1 /*
2  * Copyright 2021 Google LLC.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/ops/PathStencilCoverOp.h"
9 
10 #include "src/gpu/GrEagerVertexAllocator.h"
11 #include "src/gpu/GrGpu.h"
12 #include "src/gpu/GrOpFlushState.h"
13 #include "src/gpu/GrRecordingContextPriv.h"
14 #include "src/gpu/GrResourceProvider.h"
15 #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
16 #include "src/gpu/glsl/GrGLSLVarying.h"
17 #include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
18 #include "src/gpu/ops/GrSimpleMeshDrawOpHelper.h"
19 #include "src/gpu/tessellate/AffineMatrix.h"
20 #include "src/gpu/tessellate/MiddleOutPolygonTriangulator.h"
21 #include "src/gpu/tessellate/PathCurveTessellator.h"
22 #include "src/gpu/tessellate/PathWedgeTessellator.h"
23 #include "src/gpu/tessellate/Tessellation.h"
24 #include "src/gpu/tessellate/shaders/GrPathTessellationShader.h"
25 
26 namespace {
27 
28 // Fills a path's bounding box, with subpixel outset to avoid possible T-junctions with extreme
29 // edges of the path.
30 // NOTE: The emitted geometry may not be axis-aligned, depending on the view matrix.
31 class BoundingBoxShader : public GrGeometryProcessor {
32 public:
BoundingBoxShader(SkPMColor4f color, const GrShaderCaps& shaderCaps)33     BoundingBoxShader(SkPMColor4f color, const GrShaderCaps& shaderCaps)
34             : GrGeometryProcessor(kTessellate_BoundingBoxShader_ClassID)
35             , fColor(color) {
36         if (!shaderCaps.vertexIDSupport()) {
37             constexpr static Attribute kUnitCoordAttrib("unitCoord", kFloat2_GrVertexAttribType,
38                                                         kFloat2_GrSLType);
39             this->setVertexAttributes(&kUnitCoordAttrib, 1);
40         }
41         constexpr static Attribute kInstanceAttribs[] = {
42             {"matrix2d", kFloat4_GrVertexAttribType, kFloat4_GrSLType},
43             {"translate", kFloat2_GrVertexAttribType, kFloat2_GrSLType},
44             {"pathBounds", kFloat4_GrVertexAttribType, kFloat4_GrSLType}
45         };
46         this->setInstanceAttributes(kInstanceAttribs, SK_ARRAY_COUNT(kInstanceAttribs));
47     }
48 
49 private:
50     const char* name() const final { return "tessellate_BoundingBoxShader"; }
51     SkString getShaderDfxInfo() const override { return SkString("ShaderDfx_BoundingBoxShader"); }
52     void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const final {}
53     std::unique_ptr<ProgramImpl> makeProgramImpl(const GrShaderCaps&) const final;
54 
55     const SkPMColor4f fColor;
56 };
57 
makeProgramImpl( const GrShaderCaps&) const58 std::unique_ptr<GrGeometryProcessor::ProgramImpl> BoundingBoxShader::makeProgramImpl(
59         const GrShaderCaps&) const {
60     class Impl : public ProgramImpl {
61     public:
62         void setData(const GrGLSLProgramDataManager& pdman,
63                      const GrShaderCaps&,
64                      const GrGeometryProcessor& gp) override {
65             const SkPMColor4f& color = gp.cast<BoundingBoxShader>().fColor;
66             pdman.set4f(fColorUniform, color.fR, color.fG, color.fB, color.fA);
67         }
68 
69     private:
70         void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) final {
71             args.fVaryingHandler->emitAttributes(args.fGeomProc);
72 
73             // Vertex shader.
74             if (args.fShaderCaps->vertexIDSupport()) {
75                 // If we don't have sk_VertexID support then "unitCoord" already came in as a vertex
76                 // attrib.
77                 args.fVertBuilder->codeAppend(R"(
78                 float2 unitCoord = float2(sk_VertexID & 1, sk_VertexID >> 1);)");
79             }
80             args.fVertBuilder->codeAppend(R"(
81             // Bloat the bounding box by 1/4px to be certain we will reset every stencil value.
82             float2x2 M_ = inverse(float2x2(matrix2d));
83             float2 bloat = float2(abs(M_[0]) + abs(M_[1])) * .25;
84 
85             // Find the vertex position.
86             float2 localcoord = mix(pathBounds.xy - bloat, pathBounds.zw + bloat, unitCoord);
87             float2 vertexpos = float2x2(matrix2d) * localcoord + translate;)");
88             gpArgs->fLocalCoordVar.set(kFloat2_GrSLType, "localcoord");
89             gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertexpos");
90 
91             // Fragment shader.
