1cb93a386Sopenharmony_ci/*
2cb93a386Sopenharmony_ci * Copyright 2020 Google LLC.
3cb93a386Sopenharmony_ci *
4cb93a386Sopenharmony_ci * Use of this source code is governed by a BSD-style license that can be
5cb93a386Sopenharmony_ci * found in the LICENSE file.
6cb93a386Sopenharmony_ci */
7cb93a386Sopenharmony_ci
8cb93a386Sopenharmony_ci#include "src/gpu/tessellate/shaders/GrStrokeTessellationShader.h"
9cb93a386Sopenharmony_ci
10cb93a386Sopenharmony_ci#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
11cb93a386Sopenharmony_ci#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
12cb93a386Sopenharmony_ci#include "src/gpu/tessellate/StrokeFixedCountTessellator.h"
13cb93a386Sopenharmony_ci#include "src/gpu/tessellate/WangsFormula.h"
14cb93a386Sopenharmony_ci
15cb93a386Sopenharmony_ciusing skgpu::VertexWriter;
16cb93a386Sopenharmony_ci
17cb93a386Sopenharmony_civoid GrStrokeTessellationShader::InstancedImpl::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
18cb93a386Sopenharmony_ci    const auto& shader = args.fGeomProc.cast<GrStrokeTessellationShader>();
19cb93a386Sopenharmony_ci    SkPaint::Join joinType = shader.stroke().getJoin();
20cb93a386Sopenharmony_ci    args.fVaryingHandler->emitAttributes(shader);
21cb93a386Sopenharmony_ci
22cb93a386Sopenharmony_ci    args.fVertBuilder->defineConstant("float", "PI", "3.141592653589793238");
23cb93a386Sopenharmony_ci
24cb93a386Sopenharmony_ci    // Helper functions.
25cb93a386Sopenharmony_ci    if (shader.hasDynamicStroke()) {
26cb93a386Sopenharmony_ci        args.fVertBuilder->insertFunction(kNumRadialSegmentsPerRadianFn);
27cb93a386Sopenharmony_ci    }
28cb93a386Sopenharmony_ci    args.fVertBuilder->insertFunction(kCosineBetweenVectorsFn);
29cb93a386Sopenharmony_ci    args.fVertBuilder->insertFunction(kMiterExtentFn);
30cb93a386Sopenharmony_ci    args.fVertBuilder->insertFunction(kUncheckedMixFn);
31cb93a386Sopenharmony_ci    args.fVertBuilder->insertFunction(skgpu::wangs_formula::as_sksl().c_str());
32cb93a386Sopenharmony_ci
33cb93a386Sopenharmony_ci    // Tessellation control uniforms and/or dynamic attributes.
34cb93a386Sopenharmony_ci    if (!shader.hasDynamicStroke()) {
35cb93a386Sopenharmony_ci        // [PARAMETRIC_PRECISION, NUM_RADIAL_SEGMENTS_PER_RADIAN, JOIN_TYPE, STROKE_RADIUS]
36cb93a386Sopenharmony_ci        const char* tessArgsName;
37cb93a386Sopenharmony_ci        fTessControlArgsUniform = args.fUniformHandler->addUniform(
38cb93a386Sopenharmony_ci                nullptr, kVertex_GrShaderFlag, kFloat4_GrSLType, "tessControlArgs",
39cb93a386Sopenharmony_ci                &tessArgsName);
40cb93a386Sopenharmony_ci        args.fVertBuilder->codeAppendf(R"(
41cb93a386Sopenharmony_ci        float PARAMETRIC_PRECISION = %s.x;
42cb93a386Sopenharmony_ci        float NUM_RADIAL_SEGMENTS_PER_RADIAN = %s.y;
43cb93a386Sopenharmony_ci        float JOIN_TYPE = %s.z;
44cb93a386Sopenharmony_ci        float STROKE_RADIUS = %s.w;)", tessArgsName, tessArgsName, tessArgsName, tessArgsName);
45cb93a386Sopenharmony_ci    } else {
46cb93a386Sopenharmony_ci        const char* parametricPrecisionName;
47cb93a386Sopenharmony_ci        fTessControlArgsUniform = args.fUniformHandler->addUniform(
48cb93a386Sopenharmony_ci                nullptr, kVertex_GrShaderFlag, kFloat_GrSLType, "parametricPrecision",
49cb93a386Sopenharmony_ci                &parametricPrecisionName);
50cb93a386Sopenharmony_ci        args.fVertBuilder->codeAppendf(R"(
51cb93a386Sopenharmony_ci        float PARAMETRIC_PRECISION = %s;
52cb93a386Sopenharmony_ci        float STROKE_RADIUS = dynamicStrokeAttr.x;
53cb93a386Sopenharmony_ci        float NUM_RADIAL_SEGMENTS_PER_RADIAN = num_radial_segments_per_radian(
54cb93a386Sopenharmony_ci                PARAMETRIC_PRECISION, STROKE_RADIUS);
55cb93a386Sopenharmony_ci        float JOIN_TYPE = dynamicStrokeAttr.y;)", parametricPrecisionName);
56cb93a386Sopenharmony_ci    }
57cb93a386Sopenharmony_ci
58cb93a386Sopenharmony_ci    if (shader.hasDynamicColor()) {
59cb93a386Sopenharmony_ci        // Create a varying for color to get passed in through.
