/third_party/skia/src/gpu/vk/ |
H A D | GrVkPipelineStateDataManager.cpp | 67 int arrayCount, in set1iv() 72 SkASSERT(arrayCount > 0); in set1iv() 73 SkASSERT(arrayCount <= uni.fArrayCount || in set1iv() 74 (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); in set1iv() 78 memcpy(buffer, v, arrayCount * sizeof(int32_t)); in set1iv() 80 return this->INHERITED::set1iv(u, arrayCount, v); in set1iv() 85 int arrayCount, in set1fv() 90 SkASSERT(arrayCount > 0); in set1fv() 91 SkASSERT(arrayCount <= uni.fArrayCount || in set1fv() 92 (1 == arrayCount in set1fv() 66 set1iv(UniformHandle u, int arrayCount, const int32_t v[]) const set1iv() argument 84 set1fv(UniformHandle u, int arrayCount, const float v[]) const set1fv() argument 102 set2iv(UniformHandle u, int arrayCount, const int32_t v[]) const set2iv() argument 120 set2fv(UniformHandle u, int arrayCount, const float v[]) const set2fv() argument 138 setMatrix2fv(UniformHandle u, int arrayCount, const float m[]) const setMatrix2fv() argument [all...] |
H A D | GrVkPipelineStateDataManager.h | 36 void set1iv(UniformHandle, int arrayCount, const int32_t v[]) const override; 37 void set1fv(UniformHandle, int arrayCount, const float v[]) const override; 38 void set2iv(UniformHandle, int arrayCount, const int32_t v[]) const override; 39 void set2fv(UniformHandle, int arrayCount, const float v[]) const override; 40 void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override;
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H A D | GrVkUniformHandler.cpp | 166 int arrayCount, in get_aligned_offset() 170 if (layout == GrVkUniformHandler::kStd140Layout && (arrayCount || type == kFloat2x2_GrSLType)) { in get_aligned_offset() 179 if (arrayCount) { in get_aligned_offset() 183 *currentOffset = uniformOffset + elementSize * arrayCount; in get_aligned_offset() 205 int arrayCount, in internalAddUniformArray() 226 arrayCount}; in internalAddUniformArray() 235 arrayCount, in internalAddUniformArray() 164 get_aligned_offset(uint32_t* currentOffset, GrSLType type, int arrayCount, int layout) get_aligned_offset() argument 199 internalAddUniformArray( const GrFragmentProcessor* owner, uint32_t visibility, GrSLType type, const char* name, bool mangleName, int arrayCount, const char** outName) internalAddUniformArray() argument
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H A D | GrVkUniformHandler.h | 110 int arrayCount,
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/third_party/skia/src/gpu/ |
H A D | GrUniformDataManager.cpp | 89 void GrUniformDataManager::setv(UniformHandle u, int arrayCount, const void* v) const { in setv() argument 92 SkASSERT(arrayCount > 0); in setv() 93 SkASSERT(arrayCount <= uni.fArrayCount || in setv() 94 (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); in setv() 98 this->copyUniforms(buffer, v, arrayCount * 4, uni.fType); in setv() 100 for (int i = 0; i < arrayCount; ++i) { in setv() 113 int arrayCount, in set1iv() 115 this->setv<1, kInt_GrSLType, kShort_GrSLType>(u, arrayCount, v); in set1iv() 123 int arrayCount, in set1fv() 125 this->setv<1, kFloat_GrSLType, kHalf_GrSLType>(u, arrayCount, in set1fv() 112 set1iv(UniformHandle u, int arrayCount, const int32_t v[]) const set1iv() argument 122 set1fv(UniformHandle u, int arrayCount, const float v[]) const set1fv() argument 133 set2iv(UniformHandle u, int arrayCount, const int32_t v[]) const set2iv() argument 144 set2fv(UniformHandle u, int arrayCount, const float v[]) const set2fv() argument 158 set3iv(UniformHandle u, int arrayCount, const int32_t v[]) const set3iv() argument 169 set3fv(UniformHandle u, int arrayCount, const float v[]) const set3fv() argument 184 set4iv(UniformHandle u, int arrayCount, const int32_t v[]) const set4iv() argument 199 set4fv(UniformHandle u, int arrayCount, const float v[]) const set4fv() argument 209 setMatrix2fv(UniformHandle u, int arrayCount, const float m[]) const setMatrix2fv() argument 217 setMatrix3fv(UniformHandle u, int arrayCount, const float m[]) const setMatrix3fv() argument 225 setMatrix4fv(UniformHandle u, int arrayCount, const float m[]) const setMatrix4fv() argument 230 setMatrices(UniformHandle u, int arrayCount, const float matrices[]) const setMatrices() argument [all...] |