92             const char* color;
93             fColorUniform = args.fUniformHandler->addUniform(nullptr, kFragment_GrShaderFlag,
94                                                              kHalf4_GrSLType, "color", &color);
95             args.fFragBuilder->codeAppendf("half4 %s = %s;", args.fOutputColor, color);
96             args.fFragBuilder->codeAppendf("const half4 %s = half4(1);", args.fOutputCoverage);
97         }
98 
99         GrGLSLUniformHandler::UniformHandle fColorUniform;
100     };
101 
102     return std::make_unique<Impl>();
103 }
104 
105 }  // anonymous namespace
106 
107 namespace skgpu::v1 {
108 
visitProxies(const GrVisitProxyFunc& func) const109 void PathStencilCoverOp::visitProxies(const GrVisitProxyFunc& func) const {
110     if (fCoverBBoxProgram) {
111         fCoverBBoxProgram->pipeline().visitProxies(func);
112     } else {
113         fProcessors.visitProxies(func);
114     }
115 }
116 
fixedFunctionFlags() const117 GrDrawOp::FixedFunctionFlags PathStencilCoverOp::fixedFunctionFlags() const {
118     auto flags = FixedFunctionFlags::kUsesStencil;
119     if (fAAType != GrAAType::kNone) {
120         flags |= FixedFunctionFlags::kUsesHWAA;
121     }
122     return flags;
123 }
124 
finalize(const GrCaps& caps, const GrAppliedClip* clip, GrClampType clampType)125 GrProcessorSet::Analysis PathStencilCoverOp::finalize(const GrCaps& caps,
126                                                       const GrAppliedClip* clip,
127                                                       GrClampType clampType) {
128     return fProcessors.finalize(fColor, GrProcessorAnalysisCoverage::kNone, clip, nullptr, caps,
129                                 clampType, &fColor);
130 }
131 
prePreparePrograms(const GrTessellationShader::ProgramArgs& args, GrAppliedClip&& appliedClip)132 void PathStencilCoverOp::prePreparePrograms(const GrTessellationShader::ProgramArgs& args,
133                                             GrAppliedClip&& appliedClip) {
134     SkASSERT(!fTessellator);
135     SkASSERT(!fStencilFanProgram);
136     SkASSERT(!fStencilPathProgram);
137     SkASSERT(!fCoverBBoxProgram);
138 
139     // We transform paths on the CPU. This allows for better batching.
140     const SkMatrix& shaderMatrix = SkMatrix::I();
141     auto pipelineFlags = (fPathFlags & FillPathFlags::kWireframe)
142             ? GrPipeline::InputFlags::kWireframe
143             : GrPipeline::InputFlags::kNone;
144     const GrPipeline* stencilPipeline = GrPathTessellationShader::MakeStencilOnlyPipeline(
145             args, fAAType, appliedClip.hardClip(), pipelineFlags);
146     const GrUserStencilSettings* stencilSettings = GrPathTessellationShader::StencilPathSettings(
147                     GrFillRuleForPathFillType(this->pathFillType()));
148 
149     if (fTotalCombinedPathVerbCnt > 50 &&
150         this->bounds().height() * this->bounds().width() > 256 * 256) {
151         // Large complex paths do better with a dedicated triangle shader for the inner fan.
152         // This takes less PCI bus bandwidth (6 floats per triangle instead of 8) and allows us
153         // to make sure it has an efficient middle-out topology.
154         auto shader = GrPathTessellationShader::MakeSimpleTriangleShader(args.fArena,
155                                                                          shaderMatrix,
156                                                                          SK_PMColor4fTRANSPARENT);
157         fStencilFanProgram = GrTessellationShader::MakeProgram(args,
158                                                                shader,
159                                                                stencilPipeline,
160                                                                stencilSettings);
161         fTessellator = PathCurveTessellator::Make(args.fArena,
162                                                   args.fCaps->shaderCaps()->infinitySupport());
163     } else {
164         fTessellator = PathWedgeTessellator::Make(args.fArena,
165                                                   args.fCaps->shaderCaps()->infinitySupport());
166     }
167     auto* tessShader = GrPathTessellationShader::Make(args.fArena,
168                                                       shaderMatrix,
169                                                       SK_PMColor4fTRANSPARENT,
170                                                       fTotalCombinedPathVerbCnt,
171                                                       *stencilPipeline,
172                                                       fTessellator->patchAttribs(),
173                                                       *args.fCaps);
174     fStencilPathProgram = GrTessellationShader::MakeProgram(args,
175                                                             tessShader,
176                                                             stencilPipeline,
177                                                             stencilSettings);
178 
179     if (!(fPathFlags & FillPathFlags::kStencilOnly)) {
180         // Create a program that draws a bounding box over the path and fills its stencil coverage
181         // into the color buffer.
