1bf215546Sopenharmony_ci/**
2bf215546Sopenharmony_ci * Create shaders in a loop to test memory usage.
3bf215546Sopenharmony_ci */
4bf215546Sopenharmony_ci
5bf215546Sopenharmony_ci#include <stdio.h>
6bf215546Sopenharmony_ci#include "frontend/graw.h"
7bf215546Sopenharmony_ci#include "pipe/p_screen.h"
8bf215546Sopenharmony_ci#include "pipe/p_context.h"
9bf215546Sopenharmony_ci#include "pipe/p_state.h"
10bf215546Sopenharmony_ci#include "pipe/p_defines.h"
11bf215546Sopenharmony_ci
12bf215546Sopenharmony_ci#include "util/u_memory.h"      /* Offset() */
13bf215546Sopenharmony_ci#include "util/u_draw_quad.h"
14bf215546Sopenharmony_ci#include "util/u_inlines.h"
15bf215546Sopenharmony_ci
16bf215546Sopenharmony_ci
17bf215546Sopenharmony_cistatic int num_iters = 100;
18bf215546Sopenharmony_ci
19bf215546Sopenharmony_ci
20bf215546Sopenharmony_cienum pipe_format formats[] = {
21bf215546Sopenharmony_ci   PIPE_FORMAT_RGBA8888_UNORM,
22bf215546Sopenharmony_ci   PIPE_FORMAT_BGRA8888_UNORM,
23bf215546Sopenharmony_ci   PIPE_FORMAT_NONE
24bf215546Sopenharmony_ci};
25bf215546Sopenharmony_ci
26bf215546Sopenharmony_cistatic const int WIDTH = 300;
27bf215546Sopenharmony_cistatic const int HEIGHT = 300;
28bf215546Sopenharmony_ci
29bf215546Sopenharmony_cistatic struct pipe_screen *screen = NULL;
30bf215546Sopenharmony_cistatic struct pipe_context *ctx = NULL;
31bf215546Sopenharmony_cistatic struct pipe_surface *surf = NULL;
32bf215546Sopenharmony_cistatic struct pipe_resource *tex = NULL;
33bf215546Sopenharmony_cistatic void *window = NULL;
34bf215546Sopenharmony_ci
35bf215546Sopenharmony_cistruct vertex {
36bf215546Sopenharmony_ci   float position[4];
37bf215546Sopenharmony_ci   float color[4];
38bf215546Sopenharmony_ci};
39bf215546Sopenharmony_ci
40bf215546Sopenharmony_cistatic struct vertex vertices[1] =
41bf215546Sopenharmony_ci{
42bf215546Sopenharmony_ci   {
43bf215546Sopenharmony_ci      { 0.0f, -0.9f, 0.0f, 1.0f },
44bf215546Sopenharmony_ci      { 1.0f, 0.0f, 0.0f, 1.0f }
45bf215546Sopenharmony_ci   }
46bf215546Sopenharmony_ci};
47bf215546Sopenharmony_ci
48bf215546Sopenharmony_ci
49bf215546Sopenharmony_ci
50bf215546Sopenharmony_ci
51bf215546Sopenharmony_cistatic void set_viewport( float x, float y,
52bf215546Sopenharmony_ci                          float width, float height,
53bf215546Sopenharmony_ci                          float zNear, float zFar)
54bf215546Sopenharmony_ci{
55bf215546Sopenharmony_ci   float z = zFar;
56bf215546Sopenharmony_ci   float half_width = (float)width / 2.0f;
57bf215546Sopenharmony_ci   float half_height = (float)height / 2.0f;
58bf215546Sopenharmony_ci   float half_depth = ((float)zFar - (float)zNear) / 2.0f;
59bf215546Sopenharmony_ci   struct pipe_viewport_state vp;
60bf215546Sopenharmony_ci
61bf215546Sopenharmony_ci   vp.scale[0] = half_width;
62bf215546Sopenharmony_ci   vp.scale[1] = half_height;
63bf215546Sopenharmony_ci   vp.scale[2] = half_depth;
64bf215546Sopenharmony_ci
65bf215546Sopenharmony_ci   vp.translate[0] = half_width + x;
66bf215546Sopenharmony_ci   vp.translate[1] = half_height + y;
67bf215546Sopenharmony_ci   vp.translate[2] = half_depth + z;
68bf215546Sopenharmony_ci
69bf215546Sopenharmony_ci   vp.swizzle_x = PIPE_VIEWPORT_SWIZZLE_POSITIVE_X;
70bf215546Sopenharmony_ci   vp.swizzle_y = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Y;
71bf215546Sopenharmony_ci   vp.swizzle_z = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Z;
72bf215546Sopenharmony_ci   vp.swizzle_w = PIPE_VIEWPORT_SWIZZLE_POSITIVE_W;
73bf215546Sopenharmony_ci
74bf215546Sopenharmony_ci   ctx->set_viewport_states( ctx, 0, 1, &vp );
