/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SHADERS__COMMON__DOTFIELD_COMMON_H #define SHADERS__COMMON__DOTFIELD_COMMON_H #include "render/shaders/common/render_compatibility_common.h" #ifdef VULKAN #define DOTFIELD_SIMULATION_TGS 64 #define DOTFIELD_MAX_COUNT 1024 * 128 #define DOTFIELD_EFFECT_MAX_COUNT 16 #else constexpr uint32_t DOTFIELD_SIMULATION_TGS = 64u; constexpr uint32_t DOTFIELD_MAX_COUNT = 1024u * 128u; constexpr uint32_t DOTFIELD_EFFECT_MAX_COUNT = 16u; #endif #endif // SHADERS__COMMON__DOTFIELD_COMMON_H