182         auto* bboxShader = args.fArena->make<BoundingBoxShader>(fColor, *args.fCaps->shaderCaps());
183         auto* bboxPipeline = GrTessellationShader::MakePipeline(args, fAAType,
184                                                                 std::move(appliedClip),
185                                                                 std::move(fProcessors));
186         auto* bboxStencil = GrPathTessellationShader::TestAndResetStencilSettings(
187                 SkPathFillType_IsInverse(this->pathFillType()));
188         fCoverBBoxProgram = GrSimpleMeshDrawOpHelper::CreateProgramInfo(
189                 args.fCaps,
190                 args.fArena,
191                 bboxPipeline,
192                 args.fWriteView,
193                 args.fUsesMSAASurface,
194                 bboxShader,
195                 GrPrimitiveType::kTriangleStrip,
196                 args.fXferBarrierFlags,
197                 args.fColorLoadOp,
198                 bboxStencil);
199     }
200 }
201 
onPrePrepare(GrRecordingContext* context, const GrSurfaceProxyView& writeView, GrAppliedClip* clip, const GrDstProxyView& dstProxyView, GrXferBarrierFlags renderPassXferBarriers, GrLoadOp colorLoadOp)202 void PathStencilCoverOp::onPrePrepare(GrRecordingContext* context,
203                                       const GrSurfaceProxyView& writeView, GrAppliedClip* clip,
204                                       const GrDstProxyView& dstProxyView,
205                                       GrXferBarrierFlags renderPassXferBarriers,
206                                       GrLoadOp colorLoadOp) {
207     // DMSAA is not supported on DDL.
208     bool usesMSAASurface = writeView.asRenderTargetProxy()->numSamples() > 1;
209     this->prePreparePrograms({context->priv().recordTimeAllocator(), writeView, usesMSAASurface,
210                              &dstProxyView, renderPassXferBarriers, colorLoadOp,
211                              context->priv().caps()},
212                              (clip) ? std::move(*clip) : GrAppliedClip::Disabled());
213     if (fStencilFanProgram) {
214         context->priv().recordProgramInfo(fStencilFanProgram);
215     }
216     if (fStencilPathProgram) {
217         context->priv().recordProgramInfo(fStencilPathProgram);
218     }
219     if (fCoverBBoxProgram) {
220         context->priv().recordProgramInfo(fCoverBBoxProgram);
221     }
222 }
223 
224 GR_DECLARE_STATIC_UNIQUE_KEY(gUnitQuadBufferKey);
225 
onPrepare(GrOpFlushState* flushState)226 void PathStencilCoverOp::onPrepare(GrOpFlushState* flushState) {
227     if (!fTessellator) {
228         this->prePreparePrograms({flushState->allocator(), flushState->writeView(),
229                                  flushState->usesMSAASurface(), &flushState->dstProxyView(),
230                                  flushState->renderPassBarriers(), flushState->colorLoadOp(),
231                                  &flushState->caps()}, flushState->detachAppliedClip());
232         if (!fTessellator) {
233             return;
234         }
235     }
236 
237     if (fStencilFanProgram) {
238         // The inner fan isn't built into the tessellator. Generate a standard Redbook fan with a
239         // middle-out topology.
240         GrEagerDynamicVertexAllocator vertexAlloc(flushState, &fFanBuffer, &fFanBaseVertex);
241         int maxCombinedFanEdges =
242                 PathTessellator::MaxCombinedFanEdgesInPathDrawList(fTotalCombinedPathVerbCnt);
243         // A single n-sided polygon is fanned by n-2 triangles. Multiple polygons with a combined
244         // edge count of n are fanned by strictly fewer triangles.
