Home
last modified time | relevance | path

Searched refs:clear_color (Results 1 - 25 of 112) sorted by relevance

12345

/third_party/skia/third_party/externals/imgui/examples/example_allegro5/
H A Dmain.cpp64 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local
109 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main()
132 al_clear_to_color(al_map_rgba_f(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w)); in main()
/third_party/skia/third_party/externals/imgui/examples/example_glfw_opengl2/
H A Dmain.cpp76 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local
109 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main()
135 glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); in main()
/third_party/skia/third_party/externals/imgui/examples/example_glut_opengl2/
H A Dmain.cpp33 static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); variable
53 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in my_display_code()
87 glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); in glut_display_func()
/third_party/skia/third_party/externals/imgui/examples/example_emscripten_opengl3/
H A Dmain.cpp110 static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main_loop() local
145 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main_loop()
170 glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); in main_loop()
/third_party/skia/third_party/externals/imgui/examples/example_glfw_opengl3/
H A Dmain.cpp97 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local
130 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main()
156 glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); in main()
/third_party/skia/third_party/externals/imgui/examples/example_sdl_opengl2/
H A Dmain.cpp74 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local
116 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main()
140 glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); in main()
/third_party/skia/third_party/externals/imgui/examples/example_sdl_opengl3/
H A Dmain.cpp96 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local
138 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main()
162 glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); in main()
/third_party/skia/third_party/externals/imgui/examples/example_marmalade/
H A Dmain.cpp51 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local
87 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main()
110 IwGxSetColClear(clear_color.x * 255, clear_color.y * 255, clear_color.z * 255, clear_color.w * 255); in main()
/third_party/skia/third_party/externals/imgui/examples/example_emscripten_wgpu/
H A Dmain.cpp27 static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); variable
181 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main_loop()
208 color_attachments.clearColor = { clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w }; in main_loop()
/third_party/skia/third_party/externals/imgui/examples/example_sdl_directx11/
H A Dmain.cpp86 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local
135 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main()
158 const float clear_color_with_alpha[4] = { clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w }; in main()
/third_party/skia/third_party/externals/imgui/examples/example_win32_directx10/
H A Dmain.cpp78 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local
121 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main()
144 const float clear_color_with_alpha[4] = { clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w }; in main()
/third_party/skia/third_party/externals/imgui/examples/example_win32_directx11/
H A Dmain.cpp78 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local
121 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main()
144 const float clear_color_with_alpha[4] = { clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w }; in main()
/third_party/skia/third_party/externals/imgui/examples/example_win32_directx9/
H A Dmain.cpp76 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local
119 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main()
145 D3DCOLOR clear_col_dx = D3DCOLOR_RGBA((int)(clear_color.x*clear_color.w*255.0f), (int)(clear_color.y*clear_color.w*255.0f), (int)(clear_color.z*clear_color.w*255.0f), (int)(clear_color.w*255.0f)); in main()
/third_party/mesa3d/src/gallium/tests/graw/
H A Dfs-fragcoord.c179 union pipe_color_union clear_color; in draw() local
181 clear_color.f[0] = 0.25; in draw()
182 clear_color.f[1] = 0.25; in draw()
183 clear_color.f[2] = 0.25; in draw()
184 clear_color.f[3] = 1.0; in draw()
189 &clear_color, 1.0, 0); in draw()
H A Dfs-write-z.c158 union pipe_color_union clear_color; in draw() local
160 clear_color.f[0] = 0.25; in draw()
161 clear_color.f[1] = 0.25; in draw()
162 clear_color.f[2] = 0.25; in draw()
163 clear_color.f[3] = 1.00; in draw()
168 &clear_color, 1.0, 0); in draw()
H A Dfs-frontface.c153 union pipe_color_union clear_color; in draw() local
155 clear_color.f[0] = 0.25; in draw()
156 clear_color.f[1] = 0.25; in draw()
157 clear_color.f[2] = 0.25; in draw()
