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Searched refs:hDevice (Results 1 - 25 of 28) sorted by relevance

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/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H A DShader.h53 CalcPrivateShaderSize(D3D10DDI_HDEVICE hDevice,
58 DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
61 CalcPrivateSamplerSize(D3D10DDI_HDEVICE hDevice,
64 void APIENTRY CreateSampler(D3D10DDI_HDEVICE hDevice,
68 void APIENTRY DestroySampler(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSAMPLER hSampler);
70 void APIENTRY CreateVertexShader(D3D10DDI_HDEVICE hDevice,
75 void APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
78 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
80 void APIENTRY VsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers,
83 void APIENTRY VsSetSamplers(D3D10DDI_HDEVICE hDevice, UIN
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H A DOutputMerger.h39 D3D10DDI_HDEVICE hDevice,
43 D3D10DDI_HDEVICE hDevice,
48 void APIENTRY DestroyRenderTargetView(D3D10DDI_HDEVICE hDevice,
51 void APIENTRY ClearRenderTargetView(D3D10DDI_HDEVICE hDevice,
56 D3D10DDI_HDEVICE hDevice,
60 D3D10DDI_HDEVICE hDevice,
65 void APIENTRY DestroyDepthStencilView(D3D10DDI_HDEVICE hDevice,
68 void APIENTRY ClearDepthStencilView(D3D10DDI_HDEVICE hDevice,
72 SIZE_T APIENTRY CalcPrivateBlendStateSize(D3D10DDI_HDEVICE hDevice,
75 SIZE_T APIENTRY CalcPrivateBlendStateSize1(D3D10DDI_HDEVICE hDevice,
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H A DResource.h39 D3D10DDI_HDEVICE hDevice,
43 D3D10DDI_HDEVICE hDevice,
49 D3D10DDI_HDEVICE hDevice,
53 D3D10DDI_HDEVICE hDevice,
58 void APIENTRY DestroyResource(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource);
60 void APIENTRY ResourceMap(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource,
64 void APIENTRY ResourceUnmap(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource,
67 void APIENTRY ResourceCopy(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hDstResource,
70 void APIENTRY ResourceCopyRegion(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource,
75 void APIENTRY ResourceResolveSubResource(D3D10DDI_HDEVICE hDevice,
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H A DQuery.h40 SIZE_T APIENTRY CalcPrivateQuerySize(D3D10DDI_HDEVICE hDevice,
43 void APIENTRY CreateQuery(D3D10DDI_HDEVICE hDevice,
47 void APIENTRY APIENTRY DestroyQuery(D3D10DDI_HDEVICE hDevice, D3D10DDI_HQUERY hQuery);
49 void APIENTRY QueryBegin(D3D10DDI_HDEVICE hDevice, D3D10DDI_HQUERY hQuery);
51 void APIENTRY QueryEnd(D3D10DDI_HDEVICE hDevice, D3D10DDI_HQUERY hQuery);
53 void APIENTRY QueryGetData(D3D10DDI_HDEVICE hDevice, D3D10DDI_HQUERY hQuery,
57 void APIENTRY SetPredication(D3D10DDI_HDEVICE hDevice, D3D10DDI_HQUERY hQuery,
60 void APIENTRY CheckCounterInfo(D3D10DDI_HDEVICE hDevice,
63 void APIENTRY CheckCounter(D3D10DDI_HDEVICE hDevice,
H A DShader.cpp160 D3D10DDI_HDEVICE hDevice, // IN in SetConstantBuffers()
165 Device *pDevice = CastDevice(hDevice); in SetConstantBuffers()
195 D3D10DDI_HDEVICE hDevice, // IN in SetSamplers()
200 Device *pDevice = CastDevice(hDevice); in SetSamplers()
225 D3D10DDI_HDEVICE hDevice, // IN in SetShaderResources()
230 Device *pDevice = CastDevice(hDevice); in SetShaderResources()
272 CalcPrivateShaderSize(D3D10DDI_HDEVICE hDevice, // IN in CalcPrivateShaderSize() argument
293 DestroyShader(D3D10DDI_HDEVICE hDevice, // IN in DestroyShader() argument
298 struct pipe_context *pipe = CastPipeContext(hDevice); in DestroyShader()
337 CalcPrivateSamplerSize(D3D10DDI_HDEVICE hDevice, // I argument
159 SetConstantBuffers(enum pipe_shader_type shader_type, D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers, const D3D10DDI_HRESOURCE *phBuffers) SetConstantBuffers() argument