60cb93a386Sopenharmony_ci        GrGLSLVarying dynamicColor{kHalf4_GrSLType};
61cb93a386Sopenharmony_ci        args.fVaryingHandler->addVarying("dynamicColor", &dynamicColor);
62cb93a386Sopenharmony_ci        args.fVertBuilder->codeAppendf("%s = dynamicColorAttr;", dynamicColor.vsOut());
63cb93a386Sopenharmony_ci        fDynamicColorName = dynamicColor.fsIn();
64cb93a386Sopenharmony_ci    }
65cb93a386Sopenharmony_ci
66cb93a386Sopenharmony_ci    if (shader.mode() == GrStrokeTessellationShader::Mode::kLog2Indirect) {
67cb93a386Sopenharmony_ci        args.fVertBuilder->codeAppend(R"(
68cb93a386Sopenharmony_ci        float NUM_TOTAL_EDGES = abs(argsAttr.z);)");
69cb93a386Sopenharmony_ci    } else {
70cb93a386Sopenharmony_ci        SkASSERT(shader.mode() == GrStrokeTessellationShader::Mode::kFixedCount);
71cb93a386Sopenharmony_ci        const char* edgeCountName;
72cb93a386Sopenharmony_ci        fEdgeCountUniform = args.fUniformHandler->addUniform(
73cb93a386Sopenharmony_ci                nullptr, kVertex_GrShaderFlag, kFloat_GrSLType, "edgeCount", &edgeCountName);
74cb93a386Sopenharmony_ci        args.fVertBuilder->codeAppendf(R"(
75cb93a386Sopenharmony_ci        float NUM_TOTAL_EDGES = %s;)", edgeCountName);
76cb93a386Sopenharmony_ci    }
77cb93a386Sopenharmony_ci
78cb93a386Sopenharmony_ci    // View matrix uniforms.
79cb93a386Sopenharmony_ci    const char* translateName, *affineMatrixName;
80cb93a386Sopenharmony_ci    fAffineMatrixUniform = args.fUniformHandler->addUniform(nullptr, kVertex_GrShaderFlag,
81cb93a386Sopenharmony_ci                                                            kFloat4_GrSLType, "affineMatrix",
82cb93a386Sopenharmony_ci                                                            &affineMatrixName);
83cb93a386Sopenharmony_ci    fTranslateUniform = args.fUniformHandler->addUniform(nullptr, kVertex_GrShaderFlag,
84cb93a386Sopenharmony_ci                                                         kFloat2_GrSLType, "translate",
85cb93a386Sopenharmony_ci                                                         &translateName);
86cb93a386Sopenharmony_ci    args.fVertBuilder->codeAppendf("float2x2 AFFINE_MATRIX = float2x2(%s);\n", affineMatrixName);
87cb93a386Sopenharmony_ci    args.fVertBuilder->codeAppendf("float2 TRANSLATE = %s;\n", translateName);
88cb93a386Sopenharmony_ci
89cb93a386Sopenharmony_ci    if (shader.hasExplicitCurveType()) {
90cb93a386Sopenharmony_ci        args.fVertBuilder->insertFunction(SkStringPrintf(R"(
91cb93a386Sopenharmony_ci        bool is_conic_curve() { return curveTypeAttr != %g; })", kCubicCurveType).c_str());
92cb93a386Sopenharmony_ci    } else {
93cb93a386Sopenharmony_ci        args.fVertBuilder->insertFunction(R"(
94cb93a386Sopenharmony_ci        bool is_conic_curve() { return isinf(pts23Attr.w); })");
95cb93a386Sopenharmony_ci    }
96cb93a386Sopenharmony_ci
97cb93a386Sopenharmony_ci    // Tessellation code.
