1cb93a386Sopenharmony_ci/*
2cb93a386Sopenharmony_ci * Copyright 2015 Google Inc.
3cb93a386Sopenharmony_ci *
4cb93a386Sopenharmony_ci * Use of this source code is governed by a BSD-style license that can be
5cb93a386Sopenharmony_ci * found in the LICENSE file.
6cb93a386Sopenharmony_ci */
7cb93a386Sopenharmony_ci
8cb93a386Sopenharmony_ci#include "src/gpu/gl/GrGLUniformHandler.h"
9cb93a386Sopenharmony_ci
10cb93a386Sopenharmony_ci#include "src/gpu/GrTexture.h"
11cb93a386Sopenharmony_ci#include "src/gpu/gl/GrGLCaps.h"
12cb93a386Sopenharmony_ci#include "src/gpu/gl/GrGLGpu.h"
13cb93a386Sopenharmony_ci#include "src/gpu/gl/builders/GrGLProgramBuilder.h"
14cb93a386Sopenharmony_ci#include "src/sksl/SkSLCompiler.h"
15cb93a386Sopenharmony_ci
16cb93a386Sopenharmony_ci#define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X)
17cb93a386Sopenharmony_ci#define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X)
18cb93a386Sopenharmony_ci
19cb93a386Sopenharmony_cibool valid_name(const char* name) {
20cb93a386Sopenharmony_ci    // disallow unknown names that start with "sk_"
21cb93a386Sopenharmony_ci    if (!strncmp(name, GR_NO_MANGLE_PREFIX, strlen(GR_NO_MANGLE_PREFIX))) {
22cb93a386Sopenharmony_ci        return !strcmp(name, SkSL::Compiler::RTADJUST_NAME);
23cb93a386Sopenharmony_ci    }
24cb93a386Sopenharmony_ci    return true;
25cb93a386Sopenharmony_ci}
26cb93a386Sopenharmony_ci
27cb93a386Sopenharmony_ciGrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray(
28cb93a386Sopenharmony_ci                                                                   const GrFragmentProcessor* owner,
29cb93a386Sopenharmony_ci                                                                   uint32_t visibility,
30cb93a386Sopenharmony_ci                                                                   GrSLType type,
31cb93a386Sopenharmony_ci                                                                   const char* name,
32cb93a386Sopenharmony_ci                                                                   bool mangleName,
33cb93a386Sopenharmony_ci                                                                   int arrayCount,
34cb93a386Sopenharmony_ci                                                                   const char** outName) {
35cb93a386Sopenharmony_ci    SkASSERT(name && strlen(name));
36cb93a386Sopenharmony_ci    SkASSERT(valid_name(name));
37cb93a386Sopenharmony_ci    SkASSERT(0 != visibility);
38cb93a386Sopenharmony_ci
39cb93a386Sopenharmony_ci    // TODO this is a bit hacky, lets think of a better way.  Basically we need to be able to use
40cb93a386Sopenharmony_ci    // the uniform view matrix name in the GP, and the GP is immutable so it has to tell the PB
41cb93a386Sopenharmony_ci    // exactly what name it wants to use for the uniform view matrix.  If we prefix anythings, then
42cb93a386Sopenharmony_ci    // the names will mismatch.  I think the correct solution is to have all GPs which need the
43cb93a386Sopenharmony_ci    // uniform view matrix, they should upload the view matrix in their setData along with regular
44cb93a386Sopenharmony_ci    // uniforms.
45cb93a386Sopenharmony_ci    char prefix = 'u';
46cb93a386Sopenharmony_ci    if ('u' == name[0] || !strncmp(name, GR_NO_MANGLE_PREFIX, strlen(GR_NO_MANGLE_PREFIX))) {
47cb93a386Sopenharmony_ci        prefix = '\0';
48cb93a386Sopenharmony_ci    }
49cb93a386Sopenharmony_ci    SkString resolvedName = fProgramBuilder->nameVariable(prefix, name, mangleName);
50cb93a386Sopenharmony_ci
51cb93a386Sopenharmony_ci    GLUniformInfo tempInfo;
52cb93a386Sopenharmony_ci    tempInfo.fVariable = GrShaderVar{std::move(resolvedName),
53cb93a386Sopenharmony_ci                                     type,
54cb93a386Sopenharmony_ci                                     GrShaderVar::TypeModifier::Uniform,
55cb93a386Sopenharmony_ci                                     arrayCount};
56cb93a386Sopenharmony_ci
57cb93a386Sopenharmony_ci    tempInfo.fVisibility = visibility;
58cb93a386Sopenharmony_ci    tempInfo.fOwner      = owner;
59cb93a386Sopenharmony_ci    tempInfo.fRawName    = SkString(name);
60cb93a386Sopenharmony_ci    tempInfo.fLocation   = -1;
61cb93a386Sopenharmony_ci
62cb93a386Sopenharmony_ci    fUniforms.push_back(tempInfo);
63cb93a386Sopenharmony_ci
64cb93a386Sopenharmony_ci    if (outName) {
65cb93a386Sopenharmony_ci        *outName = fUniforms.back().fVariable.c_str();
66cb93a386Sopenharmony_ci    }
67cb93a386Sopenharmony_ci    return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1);
68cb93a386Sopenharmony_ci}
69cb93a386Sopenharmony_ci
70cb93a386Sopenharmony_ciGrGLSLUniformHandler::SamplerHandle GrGLUniformHandler::addSampler(
71cb93a386Sopenharmony_ci        const GrBackendFormat& backendFormat, GrSamplerState, const GrSwizzle& swizzle,
