/third_party/glfw/tests/ |
H A D | msaa.c | 103 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local 163 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main() 164 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main() 165 glCompileShader(fragment_shader); in main() 169 glAttachShader(program, fragment_shader); in main()
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H A D | tearing.c | 161 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local 198 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main() 199 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main() 200 glCompileShader(fragment_shader); in main() 204 glAttachShader(program, fragment_shader); in main()
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H A D | reopen.c | 122 GLuint vertex_shader, fragment_shader, program, vertex_buffer; in main() local 176 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main() 177 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main() 178 glCompileShader(fragment_shader); in main() 182 glAttachShader(program, fragment_shader); in main()
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H A D | cursor.c | 333 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local 396 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main() 397 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main() 398 glCompileShader(fragment_shader); in main() 402 glAttachShader(program, fragment_shader); in main()
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/third_party/glfw/examples/ |
H A D | offscreen.c | 78 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local 116 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main() 117 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main() 118 glCompileShader(fragment_shader); in main() 122 glAttachShader(program, fragment_shader); in main()
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H A D | sharing.c | 114 GLuint vertex_shader, fragment_shader; in main() local 135 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main() 136 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main() 137 glCompileShader(fragment_shader); in main() 141 glAttachShader(program, fragment_shader); in main()
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H A D | triangle-opengl.c | 118 const GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main() local 119 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main() 120 glCompileShader(fragment_shader); in main() 124 glAttachShader(program, fragment_shader); in main()
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H A D | triangle-opengles.c | 122 const GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main() local 123 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main() 124 glCompileShader(fragment_shader); in main() 128 glAttachShader(program, fragment_shader); in main()
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H A D | heightmap.c | 156 GLuint fragment_shader = 0u; in make_shader_program() local 163 fragment_shader = make_shader(GL_FRAGMENT_SHADER, fs_text); in make_shader_program() 164 if (fragment_shader != 0u) in make_shader_program() 172 glAttachShader(program, fragment_shader); in make_shader_program() 182 glDeleteShader(fragment_shader); in make_shader_program()
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/third_party/skia/third_party/externals/imgui/backends/ |
H A D | imgui_impl_opengl3.cpp | 702 const GLchar* fragment_shader = NULL; in ImGui_ImplOpenGL3_CreateDeviceObjects() local 706 fragment_shader = fragment_shader_glsl_120; in ImGui_ImplOpenGL3_CreateDeviceObjects() 711 fragment_shader = fragment_shader_glsl_410_core; in ImGui_ImplOpenGL3_CreateDeviceObjects() 716 fragment_shader = fragment_shader_glsl_300_es; in ImGui_ImplOpenGL3_CreateDeviceObjects() 721 fragment_shader = fragment_shader_glsl_130; in ImGui_ImplOpenGL3_CreateDeviceObjects() 731 const GLchar* fragment_shader_with_version[2] = { bd->GlslVersionString, fragment_shader }; in ImGui_ImplOpenGL3_CreateDeviceObjects()
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/third_party/vk-gl-cts/external/amber/src/src/dawn/ |
H A D | pipeline_info.h | 48 : pipeline(the_pipeline), vertex_shader(vert), fragment_shader(frag) {} in RenderPipelineInfo() 53 ::dawn::ShaderModule fragment_shader; member
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H A D | pipeline_info_test.cc | 42 EXPECT_FALSE(static_cast<bool>(rpi.fragment_shader)); in TEST_F()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl3cClipDistance.cpp | 238 const std::string fragment_shader = m_fragment_shader_code_case_0; in MaxClipDistancesValueInVertexShaderTest() local 243 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader, transform_feedback_varyings); in MaxClipDistancesValueInVertexShaderTest() 324 const std::string fragment_shader = m_fragment_shader_code_case_1; in MaxClipDistancesValueInFragmentShaderTest() local 326 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); in MaxClipDistancesValueInFragmentShaderTest() 412 const std::string fragment_shader = m_fragment_shader_code_case_2; in ClipDistancesValuePassing() local 414 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); in ClipDistancesValuePassing() 1341 * @param [in] fragment_shader Fragment shader compilation status. 1347 const CompilationStatus& vertex_shader, const CompilationStatus& fragment_shader, in linkShaders() 1352 if (vertex_shader.shader_id && fragment_shader.shader_id) in linkShaders() 1379 m_gl.attachShader(program.program_id, fragment_shader in linkShaders() 1346 linkShaders( const CompilationStatus& vertex_shader, const CompilationStatus& fragment_shader, std::vector<std::string>& transform_feedback_varyings) linkShaders() argument [all...] |