98cb93a386Sopenharmony_ci    args.fVertBuilder->codeAppend(R"(
99cb93a386Sopenharmony_ci    float2 p0=pts01Attr.xy, p1=pts01Attr.zw, p2=pts23Attr.xy, p3=pts23Attr.zw;
100cb93a386Sopenharmony_ci    float2 lastControlPoint = argsAttr.xy;
101cb93a386Sopenharmony_ci    float w = -1;  // w<0 means the curve is an integral cubic.
102cb93a386Sopenharmony_ci    if (is_conic_curve()) {
103cb93a386Sopenharmony_ci        // Conics are 3 points, with the weight in p3.
104cb93a386Sopenharmony_ci        w = p3.x;
105cb93a386Sopenharmony_ci        p3 = p2;  // Setting p3 equal to p2 works for the remaining rotational logic.
106cb93a386Sopenharmony_ci    })");
107cb93a386Sopenharmony_ci    if (shader.stroke().isHairlineStyle()) {
108cb93a386Sopenharmony_ci        // Hairline case. Transform the points before tessellation. We can still hold off on the
109cb93a386Sopenharmony_ci        // translate until the end; we just need to perform the scale and skew right now.
110cb93a386Sopenharmony_ci        args.fVertBuilder->codeAppend(R"(
111cb93a386Sopenharmony_ci        p0 = AFFINE_MATRIX * p0;
112cb93a386Sopenharmony_ci        p1 = AFFINE_MATRIX * p1;
113cb93a386Sopenharmony_ci        p2 = AFFINE_MATRIX * p2;
114cb93a386Sopenharmony_ci        p3 = AFFINE_MATRIX * p3;
115cb93a386Sopenharmony_ci        lastControlPoint = AFFINE_MATRIX * lastControlPoint;)");
116cb93a386Sopenharmony_ci    }
117cb93a386Sopenharmony_ci
118cb93a386Sopenharmony_ci    args.fVertBuilder->codeAppend(R"(
119cb93a386Sopenharmony_ci    // Find how many parametric segments this stroke requires.
120cb93a386Sopenharmony_ci    float numParametricSegments;
121cb93a386Sopenharmony_ci    if (w < 0) {
122cb93a386Sopenharmony_ci        numParametricSegments = wangs_formula_cubic(PARAMETRIC_PRECISION, p0, p1, p2, p3,
123cb93a386Sopenharmony_ci                                                    float2x2(1));
124cb93a386Sopenharmony_ci    } else {
125cb93a386Sopenharmony_ci        numParametricSegments = wangs_formula_conic(PARAMETRIC_PRECISION, p0, p1, p2, w);
126cb93a386Sopenharmony_ci    }
127cb93a386Sopenharmony_ci    if (p0 == p1 && p2 == p3) {
128cb93a386Sopenharmony_ci        // This is how we describe lines, but Wang's formula does not return 1 in this case.
129cb93a386Sopenharmony_ci        numParametricSegments = 1;
130cb93a386Sopenharmony_ci    }
131cb93a386Sopenharmony_ci
132cb93a386Sopenharmony_ci    // Find the starting and ending tangents.
133cb93a386Sopenharmony_ci    float2 tan0 = ((p0 == p1) ? (p1 == p2) ? p3 : p2 : p1) - p0;
134cb93a386Sopenharmony_ci    float2 tan1 = p3 - ((p3 == p2) ? (p2 == p1) ? p0 : p1 : p2);
135cb93a386Sopenharmony_ci    if (tan0 == float2(0)) {
136cb93a386Sopenharmony_ci        // The stroke is a point. This special case tells us to draw a stroke-width circle as a
137cb93a386Sopenharmony_ci        // 180 degree point stroke instead.
