/third_party/skia/src/gpu/glsl/ |
H A D | GrGLSLFragmentShaderBuilder.cpp | 53 fCustomColorOutput = &fOutputs.emplace_back(DeclaredColorOutputName(), kHalf4_GrSLType, in enableCustomOutput() 72 fOutputs.emplace_back(DeclaredSecondaryColorOutputName(), kHalf4_GrSLType, in enableSecondaryOutput() local
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H A D | GrGLSLShaderBuilder.cpp | 225 const GrShaderVar gGamutXformArgs[] = { GrShaderVar("color", kHalf4_GrSLType) }; in appendColorGamutXform() 231 this->emitFunction(kHalf4_GrSLType, gamutXformFuncName.c_str(), in appendColorGamutXform() 244 GrShaderVar("color", useFloat ? kFloat4_GrSLType : kHalf4_GrSLType)}; in appendColorGamutXform() 267 this->emitFunction(kHalf4_GrSLType, colorXformFuncName.c_str(), in appendColorGamutXform()
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H A D | GrGLSLProgramBuilder.cpp | 229 params[numParams++] = GrShaderVar(inputColor, kHalf4_GrSLType); in writeFPFunction() 233 params[numParams++] = GrShaderVar(kDstColor, kHalf4_GrSLType); in writeFPFunction() 286 fFS.emitFunction(kHalf4_GrSLType, in writeFPFunction() 318 kHalf4_GrSLType, in emitAndInstallDstTexture()
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H A D | GrGLSL.cpp | 36 case kHalf4_GrSLType: return "half4"; in GrGLSLTypeString()
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/third_party/skia/src/gpu/effects/ |
H A D | GrBezierEffect.h | 104 {"inConicCoeffs", kFloat4_GrVertexAttribType, kHalf4_GrSLType} 169 {"inHairQuadEdge", kFloat4_GrVertexAttribType, kHalf4_GrSLType}
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H A D | GrShadowGeoProc.cpp | 57 fInColor = {"inColor", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType}; in GrRRectShadowGeoProc()
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/third_party/skia/src/gpu/ |
H A D | GrUniformDataManager.cpp | 41 case kHalf4_GrSLType: in copyUniforms() 196 this->set<4, kFloat4_GrSLType, kHalf4_GrSLType>(u, v); in set4f() 202 this->setv<4, kFloat4_GrSLType, kHalf4_GrSLType>(u, arrayCount, v); in set4fv()
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H A D | GrSPIRVVaryingHandler.cpp | 29 case kHalf4_GrSLType: in grsltype_to_location_size()
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H A D | GrDefaultGeoProcFactory.cpp | 122 GrGLSLVarying varying(kHalf4_GrSLType); 132 kHalf4_GrSLType,
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H A D | GrSPIRVUniformHandler.cpp | 64 case kHalf4_GrSLType: // fall through in grsltype_to_alignment_mask() 121 case kHalf4_GrSLType: // fall through in grsltype_to_size()
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/third_party/skia/src/gpu/tessellate/shaders/ |
H A D | GrPathTessellationShader_MiddleOut.cpp | 51 kHalf4_GrSLType); in MiddleOutShader() 205 GrGLSLVarying colorVarying(GrSLType::kHalf4_GrSLType); in makeProgramImpl()
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H A D | GrStrokeTessellationShader.cpp | 85 kHalf4_GrSLType); in GrStrokeTessellationShader() 345 kHalf4_GrSLType, "color", in emitFragmentCode()
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H A D | GrStrokeTessellationShader_HardwareImpl.cpp | 53 v->declareGlobal(GrShaderVar("vsColor", kHalf4_GrSLType, TypeModifier::Out)); in onEmitCode() 310 args.fFragBuilder->declareGlobal(GrShaderVar(fDynamicColorName, kHalf4_GrSLType, in onEmitCode()
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H A D | GrStrokeTessellationShader_InstancedImpl.cpp | 60 GrGLSLVarying dynamicColor{kHalf4_GrSLType}; in onEmitCode()
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H A D | GrPathTessellationShader.cpp | 141 kHalf4_GrSLType, "color", &color); in onEmitCode()
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/third_party/skia/bench/ |
H A D | VertexColorSpaceBench.cpp | 68 GrGLSLVarying varying(kHalf4_GrSLType); 111 fInColor = {"inColor", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType}; in GP() 114 fInColor = {"inColor", kFloat4_GrVertexAttribType, kHalf4_GrSLType}; in GP() 117 fInColor = {"inColor", kHalf4_GrVertexAttribType, kHalf4_GrSLType}; in GP()
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/third_party/skia/include/private/ |
H A D | GrTypesPriv.h | 318 kHalf4_GrSLType, 384 case kHalf4_GrSLType: 453 case kHalf4_GrSLType: 512 case kHalf4_GrSLType: 585 case kHalf4_GrSLType:
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/third_party/skia/src/gpu/vk/ |
H A D | GrVkVaryingHandler.cpp | 26 case kHalf4_GrSLType: in grsltype_to_location_size()
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H A D | GrVkUniformHandler.cpp | 57 case kHalf4_GrSLType: // fall through in grsltype_to_alignment_mask() 115 case kHalf4_GrSLType: // fall through in grsltype_to_vk_size()
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/third_party/skia/src/sksl/ |
H A D | SkSLUtil.cpp | 62 if (type == *context.fTypes.fHalf4 ) { *outType = kHalf4_GrSLType; return true; } in type_to_grsltype()
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/third_party/skia/src/gpu/gl/ |
H A D | GrGLProgramDataManager.cpp | 206 SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType); in set4f() 217 SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType); in set4fv()
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/third_party/skia/tests/ |
H A D | GrMeshTest.cpp | 471 fInstanceColor = {"color", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType}; 479 fVertexColor = {"color", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType};
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H A D | GrPipelineDynamicStateTest.cpp | 83 {"color", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType},
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/third_party/skia/src/gpu/ops/ |
H A D | DrawAtlasPathOp.cpp | 44 fAttribs.emplace_back("color", kFloat4_GrVertexAttribType, kHalf4_GrSLType); in DrawAtlasPathShader()
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H A D | PathStencilCoverOp.cpp | 94 kHalf4_GrSLType, "color", &color); in makeProgramImpl()
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