#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers a specific instruction combine compares code path # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # #define _int_0 _GLF_uniform_int_values[0] # #define _int_1 _GLF_uniform_int_values[1] # #define _float_0_0 _GLF_uniform_float_values[0] # # precision highp float; # precision highp int; # # // Contents of _GLF_uniform_float_values: 0.0 # layout(set = 0, binding = 0) uniform buf0 # { # float _GLF_uniform_float_values[1]; # }; # # // Contents of _GLF_uniform_int_values: [0, 1] # layout(set = 0, binding = 1) uniform buf1 # { # int _GLF_uniform_int_values[2]; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # if (ldexp(_float_0_0, 10000) == _float_0_0) # { # _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); # } # else # { # _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 63 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %28 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %10 "buf0" OpMemberName %10 0 "_GLF_uniform_float_values" OpName %12 "" OpName %28 "_GLF_color" OpName %31 "buf1" OpMemberName %31 0 "_GLF_uniform_int_values" OpName %33 "" OpDecorate %9 ArrayStride 16 OpMemberDecorate %10 0 Offset 0 OpDecorate %10 Block OpDecorate %12 DescriptorSet 0 OpDecorate %12 Binding 0 OpDecorate %28 Location 0 OpDecorate %30 ArrayStride 16 OpMemberDecorate %31 0 Offset 0 OpDecorate %31 Block OpDecorate %33 DescriptorSet 0 OpDecorate %33 Binding 1 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeInt 32 0 %8 = OpConstant %7 1 %9 = OpTypeArray %6 %8 %10 = OpTypeStruct %9 %11 = OpTypePointer Uniform %10 %12 = OpVariable %11 Uniform %13 = OpTypeInt 32 1 %14 = OpConstant %13 0 %15 = OpTypePointer Uniform %6 %18 = OpConstant %13 10000 %22 = OpTypeBool %26 = OpTypeVector %6 4 %27 = OpTypePointer Output %26 %28 = OpVariable %27 Output %29 = OpConstant %7 2 %30 = OpTypeArray %13 %29 %31 = OpTypeStruct %30 %32 = OpTypePointer Uniform %31 %33 = OpVariable %32 Uniform %34 = OpConstant %13 1 %35 = OpTypePointer Uniform %13 %4 = OpFunction %2 None %3 %5 = OpLabel %16 = OpAccessChain %15 %12 %14 %14 %17 = OpLoad %6 %16 %19 = OpExtInst %6 %1 Ldexp %17 %18 %20 = OpAccessChain %15 %12 %14 %14 %21 = OpLoad %6 %20 %23 = OpFOrdEqual %22 %19 %21 OpSelectionMerge %25 None OpBranchConditional %23 %24 %49 %24 = OpLabel %36 = OpAccessChain %35 %33 %14 %34 %37 = OpLoad %13 %36 %38 = OpConvertSToF %6 %37 %39 = OpAccessChain %35 %33 %14 %14 %40 = OpLoad %13 %39 %41 = OpConvertSToF %6 %40 %42 = OpAccessChain %35 %33 %14 %14 %43 = OpLoad %13 %42 %44 = OpConvertSToF %6 %43 %45 = OpAccessChain %35 %33 %14 %34 %46 = OpLoad %13 %45 %47 = OpConvertSToF %6 %46 %48 = OpCompositeConstruct %26 %38 %41 %44 %47 OpStore %28 %48 OpBranch %25 %49 = OpLabel %50 = OpAccessChain %35 %33 %14 %34 %51 = OpLoad %13 %50 %52 = OpConvertSToF %6 %51 %53 = OpAccessChain %35 %33 %14 %14 %54 = OpLoad %13 %53 %55 = OpConvertSToF %6 %54 %56 = OpAccessChain %35 %33 %14 %14 %57 = OpLoad %13 %56 %58 = OpConvertSToF %6 %57 %59 = OpAccessChain %35 %33 %14 %34 %60 = OpLoad %13 %59 %61 = OpConvertSToF %6 %60 %62 = OpCompositeConstruct %26 %52 %55 %58 %61 OpStore %28 %62 OpBranch %25 %25 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 0 1 END # _GLF_uniform_float_values BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 0.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255