138cb93a386Sopenharmony_ci        tan0 = float2(1,0);
139cb93a386Sopenharmony_ci        tan1 = float2(-1,0);
140cb93a386Sopenharmony_ci    })");
141cb93a386Sopenharmony_ci
142cb93a386Sopenharmony_ci    if (args.fShaderCaps->vertexIDSupport()) {
143cb93a386Sopenharmony_ci        // If we don't have sk_VertexID support then "edgeID" already came in as a vertex attrib.
144cb93a386Sopenharmony_ci        args.fVertBuilder->codeAppend(R"(
145cb93a386Sopenharmony_ci        float edgeID = float(sk_VertexID >> 1);
146cb93a386Sopenharmony_ci        if ((sk_VertexID & 1) != 0) {
147cb93a386Sopenharmony_ci            edgeID = -edgeID;
148cb93a386Sopenharmony_ci        })");
149cb93a386Sopenharmony_ci    }
150cb93a386Sopenharmony_ci
151cb93a386Sopenharmony_ci    // Potential optimization: (shader.hasDynamicStroke() && shader.hasRoundJoins())?
152cb93a386Sopenharmony_ci    if (shader.stroke().getJoin() == SkPaint::kRound_Join || shader.hasDynamicStroke()) {
153cb93a386Sopenharmony_ci        args.fVertBuilder->codeAppend(R"(
154cb93a386Sopenharmony_ci        // Determine how many edges to give to the round join. We emit the first and final edges
155cb93a386Sopenharmony_ci        // of the join twice: once full width and once restricted to half width. This guarantees
156cb93a386Sopenharmony_ci        // perfect seaming by matching the vertices from the join as well as from the strokes on
157cb93a386Sopenharmony_ci        // either side.
158cb93a386Sopenharmony_ci        float joinRads = acos(cosine_between_vectors(p0 - lastControlPoint, tan0));
159cb93a386Sopenharmony_ci        float numRadialSegmentsInJoin = max(ceil(joinRads * NUM_RADIAL_SEGMENTS_PER_RADIAN), 1);
160cb93a386Sopenharmony_ci        // +2 because we emit the beginning and ending edges twice (see above comment).
161cb93a386Sopenharmony_ci        float numEdgesInJoin = numRadialSegmentsInJoin + 2;
162cb93a386Sopenharmony_ci        // The stroke section needs at least two edges. Don't assign more to the join than
163cb93a386Sopenharmony_ci        // "NUM_TOTAL_EDGES - 2".
164cb93a386Sopenharmony_ci        numEdgesInJoin = min(numEdgesInJoin, NUM_TOTAL_EDGES - 2);)");
165cb93a386Sopenharmony_ci        if (shader.mode() == GrStrokeTessellationShader::Mode::kLog2Indirect) {
166cb93a386Sopenharmony_ci            args.fVertBuilder->codeAppend(R"(
167cb93a386Sopenharmony_ci            // Negative argsAttr.z means the join is an internal chop or circle, and both of
168cb93a386Sopenharmony_ci            // those have empty joins. All we need is a bevel join.
169cb93a386Sopenharmony_ci            if (argsAttr.z < 0) {
170cb93a386Sopenharmony_ci                // +2 because we emit the beginning and ending edges twice (see above comment).
171cb93a386Sopenharmony_ci                numEdgesInJoin = 1 + 2;
172cb93a386Sopenharmony_ci            })");
173cb93a386Sopenharmony_ci        }
174cb93a386Sopenharmony_ci        if (shader.hasDynamicStroke()) {
175cb93a386Sopenharmony_ci            args.fVertBuilder->codeAppend(R"(
176cb93a386Sopenharmony_ci            if (JOIN_TYPE >= 0 /*Is the join not a round type?*/) {
177cb93a386Sopenharmony_ci                // Bevel and miter joins get 1 and 2 segments respectively.
178cb93a386Sopenharmony_ci                // +2 because we emit the beginning and ending edges twice (see above comments).
