1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef GrVkMemoryReclaimer_DEFINED 17 #define GrVkMemoryReclaimer_DEFINED 18 19 #include "include/gpu/vk/GrVkTypes.h" 20 21 #include "include/core/SkExecutor.h" 22 23 #include "src/gpu/vk/GrVkImage.h" 24 #include "src/gpu/vk/GrVkBuffer.h" 25 26 enum class ItemType { 27 BUFFER, 28 IMAGE 29 }; 30 31 class GrVkMemoryReclaimer { 32 public: 33 struct WaitQueueItem { 34 const GrVkGpu* fGpu; 35 GrVkAlloc fAlloc; 36 ItemType fType; 37 union { 38 VkBuffer fBuffer; 39 VkImage fImage; 40 }; 41 }; 42 43 SkExecutor& getThreadPool(); 44 void setGpuMemoryAsyncReclaimerSwitch(bool enabled); 45 bool addMemoryToWaitQueue(const GrVkGpu* gpu, const GrVkAlloc& alloc, const VkBuffer& buffer); 46 bool addMemoryToWaitQueue(const GrVkGpu* gpu, const GrVkAlloc& alloc, const VkImage& image); 47 void flushGpuMemoryInWaitQueue(); 48 private: 49 void invokeParallelReclaiming(); 50 51 bool fEnabled = false; 52 const int fMemoryCountThreshold = 50; 53 54 std::vector<WaitQueueItem> fWaitQueues; 55 }; 56 57 #endif 58