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Searched refs:bind_vs_state (Results 1 - 25 of 71) sorted by relevance

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/third_party/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_state_vs.c94 llvmpipe->pipe.bind_vs_state = llvmpipe_bind_vs_state; in llvmpipe_init_vs_funcs()
/third_party/mesa3d/src/gallium/tests/graw/
H A Dfs-fragcoord.c98 info.ctx->bind_vs_state(info.ctx, handle); in set_vertex_shader()
H A Dfs-write-z.c124 info.ctx->bind_vs_state(info.ctx, handle); in set_vertex_shader()
H A Dfs-frontface.c120 info.ctx->bind_vs_state(info.ctx, handle); in set_vertex_shader()
H A Dtri-large.c86 info.ctx->bind_vs_state(info.ctx, handle); in set_vertex_shader()
H A Dtri.c83 info.ctx->bind_vs_state(info.ctx, handle); in set_vertex_shader()
H A Docclusion-query.c127 info->ctx->bind_vs_state(info->ctx, handle); in set_vertex_shader()
H A Dquad-tex.c83 info.ctx->bind_vs_state(info.ctx, handle); in set_vertex_shader()
H A Dtex-swizzle.c81 info.ctx->bind_vs_state(info.ctx, handle); in set_vertex_shader()
H A Dtex-srgb.c99 info.ctx->bind_vs_state(info.ctx, handle); in set_vertex_shader()
H A Dtri-gs.c121 ctx->bind_vs_state(ctx, handle); in set_vertex_shader()
H A Dshader-leak.c120 ctx->bind_vs_state(ctx, handle); in set_vertex_shader()
H A Dquad-sample.c130 ctx->bind_vs_state(ctx, handle); in set_vertex_shader()
H A Dtri-instanced.c173 ctx->bind_vs_state(ctx, handle); in set_vertex_shader()
/third_party/mesa3d/src/gallium/drivers/svga/
H A Dsvga_pipe_vs.c150 svga->pipe.bind_vs_state = svga_bind_vs_state; in svga_init_vs_functions()
H A Dsvga_state_tgsi_transform.c74 svga->pipe.bind_vs_state(&svga->pipe, shader); in bind_shader()
/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H A DDevice.cpp139 pipe->bind_vs_state(pipe, pDevice->empty_vs); in CreateDevice()
336 pipe->bind_vs_state(pipe, NULL); in DestroyDevice()
/third_party/mesa3d/src/gallium/frontends/nine/
H A Dvertexshader9.c139 pipe->bind_vs_state(pipe, NULL); in NineVertexShader9_dtor()
159 pipe->bind_vs_state(pipe, NULL); in NineVertexShader9_dtor()
/third_party/mesa3d/src/gallium/drivers/freedreno/
H A Dfreedreno_blitter.c243 pctx->bind_vs_state(pctx, ctx->solid_layered_prog.vs); in fd_blitter_clear()
245 pctx->bind_vs_state(pctx, ctx->solid_prog.vs); in fd_blitter_clear()
H A Dfreedreno_program.c200 pctx->bind_vs_state = fd_vs_state_bind; in fd_prog_init()
/third_party/mesa3d/src/gallium/drivers/nouveau/nv30/
H A Dnv30_vertprog.c270 pipe->bind_vs_state = nv30_vp_state_bind; in nv30_vertprog_init()
/third_party/mesa3d/src/gallium/auxiliary/vl/
H A Dvl_matrix_filter.c299 filter->pipe->bind_vs_state(filter->pipe, filter->vs); in vl_matrix_filter_render()
H A Dvl_mc.c621 renderer->pipe->bind_vs_state(renderer->pipe, renderer->vs_ref); in vl_mc_render_ref()
648 renderer->pipe->bind_vs_state(renderer->pipe, renderer->vs_ycbcr); in vl_mc_render_ycbcr()
/third_party/mesa3d/src/gallium/drivers/softpipe/
H A Dsp_state_shader.c473 pipe->bind_vs_state = softpipe_bind_vs_state; in softpipe_init_shader_funcs()
/third_party/mesa3d/src/gallium/include/pipe/
H A Dp_context.h376 void (*bind_vs_state)(struct pipe_context *, void *); member

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