245         int maxTrianglesInFans = std::max(maxCombinedFanEdges - 2, 0);
246         int fanTriangleCount = 0;
247         if (VertexWriter triangleVertexWriter = vertexAlloc.lock<SkPoint>(maxTrianglesInFans * 3)) {
248             for (auto [pathMatrix, path, color] : *fPathDrawList) {
249                 AffineMatrix m(pathMatrix);
250                 for (PathMiddleOutFanIter it(path); !it.done();) {
251                     for (auto [p0, p1, p2] : it.nextStack()) {
252                         triangleVertexWriter << m.map2Points(p0, p1) << m.mapPoint(p2);
253                         ++fanTriangleCount;
254                     }
255                 }
256             }
257         }
258         SkASSERT(fanTriangleCount <= maxTrianglesInFans);
259         fFanVertexCount = fanTriangleCount * 3;
260         vertexAlloc.unlock(fFanVertexCount);
261     }
262 
263     auto tessShader = &fStencilPathProgram->geomProc().cast<GrPathTessellationShader>();
264     fTessellator->prepare(flushState,
265                           tessShader->maxTessellationSegments(*flushState->caps().shaderCaps()),
266                           tessShader->viewMatrix(),
267                           *fPathDrawList,
268                           fTotalCombinedPathVerbCnt,
269                           tessShader->willUseTessellationShaders());
270 
271     if (fCoverBBoxProgram) {
272         size_t instanceStride = fCoverBBoxProgram->geomProc().instanceStride();
273         VertexWriter vertexWriter = flushState->makeVertexSpace(instanceStride,
274                                                                 fPathCount,
275                                                                 &fBBoxBuffer,
276                                                                 &fBBoxBaseInstance);
277         SkDEBUGCODE(int pathCount = 0;)
278         for (auto [pathMatrix, path, color] : *fPathDrawList) {
279             SkDEBUGCODE(auto end = vertexWriter.makeOffset(instanceStride));
280             vertexWriter << pathMatrix.getScaleX()
281                          << pathMatrix.getSkewY()
282                          << pathMatrix.getSkewX()
283                          << pathMatrix.getScaleY()
284                          << pathMatrix.getTranslateX()
285                          << pathMatrix.getTranslateY();
286             if (path.isInverseFillType()) {
287                 // Fill the entire backing store to make sure we clear every stencil value back to
288                 // 0. If there is a scissor it will have already clipped the stencil draw.
289                 auto rtBounds =
290                         flushState->writeView().asRenderTargetProxy()->backingStoreBoundsRect();
291                 SkASSERT(rtBounds == fOriginalDrawBounds);
292                 SkRect pathSpaceRTBounds;
293                 if (SkMatrixPriv::InverseMapRect(pathMatrix, &pathSpaceRTBounds, rtBounds)) {
294                     vertexWriter << pathSpaceRTBounds;
295                 } else {
296                     vertexWriter << path.getBounds();
297                 }
298             } else {
299                 vertexWriter << path.getBounds();
300             }
301             SkASSERT(vertexWriter == end);
302             SkDEBUGCODE(++pathCount;)
303         }
304         SkASSERT(pathCount == fPathCount);
305     }
306 
307     if (!flushState->caps().shaderCaps()->vertexIDSupport()) {
308         constexpr static SkPoint kUnitQuad[4] = {{0,0}, {0,1}, {1,0}, {1,1}};
309 
310         GR_DEFINE_STATIC_UNIQUE_KEY(gUnitQuadBufferKey);
311 
312         fBBoxVertexBufferIfNoIDSupport = flushState->resourceProvider()->findOrMakeStaticBuffer(
313                 GrGpuBufferType::kVertex, sizeof(kUnitQuad), kUnitQuad, gUnitQuadBufferKey);
314     }
315 }
316 
onExecute(GrOpFlushState* flushState, const SkRect& chainBounds)317 void PathStencilCoverOp::onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) {
318     if (!fTessellator) {
319         return;
320     }
321 
322     if (fCoverBBoxProgram &&
323         fCoverBBoxProgram->geomProc().hasVertexAttributes() &&
324         !fBBoxVertexBufferIfNoIDSupport) {
325         return;
326     }
327 
328     // Stencil the inner fan, if any.
329     if (fFanVertexCount > 0) {
330         SkASSERT(fStencilFanProgram);
331         SkASSERT(fFanBuffer);
332         flushState->bindPipelineAndScissorClip(*fStencilFanProgram, this->bounds());
333         flushState->bindBuffers(nullptr, nullptr, fFanBuffer);
334         flushState->draw(fFanVertexCount, fFanBaseVertex);
335     }
336 
337     // Stencil the rest of the path.
338     SkASSERT(fStencilPathProgram);
339     flushState->bindPipelineAndScissorClip(*fStencilPathProgram, this->bounds());
340     fTessellator->draw(flushState, fStencilPathProgram->geomProc().willUseTessellationShaders());
341     if (flushState->caps().requiresManualFBBarrierAfterTessellatedStencilDraw()) {
342         flushState->gpu()->insertManualFramebufferBarrier();  // http://skbug.com/9739
343     }
344 
345     // Fill in the bounding box (if not in stencil-only mode).
346     if (fCoverBBoxProgram) {
347         flushState->bindPipelineAndScissorClip(*fCoverBBoxProgram, this->bounds());
348         flushState->bindTextures(fCoverBBoxProgram->geomProc(), nullptr,
349                                  fCoverBBoxProgram->pipeline());
350         flushState->bindBuffers(nullptr, fBBoxBuffer, fBBoxVertexBufferIfNoIDSupport);
351         flushState->drawInstanced(fPathCount, fBBoxBaseInstance, 4, 0);
352     }
353 }
354 
355 } // namespace skgpu::v1
356