Searched refs:fLightRadius (Results 1 - 9 of 9) sorted by relevance
/third_party/skia/src/core/ |
H A D | SkDrawShadowInfo.cpp | 20 desc += split + "\t fLightRadius: " + std::to_string(fLightRadius) + "\n"; in dump() 170 rec.fLightPos.fZ, rec.fLightRadius, in GetLocalBounds() 176 rec.fLightPos.fZ, rec.fLightRadius, in GetLocalBounds() 189 rec.fLightPos.fZ, rec.fLightRadius, in GetLocalBounds() 198 rec.fLightPos.fZ, rec.fLightRadius, in GetLocalBounds()
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H A D | SkDrawShadowInfo.h | 23 SkScalar fLightRadius; member
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H A D | SkPicturePlayback.cpp | 587 rec.fLightRadius = reader->readScalar(); in handleOp()
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H A D | SkPictureRecord.cpp | 724 fWriter.writeScalar(rec.fLightRadius); in onDrawShadowRec()
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/third_party/skia/src/utils/ |
H A D | SkShadowUtils.cpp | 162 SkScalar fLightRadius; member 167 fLightRadius != that.fLightRadius || fOccluderType != that.fOccluderType) { in isCompatible() 199 return SkShadowTessellator::MakeSpot(path, ctm, zParams, fDevLightPos, fLightRadius, in makeVertices() 203 return SkShadowTessellator::MakeSpot(path, ctm, zParams, fDevLightPos, fLightRadius, in makeVertices() 215 centerLightPos, fLightRadius, transparent, false, isLimitElevation); in makeVertices() 596 rec->fLightRadius = lightRadius; in fill_shadow_rec() 644 SkScalarIsFinite(rec.fLightRadius); in validate_rec() 681 float lightRadius = rec.fLightRadius; in drawShadow() 788 factory.fLightRadius in drawShadow() [all...] |
/third_party/skia/tests/ |
H A D | ShadowTest.cpp | 147 rec.fLightRadius, false, false); in check_xformed_bounds() 154 rec.fLightRadius = 2.0f; in check_xformed_bounds() 166 rec.fLightRadius, false, true); in check_xformed_bounds()
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/third_party/skia/bench/ |
H A D | ShadowBench.cpp | 65 fRec.fLightRadius = 800;
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/third_party/skia/src/gpu/v1/ |
H A D | SurfaceDrawContext.cpp | 1225 rec.fLightRadius, &devSpaceSpotBlur, in drawFastShadow() 1229 devLightPos.fZ, rec.fLightRadius, in drawFastShadow()
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/third_party/skia/tools/debugger/ |
H A D | DrawCommand.cpp | 1861 writer.appendFloat(DEBUGCANVAS_ATTRIBUTE_LIGHTRADIUS, fShadowRec.fLightRadius); in toJSON()
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