H A D | GrUniformDataManager.h | 27 void set1iv(UniformHandle, int arrayCount, const int32_t v[]) const override; 29 void set1fv(UniformHandle, int arrayCount, const float v[]) const override; 31 void set2iv(UniformHandle, int arrayCount, const int32_t v[]) const override; 33 void set2fv(UniformHandle, int arrayCount, const float v[]) const override; 35 void set3iv(UniformHandle, int arrayCount, const int32_t v[]) const override; 37 void set3fv(UniformHandle, int arrayCount, const float v[]) const override; 39 void set4iv(UniformHandle, int arrayCount, const int32_t v[]) const override; 41 void set4fv(UniformHandle, int arrayCount, const float v[]) const override; 46 // These three calls upload arrayCount matrices into a uniform array. 47 void setMatrix2fv(UniformHandle, int arrayCount, cons [all...] |
H A D | GrShaderVar.h | 40 GrShaderVar(SkString name, GrSLType type, int arrayCount = kNonArray) in GrShaderVar() 43 , fCount(arrayCount) in GrShaderVar() 45 GrShaderVar(const char* name, GrSLType type, int arrayCount = kNonArray) in GrShaderVar() 46 : GrShaderVar(SkString(name), type, arrayCount) {} in GrShaderVar() 56 GrShaderVar(SkString name, GrSLType type, TypeModifier typeModifier, int arrayCount) in GrShaderVar() argument 59 , fCount(arrayCount) in GrShaderVar() 62 GrShaderVar(SkString name, GrSLType type, TypeModifier typeModifier, int arrayCount, in GrShaderVar() argument 66 , fCount(arrayCount) in GrShaderVar()
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H A D | GrSPIRVUniformHandler.cpp | 164 uint32_t get_ubo_offset(uint32_t* currentOffset, GrSLType type, int arrayCount) { in get_ubo_offset() argument 167 if (arrayCount || type == kFloat2x2_GrSLType) { in get_ubo_offset() 176 if (arrayCount) { in get_ubo_offset() 179 *currentOffset = uniformOffset + elementSize * arrayCount; in get_ubo_offset() 194 int arrayCount, in internalAddUniformArray() 202 int offset = get_ubo_offset(&fCurrentUBOOffset, type, arrayCount); in internalAddUniformArray() 210 arrayCount, in internalAddUniformArray() 188 internalAddUniformArray( const GrFragmentProcessor* owner, uint32_t visibility, GrSLType type, const char* name, bool mangleName, int arrayCount, const char** outName) internalAddUniformArray() argument
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H A D | GrSPIRVUniformHandler.h | 62 int arrayCount,
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/third_party/skia/src/gpu/gl/ |
H A D | GrGLProgramDataManager.cpp | 55 int arrayCount, in set1iv() 59 SkASSERT(arrayCount > 0); in set1iv() 60 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); in set1iv() 62 GR_GL_CALL(fGpu->glInterface(), Uniform1iv(uni.fLocation, arrayCount, v)); in set1iv() 76 int arrayCount, in set1fv() 80 SkASSERT(arrayCount > 0); in set1fv() 81 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); in set1fv() 87 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fLocation, arrayCount, v)); in set1fv() 101 int arrayCount, in set2iv() 105 SkASSERT(arrayCount > in set2iv() 54 set1iv(UniformHandle u, int arrayCount, const int32_t v[]) const set1iv() argument 75 set1fv(UniformHandle u, int arrayCount, const float v[]) const set1fv() argument 100 set2iv(UniformHandle u, int arrayCount, const int32_t v[]) const set2iv() argument 121 set2fv(UniformHandle u, int arrayCount, const float v[]) const set2fv() argument 142 set3iv(UniformHandle u, int arrayCount, const int32_t v[]) const set3iv() argument 163 set3fv(UniformHandle u, int arrayCount, const float v[]) const set3fv() argument 188 set4iv(UniformHandle u, int arrayCount, const int32_t v[]) const set4iv() argument 213 set4fv(UniformHandle u, int arrayCount, const float v[]) const set4fv() argument 237 setMatrix2fv(UniformHandle u, int arrayCount, const float m[]) const setMatrix2fv() argument 241 setMatrix3fv(UniformHandle u, int arrayCount, const float m[]) const setMatrix3fv() argument 245 setMatrix4fv(UniformHandle u, int arrayCount, const float m[]) const setMatrix4fv() argument 251 setMatrices(UniformHandle u, int arrayCount, const float matrices[]) const setMatrices() argument [all...] |
