Lines Matching refs:fragment_shader
238 const std::string fragment_shader = m_fragment_shader_code_case_0;
243 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader, transform_feedback_varyings);
324 const std::string fragment_shader = m_fragment_shader_code_case_1;
326 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader);
412 const std::string fragment_shader = m_fragment_shader_code_case_2;
414 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader);
1341 * @param [in] fragment_shader Fragment shader compilation status.
1347 const CompilationStatus& vertex_shader, const CompilationStatus& fragment_shader,
1352 if (vertex_shader.shader_id && fragment_shader.shader_id)
1379 m_gl.attachShader(program.program_id, fragment_shader.shader_id);
1425 m_gl.detachShader(program.program_id, fragment_shader.shader_id);