194 SetSamplers(enum pipe_shader_type shader_type, D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumSamplers, const D3D10DDI_HSAMPLER *phSamplers) SetSamplers() argument
224 SetShaderResources(enum pipe_shader_type shader_type, D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews) SetShaderResources() argument
444 CreateSampler(D3D10DDI_HDEVICE hDevice, __in const D3D10_DDI_SAMPLER_DESC *pSamplerDesc, D3D10DDI_HSAMPLER hSampler, D3D10DDI_HRTSAMPLER hRTSampler) CreateSampler() argument
515 DestroySampler(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSAMPLER hSampler) DestroySampler() argument
538 CreateVertexShader(D3D10DDI_HDEVICE hDevice, __in_ecount (pShaderCode[1]) const UINT *pCode, D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) CreateVertexShader() argument
572 VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader) VsSetShader() argument
603 VsSetShaderResources(D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews) VsSetShaderResources() argument
628 VsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers, __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers) VsSetConstantBuffers() argument
651 VsSetSamplers(D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumSamplers, __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers) VsSetSamplers() argument
674 CreateGeometryShader(D3D10DDI_HDEVICE hDevice, __in_ecount (pShaderCode[1]) const UINT *pShaderCode, D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) CreateGeometryShader() argument
707 GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader) GsSetShader() argument
740 GsSetShaderResources(D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews) GsSetShaderResources() argument
764 GsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers, __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers) GsSetConstantBuffers() argument
787 GsSetSamplers(D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumSamplers, __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers) GsSetSamplers() argument
812 CalcPrivateGeometryShaderWithStreamOutput( D3D10DDI_HDEVICE hDevice, __in const D3D10DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT *pCreateGeometryShaderWithStreamOutput, __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) CalcPrivateGeometryShaderWithStreamOutput() argument
834 CreateGeometryShaderWithStreamOutput( D3D10DDI_HDEVICE hDevice, __in const D3D10DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT *pData, D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) CreateGeometryShaderWithStreamOutput() argument
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H A DQuery.cpp54 CalcPrivateQuerySize(D3D10DDI_HDEVICE hDevice, // IN in CalcPrivateQuerySize() argument
101 CreateQuery(D3D10DDI_HDEVICE hDevice, // IN in CreateQuery() argument
108 Device *pDevice = CastDevice(hDevice); in CreateQuery()
135 DestroyQuery(D3D10DDI_HDEVICE hDevice, // IN in DestroyQuery() argument
140 struct pipe_context *pipe = CastPipeContext(hDevice); in DestroyQuery()
162 QueryBegin(D3D10DDI_HDEVICE hDevice, // IN in QueryBegin() argument
167 Device *pDevice = CastDevice(hDevice); in QueryBegin()
193 QueryEnd(D3D10DDI_HDEVICE hDevice, // IN in QueryEnd() argument
198 Device *pDevice = CastDevice(hDevice); in QueryEnd()
223 QueryGetData(D3D10DDI_HDEVICE hDevice, // I argument
339 SetPredication(D3D10DDI_HDEVICE hDevice, D3D10DDI_HQUERY hQuery, BOOL PredicateValue) SetPredication() argument
416 CheckCounterInfo(D3D10DDI_HDEVICE hDevice, __out D3D10DDI_COUNTER_INFO *pCounterInfo) CheckCounterInfo() argument
439 CheckCounter( D3D10DDI_HDEVICE hDevice, D3D10DDI_QUERY Query, __out D3D10DDI_COUNTER_TYPE *pCounterType, __out UINT *pActiveCounters, __out_ecount_part_z_opt (*pNameLength, *pNameLength) LPSTR pName, __inout_opt UINT *pNameLength, __out_ecount_part_z_opt (*pUnitsLength, *pUnitsLength) LPSTR pUnits, __inout_opt UINT *pUnitsLength, __out_ecount_part_z_opt (*pDescriptionLength, *pDescriptionLength) LPSTR pDescription, __inout_opt UINT* pDescriptionLength) CheckCounter() argument
