Lines Matching refs:texIds

418 	vector<GLuint>&			texIds;
525 context.bindTexture(GL_TEXTURE_3D, context.texIds[0]);
556 context.bindTexture(GL_TEXTURE_CUBE_MAP, context.texIds[0]);
567 context.bindTexture(GL_TEXTURE_CUBE_MAP, context.texIds[0]);
614 context.bindTexture(GL_TEXTURE_CUBE_MAP, context.texIds[0]);
643 DE_ASSERT(context.texIds.size() >= 3);
644 context.bindTexture(GL_TEXTURE_2D, context.texIds[0]);
669 DE_ASSERT(context.texIds.size() >= 3);
670 context.bindTexture(GL_TEXTURE_2D, context.texIds[1]);
695 DE_ASSERT(context.texIds.size() >= 3);
696 context.bindTexture(GL_TEXTURE_2D, context.texIds[2]);
729 context.bindTexture(GL_TEXTURE_2D, context.texIds[0]);
742 context.bindTexture(GL_TEXTURE_CUBE_MAP, context.texIds[1]);
759 context.bindTexture(GL_TEXTURE_CUBE_MAP, context.texIds[0]);
784 context.bindTexture(GL_TEXTURE_2D, context.texIds[0]);
814 context.bindTexture(GL_TEXTURE_2D, context.texIds[0]);
858 context.bindTexture(GL_TEXTURE_2D, context.texIds[i]);
887 context.bindTexture(GL_TEXTURE_2D, context.texIds[0]);
897 context.bindTexture(GL_TEXTURE_3D, context.texIds[1]);
915 context.bindTexture(GL_TEXTURE_2D, context.texIds[1]);
949 context.bindTexture(GL_TEXTURE_CUBE_MAP, context.texIds[0]);
993 context.bindTexture(GL_TEXTURE_CUBE_MAP, context.texIds[0]);
1039 context.bindTexture(GL_TEXTURE_2D, context.texIds[0]);
1055 context.bindTexture(GL_TEXTURE_2D, context.texIds[0]);
1093 context.bindTexture(GL_TEXTURE_2D, context.texIds[0]);
1122 context.bindTexture(GL_TEXTURE_CUBE_MAP, context.texIds[0]);
1143 context.bindTexture(GL_TEXTURE_CUBE_MAP, context.texIds[1]);
1180 context.bindTexture(GL_TEXTURE_2D, context.texIds[0]);
1251 context.bindTexture(GL_TEXTURE_2D, context.texIds[0]);
1256 context.bindTexture(GL_TEXTURE_2D, context.texIds[1]);
1263 gl.copyImageSubData(context.texIds[1], GL_TEXTURE_2D, 0, 0, 0, 0, context.texIds[0], GL_TEXTURE_2D, 0, 0, 0, 0, image[0].width, image[0].height, 1);
1311 context.bindTexture(GL_TEXTURE_2D, context.texIds[0]);
1316 context.bindTexture(GL_TEXTURE_2D, context.texIds[1]);
1322 gl.copyImageSubData(context.texIds[0], GL_TEXTURE_2D, 0, 0, 0, 0, context.texIds[1], GL_TEXTURE_2D, 0, 0, 0, 0, sourceWidth, sourceHeight, 1);
1358 context.bindTexture(GL_TEXTURE_2D, context.texIds[0]);
1363 context.bindTexture(GL_TEXTURE_2D, context.texIds[1]);
1370 gl.copyImageSubData(context.texIds[1], GL_TEXTURE_2D, 0, 0, 0, 0, context.texIds[0], GL_TEXTURE_2D, 0, 0, 0, 0, image1.width, image1.height, 1);
1547 GLuint texIds[2];
1548 gl.genTextures(DE_LENGTH_OF_ARRAY(texIds), texIds);
1595 gl.bindTexture(GL_TEXTURE_2D, texIds[0]);
1602 gl.bindTexture(GL_TEXTURE_2D, texIds[1]);
1623 const auto referenceImage = drawTestImage(gl, texIds[0], image0.width, image0.height);
1631 const auto compressedImage = drawTestImage(gl, texIds[1], image0.width, image0.height);
1642 gl.deleteTextures(DE_LENGTH_OF_ARRAY(texIds), texIds);