H A D | GrGLProgramDataManager.h | 49 * array of uniforms. arrayCount must be <= the array count of the uniform. 52 void set1iv(UniformHandle, int arrayCount, const int32_t v[]) const override; 54 void set1fv(UniformHandle, int arrayCount, const float v[]) const override; 56 void set2iv(UniformHandle, int arrayCount, const int32_t v[]) const override; 58 void set2fv(UniformHandle, int arrayCount, const float v[]) const override; 60 void set3iv(UniformHandle, int arrayCount, const int32_t v[]) const override; 62 void set3fv(UniformHandle, int arrayCount, const float v[]) const override; 64 void set4iv(UniformHandle, int arrayCount, const int32_t v[]) const override; 66 void set4fv(UniformHandle, int arrayCount, const float v[]) const override; 68 // arrayCount matrice [all...] |
H A D | GrGLVertexArray.h | 26 explicit GrGLAttribArrayState(int arrayCount = 0) { in GrGLAttribArrayState() 27 this->resize(arrayCount); in GrGLAttribArrayState()
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H A D | GrGLUniformHandler.cpp | 33 int arrayCount, in internalAddUniformArray() 55 arrayCount}; in internalAddUniformArray() 27 internalAddUniformArray( const GrFragmentProcessor* owner, uint32_t visibility, GrSLType type, const char* name, bool mangleName, int arrayCount, const char** outName) internalAddUniformArray() argument
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H A D | GrGLUniformHandler.h | 52 int arrayCount,
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/third_party/skia/src/gpu/glsl/ |
H A D | GrGLSLProgramDataManager.h | 29 * array of uniforms. arrayCount must be <= the array count of the uniform. 32 virtual void set1iv(UniformHandle, int arrayCount, const int v[]) const = 0; 34 virtual void set1fv(UniformHandle, int arrayCount, const float v[]) const = 0; 36 virtual void set2iv(UniformHandle, int arrayCount, const int v[]) const = 0; 38 virtual void set2fv(UniformHandle, int arrayCount, const float v[]) const = 0; 40 virtual void set3iv(UniformHandle, int arrayCount, const int v[]) const = 0; 42 virtual void set3fv(UniformHandle, int arrayCount, const float v[]) const = 0; 44 virtual void set4iv(UniformHandle, int arrayCount, const int v[]) const = 0; 46 virtual void set4fv(UniformHandle, int arrayCount, const float v[]) const = 0; 48 // arrayCount matrice [all...] |
H A D | GrGLSLUniformHandler.h | 66 int arrayCount, in addUniformArray() 70 return this->internalAddUniformArray(owner, visibility, type, name, mangle, arrayCount, in addUniformArray() 126 int arrayCount, 62 addUniformArray(const GrFragmentProcessor* owner, uint32_t visibility, GrSLType type, const char* name, int arrayCount, const char** outName = nullptr) addUniformArray() argument
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/third_party/skia/src/gpu/mtl/ |
H A D | GrMtlPipelineStateDataManager.h | 28 void set1iv(UniformHandle, int arrayCount, const int32_t v[]) const override; 29 void set1fv(UniformHandle, int arrayCount, const float v[]) const override; 30 void set2iv(UniformHandle, int arrayCount, const int32_t v[]) const override; 31 void set2fv(UniformHandle, int arrayCount, const float v[]) const override; 33 // arrayCount matrices into a uniform array. 35 void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override;
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H A D | GrMtlUniformHandler.h | 70 int arrayCount,
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/third_party/skia/src/gpu/effects/ |