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H A DInputAssembly.h38 void APIENTRY IaSetTopology(D3D10DDI_HDEVICE hDevice,
41 void APIENTRY IaSetVertexBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers,
46 void APIENTRY IaSetIndexBuffer(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hBuffer,
48 void APIENTRY IaSetInputLayout(D3D10DDI_HDEVICE hDevice, D3D10DDI_HELEMENTLAYOUT hInputLayout);
51 D3D10DDI_HDEVICE hDevice,
55 D3D10DDI_HDEVICE hDevice,
60 void APIENTRY DestroyElementLayout(D3D10DDI_HDEVICE hDevice,
H A DInputAssembly.cpp58 IaSetTopology(D3D10DDI_HDEVICE hDevice, // IN in IaSetTopology() argument
63 Device *pDevice = CastDevice(hDevice); in IaSetTopology()
120 IaSetVertexBuffers(D3D10DDI_HDEVICE hDevice, // IN in IaSetVertexBuffers() argument
131 Device *pDevice = CastDevice(hDevice); in IaSetVertexBuffers()
200 IaSetIndexBuffer(D3D10DDI_HDEVICE hDevice, // IN in IaSetIndexBuffer() argument
207 Device *pDevice = CastDevice(hDevice); in IaSetIndexBuffer()
249 D3D10DDI_HDEVICE hDevice, // IN in CalcPrivateElementLayoutSize()
268 D3D10DDI_HDEVICE hDevice, // IN in CreateElementLayout()
275 struct pipe_context *pipe = CastPipeContext(hDevice); in CreateElementLayout()
336 DestroyElementLayout(D3D10DDI_HDEVICE hDevice, // I argument
248 CalcPrivateElementLayoutSize( D3D10DDI_HDEVICE hDevice, __in const D3D10DDIARG_CREATEELEMENTLAYOUT *pCreateElementLayout) CalcPrivateElementLayoutSize() argument
267 CreateElementLayout( D3D10DDI_HDEVICE hDevice, __in const D3D10DDIARG_CREATEELEMENTLAYOUT *pCreateElementLayout, D3D10DDI_HELEMENTLAYOUT hElementLayout, D3D10DDI_HRTELEMENTLAYOUT hRTElementLayout) CreateElementLayout() argument
359 IaSetInputLayout(D3D10DDI_HDEVICE hDevice, D3D10DDI_HELEMENTLAYOUT hInputLayout) IaSetInputLayout() argument
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H A DRasterizer.h39 D3D10DDI_HDEVICE hDevice, UINT NumViewports, UINT ClearViewports,
43 D3D10DDI_HDEVICE hDevice, UINT NumScissorRects, UINT ClearScissorRects,
47 D3D10DDI_HDEVICE hDevice,
51 D3D10DDI_HDEVICE hDevice,
56 void APIENTRY DestroyRasterizerState(D3D10DDI_HDEVICE hDevice,
59 void APIENTRY SetRasterizerState(D3D10DDI_HDEVICE hDevice,
H A DResource.cpp60 CalcPrivateResourceSize(D3D10DDI_HDEVICE hDevice, // IN in CalcPrivateResourceSize() argument
190 CreateResource(D3D10DDI_HDEVICE hDevice, // IN in CreateResource() argument
246 struct pipe_context *pipe = CastPipeContext(hDevice); in CreateResource()
258 SetError(hDevice, DXGI_DDI_ERR_UNSUPPORTED); in CreateResource()
302 SetError(hDevice, E_OUTOFMEMORY); in CreateResource()
310 SetError(hDevice, E_OUTOFMEMORY); in CreateResource()
395 CalcPrivateOpenedResourceSize(D3D10DDI_HDEVICE hDevice, // IN in CalcPrivateOpenedResourceSize() argument
413 OpenResource(D3D10DDI_HDEVICE hDevice, // IN in OpenResource() argument
419 SetError(hDevice, E_OUTOFMEMORY); in OpenResource()
438 DestroyResource(D3D10DDI_HDEVICE hDevice, // I argument
477 ResourceMap(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource, UINT SubResource, D3D10_DDI_MAP DDIMap, UINT Flags, __out D3D10DDI_MAPPED_SUBRESOURCE *pMappedSubResource) ResourceMap() argument
564 ResourceUnmap(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource, UINT SubResource) ResourceUnmap() argument
653 ResourceCopy(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hDstResource, D3D10DDI_HRESOURCE hSrcResource) ResourceCopy() argument
721 ResourceCopyRegion(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hDstResource, UINT DstSubResource, UINT DstX, UINT DstY, UINT DstZ, D3D10DDI_HRESOURCE hSrcResource, UINT SrcSubResource, __in_opt const D3D10_DDI_BOX *pSrcBox) ResourceCopyRegion() argument