72cb93a386Sopenharmony_ci        const char* name, const GrShaderCaps* shaderCaps) {
73cb93a386Sopenharmony_ci    SkASSERT(name && strlen(name));
74cb93a386Sopenharmony_ci
75cb93a386Sopenharmony_ci    constexpr char prefix = 'u';
76cb93a386Sopenharmony_ci    SkString mangleName = fProgramBuilder->nameVariable(prefix, name, true);
77cb93a386Sopenharmony_ci
78cb93a386Sopenharmony_ci    GrTextureType type = backendFormat.textureType();
79cb93a386Sopenharmony_ci
80cb93a386Sopenharmony_ci    GLUniformInfo tempInfo;
81cb93a386Sopenharmony_ci    tempInfo.fVariable = GrShaderVar{std::move(mangleName),
82cb93a386Sopenharmony_ci                                     GrSLCombinedSamplerTypeForTextureType(type),
83cb93a386Sopenharmony_ci                                     GrShaderVar::TypeModifier::Uniform};
84cb93a386Sopenharmony_ci
85cb93a386Sopenharmony_ci    tempInfo.fVisibility = kFragment_GrShaderFlag;
86cb93a386Sopenharmony_ci    tempInfo.fOwner      = nullptr;
87cb93a386Sopenharmony_ci    tempInfo.fRawName    = SkString(name);
88cb93a386Sopenharmony_ci    tempInfo.fLocation   = -1;
89cb93a386Sopenharmony_ci
90cb93a386Sopenharmony_ci    fSamplers.push_back(tempInfo);
91cb93a386Sopenharmony_ci    fSamplerSwizzles.push_back(swizzle);
92cb93a386Sopenharmony_ci    SkASSERT(fSamplers.count() == fSamplerSwizzles.count());
93cb93a386Sopenharmony_ci
94cb93a386Sopenharmony_ci    return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1);
95cb93a386Sopenharmony_ci}
96cb93a386Sopenharmony_ci
97cb93a386Sopenharmony_civoid GrGLUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const {
98cb93a386Sopenharmony_ci    for (const UniformInfo& uniform : fUniforms.items()) {
99cb93a386Sopenharmony_ci        if (uniform.fVisibility & visibility) {
100cb93a386Sopenharmony_ci            uniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out);
101cb93a386Sopenharmony_ci            out->append(";");
102cb93a386Sopenharmony_ci        }
103cb93a386Sopenharmony_ci    }
104cb93a386Sopenharmony_ci    for (const UniformInfo& sampler : fSamplers.items()) {
105cb93a386Sopenharmony_ci        if (sampler.fVisibility & visibility) {
106cb93a386Sopenharmony_ci            sampler.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out);
107cb93a386Sopenharmony_ci            out->append(";\n");
108cb93a386Sopenharmony_ci        }
109cb93a386Sopenharmony_ci    }
110cb93a386Sopenharmony_ci}
111cb93a386Sopenharmony_ci
112cb93a386Sopenharmony_civoid GrGLUniformHandler::bindUniformLocations(GrGLuint programID, const GrGLCaps& caps) {
113cb93a386Sopenharmony_ci    if (caps.bindUniformLocationSupport()) {
114cb93a386Sopenharmony_ci        int currUniform = 0;
115cb93a386Sopenharmony_ci        for (GLUniformInfo& uniform : fUniforms.items()) {
116cb93a386Sopenharmony_ci            GL_CALL(BindUniformLocation(programID, currUniform, uniform.fVariable.c_str()));
117cb93a386Sopenharmony_ci            uniform.fLocation = currUniform;
118cb93a386Sopenharmony_ci            ++currUniform;
119cb93a386Sopenharmony_ci        }
120cb93a386Sopenharmony_ci        for (GLUniformInfo& sampler : fSamplers.items()) {
121cb93a386Sopenharmony_ci            GL_CALL(BindUniformLocation(programID, currUniform, sampler.fVariable.c_str()));
122cb93a386Sopenharmony_ci            sampler.fLocation = currUniform;
123cb93a386Sopenharmony_ci            ++currUniform;
124cb93a386Sopenharmony_ci        }
125cb93a386Sopenharmony_ci    }
126cb93a386Sopenharmony_ci}
127cb93a386Sopenharmony_ci
128cb93a386Sopenharmony_civoid GrGLUniformHandler::getUniformLocations(GrGLuint programID, const GrGLCaps& caps, bool force) {
129cb93a386Sopenharmony_ci    if (!caps.bindUniformLocationSupport() || force) {
130cb93a386Sopenharmony_ci        for (GLUniformInfo& uniform : fUniforms.items()) {
131cb93a386Sopenharmony_ci            GrGLint location;
132cb93a386Sopenharmony_ci            GL_CALL_RET(location, GetUniformLocation(programID, uniform.fVariable.c_str()));
133cb93a386Sopenharmony_ci            uniform.fLocation = location;
134cb93a386Sopenharmony_ci        }
135cb93a386Sopenharmony_ci        for (GLUniformInfo& sampler : fSamplers.items()) {
136cb93a386Sopenharmony_ci            GrGLint location;
137cb93a386Sopenharmony_ci            GL_CALL_RET(location, GetUniformLocation(programID, sampler.fVariable.c_str()));
138cb93a386Sopenharmony_ci            sampler.fLocation = location;
139cb93a386Sopenharmony_ci        }
140cb93a386Sopenharmony_ci    }
141cb93a386Sopenharmony_ci}
142cb93a386Sopenharmony_ci
143cb93a386Sopenharmony_ciconst GrGLGpu* GrGLUniformHandler::glGpu() const {
144cb93a386Sopenharmony_ci    GrGLProgramBuilder* glPB = (GrGLProgramBuilder*) fProgramBuilder;
145cb93a386Sopenharmony_ci    return glPB->gpu();
146cb93a386Sopenharmony_ci}
147