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Searched refs:setIsVolatile (Results 1 - 25 of 25) sorted by relevance

/third_party/skia/gm/
H A Dmanypathatlases.cpp52 rotatedClip.setIsVolatile(true);
60 path.setIsVolatile(true);
H A Daddarc.cpp58 canvas->drawPath(path.detach().setIsVolatile(true), paint);
263 canvas->drawPath(path.detach().setIsVolatile(true), paint); in DEF_SIMPLE_GM()
H A Dblurcircles2.cpp60 .setIsVolatile(true)
H A Dsharedcorners.cpp116 path.setIsVolatile(true); in drawTriangleBoxes()
H A Dmandoline.cpp32 fPath.setIsVolatile(true); in MandolineSlicer()
/third_party/skia/bench/
H A DPathTextBench.cpp55 fGlyphs[i].setIsVolatile(fUncached);
82 fClipPath.setIsVolatile(fUncached);
/third_party/skia/docs/examples/
H A DPath_setIsVolatile.cpp10 path.setIsVolatile(true); in REG_FIDDLE()
/third_party/skia/modules/skottie/src/
H A DPath.cpp34 path.setIsVolatile(!this->isStatic());
/third_party/skia/src/gpu/
H A DGrStyle.cpp159 dst->setIsVolatile(true); in applyPathEffect()
191 dst->setIsVolatile(true); in applyToPath()
/third_party/skia/src/gpu/v1/
H A DDevice.cpp252 this->onClipPath(SkPath(path).setIsVolatile(true), op, aa); in onClipPath()
355 path.setIsVolatile(true); in drawPoints()
537 path.setIsVolatile(true); in drawDRRect()
558 path.setIsVolatile(true); in drawRegion()
621 this->drawPath(SkPath(origSrcPath).setIsVolatile(true), paint, true); in drawPath()
836 this->drawShadow(SkPath(path).setIsVolatile(true), rec); in drawShadow()
H A DSurfaceDrawContext.cpp1353 path.setIsVolatile(true); in drawRegion()
/third_party/skia/src/core/
H A DSkClipStack.cpp198 path.setIsVolatile(true); in initRect()
216 path.setIsVolatile(true); in initRRect()
242 fDeviceSpacePath->setIsVolatile(true); in initAsPath()
282 path->setIsVolatile(true); in asDeviceSpacePath()
H A DSkDevice.cpp130 path.setIsVolatile(true); in drawRegion()
156 path.setIsVolatile(true); in drawDRRect()
H A DSkDraw.cpp415 path.setIsVolatile((count-1) == i); in drawPoints()
524 path.setIsVolatile(true); in drawPoints()
890 tmpPath->setIsVolatile(true); in drawPath()
H A DSkStroke.cpp410 fOuter.setIsVolatile(true); in SkPathStroker()
412 fInner.setIsVolatile(true); in SkPathStroker()
H A DSkPath.cpp3249 path->setIsVolatile(true); in CreateDrawArcPath()
3495 .setIsVolatile(isVolatile) in Polygon()
/third_party/skia/src/gpu/tessellate/
H A DTessellation.cpp30 fPath.setIsVolatile(true); in PathChopper()
/third_party/skia/include/core/
H A DSkPathBuilder.h34 SkPathBuilder& setIsVolatile(bool isVolatile) { fIsVolatile = isVolatile; return *this; } in setIsVolatile() function in SkPathBuilder
H A DSkPath.h341 SkPath& setIsVolatile(bool isVolatile) { in setIsVolatile() function in SkPath
/third_party/skia/modules/canvaskit/
H A Dexterns.js552 setIsVolatile: function() {},
H A Dcanvaskit_bindings.cpp1581 .function("setIsVolatile", &SkPath::setIsVolatile) in EMSCRIPTEN_BINDINGS()
/third_party/skia/src/gpu/ops/
H A DAAConvexPathRenderer.cpp789 tmpPathPtr->setIsVolatile(true);
/third_party/skia/src/utils/
H A DSkShadowUtils.cpp717 devSpacePath.setIsVolatile(true); in drawShadow()
/third_party/skia/tests/
H A DGrStyledShapeTest.cpp1352 vPath.setIsVolatile(true); in test_volatile_path()
2092 volatileA.setIsVolatile(true); in DEF_TEST()
2093 volatileB.setIsVolatile(true); in DEF_TEST()
/third_party/skia/src/gpu/text/
H A DGrTextBlob.cpp261 deviceOutline.setIsVolatile(true); in draw()
2438 sourceSpacePath.setIsVolatile(true); in processSourcePaths()

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