794 ResourceResolveSubResource(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hDstResource, UINT DstSubResource, D3D10DDI_HRESOURCE hSrcResource, UINT SrcSubResource, DXGI_FORMAT ResolveFormat) ResourceResolveSubResource() argument
817 ResourceIsStagingBusy(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource) ResourceIsStagingBusy() argument
842 ResourceReadAfterWriteHazard(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource) ResourceReadAfterWriteHazard() argument
864 ResourceUpdateSubResourceUP(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hDstResource, UINT DstSubResource, __in_opt const D3D10_DDI_BOX *pDstBox, __in const void *pSysMemUP, UINT RowPitch, UINT DepthPitch) ResourceUpdateSubResourceUP() argument
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H A DOutputMerger.cpp60 D3D10DDI_HDEVICE hDevice, // IN in CalcPrivateRenderTargetViewSize()
79 D3D10DDI_HDEVICE hDevice, // IN in CreateRenderTargetView()
86 struct pipe_context *pipe = CastPipeContext(hDevice); in CreateRenderTargetView()
151 DestroyRenderTargetView(D3D10DDI_HDEVICE hDevice, // IN in DestroyRenderTargetView() argument
174 ClearRenderTargetView(D3D10DDI_HDEVICE hDevice, // IN in ClearRenderTargetView() argument
180 struct pipe_context *pipe = CastPipeContext(hDevice); in ClearRenderTargetView()
260 D3D10DDI_HDEVICE hDevice, // IN in CalcPrivateDepthStencilViewSize()
279 D3D10DDI_HDEVICE hDevice, // IN in CreateDepthStencilView()
286 struct pipe_context *pipe = CastPipeContext(hDevice); in CreateDepthStencilView()
340 DestroyDepthStencilView(D3D10DDI_HDEVICE hDevice, // I argument
59 CalcPrivateRenderTargetViewSize( D3D10DDI_HDEVICE hDevice, __in const D3D10DDIARG_CREATERENDERTARGETVIEW *pCreateRenderTargetView) CalcPrivateRenderTargetViewSize() argument
78 CreateRenderTargetView( D3D10DDI_HDEVICE hDevice, __in const D3D10DDIARG_CREATERENDERTARGETVIEW *pCreateRenderTargetView, D3D10DDI_HRENDERTARGETVIEW hRenderTargetView, D3D10DDI_HRTRENDERTARGETVIEW hRTRenderTargetView) CreateRenderTargetView() argument
259 CalcPrivateDepthStencilViewSize( D3D10DDI_HDEVICE hDevice, __in const D3D10DDIARG_CREATEDEPTHSTENCILVIEW *pCreateDepthStencilView) CalcPrivateDepthStencilViewSize() argument
278 CreateDepthStencilView( D3D10DDI_HDEVICE hDevice, __in const D3D10DDIARG_CREATEDEPTHSTENCILVIEW *pCreateDepthStencilView, D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView, D3D10DDI_HRTDEPTHSTENCILVIEW hRTDepthStencilView) CreateDepthStencilView() argument
363 ClearDepthStencilView(D3D10DDI_HDEVICE hDevice, D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView, UINT Flags, FLOAT Depth, UINT8 Stencil) ClearDepthStencilView() argument
408 CalcPrivateBlendStateSize(D3D10DDI_HDEVICE hDevice, __in const D3D10_DDI_BLEND_DESC *pBlendDesc) CalcPrivateBlendStateSize() argument
429 CalcPrivateBlendStateSize1(D3D10DDI_HDEVICE hDevice, __in const D3D10_1_DDI_BLEND_DESC *pBlendDesc) CalcPrivateBlendStateSize1() argument
547 CreateBlendState(D3D10DDI_HDEVICE hDevice, __in const D3D10_DDI_BLEND_DESC *pBlendDesc, D3D10DDI_HBLENDSTATE hBlendState, D3D10DDI_HRTBLENDSTATE hRTBlendState) CreateBlendState() argument
622 CreateBlendState1(D3D10DDI_HDEVICE hDevice, __in const D3D10_1_DDI_BLEND_DESC *pBlendDesc, D3D10DDI_HBLENDSTATE hBlendState, D3D10DDI_HRTBLENDSTATE hRTBlendState) CreateBlendState1() argument
683 DestroyBlendState(D3D10DDI_HDEVICE hDevice, D3D10DDI_HBLENDSTATE hBlendState) DestroyBlendState() argument
706 SetBlendState(D3D10DDI_HDEVICE hDevice, D3D10DDI_HBLENDSTATE hState, const FLOAT pBlendFactor[4], UINT SampleMask) SetBlendState() argument
741 SetRenderTargets(D3D10DDI_HDEVICE hDevice, __in_ecount (NumViews) const D3D10DDI_HRENDERTARGETVIEW *phRenderTargetView, UINT RTargets, UINT ClearTargets, D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView) SetRenderTargets() argument
