1 // Dear ImGui: standalone example application for GLUT/FreeGLUT + OpenGL2, using legacy fixed pipeline
2 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
3 // Read online: https://github.com/ocornut/imgui/tree/master/docs
4
5 // !!! GLUT/FreeGLUT IS OBSOLETE PREHISTORIC SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!!
6 // !!! If someone or something is teaching you GLUT today, you are being abused. Please show some resistance. !!!
7 // !!! Nowadays, prefer using GLFW or SDL instead!
8
9 // On Windows, you can install Freeglut using vcpkg:
10 // git clone https://github.com/Microsoft/vcpkg
11 // cd vcpkg
12 // bootstrap - vcpkg.bat
13 // vcpkg install freeglut --triplet=x86-windows ; for win32
14 // vcpkg install freeglut --triplet=x64-windows ; for win64
15 // vcpkg integrate install ; register include and libs in Visual Studio
16
17 #include "imgui.h"
18 #include "imgui_impl_glut.h"
19 #include "imgui_impl_opengl2.h"
20 #ifdef __APPLE__
21 #include <GLUT/glut.h>
22 #else
23 #include <GL/freeglut.h>
24 #endif
25
26 #ifdef _MSC_VER
27 #pragma warning (disable: 4505) // unreferenced local function has been removed
28 #endif
29
30 // Our state
31 static bool show_demo_window = true;
32 static bool show_another_window = false;
33 static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
34
my_display_code()35 void my_display_code()
36 {
37 // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
38 if (show_demo_window)
39 ImGui::ShowDemoWindow(&show_demo_window);
40
41 // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
42 {
43 static float f = 0.0f;
44 static int counter = 0;
45
46 ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
47
48 ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
49 ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
50 ImGui::Checkbox("Another Window", &show_another_window);
51
52 ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
53 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
54
55 if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
56 counter++;
57 ImGui::SameLine();
58 ImGui::Text("counter = %d", counter);
59
60 ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
61 ImGui::End();
62 }
63
64 // 3. Show another simple window.
65 if (show_another_window)
66 {
67 ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
68 ImGui::Text("Hello from another window!");
69 if (ImGui::Button("Close Me"))
70 show_another_window = false;
71 ImGui::End();
72 }
73 }
74
glut_display_func()75 void glut_display_func()
76 {
77 // Start the Dear ImGui frame
78 ImGui_ImplOpenGL2_NewFrame();
79 ImGui_ImplGLUT_NewFrame();
80
81 my_display_code();
82
83 // Rendering
84 ImGui::Render();
85 ImGuiIO& io = ImGui::GetIO();
86 glViewport(0, 0, (GLsizei)io.DisplaySize.x, (GLsizei)io.DisplaySize.y);
87 glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
88 glClear(GL_COLOR_BUFFER_BIT);
89 //glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound, but prefer using the GL3+ code.
90 ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData());
91
92 glutSwapBuffers();
93 glutPostRedisplay();
94 }
95
96 // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
97 // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
98 // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
99 // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
100
main(int argc, char** argv)101 int main(int argc, char** argv)
102 {
103 // Create GLUT window
104 glutInit(&argc, argv);
105 #ifdef __FREEGLUT_EXT_H__
106 glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS);
107 #endif
108 glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_MULTISAMPLE);
109 glutInitWindowSize(1280, 720);
110 glutCreateWindow("Dear ImGui GLUT+OpenGL2 Example");
111
112 // Setup GLUT display function
113 // We will also call ImGui_ImplGLUT_InstallFuncs() to get all the other functions installed for us,
114 // otherwise it is possible to install our own functions and call the imgui_impl_glut.h functions ourselves.
115 glutDisplayFunc(glut_display_func);
116
117 // Setup Dear ImGui context
118 IMGUI_CHECKVERSION();
119 ImGui::CreateContext();
120 ImGuiIO& io = ImGui::GetIO(); (void)io;
121 //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
122
123 // Setup Dear ImGui style
124 ImGui::StyleColorsDark();
125 //ImGui::StyleColorsClassic();
126
127 // Setup Platform/Renderer backends
128 ImGui_ImplGLUT_Init();
129 ImGui_ImplGLUT_InstallFuncs();
130 ImGui_ImplOpenGL2_Init();
131
132 // Load Fonts
133 // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
134 // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
135 // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
136 // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
137 // - Read 'docs/FONTS.md' for more instructions and details.
138 // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
139 //io.Fonts->AddFontDefault();
140 //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
141 //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
142 //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
143 //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
144 //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
145 //IM_ASSERT(font != NULL);
146
147 glutMainLoop();
148
149 // Cleanup
150 ImGui_ImplOpenGL2_Shutdown();
151 ImGui_ImplGLUT_Shutdown();
152 ImGui::DestroyContext();
153
154 return 0;
155 }
156