1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef SHADERS__COMMON__DOTFIELD_COMMON_H 17 #define SHADERS__COMMON__DOTFIELD_COMMON_H 18 #include "render/shaders/common/render_compatibility_common.h" 19 20 #ifdef VULKAN 21 #define DOTFIELD_SIMULATION_TGS 64 22 #define DOTFIELD_MAX_COUNT 1024 * 128 23 #define DOTFIELD_EFFECT_MAX_COUNT 16 24 #else 25 constexpr uint32_t DOTFIELD_SIMULATION_TGS = 64u; 26 constexpr uint32_t DOTFIELD_MAX_COUNT = 1024u * 128u; 27 constexpr uint32_t DOTFIELD_EFFECT_MAX_COUNT = 16u; 28 #endif 29 30 #endif // SHADERS__COMMON__DOTFIELD_COMMON_H 31