1#!amber 2 3# Copyright 2021 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers specific NIR code paths 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 320 es 28# #define _int_1 _GLF_uniform_int_values[0] 29# #define _int_0 _GLF_uniform_int_values[1] 30# 31# precision highp int; 32# precision highp float; 33# 34# // Contents of _GLF_uniform_int_values: [1, 0] 35# layout(set = 0, binding = 0) uniform buf0 36# { 37# int _GLF_uniform_int_values[2]; 38# }; 39# 40# layout(location = 0) out vec4 _GLF_color; 41# 42# void main() 43# { 44# float f = 2.0; 45# // Clamp always returns 1 and a is set to zero. 46# int a = int(1.0 - clamp(1.0, 1.0, f)); 47# 48# 49# // Always true. 50# if(a == _int_0) 51# { 52# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); 53# } 54# else 55# { 56# _GLF_color = vec4(_int_0); 57# } 58# } 59SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 60; SPIR-V 61; Version: 1.0 62; Generator: Khronos Glslang Reference Front End; 10 63; Bound: 55 64; Schema: 0 65 OpCapability Shader 66 %1 = OpExtInstImport "GLSL.std.450" 67 OpMemoryModel Logical GLSL450 68 OpEntryPoint Fragment %4 "main" %36 69 OpExecutionMode %4 OriginUpperLeft 70 OpSource ESSL 320 71 OpName %4 "main" 72 OpName %8 "f" 73 OpName %12 "a" 74 OpName %22 "buf0" 75 OpMemberName %22 0 "_GLF_uniform_int_values" 76 OpName %24 "" 77 OpName %36 "_GLF_color" 78 OpDecorate %21 ArrayStride 16 79 OpMemberDecorate %22 0 Offset 0 80 OpDecorate %22 Block 81 OpDecorate %24 DescriptorSet 0 82 OpDecorate %24 Binding 0 83 OpDecorate %36 Location 0 84 %2 = OpTypeVoid 85 %3 = OpTypeFunction %2 86 %6 = OpTypeFloat 32 87 %7 = OpTypePointer Function %6 88 %9 = OpConstant %6 2 89 %10 = OpTypeInt 32 1 90 %11 = OpTypePointer Function %10 91 %13 = OpConstant %6 1 92 %19 = OpTypeInt 32 0 93 %20 = OpConstant %19 2 94 %21 = OpTypeArray %10 %20 95 %22 = OpTypeStruct %21 96 %23 = OpTypePointer Uniform %22 97 %24 = OpVariable %23 Uniform 98 %25 = OpConstant %10 0 99 %26 = OpConstant %10 1 100 %27 = OpTypePointer Uniform %10 101 %30 = OpTypeBool 102 %34 = OpTypeVector %6 4 103 %35 = OpTypePointer Output %34 104 %36 = OpVariable %35 Output 105 %4 = OpFunction %2 None %3 106 %5 = OpLabel 107 %8 = OpVariable %7 Function 108 %12 = OpVariable %11 Function 109 OpStore %8 %9 110 %14 = OpLoad %6 %8 111 %15 = OpExtInst %6 %1 FClamp %13 %13 %14 112 %16 = OpFSub %6 %13 %15 113 %17 = OpConvertFToS %10 %16 114 OpStore %12 %17 115 %18 = OpLoad %10 %12 116 %28 = OpAccessChain %27 %24 %25 %26 117 %29 = OpLoad %10 %28 118 %31 = OpIEqual %30 %18 %29 119 OpSelectionMerge %33 None 120 OpBranchConditional %31 %32 %50 121 %32 = OpLabel 122 %37 = OpAccessChain %27 %24 %25 %25 123 %38 = OpLoad %10 %37 124 %39 = OpConvertSToF %6 %38 125 %40 = OpAccessChain %27 %24 %25 %26 126 %41 = OpLoad %10 %40 127 %42 = OpConvertSToF %6 %41 128 %43 = OpAccessChain %27 %24 %25 %26 129 %44 = OpLoad %10 %43 130 %45 = OpConvertSToF %6 %44 131 %46 = OpAccessChain %27 %24 %25 %25 132 %47 = OpLoad %10 %46 133 %48 = OpConvertSToF %6 %47 134 %49 = OpCompositeConstruct %34 %39 %42 %45 %48 135 OpStore %36 %49 136 OpBranch %33 137 %50 = OpLabel 138 %51 = OpAccessChain %27 %24 %25 %26 139 %52 = OpLoad %10 %51 140 %53 = OpConvertSToF %6 %52 141 %54 = OpCompositeConstruct %34 %53 %53 %53 %53 142 OpStore %36 %54 143 OpBranch %33 144 %33 = OpLabel 145 OpReturn 146 OpFunctionEnd 147END 148 149# uniforms for variant 150 151# _GLF_uniform_int_values 152BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 153 1 0 154END 155 156BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 157 158PIPELINE graphics variant_pipeline 159 ATTACH variant_vertex_shader 160 ATTACH variant_fragment_shader 161 FRAMEBUFFER_SIZE 256 256 162 BIND BUFFER variant_framebuffer AS color LOCATION 0 163 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 164END 165CLEAR_COLOR variant_pipeline 0 0 0 255 166 167CLEAR variant_pipeline 168RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 169 170EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 171