179cb93a386Sopenharmony_ci                numEdgesInJoin = sign(JOIN_TYPE) + 1 + 2;
180cb93a386Sopenharmony_ci            })");
181cb93a386Sopenharmony_ci        }
182cb93a386Sopenharmony_ci    } else {
183cb93a386Sopenharmony_ci        args.fVertBuilder->codeAppendf(R"(
184cb93a386Sopenharmony_ci        float numEdgesInJoin = %i;)",
185cb93a386Sopenharmony_ci        skgpu::StrokeFixedCountTessellator::NumFixedEdgesInJoin(joinType));
186cb93a386Sopenharmony_ci    }
187cb93a386Sopenharmony_ci
188cb93a386Sopenharmony_ci    args.fVertBuilder->codeAppend(R"(
189cb93a386Sopenharmony_ci    // Find which direction the curve turns.
190cb93a386Sopenharmony_ci    // NOTE: Since the curve is not allowed to inflect, we can just check F'(.5) x F''(.5).
191cb93a386Sopenharmony_ci    // NOTE: F'(.5) x F''(.5) has the same sign as (P2 - P0) x (P3 - P1)
192cb93a386Sopenharmony_ci    float turn = cross(p2 - p0, p3 - p1);
193cb93a386Sopenharmony_ci    float combinedEdgeID = abs(edgeID) - numEdgesInJoin;
194cb93a386Sopenharmony_ci    if (combinedEdgeID < 0) {
195cb93a386Sopenharmony_ci        tan1 = tan0;
196cb93a386Sopenharmony_ci        // Don't let tan0 become zero. The code as-is isn't built to handle that case. tan0=0
197cb93a386Sopenharmony_ci        // means the join is disabled, and to disable it with the existing code we can leave
198cb93a386Sopenharmony_ci        // tan0 equal to tan1.
199cb93a386Sopenharmony_ci        if (lastControlPoint != p0) {
200cb93a386Sopenharmony_ci            tan0 = p0 - lastControlPoint;
201cb93a386Sopenharmony_ci        }
202cb93a386Sopenharmony_ci        turn = cross(tan0, tan1);
203cb93a386Sopenharmony_ci    }
204cb93a386Sopenharmony_ci
205cb93a386Sopenharmony_ci    // Calculate the curve's starting angle and rotation.
206cb93a386Sopenharmony_ci    float cosTheta = cosine_between_vectors(tan0, tan1);
207cb93a386Sopenharmony_ci    float rotation = acos(cosTheta);
208cb93a386Sopenharmony_ci    if (turn < 0) {
209cb93a386Sopenharmony_ci        // Adjust sign of rotation to match the direction the curve turns.
210cb93a386Sopenharmony_ci        rotation = -rotation;
211cb93a386Sopenharmony_ci    }
212cb93a386Sopenharmony_ci
213cb93a386Sopenharmony_ci    float numRadialSegments;
214cb93a386Sopenharmony_ci    float strokeOutset = sign(edgeID);
215cb93a386Sopenharmony_ci    if (combinedEdgeID < 0) {
216cb93a386Sopenharmony_ci        // We belong to the preceding join. The first and final edges get duplicated, so we only
217cb93a386Sopenharmony_ci        // have "numEdgesInJoin - 2" segments.
218cb93a386Sopenharmony_ci        numRadialSegments = numEdgesInJoin - 2;
219cb93a386Sopenharmony_ci        numParametricSegments = 1;  // Joins don't have parametric segments.
220cb93a386Sopenharmony_ci        p3 = p2 = p1 = p0;  // Colocate all points on the junction point.
221cb93a386Sopenharmony_ci        // Shift combinedEdgeID to the range [-1, numRadialSegments]. This duplicates the first
222cb93a386Sopenharmony_ci        // edge and lands one edge at the very end of the join. (The duplicated final edge will
223cb93a386Sopenharmony_ci        // actually come from the section of our strip that belongs to the stroke.)
224cb93a386Sopenharmony_ci        combinedEdgeID += numRadialSegments + 1;
225cb93a386Sopenharmony_ci        // We normally restrict the join on one side of the junction, but if the tangents are
226cb93a386Sopenharmony_ci        // nearly equivalent this could theoretically result in bad seaming and/or cracks on the
227cb93a386Sopenharmony_ci        // side we don't put it on. If the tangents are nearly equivalent then we leave the join
228cb93a386Sopenharmony_ci        // double-sided.