H A D | GrGaussianConvolutionFragmentProcessor.cpp | 66 int arrayCount; in emitCode() local 69 arrayCount = (SkGpuBlurUtils::LinearKernelWidth(kMaxKernelRadius) + 3) / 4; in emitCode() 71 arrayCount = (width + 3) / 4; in emitCode() 72 SkASSERT(4 * arrayCount >= width); in emitCode() 75 GlobalVar kernel(kUniform_Modifier, Array(kHalf4_Type, arrayCount), "Kernel"); in emitCode() 80 GlobalVar offsets(kUniform_Modifier, Array(kHalf4_Type, arrayCount), "Offsets"); in emitCode() 129 int arrayCount = (width + 3)/4; 130 SkDEBUGCODE(size_t arraySize = 4*arrayCount;) 133 pdman.set4fv(fKernelUni, arrayCount, conv.fKernel); 134 pdman.set4fv(fOffsetsUni, arrayCount, con [all...] |
H A D | GrMatrixConvolutionEffect.cpp | 203 int arrayCount = (kernelWidth * kernelHeight + 3) / 4; in emitCode() local 204 SkASSERT(4 * arrayCount >= kernelWidth * kernelHeight); in emitCode() 212 kHalf4_GrSLType, "Kernel", arrayCount); in emitCode() 262 int arrayCount = (kernelCount + 3) / 4; in onSetData() local 263 SkASSERT(4 * arrayCount >= kernelCount); in onSetData() 264 pdman.set4fv(fKernelUni, arrayCount, conv.fKernel.array().data()); in onSetData()
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/third_party/skia/third_party/externals/dng_sdk/source/ |
H A D | dng_jpeg_image.cpp | 330 uint32 arrayCount = tileCount + (fJPEGTables.Get () ? 1 : 0); in FindDigest() local 332 AutoArray<dng_fingerprint> digests (arrayCount); in FindDigest() 370 for (uint32 k = 0; k < arrayCount; k++) in FindDigest()
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/third_party/skia/experimental/graphite/src/ |
H A D | UniformManager.cpp | 442 int arrayCount) { in get_ubo_aligned_offset() 453 if (arrayCount) { in get_ubo_aligned_offset() 454 *currentOffset = uniformOffset + sltype_to_mtl_size(type) * arrayCount; in get_ubo_aligned_offset() 439 get_ubo_aligned_offset(uint32_t* currentOffset, uint32_t* maxAlignment, SLType type, int arrayCount) get_ubo_aligned_offset() argument
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/third_party/skia/src/core/ |
H A D | SkScan_Hairline.cpp | 46 void SkScan::HairLineRgn(const SkPoint array[], int arrayCount, const SkRegion* clip, 59 for (int i = 0; i < arrayCount - 1; ++i) {
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/binding_model/ |
H A D | vktBindingDescriptorBufferTests.cpp | 3752 const auto arrayCount = (binding.descriptorType == VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK) ? 3756 (arrayCount > 1) && 3766 for (deUint32 arrayIndex = 0; arrayIndex < arrayCount; ++arrayIndex) 4171 if (mustSplitCombinedImageSampler && ((arrayIndex + 1) == arrayCount)) 4179 arrayCount * m_descriptorBufferProperties.combinedImageSamplerDescriptorSize); 4181 const auto descriptorArraySize = static_cast<std::size_t>(arrayCount * m_descriptorBufferProperties.combinedImageSamplerDescriptorSize); 4188 void* samplerWritePtr = offsetPtr(bindingHostPtr, arrayCount * m_descriptorBufferProperties.sampledImageDescriptorSize); 4190 for (deUint32 i = 0; i < arrayCount; ++i)
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/binding_model/ |
H A D | vktBindingDescriptorBufferTests.cpp | 3723 const auto arrayCount = (binding.descriptorType == VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK) ? 3727 (arrayCount > 1) && 3737 for (deUint32 arrayIndex = 0; arrayIndex < arrayCount; ++arrayIndex) 4142 if (mustSplitCombinedImageSampler && ((arrayIndex + 1) == arrayCount)) 4150 arrayCount * m_descriptorBufferProperties.combinedImageSamplerDescriptorSize); 4152 const auto descriptorArraySize = static_cast<std::size_t>(arrayCount * m_descriptorBufferProperties.combinedImageSamplerDescriptorSize); 4159 void* samplerWritePtr = offsetPtr(bindingHostPtr, arrayCount * m_descriptorBufferProperties.sampledImageDescriptorSize); 4161 for (deUint32 i = 0; i < arrayCount; ++i)
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