H A D | gl3cTextureSizePromotion.cpp | 751 std::string fragment_shader = s_fragment_shader_template; in prepareProgram() local 753 fragment_shader = Utilities::preprocessString(fragment_shader, "TEMPLATE_TYPE", type_name); in prepareProgram() 754 fragment_shader = in prepareProgram() 755 Utilities::preprocessString(fragment_shader, "TEMPLATE_SAMPLER", sampler_prefix.append(sampler_name)); in prepareProgram() 756 fragment_shader = in prepareProgram() 757 Utilities::preprocessString(fragment_shader, "TEMPLATE_TEXEL_FETCH_ARGUMENTS", texel_fetch_arguments_tail); in prepareProgram() 758 fragment_shader = Utilities::preprocessString(fragment_shader, "TEMPLATE_COMPONENT", component_name); in prepareProgram() 762 Utilities::buildProgram(gl, m_context.getTestContext().getLog(), s_vertex_shader_code, fragment_shader in prepareProgram() [all...] |
H A D | gl3cClipDistance.hpp | 106 LinkageStatus linkShaders(const CompilationStatus& vertex_shader, const CompilationStatus& fragment_shader,
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/third_party/mesa3d/src/intel/tools/imgui/ |
H A D | imgui_impl_opengl3.cpp | 368 const GLchar* fragment_shader = NULL; in ImGui_ImplOpenGL3_CreateDeviceObjects() local 372 fragment_shader = fragment_shader_glsl_120; in ImGui_ImplOpenGL3_CreateDeviceObjects() 377 fragment_shader = fragment_shader_glsl_130; in ImGui_ImplOpenGL3_CreateDeviceObjects() 387 const GLchar* fragment_shader_with_version[2] = { g_GlslVersionString, fragment_shader }; in ImGui_ImplOpenGL3_CreateDeviceObjects()
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/third_party/mesa3d/src/gallium/auxiliary/draw/ |
H A D | draw_fs.c | 67 draw->fs.fragment_shader = dfs; in draw_bind_fragment_shader()
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H A D | draw_pipe_unfilled.c | 260 const struct draw_fragment_shader *fs = draw ? draw->fs.fragment_shader : NULL; in draw_unfilled_prepare_outputs()
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H A D | draw_pipe_flatshade.c | 201 const struct draw_fragment_shader *fs = draw->fs.fragment_shader; in flatshade_init_state()
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H A D | draw_private.h | 378 struct draw_fragment_shader *fragment_shader; member
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H A D | draw_pipe_wide_point.c | 233 const struct draw_fragment_shader *fs = draw->fs.fragment_shader; in widepoint_first_point()
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H A D | draw_prim_assembler.c | 60 const struct draw_fragment_shader *fs = draw->fs.fragment_shader; in needs_primid()
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/third_party/ffmpeg/libavdevice/ |
H A D | opengl_enc.c | 197 GLuint fragment_shader; ///< Fragment shader for current pix_pmt member 231 const char * const * fragment_shader; member 296 opengl->glprocs.glDeleteShader(opengl->fragment_shader); in opengl_deinit_context() 297 opengl->vertex_shader = opengl->fragment_shader = 0; in opengl_deinit_context() 635 return *opengl_format_desc[i].fragment_shader; in opengl_get_fragment_shader_code() 790 opengl->fragment_shader = opengl_load_shader(opengl, FF_GL_FRAGMENT_SHADER, in opengl_compile_shaders() 792 if (!opengl->fragment_shader) { in opengl_compile_shaders() 802 opengl->glprocs.glAttachShader(opengl->program, opengl->fragment_shader); in opengl_compile_shaders() 836 opengl->glprocs.glDeleteShader(opengl->fragment_shader); in opengl_compile_shaders() 838 opengl->fragment_shader in opengl_compile_shaders() [all...] |
/third_party/mesa3d/src/gallium/auxiliary/cso_cache/ |
H A D | cso_context.c | 104 void *fragment_shader, *fragment_shader_saved; member 632 if (ctx->fragment_shader != handle) { in cso_set_fragment_shader_handle() 633 ctx->fragment_shader = handle; in cso_set_fragment_shader_handle() 642 ctx->fragment_shader_saved = ctx->fragment_shader; in cso_save_fragment_shader() 648 if (ctx->fragment_shader_saved != ctx->fragment_shader) { in cso_restore_fragment_shader() 650 ctx->fragment_shader = ctx->fragment_shader_saved; in cso_restore_fragment_shader()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArraySampling.cpp | 4356 , fragment_shader(0) 4404 return fragment_shader; 4438 fragment_shader = shader_group.sampling_fragment_shader; 4440 is_program_defined = ((0 != fragment_shader) && (0 != vertex_shader)); 4443 fragment_shader = shader_group.pass_through_fragment_shader; 4446 is_program_defined = ((0 != fragment_shader) && (0 != geometry_shader) && (0 != vertex_shader)); 4449 fragment_shader = shader_group.pass_through_fragment_shader; 4453 is_program_defined = ((0 != fragment_shader) && (0 != tesselation_control_shader) && 4457 fragment_shader = shader_group.pass_through_fragment_shader; 4464 is_program_defined = ((0 != fragment_shader) [all...] |