75bf215546Sopenharmony_ci}
76bf215546Sopenharmony_ci
77bf215546Sopenharmony_cistatic void set_vertices( void )
78bf215546Sopenharmony_ci{
79bf215546Sopenharmony_ci   struct pipe_vertex_element ve[2];
80bf215546Sopenharmony_ci   struct pipe_vertex_buffer vbuf;
81bf215546Sopenharmony_ci   void *handle;
82bf215546Sopenharmony_ci
83bf215546Sopenharmony_ci   memset(ve, 0, sizeof ve);
84bf215546Sopenharmony_ci
85bf215546Sopenharmony_ci   ve[0].src_offset = Offset(struct vertex, position);
86bf215546Sopenharmony_ci   ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
87bf215546Sopenharmony_ci   ve[1].src_offset = Offset(struct vertex, color);
88bf215546Sopenharmony_ci   ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
89bf215546Sopenharmony_ci
90bf215546Sopenharmony_ci   handle = ctx->create_vertex_elements_state(ctx, 2, ve);
91bf215546Sopenharmony_ci   ctx->bind_vertex_elements_state(ctx, handle);
92bf215546Sopenharmony_ci
93bf215546Sopenharmony_ci   memset(&vbuf, 0, sizeof vbuf);
94bf215546Sopenharmony_ci
95bf215546Sopenharmony_ci   vbuf.stride = sizeof(struct vertex);
96bf215546Sopenharmony_ci   vbuf.buffer_offset = 0;
97bf215546Sopenharmony_ci   vbuf.buffer.resource = pipe_buffer_create_with_data(ctx,
98bf215546Sopenharmony_ci                                              PIPE_BIND_VERTEX_BUFFER,
99bf215546Sopenharmony_ci                                              PIPE_USAGE_DEFAULT,
100bf215546Sopenharmony_ci                                              sizeof(vertices),
101bf215546Sopenharmony_ci                                              vertices);
102bf215546Sopenharmony_ci
103bf215546Sopenharmony_ci   ctx->set_vertex_buffers(ctx, 0, 1, 0, false, &vbuf);
104bf215546Sopenharmony_ci}
105bf215546Sopenharmony_ci
106bf215546Sopenharmony_cistatic void set_vertex_shader( void )
107bf215546Sopenharmony_ci{
108bf215546Sopenharmony_ci   void *handle;
109bf215546Sopenharmony_ci   const char *text =
110bf215546Sopenharmony_ci      "VERT\n"
111bf215546Sopenharmony_ci      "DCL IN[0]\n"
112bf215546Sopenharmony_ci      "DCL IN[1]\n"
113bf215546Sopenharmony_ci      "DCL OUT[0], POSITION\n"
114bf215546Sopenharmony_ci      "DCL OUT[1], COLOR\n"
115bf215546Sopenharmony_ci      "  0: MOV OUT[1], IN[1]\n"
116bf215546Sopenharmony_ci      "  1: MOV OUT[0], IN[0]\n"
117bf215546Sopenharmony_ci      "  2: END\n";
118bf215546Sopenharmony_ci
119bf215546Sopenharmony_ci   handle = graw_parse_vertex_shader(ctx, text);
120bf215546Sopenharmony_ci   ctx->bind_vs_state(ctx, handle);
121bf215546Sopenharmony_ci}
122bf215546Sopenharmony_ci
123bf215546Sopenharmony_ci
124bf215546Sopenharmony_ci
125bf215546Sopenharmony_cistatic void *
126bf215546Sopenharmony_ciset_fragment_shader( void )
127bf215546Sopenharmony_ci{
128bf215546Sopenharmony_ci   void *handle;
129bf215546Sopenharmony_ci   const char *text =
130bf215546Sopenharmony_ci      "FRAG\n"
131bf215546Sopenharmony_ci      "DCL IN[0], COLOR, LINEAR\n"
132bf215546Sopenharmony_ci      "DCL OUT[0], COLOR\n"
133bf215546Sopenharmony_ci      "DCL TEMP[0..1]\n"
134bf215546Sopenharmony_ci      "  0: MUL TEMP[0], IN[0], IN[0]\n"
135bf215546Sopenharmony_ci      "  1: ADD TEMP[1], IN[0], IN[0]\n"
136bf215546Sopenharmony_ci      "  2: SUB OUT[0], TEMP[0], TEMP[1]\n"
137bf215546Sopenharmony_ci      "  3: END\n";
138bf215546Sopenharmony_ci
139bf215546Sopenharmony_ci   handle = graw_parse_fragment_shader(ctx, text);
140bf215546Sopenharmony_ci   return handle;
141bf215546Sopenharmony_ci}
142bf215546Sopenharmony_ci
143bf215546Sopenharmony_ci
144bf215546Sopenharmony_cistatic void draw( void )
145bf215546Sopenharmony_ci{
