1 // Dear ImGui: standalone example application for Allegro 5
2 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
3 // Read online: https://github.com/ocornut/imgui/tree/master/docs
4
5 // On Windows, you can install Allegro5 using vcpkg:
6 // git clone https://github.com/Microsoft/vcpkg
7 // cd vcpkg
8 // bootstrap - vcpkg.bat
9 // vcpkg install allegro5 --triplet=x86-windows ; for win32
10 // vcpkg install allegro5 --triplet=x64-windows ; for win64
11 // vcpkg integrate install ; register include and libs in Visual Studio
12
13 #include <stdint.h>
14 #include <allegro5/allegro.h>
15 #include <allegro5/allegro_primitives.h>
16 #include "imgui.h"
17 #include "imgui_impl_allegro5.h"
18
main(int, char**)19 int main(int, char**)
20 {
21 // Setup Allegro
22 al_init();
23 al_install_keyboard();
24 al_install_mouse();
25 al_init_primitives_addon();
26 al_set_new_display_flags(ALLEGRO_RESIZABLE);
27 ALLEGRO_DISPLAY* display = al_create_display(1280, 720);
28 al_set_window_title(display, "Dear ImGui Allegro 5 example");
29 ALLEGRO_EVENT_QUEUE* queue = al_create_event_queue();
30 al_register_event_source(queue, al_get_display_event_source(display));
31 al_register_event_source(queue, al_get_keyboard_event_source());
32 al_register_event_source(queue, al_get_mouse_event_source());
33
34 // Setup Dear ImGui context
35 IMGUI_CHECKVERSION();
36 ImGui::CreateContext();
37 ImGuiIO& io = ImGui::GetIO(); (void)io;
38 //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
39
40 // Setup Dear ImGui style
41 ImGui::StyleColorsDark();
42 //ImGui::StyleColorsClassic();
43
44 // Setup Platform/Renderer backends
45 ImGui_ImplAllegro5_Init(display);
46
47 // Load Fonts
48 // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
49 // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
50 // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
51 // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
52 // - Read 'docs/FONTS.md' for more instructions and details.
53 // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
54 //io.Fonts->AddFontDefault();
55 //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
56 //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
57 //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
58 //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
59 //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
60 //IM_ASSERT(font != NULL);
61
62 bool show_demo_window = true;
63 bool show_another_window = false;
64 ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
65
66 // Main loop
67 bool running = true;
68 while (running)
69 {
70 // Poll and handle events (inputs, window resize, etc.)
71 // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
72 // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
73 // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
74 // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
75 ALLEGRO_EVENT ev;
76 while (al_get_next_event(queue, &ev))
77 {
78 ImGui_ImplAllegro5_ProcessEvent(&ev);
79 if (ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
80 running = false;
81 if (ev.type == ALLEGRO_EVENT_DISPLAY_RESIZE)
82 {
83 ImGui_ImplAllegro5_InvalidateDeviceObjects();
84 al_acknowledge_resize(display);
85 ImGui_ImplAllegro5_CreateDeviceObjects();
86 }
87 }
88
89 // Start the Dear ImGui frame
90 ImGui_ImplAllegro5_NewFrame();
91 ImGui::NewFrame();
92
93 // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
94 if (show_demo_window)
95 ImGui::ShowDemoWindow(&show_demo_window);
96
97 // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
98 {
99 static float f = 0.0f;
100 static int counter = 0;
101
102 ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
103
104 ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
105 ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
106 ImGui::Checkbox("Another Window", &show_another_window);
107
108 ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
109 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
110
111 if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
112 counter++;
113 ImGui::SameLine();
114 ImGui::Text("counter = %d", counter);
115
116 ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
117 ImGui::End();
118 }
119
120 // 3. Show another simple window.
121 if (show_another_window)
122 {
123 ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
124 ImGui::Text("Hello from another window!");
125 if (ImGui::Button("Close Me"))
126 show_another_window = false;
127 ImGui::End();
128 }
129
130 // Rendering
131 ImGui::Render();
132 al_clear_to_color(al_map_rgba_f(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w));
133 ImGui_ImplAllegro5_RenderDrawData(ImGui::GetDrawData());
134 al_flip_display();
135 }
136
137 // Cleanup
138 ImGui_ImplAllegro5_Shutdown();
139 ImGui::DestroyContext();
140 al_destroy_event_queue(queue);
141 al_destroy_display(display);
142
143 return 0;
144 }
145