1#!amber 2 3# Copyright 2022 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers specific LLVM code paths 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 320 es 28# #define _int_0 _GLF_uniform_int_values[0] 29# #define _int_1 _GLF_uniform_int_values[1] 30# #define _float_10_0 _GLF_uniform_float_values[0] 31# 32# precision highp float; 33# precision highp int; 34# 35# // Contents of _GLF_uniform_float_values: 10.0 36# layout(set = 0, binding = 0) uniform buf0 37# { 38# float _GLF_uniform_float_values[1]; 39# }; 40# 41# // Contents of _GLF_uniform_int_values: [0, 1] 42# layout(set = 0, binding = 1) uniform buf1 43# { 44# int _GLF_uniform_int_values[2]; 45# }; 46# 47# layout(location = 0) out vec4 _GLF_color; 48# 49# void main() 50# { 51# int a = 0; 52# 53# if(gl_FragCoord.y < _float_10_0) 54# { 55# a--; 56# } 57# 58# // Here a is either 0 or -1. Both will return -1 when input to findMSB. 59# if(findMSB(a) == -_int_1) 60# { 61# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); 62# } 63# else 64# { 65# _GLF_color = vec4(_int_0); 66# } 67# } 68SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 69; SPIR-V 70; Version: 1.0 71; Generator: Khronos Glslang Reference Front End; 10 72; Bound: 67 73; Schema: 0 74 OpCapability Shader 75 %1 = OpExtInstImport "GLSL.std.450" 76 OpMemoryModel Logical GLSL450 77 OpEntryPoint Fragment %4 "main" %13 %48 78 OpExecutionMode %4 OriginUpperLeft 79 OpSource ESSL 320 80 OpName %4 "main" 81 OpName %8 "a" 82 OpName %13 "gl_FragCoord" 83 OpName %20 "buf0" 84 OpMemberName %20 0 "_GLF_uniform_float_values" 85 OpName %22 "" 86 OpName %37 "buf1" 87 OpMemberName %37 0 "_GLF_uniform_int_values" 88 OpName %39 "" 89 OpName %48 "_GLF_color" 90 OpDecorate %13 BuiltIn FragCoord 91 OpDecorate %19 ArrayStride 16 92 OpMemberDecorate %20 0 Offset 0 93 OpDecorate %20 Block 94 OpDecorate %22 DescriptorSet 0 95 OpDecorate %22 Binding 0 96 OpDecorate %36 ArrayStride 16 97 OpMemberDecorate %37 0 Offset 0 98 OpDecorate %37 Block 99 OpDecorate %39 DescriptorSet 0 100 OpDecorate %39 Binding 1 101 OpDecorate %48 Location 0 102 %2 = OpTypeVoid 103 %3 = OpTypeFunction %2 104 %6 = OpTypeInt 32 1 105 %7 = OpTypePointer Function %6 106 %9 = OpConstant %6 0 107 %10 = OpTypeFloat 32 108 %11 = OpTypeVector %10 4 109 %12 = OpTypePointer Input %11 110 %13 = OpVariable %12 Input 111 %14 = OpTypeInt 32 0 112 %15 = OpConstant %14 1 113 %16 = OpTypePointer Input %10 114 %19 = OpTypeArray %10 %15 115 %20 = OpTypeStruct %19 116 %21 = OpTypePointer Uniform %20 117 %22 = OpVariable %21 Uniform 118 %23 = OpTypePointer Uniform %10 119 %26 = OpTypeBool 120 %31 = OpConstant %6 1 121 %35 = OpConstant %14 2 122 %36 = OpTypeArray %6 %35 123 %37 = OpTypeStruct %36 124 %38 = OpTypePointer Uniform %37 125 %39 = OpVariable %38 Uniform 126 %40 = OpTypePointer Uniform %6 127 %47 = OpTypePointer Output %11 128 %48 = OpVariable %47 Output 129 %4 = OpFunction %2 None %3 130 %5 = OpLabel 131 %8 = OpVariable %7 Function 132 OpStore %8 %9 133 %17 = OpAccessChain %16 %13 %15 134 %18 = OpLoad %10 %17 135 %24 = OpAccessChain %23 %22 %9 %9 136 %25 = OpLoad %10 %24 137 %27 = OpFOrdLessThan %26 %18 %25 138 OpSelectionMerge %29 None 139 OpBranchConditional %27 %28 %29 140 %28 = OpLabel 141 %30 = OpLoad %6 %8 142 %32 = OpISub %6 %30 %31 143 OpStore %8 %32 144 OpBranch %29 145 %29 = OpLabel 146 %33 = OpLoad %6 %8 147 %34 = OpExtInst %6 %1 FindSMsb %33 148 %41 = OpAccessChain %40 %39 %9 %31 149 %42 = OpLoad %6 %41 150 %43 = OpSNegate %6 %42 151 %44 = OpIEqual %26 %34 %43 152 OpSelectionMerge %46 None 153 OpBranchConditional %44 %45 %62 154 %45 = OpLabel 155 %49 = OpAccessChain %40 %39 %9 %31 156 %50 = OpLoad %6 %49 157 %51 = OpConvertSToF %10 %50 158 %52 = OpAccessChain %40 %39 %9 %9 159 %53 = OpLoad %6 %52 160 %54 = OpConvertSToF %10 %53 161 %55 = OpAccessChain %40 %39 %9 %9 162 %56 = OpLoad %6 %55 163 %57 = OpConvertSToF %10 %56 164 %58 = OpAccessChain %40 %39 %9 %31 165 %59 = OpLoad %6 %58 166 %60 = OpConvertSToF %10 %59 167 %61 = OpCompositeConstruct %11 %51 %54 %57 %60 168 OpStore %48 %61 169 OpBranch %46 170 %62 = OpLabel 171 %63 = OpAccessChain %40 %39 %9 %9 172 %64 = OpLoad %6 %63 173 %65 = OpConvertSToF %10 %64 174 %66 = OpCompositeConstruct %11 %65 %65 %65 %65 175 OpStore %48 %66 176 OpBranch %46 177 %46 = OpLabel 178 OpReturn 179 OpFunctionEnd 180END 181 182# uniforms for variant 183 184# _GLF_uniform_int_values 185BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 186 0 1 187END 188# _GLF_uniform_float_values 189BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 190 10.0 191END 192 193BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 194 195PIPELINE graphics variant_pipeline 196 ATTACH variant_vertex_shader 197 ATTACH variant_fragment_shader 198 FRAMEBUFFER_SIZE 32 32 199 BIND BUFFER variant_framebuffer AS color LOCATION 0 200 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1 201 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0 202END 203CLEAR_COLOR variant_pipeline 0 0 0 255 204 205CLEAR variant_pipeline 206RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32 207 208EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255 209