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Searched refs:fragment_shader (Results 1 - 25 of 36) sorted by relevance

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/third_party/glfw/tests/
H A Dmsaa.c103 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
163 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
164 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
165 glCompileShader(fragment_shader); in main()
169 glAttachShader(program, fragment_shader); in main()
H A Dtearing.c161 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
198 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
199 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
200 glCompileShader(fragment_shader); in main()
204 glAttachShader(program, fragment_shader); in main()
H A Dreopen.c122 GLuint vertex_shader, fragment_shader, program, vertex_buffer; in main() local
176 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
177 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
178 glCompileShader(fragment_shader); in main()
182 glAttachShader(program, fragment_shader); in main()
H A Dcursor.c333 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
396 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
397 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
398 glCompileShader(fragment_shader); in main()
402 glAttachShader(program, fragment_shader); in main()
/third_party/glfw/examples/
H A Doffscreen.c78 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
116 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
117 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
118 glCompileShader(fragment_shader); in main()
122 glAttachShader(program, fragment_shader); in main()
H A Dsharing.c114 GLuint vertex_shader, fragment_shader; in main() local
135 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
136 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
137 glCompileShader(fragment_shader); in main()
141 glAttachShader(program, fragment_shader); in main()
H A Dtriangle-opengl.c118 const GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main() local
119 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
120 glCompileShader(fragment_shader); in main()
124 glAttachShader(program, fragment_shader); in main()
H A Dtriangle-opengles.c122 const GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main() local
123 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
124 glCompileShader(fragment_shader); in main()
128 glAttachShader(program, fragment_shader); in main()
H A Dheightmap.c156 GLuint fragment_shader = 0u; in make_shader_program() local
163 fragment_shader = make_shader(GL_FRAGMENT_SHADER, fs_text); in make_shader_program()
164 if (fragment_shader != 0u) in make_shader_program()
172 glAttachShader(program, fragment_shader); in make_shader_program()
182 glDeleteShader(fragment_shader); in make_shader_program()
/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_opengl3.cpp702 const GLchar* fragment_shader = NULL; in ImGui_ImplOpenGL3_CreateDeviceObjects() local
706 fragment_shader = fragment_shader_glsl_120; in ImGui_ImplOpenGL3_CreateDeviceObjects()
711 fragment_shader = fragment_shader_glsl_410_core; in ImGui_ImplOpenGL3_CreateDeviceObjects()
716 fragment_shader = fragment_shader_glsl_300_es; in ImGui_ImplOpenGL3_CreateDeviceObjects()
721 fragment_shader = fragment_shader_glsl_130; in ImGui_ImplOpenGL3_CreateDeviceObjects()
731 const GLchar* fragment_shader_with_version[2] = { bd->GlslVersionString, fragment_shader }; in ImGui_ImplOpenGL3_CreateDeviceObjects()
/third_party/vk-gl-cts/external/amber/src/src/dawn/
H A Dpipeline_info.h48 : pipeline(the_pipeline), vertex_shader(vert), fragment_shader(frag) {} in RenderPipelineInfo()
53 ::dawn::ShaderModule fragment_shader; member
H A Dpipeline_info_test.cc42 EXPECT_FALSE(static_cast<bool>(rpi.fragment_shader)); in TEST_F()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl3cClipDistance.cpp238 const std::string fragment_shader = m_fragment_shader_code_case_0; in MaxClipDistancesValueInVertexShaderTest() local
243 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader, transform_feedback_varyings); in MaxClipDistancesValueInVertexShaderTest()
324 const std::string fragment_shader = m_fragment_shader_code_case_1; in MaxClipDistancesValueInFragmentShaderTest() local
326 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); in MaxClipDistancesValueInFragmentShaderTest()
412 const std::string fragment_shader = m_fragment_shader_code_case_2; in ClipDistancesValuePassing() local
414 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); in ClipDistancesValuePassing()
1341 * @param [in] fragment_shader Fragment shader compilation status.