797 CalcPrivateDepthStencilStateSize( D3D10DDI_HDEVICE hDevice, __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc) CalcPrivateDepthStencilStateSize() argument
888 CreateDepthStencilState( D3D10DDI_HDEVICE hDevice, __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc, D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState, D3D10DDI_HRTDEPTHSTENCILSTATE hRTDepthStencilState) CreateDepthStencilState() argument
960 DestroyDepthStencilState(D3D10DDI_HDEVICE hDevice, D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState) DestroyDepthStencilState() argument
983 SetDepthStencilState(D3D10DDI_HDEVICE hDevice, D3D10DDI_HDEPTHSTENCILSTATE hState, UINT StencilRef) SetDepthStencilState() argument
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H A DRasterizer.cpp51 SetViewports(D3D10DDI_HDEVICE hDevice, // IN in SetViewports() argument
58 struct pipe_context *pipe = CastPipeContext(hDevice); in SetViewports()
104 SetScissorRects(D3D10DDI_HDEVICE hDevice, // IN in SetScissorRects() argument
111 struct pipe_context *pipe = CastPipeContext(hDevice); in SetScissorRects()
150 D3D10DDI_HDEVICE hDevice, // IN in CalcPrivateRasterizerStateSize()
200 D3D10DDI_HDEVICE hDevice, // IN in CreateRasterizerState()
207 struct pipe_context *pipe = CastPipeContext(hDevice); in CreateRasterizerState()
255 DestroyRasterizerState(D3D10DDI_HDEVICE hDevice, // IN in DestroyRasterizerState() argument
260 struct pipe_context *pipe = CastPipeContext(hDevice); in DestroyRasterizerState()
278 SetRasterizerState(D3D10DDI_HDEVICE hDevice, // I argument
149 CalcPrivateRasterizerStateSize( D3D10DDI_HDEVICE hDevice, __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc) CalcPrivateRasterizerStateSize() argument
199 CreateRasterizerState( D3D10DDI_HDEVICE hDevice, __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc, D3D10DDI_HRASTERIZERSTATE hRasterizerState, D3D10DDI_HRTRASTERIZERSTATE hRTRasterizerState) CreateRasterizerState() argument
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H A DState.h93 HANDLE hDevice; member
109 CastDevice(D3D10DDI_HDEVICE hDevice) in CastDevice() argument
111 return static_cast<Device *>(hDevice.pDrvPrivate); in CastDevice()
116 CastPipeContext(D3D10DDI_HDEVICE hDevice) in CastPipeContext() argument
118 Device *pDevice = CastDevice(hDevice); in CastPipeContext()
124 CastDevice(DXGI_DDI_HDEVICE hDevice) in CastDevice() argument
126 return reinterpret_cast<Device *>(hDevice); in CastDevice()
131 CastPipeDevice(DXGI_DDI_HDEVICE hDevice) in CastPipeDevice() argument
133 Device *pDevice = CastDevice(hDevice); in CastPipeDevice()
139 SetError(D3D10DDI_HDEVICE hDevice, HRESUL argument
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H A DDevice.cpp50 static void APIENTRY DestroyDevice(D3D10DDI_HDEVICE hDevice);
51 static void APIENTRY RelocateDeviceFuncs(D3D10DDI_HDEVICE hDevice,
53 static void APIENTRY RelocateDeviceFuncs1(D3D10DDI_HDEVICE hDevice,
55 static void APIENTRY Flush(D3D10DDI_HDEVICE hDevice);
56 static void APIENTRY CheckFormatSupport(D3D10DDI_HDEVICE hDevice, DXGI_FORMAT Format,
58 static void APIENTRY CheckMultisampleQualityLevels(D3D10DDI_HDEVICE hDevice,
62 static void APIENTRY SetTextFilterSize(D3D10DDI_HDEVICE hDevice, UINT Width, UINT Height);
146 pDevice->hDevice = (HANDLE)pCreateData->hRTDevice.handle; in CreateDevice()
317 DestroyDevice(D3D10DDI_HDEVICE hDevice) // IN in DestroyDevice() argument
323 Device *pDevice = CastDevice(hDevice); in DestroyDevice()
379 RelocateDeviceFuncs(D3D10DDI_HDEVICE hDevice, __in struct D3D10DDI_DEVICEFUNCS *pDeviceFunctions) RelocateDeviceFuncs() argument
402 RelocateDeviceFuncs1(D3D10DDI_HDEVICE hDevice, __in struct D3D10_1DDI_DEVICEFUNCS *pDeviceFunctions) RelocateDeviceFuncs1() argument
