/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef GrVkMemoryReclaimer_DEFINED #define GrVkMemoryReclaimer_DEFINED #include "include/gpu/vk/GrVkTypes.h" #include "include/core/SkExecutor.h" #include "src/gpu/vk/GrVkImage.h" #include "src/gpu/vk/GrVkBuffer.h" enum class ItemType { BUFFER, IMAGE }; class GrVkMemoryReclaimer { public: struct WaitQueueItem { const GrVkGpu* fGpu; GrVkAlloc fAlloc; ItemType fType; union { VkBuffer fBuffer; VkImage fImage; }; }; SkExecutor& getThreadPool(); void setGpuMemoryAsyncReclaimerSwitch(bool enabled); bool addMemoryToWaitQueue(const GrVkGpu* gpu, const GrVkAlloc& alloc, const VkBuffer& buffer); bool addMemoryToWaitQueue(const GrVkGpu* gpu, const GrVkAlloc& alloc, const VkImage& image); void flushGpuMemoryInWaitQueue(); private: void invokeParallelReclaiming(); bool fEnabled = false; const int fMemoryCountThreshold = 50; std::vector fWaitQueues; }; #endif