229cb93a386Sopenharmony_ci        float sinEpsilon = 1e-2;  // ~= sin(180deg / 3000)
230cb93a386Sopenharmony_ci        bool tangentsNearlyParallel =
231cb93a386Sopenharmony_ci                (abs(turn) * inversesqrt(dot(tan0, tan0) * dot(tan1, tan1))) < sinEpsilon;
232cb93a386Sopenharmony_ci        if (!tangentsNearlyParallel || dot(tan0, tan1) < 0) {
233cb93a386Sopenharmony_ci            // There are two edges colocated at the beginning. Leave the first one double sided
234cb93a386Sopenharmony_ci            // for seaming with the previous stroke. (The double sided edge at the end will
235cb93a386Sopenharmony_ci            // actually come from the section of our strip that belongs to the stroke.)
236cb93a386Sopenharmony_ci            if (combinedEdgeID >= 0) {
237cb93a386Sopenharmony_ci                strokeOutset = (turn < 0) ? min(strokeOutset, 0) : max(strokeOutset, 0);
238cb93a386Sopenharmony_ci            }
239cb93a386Sopenharmony_ci        }
240cb93a386Sopenharmony_ci        combinedEdgeID = max(combinedEdgeID, 0);
241cb93a386Sopenharmony_ci    } else {
242cb93a386Sopenharmony_ci        // We belong to the stroke.
243cb93a386Sopenharmony_ci        float maxCombinedSegments = NUM_TOTAL_EDGES - numEdgesInJoin - 1;
244cb93a386Sopenharmony_ci        numRadialSegments = max(ceil(abs(rotation) * NUM_RADIAL_SEGMENTS_PER_RADIAN), 1);
245cb93a386Sopenharmony_ci        numRadialSegments = min(numRadialSegments, maxCombinedSegments);
246cb93a386Sopenharmony_ci        numParametricSegments = min(numParametricSegments,
247cb93a386Sopenharmony_ci                                    maxCombinedSegments - numRadialSegments + 1);
248cb93a386Sopenharmony_ci    }
249cb93a386Sopenharmony_ci
250cb93a386Sopenharmony_ci    // Additional parameters for emitTessellationCode().
251cb93a386Sopenharmony_ci    float radsPerSegment = rotation / numRadialSegments;
252cb93a386Sopenharmony_ci    float numCombinedSegments = numParametricSegments + numRadialSegments - 1;
253cb93a386Sopenharmony_ci    bool isFinalEdge = (combinedEdgeID >= numCombinedSegments);
254cb93a386Sopenharmony_ci    if (combinedEdgeID > numCombinedSegments) {
255cb93a386Sopenharmony_ci        strokeOutset = 0;  // The strip has more edges than we need. Drop this one.
256cb93a386Sopenharmony_ci    })");
257cb93a386Sopenharmony_ci
258cb93a386Sopenharmony_ci    if (joinType == SkPaint::kMiter_Join || shader.hasDynamicStroke()) {
259cb93a386Sopenharmony_ci        args.fVertBuilder->codeAppendf(R"(
260cb93a386Sopenharmony_ci        // Edge #2 extends to the miter point.
261cb93a386Sopenharmony_ci        if (abs(edgeID) == 2 && %s) {
262cb93a386Sopenharmony_ci            strokeOutset *= miter_extent(cosTheta, JOIN_TYPE/*miterLimit*/);
263cb93a386Sopenharmony_ci        })", shader.hasDynamicStroke() ? "JOIN_TYPE > 0/*Is the join a miter type?*/" : "true");
264cb93a386Sopenharmony_ci    }
265cb93a386Sopenharmony_ci
266cb93a386Sopenharmony_ci    this->emitTessellationCode(shader, &args.fVertBuilder->code(), gpArgs, *args.fShaderCaps);
267cb93a386Sopenharmony_ci
268cb93a386Sopenharmony_ci    this->emitFragmentCode(shader, args);
269cb93a386Sopenharmony_ci}
270