1spv.ext.ShaderTileImage.color.frag
2WARNING: 0:6: '' : all default precisions are highp; use precision statements to quiet warning, e.g.:
3         "precision mediump int; precision highp float;" 
4
5// Module Version 10000
6// Generated by (magic number): 8000b
7// Id's are bound by 15
8
9                              Capability Shader
10                              Capability TileImageColorReadAccessEXT
11                              Extension  "SPV_EXT_shader_tile_image"
12               1:             ExtInstImport  "GLSL.std.450"
13                              MemoryModel Logical GLSL450
14                              EntryPoint Fragment 4  "main" 9
15                              ExecutionMode 4 OriginUpperLeft
16                              Source GLSL 460
17                              SourceExtension  "GL_EXT_shader_tile_image"
18                              Name 4  "main"
19                              Name 9  "out_color"
20                              Name 12  "in_color"
21                              Decorate 9(out_color) Location 0
22                              Decorate 12(in_color) Location 1
23               2:             TypeVoid
24               3:             TypeFunction 2
25               6:             TypeFloat 32
26               7:             TypeVector 6(float) 4
27               8:             TypePointer Output 7(fvec4)
28    9(out_color):      8(ptr) Variable Output
29              10:             TypeImage 6(float) TileImageDataEXT nonsampled format:Unknown
30              11:             TypePointer TileImageEXT 10
31    12(in_color):     11(ptr) Variable TileImageEXT
32         4(main):           2 Function None 3
33               5:             Label
34              13:          10 Load 12(in_color)
35              14:    7(fvec4) ColorAttachmentReadEXT 13
36                              Store 9(out_color) 14
37                              Return
38                              FunctionEnd
39