146bf215546Sopenharmony_ci   union pipe_color_union clear_color = { {0,0,0,1} };
147bf215546Sopenharmony_ci   int i;
148bf215546Sopenharmony_ci
149bf215546Sopenharmony_ci   printf("Creating %d shaders\n", num_iters);
150bf215546Sopenharmony_ci
151bf215546Sopenharmony_ci   for (i = 0; i < num_iters; i++) {
152bf215546Sopenharmony_ci      void *fs = set_fragment_shader();
153bf215546Sopenharmony_ci
154bf215546Sopenharmony_ci      ctx->bind_fs_state(ctx, fs);
155bf215546Sopenharmony_ci
156bf215546Sopenharmony_ci      ctx->clear(ctx, PIPE_CLEAR_COLOR, NULL, &clear_color, 0, 0);
157bf215546Sopenharmony_ci      util_draw_arrays(ctx, PIPE_PRIM_POINTS, 0, 1);
158bf215546Sopenharmony_ci      ctx->flush(ctx, NULL, 0);
159bf215546Sopenharmony_ci
160bf215546Sopenharmony_ci      ctx->bind_fs_state(ctx, NULL);
161bf215546Sopenharmony_ci      ctx->delete_fs_state(ctx, fs);
162bf215546Sopenharmony_ci   }
163bf215546Sopenharmony_ci
164bf215546Sopenharmony_ci   screen->flush_frontbuffer(screen, ctx, tex, 0, 0, window, NULL);
165bf215546Sopenharmony_ci   ctx->destroy(ctx);
166bf215546Sopenharmony_ci
167bf215546Sopenharmony_ci   exit(0);
168bf215546Sopenharmony_ci}
169bf215546Sopenharmony_ci
170bf215546Sopenharmony_ci
171bf215546Sopenharmony_cistatic void init( void )
172bf215546Sopenharmony_ci{
173bf215546Sopenharmony_ci   struct pipe_framebuffer_state fb;
174bf215546Sopenharmony_ci   struct pipe_resource templat;
175bf215546Sopenharmony_ci   struct pipe_surface surf_tmpl;
176bf215546Sopenharmony_ci   int i;
177bf215546Sopenharmony_ci
178bf215546Sopenharmony_ci   /* It's hard to say whether window or screen should be created
179bf215546Sopenharmony_ci    * first.  Different environments would prefer one or the other.
180bf215546Sopenharmony_ci    *
181bf215546Sopenharmony_ci    * Also, no easy way of querying supported formats if the screen
182bf215546Sopenharmony_ci    * cannot be created first.
183bf215546Sopenharmony_ci    */
184bf215546Sopenharmony_ci   for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) {
185bf215546Sopenharmony_ci      screen = graw_create_window_and_screen(0, 0, 300, 300,
186bf215546Sopenharmony_ci                                             formats[i],
187bf215546Sopenharmony_ci                                             &window);
188bf215546Sopenharmony_ci      if (window && screen)
189bf215546Sopenharmony_ci         break;
190bf215546Sopenharmony_ci   }
191bf215546Sopenharmony_ci   if (!screen || !window) {
192bf215546Sopenharmony_ci      fprintf(stderr, "Unable to create window\n");
193bf215546Sopenharmony_ci      exit(1);
194bf215546Sopenharmony_ci   }
195bf215546Sopenharmony_ci
196bf215546Sopenharmony_ci   ctx = screen->context_create(screen, NULL, 0);
197bf215546Sopenharmony_ci   if (ctx == NULL)
198bf215546Sopenharmony_ci      exit(3);
199bf215546Sopenharmony_ci
200bf215546Sopenharmony_ci   memset(&templat, 0, sizeof(templat));
201bf215546Sopenharmony_ci   templat.target = PIPE_TEXTURE_2D;
202bf215546Sopenharmony_ci   templat.format = formats[i];
203bf215546Sopenharmony_ci   templat.width0 = WIDTH;
204bf215546Sopenharmony_ci   templat.height0 = HEIGHT;
205bf215546Sopenharmony_ci   templat.depth0 = 1;
206bf215546Sopenharmony_ci   templat.last_level = 0;
207bf215546Sopenharmony_ci   templat.bind = (PIPE_BIND_RENDER_TARGET |
208bf215546Sopenharmony_ci                   PIPE_BIND_DISPLAY_TARGET);
209bf215546Sopenharmony_ci
210bf215546Sopenharmony_ci   tex = screen->resource_create(screen, &templat);
211bf215546Sopenharmony_ci   if (tex == NULL) {
212bf215546Sopenharmony_ci      fprintf(stderr, "Unable to create screen texture!\n");