1347 const CompilationStatus& vertex_shader, const CompilationStatus& fragment_shader, in linkShaders()
1352 if (vertex_shader.shader_id && fragment_shader.shader_id) in linkShaders()
1379 m_gl.attachShader(program.program_id, fragment_shader in linkShaders()
1346 linkShaders( const CompilationStatus& vertex_shader, const CompilationStatus& fragment_shader, std::vector<std::string>& transform_feedback_varyings) linkShaders() argument
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H A Dgl3cTextureSizePromotion.cpp751 std::string fragment_shader = s_fragment_shader_template; in prepareProgram() local
753 fragment_shader = Utilities::preprocessString(fragment_shader, "TEMPLATE_TYPE", type_name); in prepareProgram()
754 fragment_shader = in prepareProgram()
755 Utilities::preprocessString(fragment_shader, "TEMPLATE_SAMPLER", sampler_prefix.append(sampler_name)); in prepareProgram()
756 fragment_shader = in prepareProgram()
757 Utilities::preprocessString(fragment_shader, "TEMPLATE_TEXEL_FETCH_ARGUMENTS", texel_fetch_arguments_tail); in prepareProgram()
758 fragment_shader = Utilities::preprocessString(fragment_shader, "TEMPLATE_COMPONENT", component_name); in prepareProgram()
762 Utilities::buildProgram(gl, m_context.getTestContext().getLog(), s_vertex_shader_code, fragment_shader in prepareProgram()
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H A Dgl3cClipDistance.hpp106 LinkageStatus linkShaders(const CompilationStatus& vertex_shader, const CompilationStatus& fragment_shader,
/third_party/mesa3d/src/intel/tools/imgui/
H A Dimgui_impl_opengl3.cpp368 const GLchar* fragment_shader = NULL; in ImGui_ImplOpenGL3_CreateDeviceObjects() local
372 fragment_shader = fragment_shader_glsl_120; in ImGui_ImplOpenGL3_CreateDeviceObjects()
377 fragment_shader = fragment_shader_glsl_130; in ImGui_ImplOpenGL3_CreateDeviceObjects()
387 const GLchar* fragment_shader_with_version[2] = { g_GlslVersionString, fragment_shader }; in ImGui_ImplOpenGL3_CreateDeviceObjects()
/third_party/mesa3d/src/gallium/auxiliary/draw/
H A Ddraw_fs.c67 draw->fs.fragment_shader = dfs; in draw_bind_fragment_shader()
H A Ddraw_pipe_unfilled.c260 const struct draw_fragment_shader *fs = draw ? draw->fs.fragment_shader : NULL; in draw_unfilled_prepare_outputs()
H A Ddraw_pipe_flatshade.c201 const struct draw_fragment_shader *fs = draw->fs.fragment_shader; in flatshade_init_state()
H A Ddraw_private.h378 struct draw_fragment_shader *fragment_shader; member
H A Ddraw_pipe_wide_point.c233 const struct draw_fragment_shader *fs = draw->fs.fragment_shader; in widepoint_first_point()
H A Ddraw_prim_assembler.c60 const struct draw_fragment_shader *fs = draw->fs.fragment_shader; in needs_primid()
/third_party/ffmpeg/libavdevice/
H A Dopengl_enc.c197 GLuint fragment_shader; ///< Fragment shader for current pix_pmt member
231 const char * const * fragment_shader; member
296 opengl->glprocs.glDeleteShader(opengl->fragment_shader); in opengl_deinit_context()
297 opengl->vertex_shader = opengl->fragment_shader = 0; in opengl_deinit_context()
635 return *opengl_format_desc[i].fragment_shader; in opengl_get_fragment_shader_code()
790 opengl->fragment_shader = opengl_load_shader(opengl, FF_GL_FRAGMENT_SHADER, in opengl_compile_shaders()
792 if (!opengl->fragment_shader) { in opengl_compile_shaders()
802 opengl->glprocs.glAttachShader(opengl->program, opengl->fragment_shader); in opengl_compile_shaders()
836 opengl->glprocs.glDeleteShader(opengl->fragment_shader); in opengl_compile_shaders()
838 opengl->fragment_shader in opengl_compile_shaders()
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/third_party/mesa3d/src/gallium/auxiliary/cso_cache/
H A Dcso_context.c104 void *fragment_shader, *fragment_shader_saved; member
632 if (ctx->fragment_shader != handle) { in cso_set_fragment_shader_handle()
633 ctx->fragment_shader = handle; in cso_set_fragment_shader_handle()
642 ctx->fragment_shader_saved = ctx->fragment_shader; in cso_save_fragment_shader()
648 if (ctx->fragment_shader_saved != ctx->fragment_shader) { in cso_restore_fragment_shader()
650 ctx->fragment_shader = ctx->fragment_shader_saved; in cso_restore_fragment_shader()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArraySampling.cpp4356 , fragment_shader(0)
4404 return fragment_shader;
4438 fragment_shader = shader_group.sampling_fragment_shader;
4440 is_program_defined = ((0 != fragment_shader) && (0 != vertex_shader));
4443 fragment_shader = shader_group.pass_through_fragment_shader;
4446 is_program_defined = ((0 != fragment_shader) && (0 != geometry_shader) && (0 != vertex_shader));
4449 fragment_shader = shader_group.pass_through_fragment_shader;
4453 is_program_defined = ((0 != fragment_shader) && (0 != tesselation_control_shader) &&
4457 fragment_shader = shader_group.pass_through_fragment_shader;
4464 is_program_defined = ((0 != fragment_shader)
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