/third_party/skia/third_party/externals/imgui/examples/example_allegro5/ |
H A D | main.cpp | 64 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local 109 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main() 132 al_clear_to_color(al_map_rgba_f(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w)); in main()
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/third_party/skia/third_party/externals/imgui/examples/example_glfw_opengl2/ |
H A D | main.cpp | 76 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local 109 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main() 135 glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); in main()
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/third_party/skia/third_party/externals/imgui/examples/example_glut_opengl2/ |
H A D | main.cpp | 33 static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); variable 53 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in my_display_code() 87 glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); in glut_display_func()
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/third_party/skia/third_party/externals/imgui/examples/example_emscripten_opengl3/ |
H A D | main.cpp | 110 static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main_loop() local 145 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main_loop() 170 glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); in main_loop()
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/third_party/skia/third_party/externals/imgui/examples/example_glfw_opengl3/ |
H A D | main.cpp | 97 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local 130 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main() 156 glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); in main()
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/third_party/skia/third_party/externals/imgui/examples/example_sdl_opengl2/ |
H A D | main.cpp | 74 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local 116 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main() 140 glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); in main()
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/third_party/skia/third_party/externals/imgui/examples/example_sdl_opengl3/ |
H A D | main.cpp | 96 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local 138 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main() 162 glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); in main()
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/third_party/skia/third_party/externals/imgui/examples/example_marmalade/ |
H A D | main.cpp | 51 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local 87 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main() 110 IwGxSetColClear(clear_color.x * 255, clear_color.y * 255, clear_color.z * 255, clear_color.w * 255); in main()
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/third_party/skia/third_party/externals/imgui/examples/example_emscripten_wgpu/ |
H A D | main.cpp | 27 static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); variable 181 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main_loop() 208 color_attachments.clearColor = { clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w }; in main_loop()
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/third_party/skia/third_party/externals/imgui/examples/example_sdl_directx11/ |
H A D | main.cpp | 86 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local 135 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main() 158 const float clear_color_with_alpha[4] = { clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w }; in main()
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/third_party/skia/third_party/externals/imgui/examples/example_win32_directx10/ |
H A D | main.cpp | 78 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local 121 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main() 144 const float clear_color_with_alpha[4] = { clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w }; in main()
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/third_party/skia/third_party/externals/imgui/examples/example_win32_directx11/ |
H A D | main.cpp | 78 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local 121 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main() 144 const float clear_color_with_alpha[4] = { clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w }; in main()
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/third_party/skia/third_party/externals/imgui/examples/example_win32_directx9/ |
H A D | main.cpp | 76 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local 119 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main() 145 D3DCOLOR clear_col_dx = D3DCOLOR_RGBA((int)(clear_color.x*clear_color.w*255.0f), (int)(clear_color.y*clear_color.w*255.0f), (int)(clear_color.z*clear_color.w*255.0f), (int)(clear_color.w*255.0f)); in main()
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/third_party/mesa3d/src/gallium/tests/graw/ |
H A D | fs-fragcoord.c | 179 union pipe_color_union clear_color; in draw() local 181 clear_color.f[0] = 0.25; in draw() 182 clear_color.f[1] = 0.25; in draw() 183 clear_color.f[2] = 0.25; in draw() 184 clear_color.f[3] = 1.0; in draw() 189 &clear_color, 1.0, 0); in draw()
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H A D | fs-write-z.c | 158 union pipe_color_union clear_color; in draw() local 160 clear_color.f[0] = 0.25; in draw() 161 clear_color.f[1] = 0.25; in draw() 162 clear_color.f[2] = 0.25; in draw() 163 clear_color.f[3] = 1.00; in draw() 168 &clear_color, 1.0, 0); in draw()
