1spv.ext.ShaderTileImage.color.frag 2WARNING: 0:6: '' : all default precisions are highp; use precision statements to quiet warning, e.g.: 3 "precision mediump int; precision highp float;" 4 5// Module Version 10000 6// Generated by (magic number): 8000b 7// Id's are bound by 15 8 9 Capability Shader 10 Capability TileImageColorReadAccessEXT 11 Extension "SPV_EXT_shader_tile_image" 12 1: ExtInstImport "GLSL.std.450" 13 MemoryModel Logical GLSL450 14 EntryPoint Fragment 4 "main" 9 15 ExecutionMode 4 OriginUpperLeft 16 Source GLSL 460 17 SourceExtension "GL_EXT_shader_tile_image" 18 Name 4 "main" 19 Name 9 "out_color" 20 Name 12 "in_color" 21 Decorate 9(out_color) Location 0 22 Decorate 12(in_color) Location 1 23 2: TypeVoid 24 3: TypeFunction 2 25 6: TypeFloat 32 26 7: TypeVector 6(float) 4 27 8: TypePointer Output 7(fvec4) 28 9(out_color): 8(ptr) Variable Output 29 10: TypeImage 6(float) TileImageDataEXT nonsampled format:Unknown 30 11: TypePointer TileImageEXT 10 31 12(in_color): 11(ptr) Variable TileImageEXT 32 4(main): 2 Function None 3 33 5: Label 34 13: 10 Load 12(in_color) 35 14: 7(fvec4) ColorAttachmentReadEXT 13 36 Store 9(out_color) 14 37 Return 38 FunctionEnd 39