1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers a specific instruction combine compares code path 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# #define _int_0 _GLF_uniform_int_values[0] 29# #define _int_1 _GLF_uniform_int_values[1] 30# #define _float_0_0 _GLF_uniform_float_values[0] 31# 32# precision highp float; 33# precision highp int; 34# 35# // Contents of _GLF_uniform_float_values: 0.0 36# layout(set = 0, binding = 0) uniform buf0 37# { 38# float _GLF_uniform_float_values[1]; 39# }; 40# 41# // Contents of _GLF_uniform_int_values: [0, 1] 42# layout(set = 0, binding = 1) uniform buf1 43# { 44# int _GLF_uniform_int_values[2]; 45# }; 46# 47# layout(location = 0) out vec4 _GLF_color; 48# 49# void main() 50# { 51# if (ldexp(_float_0_0, 10000) == _float_0_0) 52# { 53# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); 54# } 55# else 56# { 57# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); 58# } 59# } 60SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 61; SPIR-V 62; Version: 1.0 63; Generator: Khronos Glslang Reference Front End; 8 64; Bound: 63 65; Schema: 0 66 OpCapability Shader 67 %1 = OpExtInstImport "GLSL.std.450" 68 OpMemoryModel Logical GLSL450 69 OpEntryPoint Fragment %4 "main" %28 70 OpExecutionMode %4 OriginUpperLeft 71 OpSource ESSL 310 72 OpName %4 "main" 73 OpName %10 "buf0" 74 OpMemberName %10 0 "_GLF_uniform_float_values" 75 OpName %12 "" 76 OpName %28 "_GLF_color" 77 OpName %31 "buf1" 78 OpMemberName %31 0 "_GLF_uniform_int_values" 79 OpName %33 "" 80 OpDecorate %9 ArrayStride 16 81 OpMemberDecorate %10 0 Offset 0 82 OpDecorate %10 Block 83 OpDecorate %12 DescriptorSet 0 84 OpDecorate %12 Binding 0 85 OpDecorate %28 Location 0 86 OpDecorate %30 ArrayStride 16 87 OpMemberDecorate %31 0 Offset 0 88 OpDecorate %31 Block 89 OpDecorate %33 DescriptorSet 0 90 OpDecorate %33 Binding 1 91 %2 = OpTypeVoid 92 %3 = OpTypeFunction %2 93 %6 = OpTypeFloat 32 94 %7 = OpTypeInt 32 0 95 %8 = OpConstant %7 1 96 %9 = OpTypeArray %6 %8 97 %10 = OpTypeStruct %9 98 %11 = OpTypePointer Uniform %10 99 %12 = OpVariable %11 Uniform 100 %13 = OpTypeInt 32 1 101 %14 = OpConstant %13 0 102 %15 = OpTypePointer Uniform %6 103 %18 = OpConstant %13 10000 104 %22 = OpTypeBool 105 %26 = OpTypeVector %6 4 106 %27 = OpTypePointer Output %26 107 %28 = OpVariable %27 Output 108 %29 = OpConstant %7 2 109 %30 = OpTypeArray %13 %29 110 %31 = OpTypeStruct %30 111 %32 = OpTypePointer Uniform %31 112 %33 = OpVariable %32 Uniform 113 %34 = OpConstant %13 1 114 %35 = OpTypePointer Uniform %13 115 %4 = OpFunction %2 None %3 116 %5 = OpLabel 117 %16 = OpAccessChain %15 %12 %14 %14 118 %17 = OpLoad %6 %16 119 %19 = OpExtInst %6 %1 Ldexp %17 %18 120 %20 = OpAccessChain %15 %12 %14 %14 121 %21 = OpLoad %6 %20 122 %23 = OpFOrdEqual %22 %19 %21 123 OpSelectionMerge %25 None 124 OpBranchConditional %23 %24 %49 125 %24 = OpLabel 126 %36 = OpAccessChain %35 %33 %14 %34 127 %37 = OpLoad %13 %36 128 %38 = OpConvertSToF %6 %37 129 %39 = OpAccessChain %35 %33 %14 %14 130 %40 = OpLoad %13 %39 131 %41 = OpConvertSToF %6 %40 132 %42 = OpAccessChain %35 %33 %14 %14 133 %43 = OpLoad %13 %42 134 %44 = OpConvertSToF %6 %43 135 %45 = OpAccessChain %35 %33 %14 %34 136 %46 = OpLoad %13 %45 137 %47 = OpConvertSToF %6 %46 138 %48 = OpCompositeConstruct %26 %38 %41 %44 %47 139 OpStore %28 %48 140 OpBranch %25 141 %49 = OpLabel 142 %50 = OpAccessChain %35 %33 %14 %34 143 %51 = OpLoad %13 %50 144 %52 = OpConvertSToF %6 %51 145 %53 = OpAccessChain %35 %33 %14 %14 146 %54 = OpLoad %13 %53 147 %55 = OpConvertSToF %6 %54 148 %56 = OpAccessChain %35 %33 %14 %14 149 %57 = OpLoad %13 %56 150 %58 = OpConvertSToF %6 %57 151 %59 = OpAccessChain %35 %33 %14 %34 152 %60 = OpLoad %13 %59 153 %61 = OpConvertSToF %6 %60 154 %62 = OpCompositeConstruct %26 %52 %55 %58 %61 155 OpStore %28 %62 156 OpBranch %25 157 %25 = OpLabel 158 OpReturn 159 OpFunctionEnd 160END 161 162# uniforms for variant 163 164# _GLF_uniform_int_values 165BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 166 0 1 167END 168# _GLF_uniform_float_values 169BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 170 0.0 171END 172 173BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 174 175PIPELINE graphics variant_pipeline 176 ATTACH variant_vertex_shader 177 ATTACH variant_fragment_shader 178 FRAMEBUFFER_SIZE 256 256 179 BIND BUFFER variant_framebuffer AS color LOCATION 0 180 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1 181 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0 182END 183CLEAR_COLOR variant_pipeline 0 0 0 255 184 185CLEAR variant_pipeline 186RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 187 188EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 189