425 Flush(D3D10DDI_HDEVICE hDevice) Flush() argument
447 CheckFormatSupport(D3D10DDI_HDEVICE hDevice, DXGI_FORMAT Format, __out UINT *pFormatCaps) CheckFormatSupport() argument
512 CheckMultisampleQualityLevels(D3D10DDI_HDEVICE hDevice, DXGI_FORMAT Format, UINT SampleCount, __out UINT *pNumQualityLevels) CheckMultisampleQualityLevels() argument
536 SetTextFilterSize(D3D10DDI_HDEVICE hDevice, UINT Width, UINT Height) SetTextFilterSize() argument
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H A DDraw.h38 void APIENTRY Draw(D3D10DDI_HDEVICE hDevice, UINT VertexCount, UINT StartVertexLocation);
39 void APIENTRY DrawIndexed(D3D10DDI_HDEVICE hDevice, UINT IndexCount,
42 void APIENTRY DrawInstanced(D3D10DDI_HDEVICE hDevice, UINT VertexCountPerInstance,
46 void APIENTRY DrawIndexedInstanced(D3D10DDI_HDEVICE hDevice, UINT IndexCountPerInstance,
50 void APIENTRY DrawAuto(D3D10DDI_HDEVICE hDevice);
H A DDraw.cpp126 Draw(D3D10DDI_HDEVICE hDevice, // IN in Draw() argument
132 Device *pDevice = CastDevice(hDevice); in Draw()
155 DrawIndexed(D3D10DDI_HDEVICE hDevice, // IN in DrawIndexed() argument
162 Device *pDevice = CastDevice(hDevice); in DrawIndexed()
212 DrawInstanced(D3D10DDI_HDEVICE hDevice, // IN in DrawInstanced() argument
220 Device *pDevice = CastDevice(hDevice); in DrawInstanced()
250 DrawIndexedInstanced(D3D10DDI_HDEVICE hDevice, // IN in DrawIndexedInstanced() argument
259 Device *pDevice = CastDevice(hDevice); in DrawIndexedInstanced()
319 DrawAuto(D3D10DDI_HDEVICE hDevice) // IN in DrawAuto() argument
323 Device *pDevice = CastDevice(hDevice); in DrawAuto()
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H A DDxgiFns.cpp61 struct pipe_context *pipe = CastPipeDevice(pPresentData->hDevice); in _Present()
295 struct pipe_context *pipe = CastPipeDevice(RotateResourceIdentities->hDevice); in _RotateResourceIdentities()
/third_party/mesa3d/include/GL/
H A Dwglext.h640 typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice);
641 typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
642 typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject);
644 typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
645 typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
649 BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice);
650 HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
651 BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject);
653 BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);
654 BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLin
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/third_party/openGLES/api/GL/
H A Dwglext.h621 typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice);
622 typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
623 typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject);
625 typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
626 typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
630 BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice);
631 HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
632 BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject);
634 BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);
635 BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLin
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H A Dwgl.h712 typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice);
713 typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
714 typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject);
716 typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
717 typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
721 BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice);
722 HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
723 BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject);