158 clear_color.f[3] = 1.00; in draw()
163 &clear_color, 1.0, 0); in draw()
H A Docclusion-query.c159 union pipe_color_union clear_color; in draw() local
164 clear_color.f[0] = 0.25; in draw()
165 clear_color.f[1] = 0.25; in draw()
166 clear_color.f[2] = 0.25; in draw()
167 clear_color.f[3] = 1.00; in draw()
172 &clear_color, 1.0, 0); in draw()
H A Dtex-swizzle.c103 union pipe_color_union clear_color; in draw() local
105 clear_color.f[0] = 0.5; in draw()
106 clear_color.f[1] = 0.5; in draw()
107 clear_color.f[2] = 0.5; in draw()
108 clear_color.f[3] = 1.0; in draw()
110 info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR, NULL, &clear_color, 0, 0); in draw()
H A Dtex-srgb.c123 union pipe_color_union clear_color; in draw() local
125 clear_color.f[0] = 0.5; in draw()
126 clear_color.f[1] = 0.5; in draw()
127 clear_color.f[2] = 0.5; in draw()
128 clear_color.f[3] = 1.0; in draw()
130 info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR, NULL, &clear_color, 0, 0); in draw()
/third_party/skia/third_party/externals/imgui/examples/example_sdl_sdlrenderer/
H A Dmain.cpp80 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local
122 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main()
145 SDL_SetRenderDrawColor(renderer, (Uint8)(clear_color.x * 255), (Uint8)(clear_color.y * 255), (Uint8)(clear_color.z * 255), (Uint8)(clear_color.w * 255)); in main()
/third_party/mesa3d/src/intel/blorp/
H A Dblorp_clear.c78 BLORP_CREATE_NIR_INPUT(b.shader, clear_color, glsl_vec4_type()); in blorp_params_get_clear_kernel_fs()
144 BLORP_CREATE_NIR_INPUT(b.shader, clear_color, glsl_vec4_type()); in blorp_params_get_clear_kernel_cs()
464 memset(&params.wm_inputs.clear_color, 0xff, 4*sizeof(float)); in blorp_fast_clear()
486 params.dst.clear_color = in blorp_fast_clear()
487 isl_color_value_swizzle_inv(params.dst.clear_color, swizzle); in blorp_fast_clear()
516 union isl_color_value clear_color, in blorp_clear()
533 clear_color = isl_color_value_swizzle_inv(clear_color, swizzle); in blorp_clear()
538 clear_color.u32[0] = float3_to_rgb9e5(clear_color in blorp_clear()
511 blorp_clear(struct blorp_batch *batch, const struct blorp_surf *surf, enum isl_format format, struct isl_swizzle swizzle, uint32_t level, uint32_t start_layer, uint32_t num_layers, uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, union isl_color_value clear_color, uint8_t color_write_disable) blorp_clear() argument
1110 blorp_clear_attachments(struct blorp_batch *batch, uint32_t binding_table_offset, enum isl_format depth_format, uint32_t num_samples, uint32_t start_layer, uint32_t num_layers, uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, bool clear_color, union isl_color_value color_value, bool clear_depth, float depth_value, uint8_t stencil_mask, uint8_t stencil_value) blorp_clear_attachments() argument
1325 nir_ssa_def *clear_color = nir_load_var(&b, v_color); blorp_params_get_mcs_partial_resolve_kernel() local
[all...]
/third_party/skia/third_party/externals/imgui/examples/example_android_opengl3/
H A Dmain.cpp134 static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in tick() local
167 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in tick()
191 glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); in tick()
/third_party/mesa3d/src/gallium/drivers/i915/
H A Di915_clear.c48 uint32_t clear_params, clear_color, clear_depth, clear_stencil, in i915_clear_emit() local
67 clear_color = u_color.ui[0]; in i915_clear_emit()
70 clear_color = (u_color.ui[0] & 0xffff) | (u_color.ui[0] << 16); in i915_clear_emit()
81 clear_color = clear_color8888 = 0; in i915_clear_emit()
139 OUT_BATCH(clear_color); in i915_clear_emit()
158 OUT_BATCH(clear_color); in i915_clear_emit()
190 OUT_BATCH(clear_color); in i915_clear_emit()
/third_party/mesa3d/src/intel/isl/
H A Disl_surface_state.c758 s.RedClearColor = info->clear_color.u32[0]; in surf_fill_state_s()
759 s.GreenClearColor = info->clear_color.u32[1]; in surf_fill_state_s()
760 s.BlueClearColor = info->clear_color.u32[2]; in surf_fill_state_s()
761 s.AlphaClearColor = info->clear_color.u32[3]; in surf_fill_state_s()
769 assert(info->clear_color.u32[i] == 0 || in surf_fill_state_s()
770 info->clear_color.u32[i] == 1); in surf_fill_state_s()
772 s.RedClearColor = info->clear_color.u32[0] != 0; in surf_fill_state_s()
773 s.GreenClearColor = info->clear_color.u32[1] != 0; in surf_fill_state_s()
774 s.BlueClearColor = info->clear_color.u32[2] != 0; in surf_fill_state_s()
775 s.AlphaClearColor = info->clear_color in surf_fill_state_s()
[all...]
/third_party/skia/third_party/externals/imgui/examples/example_sdl_vulkan/
H A Dmain.cpp453 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); in main() local
509 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color in main()
536 wd->ClearValue.color.float32[0] = clear_color.x * clear_color.w; in main()
537 wd->ClearValue.color.float32[1] = clear_color.y * clear_color.w; in main()
538 wd->ClearValue.color.float32[2] = clear_color.z * clear_color.w; in main()
539 wd->ClearValue.color.float32[3] = clear_color.w; in main()

Completed in 12 milliseconds

12345