#!amber # Copyright 2021 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific NIR code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # #define _int_1 _GLF_uniform_int_values[0] # #define _int_0 _GLF_uniform_int_values[1] # # precision highp int; # precision highp float; # # // Contents of _GLF_uniform_int_values: [1, 0] # layout(set = 0, binding = 0) uniform buf0 # { # int _GLF_uniform_int_values[2]; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # float f = 2.0; # // Clamp always returns 1 and a is set to zero. # int a = int(1.0 - clamp(1.0, 1.0, f)); # # # // Always true. # if(a == _int_0) # { # _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); # } # else # { # _GLF_color = vec4(_int_0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 55 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %36 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %8 "f" OpName %12 "a" OpName %22 "buf0" OpMemberName %22 0 "_GLF_uniform_int_values" OpName %24 "" OpName %36 "_GLF_color" OpDecorate %21 ArrayStride 16 OpMemberDecorate %22 0 Offset 0 OpDecorate %22 Block OpDecorate %24 DescriptorSet 0 OpDecorate %24 Binding 0 OpDecorate %36 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypePointer Function %6 %9 = OpConstant %6 2 %10 = OpTypeInt 32 1 %11 = OpTypePointer Function %10 %13 = OpConstant %6 1 %19 = OpTypeInt 32 0 %20 = OpConstant %19 2 %21 = OpTypeArray %10 %20 %22 = OpTypeStruct %21 %23 = OpTypePointer Uniform %22 %24 = OpVariable %23 Uniform %25 = OpConstant %10 0 %26 = OpConstant %10 1 %27 = OpTypePointer Uniform %10 %30 = OpTypeBool %34 = OpTypeVector %6 4 %35 = OpTypePointer Output %34 %36 = OpVariable %35 Output %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %12 = OpVariable %11 Function OpStore %8 %9 %14 = OpLoad %6 %8 %15 = OpExtInst %6 %1 FClamp %13 %13 %14 %16 = OpFSub %6 %13 %15 %17 = OpConvertFToS %10 %16 OpStore %12 %17 %18 = OpLoad %10 %12 %28 = OpAccessChain %27 %24 %25 %26 %29 = OpLoad %10 %28 %31 = OpIEqual %30 %18 %29 OpSelectionMerge %33 None OpBranchConditional %31 %32 %50 %32 = OpLabel %37 = OpAccessChain %27 %24 %25 %25 %38 = OpLoad %10 %37 %39 = OpConvertSToF %6 %38 %40 = OpAccessChain %27 %24 %25 %26 %41 = OpLoad %10 %40 %42 = OpConvertSToF %6 %41 %43 = OpAccessChain %27 %24 %25 %26 %44 = OpLoad %10 %43 %45 = OpConvertSToF %6 %44 %46 = OpAccessChain %27 %24 %25 %25 %47 = OpLoad %10 %46 %48 = OpConvertSToF %6 %47 %49 = OpCompositeConstruct %34 %39 %42 %45 %48 OpStore %36 %49 OpBranch %33 %50 = OpLabel %51 = OpAccessChain %27 %24 %25 %26 %52 = OpLoad %10 %51 %53 = OpConvertSToF %6 %52 %54 = OpCompositeConstruct %34 %53 %53 %53 %53 OpStore %36 %54 OpBranch %33 %33 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 1 0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255