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Searched refs:texIds (Results 1 - 4 of 4) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcFramebufferCompleteness.cpp53 vector<GLuint>& texIds; member
315 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, 0, TEXTURE_HEIGHT, 0,
317 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, context.texIds[0], 0);
342 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, 0, TEXTURE_WIDTH, 0,
344 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, context.texIds[0], 0);
369 context.texImage3D(context.texIds[0], GL_TEXTURE_3D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT,
371 context.framebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, context.texIds[0], 0,
397 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0,
399 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, context.texIds[0], 1);
417 context.texParameteri(context.texIds[
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H A DglcCompressedFormatTests.cpp418 vector<GLuint>& texIds; member
525 context.bindTexture(GL_TEXTURE_3D, context.texIds[0]);
556 context.bindTexture(GL_TEXTURE_CUBE_MAP, context.texIds[0]);
567 context.bindTexture(GL_TEXTURE_CUBE_MAP, context.texIds[0]);
614 context.bindTexture(GL_TEXTURE_CUBE_MAP, context.texIds[0]);
643 DE_ASSERT(context.texIds.size() >= 3);
644 context.bindTexture(GL_TEXTURE_2D, context.texIds[0]);
669 DE_ASSERT(context.texIds.size() >= 3);
670 context.bindTexture(GL_TEXTURE_2D, context.texIds[1]);
695 DE_ASSERT(context.texIds
1547 GLuint texIds[2]; iterate() local
1548 gl.genTextures(DE_LENGTH_OF_ARRAY(texIds), texIds); iterate() local
1642 gl.deleteTextures(DE_LENGTH_OF_ARRAY(texIds), texIds); iterate() local
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferActiveUniformValidation.hpp185 virtual void configureProgram(std::vector<TextureParameters>* params, glw::GLuint* texIds) = 0;
215 virtual void configureProgram(std::vector<TextureParameters>* params, glw::GLuint* texIds);
243 virtual void configureProgram(std::vector<TextureParameters>* params, glw::GLuint* texIds);
H A DesextcTextureBufferActiveUniformValidation.cpp552 glw::GLuint* texIds) in configureProgram()
567 gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, texIds[i]); in configureProgram()
682 glw::GLuint* texIds) in configureProgram()
688 gl.bindImageTexture(i, texIds[i], 0, GL_FALSE, 0, GL_WRITE_ONLY, (*params)[i].get_texture_format()); in configureProgram()
551 configureProgram(std::vector<TextureParameters>* params, glw::GLuint* texIds) configureProgram() argument
681 configureProgram(std::vector<TextureParameters>* params, glw::GLuint* texIds) configureProgram() argument

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