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H A D | fs-frontface.c | 153 union pipe_color_union clear_color; in draw() local 155 clear_color.f[0] = 0.25; in draw() 156 clear_color.f[1] = 0.25; in draw() 157 clear_color.f[2] = 0.25; in draw() 158 clear_color.f[3] = 1.00; in draw() 163 &clear_color, 1.0, 0); in draw()
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H A D | occlusion-query.c | 159 union pipe_color_union clear_color; in draw() local 164 clear_color.f[0] = 0.25; in draw() 165 clear_color.f[1] = 0.25; in draw() 166 clear_color.f[2] = 0.25; in draw() 167 clear_color.f[3] = 1.00; in draw() 172 &clear_color, 1.0, 0); in draw()
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H A D | tex-swizzle.c | 103 union pipe_color_union clear_color; in draw() local 105 clear_color.f[0] = 0.5; in draw() 106 clear_color.f[1] = 0.5; in draw() 107 clear_color.f[2] = 0.5; in draw() 108 clear_color.f[3] = 1.0; in draw() 110 info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR, NULL, &clear_color, 0, 0); in draw()
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H A D | tex-srgb.c | 123 union pipe_color_union clear_color; in draw() local 125 clear_color.f[0] = 0.5; in draw() 126 clear_color.f[1] = 0.5; in draw() 127 clear_color.f[2] = 0.5; in draw() 128 clear_color.f[3] = 1.0; in draw() 130 info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR, NULL, &clear_color, 0, 0); in draw()
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/third_party/skia/third_party/externals/imgui/examples/example_sdl_sdlrenderer/ |
H A D | main.cpp | 80 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local 122 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main() 145 SDL_SetRenderDrawColor(renderer, (Uint8)(clear_color.x * 255), (Uint8)(clear_color.y * 255), (Uint8)(clear_color.z * 255), (Uint8)(clear_color.w * 255)); in main()
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/third_party/mesa3d/src/intel/blorp/ |
H A D | blorp_clear.c | 78 BLORP_CREATE_NIR_INPUT(b.shader, clear_color, glsl_vec4_type()); in blorp_params_get_clear_kernel_fs() 144 BLORP_CREATE_NIR_INPUT(b.shader, clear_color, glsl_vec4_type()); in blorp_params_get_clear_kernel_cs() 464 memset(¶ms.wm_inputs.clear_color, 0xff, 4*sizeof(float)); in blorp_fast_clear() 486 params.dst.clear_color = in blorp_fast_clear() 487 isl_color_value_swizzle_inv(params.dst.clear_color, swizzle); in blorp_fast_clear() 516 union isl_color_value clear_color, in blorp_clear() 533 clear_color = isl_color_value_swizzle_inv(clear_color, swizzle); in blorp_clear() 538 clear_color.u32[0] = float3_to_rgb9e5(clear_color in blorp_clear() 511 blorp_clear(struct blorp_batch *batch, const struct blorp_surf *surf, enum isl_format format, struct isl_swizzle swizzle, uint32_t level, uint32_t start_layer, uint32_t num_layers, uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, union isl_color_value clear_color, uint8_t color_write_disable) blorp_clear() argument 1110 blorp_clear_attachments(struct blorp_batch *batch, uint32_t binding_table_offset, enum isl_format depth_format, uint32_t num_samples, uint32_t start_layer, uint32_t num_layers, uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, bool clear_color, union isl_color_value color_value, bool clear_depth, float depth_value, uint8_t stencil_mask, uint8_t stencil_value) blorp_clear_attachments() argument 1325 nir_ssa_def *clear_color = nir_load_var(&b, v_color); blorp_params_get_mcs_partial_resolve_kernel() local [all...] |
/third_party/skia/third_party/externals/imgui/examples/example_android_opengl3/ |
H A D | main.cpp | 134 static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in tick() local 167 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in tick() 191 glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); in tick()
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/third_party/mesa3d/src/gallium/drivers/i915/ |
H A D | i915_clear.c | 48 uint32_t clear_params, clear_color, clear_depth, clear_stencil, in i915_clear_emit() local 67 clear_color = u_color.ui[0]; in i915_clear_emit() 70 clear_color = (u_color.ui[0] & 0xffff) | (u_color.ui[0] << 16); in i915_clear_emit() 81 clear_color = clear_color8888 = 0; in i915_clear_emit() 139 OUT_BATCH(clear_color); in i915_clear_emit() 158 OUT_BATCH(clear_color); in i915_clear_emit() 190 OUT_BATCH(clear_color); in i915_clear_emit()
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/third_party/mesa3d/src/intel/isl/ |
H A D | isl_surface_state.c | 758 s.RedClearColor = info->clear_color.u32[0]; in surf_fill_state_s() 759 s.GreenClearColor = info->clear_color.u32[1]; in surf_fill_state_s() 760 s.BlueClearColor = info->clear_color.u32[2]; in surf_fill_state_s() 761 s.AlphaClearColor = info->clear_color.u32[3]; in surf_fill_state_s() 769 assert(info->clear_color.u32[i] == 0 || in surf_fill_state_s() 770 info->clear_color.u32[i] == 1); in surf_fill_state_s() 772 s.RedClearColor = info->clear_color.u32[0] != 0; in surf_fill_state_s() 773 s.GreenClearColor = info->clear_color.u32[1] != 0; in surf_fill_state_s() 774 s.BlueClearColor = info->clear_color.u32[2] != 0; in surf_fill_state_s() 775 s.AlphaClearColor = info->clear_color in surf_fill_state_s() [all...] |
/third_party/skia/third_party/externals/imgui/examples/example_sdl_vulkan/ |
H A D | main.cpp | 453 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local 509 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main() 536 wd->ClearValue.color.float32[0] = clear_color.x * clear_color.w; in main() 537 wd->ClearValue.color.float32[1] = clear_color.y * clear_color.w; in main() 538 wd->ClearValue.color.float32[2] = clear_color.z * clear_color.w; in main() 539 wd->ClearValue.color.float32[3] = clear_color.w; in main()
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