Lines Matching refs:arrayCount

55                                     int arrayCount,
59 SkASSERT(arrayCount > 0);
60 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
62 GR_GL_CALL(fGpu->glInterface(), Uniform1iv(uni.fLocation, arrayCount, v));
76 int arrayCount,
80 SkASSERT(arrayCount > 0);
81 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
87 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fLocation, arrayCount, v));
101 int arrayCount,
105 SkASSERT(arrayCount > 0);
106 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
108 GR_GL_CALL(fGpu->glInterface(), Uniform2iv(uni.fLocation, arrayCount, v));
122 int arrayCount,
126 SkASSERT(arrayCount > 0);
127 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
129 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fLocation, arrayCount, v));
143 int arrayCount,
147 SkASSERT(arrayCount > 0);
148 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
150 GR_GL_CALL(fGpu->glInterface(), Uniform3iv(uni.fLocation, arrayCount, v));
164 int arrayCount,
168 SkASSERT(arrayCount > 0);
169 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
171 GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fLocation, arrayCount, v));
189 int arrayCount,
193 SkASSERT(arrayCount > 0);
194 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
196 GR_GL_CALL(fGpu->glInterface(), Uniform4iv(uni.fLocation, arrayCount, v));
214 int arrayCount,
218 SkASSERT(arrayCount > 0);
219 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
221 GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fLocation, arrayCount, v));
237 void GrGLProgramDataManager::setMatrix2fv(UniformHandle u, int arrayCount, const float m[]) const {
238 this->setMatrices<2>(u, arrayCount, m);
241 void GrGLProgramDataManager::setMatrix3fv(UniformHandle u, int arrayCount, const float m[]) const {
242 this->setMatrices<3>(u, arrayCount, m);
245 void GrGLProgramDataManager::setMatrix4fv(UniformHandle u, int arrayCount, const float m[]) const {
246 this->setMatrices<4>(u, arrayCount, m);
252 int arrayCount,
257 SkASSERT(arrayCount > 0);
258 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
260 set_uniform_matrix<N>::set(fGpu->glInterface(), uni.fLocation, arrayCount, matrices);