Lines Matching refs:texIds
53 vector<GLuint>& texIds;
315 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, 0, TEXTURE_HEIGHT, 0,
317 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, context.texIds[0], 0);
342 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, 0, TEXTURE_WIDTH, 0,
344 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, context.texIds[0], 0);
369 context.texImage3D(context.texIds[0], GL_TEXTURE_3D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT,
371 context.framebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, context.texIds[0], 0,
397 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0,
399 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, context.texIds[0], 1);
417 context.texParameteri(context.texIds[0], GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
419 context.texParameteri(context.texIds[0], GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1);
420 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 1, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0,
429 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, context.texIds[0], 0);
436 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, context.texIds[0], 1);
444 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, context.texIds[0],
465 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0,
467 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 1, GL_RGBA8, TEXTURE_WIDTH >> 1,
469 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 3, GL_RGBA8, TEXTURE_WIDTH >> 3,
471 context.texParameteri(context.texIds[0], GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 3);
472 context.texParameteri(context.texIds[0], GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
480 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, context.texIds[0], 1);
487 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 2, GL_RGBA8, TEXTURE_WIDTH >> 2,
513 context.texParameteri(context.texIds[0], GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, 1);
514 context.texParameteri(context.texIds[0], GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
516 context.bindTexture(GL_TEXTURE_CUBE_MAP, context.texIds[0]);
529 context.texIds[0], 1);
536 context.bindTexture(GL_TEXTURE_CUBE_MAP, context.texIds[0]);
565 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0,
567 context.texImage2D(context.texIds[1], GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, TEXTURE_WIDTH,
569 context.texImage2D(context.texIds[2], GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT,
578 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, context.texIds[0], 0);
585 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, context.texIds[1], 0);
592 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, context.texIds[0], 0);
599 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, context.texIds[2], 0);
618 context.texIds[1], 0);
627 context.texIds[0], 0);
704 context.texImage2D(context.texIds[1], GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, TEXTURE_WIDTH,
710 context.texIds[1], 0);
719 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0,
722 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, context.texIds[0], 0);
745 context.texIds[1], 0);
785 context.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, context.texIds[0]);
789 context.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, context.texIds[1]);
793 context.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, context.texIds[2]);
797 context.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, context.texIds[3]);
813 context.texIds[0], 0);
815 context.texIds[1], 0);
824 context.texIds[3], 0);
851 context.texIds[2], 0);
853 context.texIds[3], 0);
862 gl.deleteTextures(1, &context.texIds[0]);
864 gl.genTextures(1, &context.texIds[0]);
866 context.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, context.texIds[0]);
871 context.texIds[0], 0);
873 context.texIds[1], 0);
899 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0,
901 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, context.texIds[0], 0);
944 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, context.texIds[0], 0);
952 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, TEXTURE_WIDTH,
961 context.bindTexture(GL_TEXTURE_2D, context.texIds[0]);
972 context.gl.deleteTextures(1, &context.texIds[0]);
974 context.texIds.erase(context.texIds.begin());
986 context.texIds.push_back(texId);
989 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, TEXTURE_WIDTH,
991 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, context.texIds[0], 0);
1000 context.texImage2D(context.texIds[1], GL_TEXTURE_2D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1001 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, context.texIds[1], 0);
1003 context.bindTexture(GL_TEXTURE_2D, context.texIds[0]);
1038 context.bindTexture(GL_TEXTURE_2D, context.texIds[0]);
1104 context.texParameteri(context.texIds[0], GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
1105 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0,
1107 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 1, GL_RGBA8, TEXTURE_WIDTH >> 1, TEXTURE_HEIGHT >> 1, 0,
1109 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 3, GL_RGBA8, TEXTURE_WIDTH >> 3, TEXTURE_HEIGHT >> 3, 0,
1112 context.texParameteri(context.texIds[0], GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
1114 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, context.texIds[0], 2);
1143 context.texParameteri(context.texIds[0], GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
1144 context.bindTexture(GL_TEXTURE_2D, context.texIds[0]);
1150 context.texParameteri(context.texIds[0], GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
1152 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, context.texIds[0], 2);
1160 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, context.texIds[0], 1);
1168 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, context.texIds[0], 0);
1185 context.bindTexture(GL_TEXTURE_CUBE_MAP, context.texIds[0]);
1191 context.gl.framebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, context.texIds[0], 0);
1211 context.bindTexture(GL_TEXTURE_CUBE_MAP, context.texIds[0]);
1217 context.gl.framebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, context.texIds[0], 0);
1225 context.bindTexture(GL_TEXTURE_CUBE_MAP, context.texIds[0]);
1231 context.gl.framebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, context.texIds[0], 0);
1251 context.bindTexture(GL_TEXTURE_CUBE_MAP, context.texIds[0]);
1257 context.gl.framebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, context.texIds[0], 0);
1354 m_texIds, // vector<GLuint>& texIds