Searched refs:texIds (Results 1 - 4 of 4) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcFramebufferCompleteness.cpp | 53 vector<GLuint>& texIds; member 315 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, 0, TEXTURE_HEIGHT, 0, 317 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, context.texIds[0], 0); 342 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, 0, TEXTURE_WIDTH, 0, 344 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, context.texIds[0], 0); 369 context.texImage3D(context.texIds[0], GL_TEXTURE_3D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 371 context.framebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, context.texIds[0], 0, 397 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, 399 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, context.texIds[0], 1); 417 context.texParameteri(context.texIds[ [all...] |
H A D | glcCompressedFormatTests.cpp | 418 vector<GLuint>& texIds; member 525 context.bindTexture(GL_TEXTURE_3D, context.texIds[0]); 556 context.bindTexture(GL_TEXTURE_CUBE_MAP, context.texIds[0]); 567 context.bindTexture(GL_TEXTURE_CUBE_MAP, context.texIds[0]); 614 context.bindTexture(GL_TEXTURE_CUBE_MAP, context.texIds[0]); 643 DE_ASSERT(context.texIds.size() >= 3); 644 context.bindTexture(GL_TEXTURE_2D, context.texIds[0]); 669 DE_ASSERT(context.texIds.size() >= 3); 670 context.bindTexture(GL_TEXTURE_2D, context.texIds[1]); 695 DE_ASSERT(context.texIds 1547 GLuint texIds[2]; iterate() local 1548 gl.genTextures(DE_LENGTH_OF_ARRAY(texIds), texIds); iterate() local 1642 gl.deleteTextures(DE_LENGTH_OF_ARRAY(texIds), texIds); iterate() local [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferActiveUniformValidation.hpp | 185 virtual void configureProgram(std::vector<TextureParameters>* params, glw::GLuint* texIds) = 0; 215 virtual void configureProgram(std::vector<TextureParameters>* params, glw::GLuint* texIds); 243 virtual void configureProgram(std::vector<TextureParameters>* params, glw::GLuint* texIds);
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H A D | esextcTextureBufferActiveUniformValidation.cpp | 552 glw::GLuint* texIds) in configureProgram() 567 gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, texIds[i]); in configureProgram() 682 glw::GLuint* texIds) in configureProgram() 688 gl.bindImageTexture(i, texIds[i], 0, GL_FALSE, 0, GL_WRITE_ONLY, (*params)[i].get_texture_format()); in configureProgram() 551 configureProgram(std::vector<TextureParameters>* params, glw::GLuint* texIds) configureProgram() argument 681 configureProgram(std::vector<TextureParameters>* params, glw::GLuint* texIds) configureProgram() argument
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