725 BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);
726 BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLin
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/third_party/skia/third_party/externals/swiftshader/include/GL/
H A Dwglext.h635 typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice);
636 typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
637 typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject);
639 typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
640 typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
644 BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice);
645 HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
646 BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject);
648 BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);
649 BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLin
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/third_party/skia/third_party/externals/opengl-registry/api/GL/
H A Dwglext.h635 typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice);
636 typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
637 typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject);
639 typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
640 typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
644 BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice);
645 HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
646 BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject);
648 BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);
649 BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLin
[all...]
H A Dwgl.h721 typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice);
722 typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
723 typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject);
725 typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
726 typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
730 BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice);
731 HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
732 BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject);
734 BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);
735 BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLin
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/third_party/skia/third_party/externals/angle2/src/third_party/khronos/GL/
H A Dwglext.h625 typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice);
626 typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
627 typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject);
629 typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
630 typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
634 BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice);
635 HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
636 BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject);
638 BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);
639 BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLin
[all...]
/third_party/skia/third_party/externals/angle2/include/WGL/
H A Dwgl.h731 typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice);
732 typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
733 typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject);
735 typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
736 typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
740 BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice);
741 HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
742 BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject);
744 BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);
745 BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLin
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