1#!amber 2 3# Copyright 2022 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers specific LLVM code paths 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 320 es 28# #define _int_4 _GLF_uniform_int_values[0] 29# #define _int_2 _GLF_uniform_int_values[1] 30# #define _int_5 _GLF_uniform_int_values[2] 31# #define _int_1 _GLF_uniform_int_values[3] 32# #define _int_6 _GLF_uniform_int_values[4] 33# #define _int_0 _GLF_uniform_int_values[5] 34# 35# precision highp float; 36# precision highp int; 37# 38# // Contents of _GLF_uniform_int_values: [4, 2, 5, 1, 6, 0] 39# layout(set = 0, binding = 0) uniform buf0 40# { 41# int _GLF_uniform_int_values[6]; 42# }; 43# 44# layout(location = 0) out vec4 _GLF_color; 45# 46# int func() 47# { 48# int a = _int_1 << _int_6; 49# // Returns 2. 50# return clamp(a >> _int_5, a >> _int_5, _int_4); 51# } 52# 53# void main() 54# { 55# // Always true. 56# if(func() == _int_2) 57# { 58# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); 59# } 60# else 61# { 62# _GLF_color = vec4(_int_0); 63# } 64# } 65SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 66; SPIR-V 67; Version: 1.0 68; Generator: Khronos Glslang Reference Front End; 10 69; Bound: 72 70; Schema: 0 71 OpCapability Shader 72 %1 = OpExtInstImport "GLSL.std.450" 73 OpMemoryModel Logical GLSL450 74 OpEntryPoint Fragment %4 "main" %52 75 OpExecutionMode %4 OriginUpperLeft 76 OpSource ESSL 320 77 OpName %4 "main" 78 OpName %8 "func(" 79 OpName %11 "a" 80 OpName %15 "buf0" 81 OpMemberName %15 0 "_GLF_uniform_int_values" 82 OpName %17 "" 83 OpName %52 "_GLF_color" 84 OpDecorate %14 ArrayStride 16 85 OpMemberDecorate %15 0 Offset 0 86 OpDecorate %15 Block 87 OpDecorate %17 DescriptorSet 0 88 OpDecorate %17 Binding 0 89 OpDecorate %52 Location 0 90 %2 = OpTypeVoid 91 %3 = OpTypeFunction %2 92 %6 = OpTypeInt 32 1 93 %7 = OpTypeFunction %6 94 %10 = OpTypePointer Function %6 95 %12 = OpTypeInt 32 0 96 %13 = OpConstant %12 6 97 %14 = OpTypeArray %6 %13 98 %15 = OpTypeStruct %14 99 %16 = OpTypePointer Uniform %15 100 %17 = OpVariable %16 Uniform 101 %18 = OpConstant %6 0 102 %19 = OpConstant %6 3 103 %20 = OpTypePointer Uniform %6 104 %23 = OpConstant %6 4 105 %28 = OpConstant %6 2 106 %42 = OpConstant %6 1 107 %45 = OpTypeBool 108 %49 = OpTypeFloat 32 109 %50 = OpTypeVector %49 4 110 %51 = OpTypePointer Output %50 111 %52 = OpVariable %51 Output 112 %56 = OpConstant %6 5 113 %4 = OpFunction %2 None %3 114 %5 = OpLabel 115 %41 = OpFunctionCall %6 %8 116 %43 = OpAccessChain %20 %17 %18 %42 117 %44 = OpLoad %6 %43 118 %46 = OpIEqual %45 %41 %44 119 OpSelectionMerge %48 None 120 OpBranchConditional %46 %47 %67 121 %47 = OpLabel 122 %53 = OpAccessChain %20 %17 %18 %19 123 %54 = OpLoad %6 %53 124 %55 = OpConvertSToF %49 %54 125 %57 = OpAccessChain %20 %17 %18 %56 126 %58 = OpLoad %6 %57 127 %59 = OpConvertSToF %49 %58 128 %60 = OpAccessChain %20 %17 %18 %56 129 %61 = OpLoad %6 %60 130 %62 = OpConvertSToF %49 %61 131 %63 = OpAccessChain %20 %17 %18 %19 132 %64 = OpLoad %6 %63 133 %65 = OpConvertSToF %49 %64 134 %66 = OpCompositeConstruct %50 %55 %59 %62 %65 135 OpStore %52 %66 136 OpBranch %48 137 %67 = OpLabel 138 %68 = OpAccessChain %20 %17 %18 %56 139 %69 = OpLoad %6 %68 140 %70 = OpConvertSToF %49 %69 141 %71 = OpCompositeConstruct %50 %70 %70 %70 %70 142 OpStore %52 %71 143 OpBranch %48 144 %48 = OpLabel 145 OpReturn 146 OpFunctionEnd 147 %8 = OpFunction %6 None %7 148 %9 = OpLabel 149 %11 = OpVariable %10 Function 150 %21 = OpAccessChain %20 %17 %18 %19 151 %22 = OpLoad %6 %21 152 %24 = OpAccessChain %20 %17 %18 %23 153 %25 = OpLoad %6 %24 154 %26 = OpShiftLeftLogical %6 %22 %25 155 OpStore %11 %26 156 %27 = OpLoad %6 %11 157 %29 = OpAccessChain %20 %17 %18 %28 158 %30 = OpLoad %6 %29 159 %31 = OpShiftRightArithmetic %6 %27 %30 160 %32 = OpLoad %6 %11 161 %33 = OpAccessChain %20 %17 %18 %28 162 %34 = OpLoad %6 %33 163 %35 = OpShiftRightArithmetic %6 %32 %34 164 %36 = OpAccessChain %20 %17 %18 %18 165 %37 = OpLoad %6 %36 166 %38 = OpExtInst %6 %1 SClamp %31 %35 %37 167 OpReturnValue %38 168 OpFunctionEnd 169END 170 171# uniforms for variant 172 173# _GLF_uniform_int_values 174BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 175 4 2 5 1 6 0 176END 177 178BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 179 180PIPELINE graphics variant_pipeline 181 ATTACH variant_vertex_shader 182 ATTACH variant_fragment_shader 183 FRAMEBUFFER_SIZE 32 32 184 BIND BUFFER variant_framebuffer AS color LOCATION 0 185 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 186END 187CLEAR_COLOR variant_pipeline 0 0 0 255 188 189CLEAR variant_pipeline 190RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32 191 192EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255 193