213bf215546Sopenharmony_ci      exit(4);
214bf215546Sopenharmony_ci   }
215bf215546Sopenharmony_ci
216bf215546Sopenharmony_ci   surf_tmpl.format = templat.format;
217bf215546Sopenharmony_ci   surf_tmpl.u.tex.level = 0;
218bf215546Sopenharmony_ci   surf_tmpl.u.tex.first_layer = 0;
219bf215546Sopenharmony_ci   surf_tmpl.u.tex.last_layer = 0;
220bf215546Sopenharmony_ci   surf = ctx->create_surface(ctx, tex, &surf_tmpl);
221bf215546Sopenharmony_ci   if (surf == NULL) {
222bf215546Sopenharmony_ci      fprintf(stderr, "Unable to create tex surface!\n");
223bf215546Sopenharmony_ci      exit(5);
224bf215546Sopenharmony_ci   }
225bf215546Sopenharmony_ci
226bf215546Sopenharmony_ci   memset(&fb, 0, sizeof fb);
227bf215546Sopenharmony_ci   fb.nr_cbufs = 1;
228bf215546Sopenharmony_ci   fb.width = WIDTH;
229bf215546Sopenharmony_ci   fb.height = HEIGHT;
230bf215546Sopenharmony_ci   fb.cbufs[0] = surf;
231bf215546Sopenharmony_ci
232bf215546Sopenharmony_ci   ctx->set_framebuffer_state(ctx, &fb);
233bf215546Sopenharmony_ci
234bf215546Sopenharmony_ci   {
235bf215546Sopenharmony_ci      struct pipe_blend_state blend;
236bf215546Sopenharmony_ci      void *handle;
237bf215546Sopenharmony_ci      memset(&blend, 0, sizeof blend);
238bf215546Sopenharmony_ci      blend.rt[0].colormask = PIPE_MASK_RGBA;
239bf215546Sopenharmony_ci      handle = ctx->create_blend_state(ctx, &blend);
240bf215546Sopenharmony_ci      ctx->bind_blend_state(ctx, handle);
241bf215546Sopenharmony_ci   }
242bf215546Sopenharmony_ci
243bf215546Sopenharmony_ci   {
244bf215546Sopenharmony_ci      struct pipe_depth_stencil_alpha_state depthstencil;
245bf215546Sopenharmony_ci      void *handle;
246bf215546Sopenharmony_ci      memset(&depthstencil, 0, sizeof depthstencil);
247bf215546Sopenharmony_ci      handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
248bf215546Sopenharmony_ci      ctx->bind_depth_stencil_alpha_state(ctx, handle);
249bf215546Sopenharmony_ci   }
250bf215546Sopenharmony_ci
251bf215546Sopenharmony_ci   {
252bf215546Sopenharmony_ci      struct pipe_rasterizer_state rasterizer;
253bf215546Sopenharmony_ci      void *handle;
254bf215546Sopenharmony_ci      memset(&rasterizer, 0, sizeof rasterizer);
255bf215546Sopenharmony_ci      rasterizer.cull_face = PIPE_FACE_NONE;
256bf215546Sopenharmony_ci      rasterizer.half_pixel_center = 1;
257bf215546Sopenharmony_ci      rasterizer.bottom_edge_rule = 1;
258bf215546Sopenharmony_ci      rasterizer.depth_clip_near = 1;
259bf215546Sopenharmony_ci      rasterizer.depth_clip_far = 1;
260bf215546Sopenharmony_ci      handle = ctx->create_rasterizer_state(ctx, &rasterizer);
261bf215546Sopenharmony_ci      ctx->bind_rasterizer_state(ctx, handle);
262bf215546Sopenharmony_ci   }
263bf215546Sopenharmony_ci
264bf215546Sopenharmony_ci   set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
265bf215546Sopenharmony_ci   set_vertices();
266bf215546Sopenharmony_ci   set_vertex_shader();
267bf215546Sopenharmony_ci   if (0)
268bf215546Sopenharmony_ci      set_fragment_shader();
269bf215546Sopenharmony_ci}
270bf215546Sopenharmony_ci
271bf215546Sopenharmony_ci
272bf215546Sopenharmony_ciint main( int argc, char *argv[] )
273bf215546Sopenharmony_ci{
274bf215546Sopenharmony_ci   if (argc > 1)
275bf215546Sopenharmony_ci      num_iters = atoi(argv[1]);
276bf215546Sopenharmony_ci
277bf215546Sopenharmony_ci   init();
278bf215546Sopenharmony_ci
279bf215546Sopenharmony_ci   graw_set_display_func( draw );
280bf215546Sopenharmony_ci   graw_main_loop();
281bf215546Sopenharmony_ci   return 0;
282bf215546Sopenharmony_ci}
283