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Searched refs:infinitySupport (Results 1 - 12 of 12) sorted by relevance

/third_party/skia/src/gpu/tessellate/
H A DPathWedgeTessellator.h22 bool infinitySupport, in Make()
24 return arena->make<PathWedgeTessellator>(infinitySupport, attribs); in Make()
27 PathWedgeTessellator(bool infinitySupport, PatchAttribs attribs = PatchAttribs::kNone) in PathWedgeTessellator() argument
28 : PathTessellator(infinitySupport, attribs) { in PathWedgeTessellator()
21 Make(SkArenaAlloc* arena, bool infinitySupport, PatchAttribs attribs = PatchAttribs::kNone) Make() argument
H A DPathCurveTessellator.h21 bool infinitySupport, in Make()
23 return arena->make<PathCurveTessellator>(infinitySupport, attribs); in Make()
26 PathCurveTessellator(bool infinitySupport, in PathCurveTessellator() argument
28 : PathTessellator(infinitySupport, attribs) {} in PathCurveTessellator()
20 Make(SkArenaAlloc* arena, bool infinitySupport, PatchAttribs attribs = PatchAttribs::kNone) Make() argument
H A DPathTessellator.h140 PathTessellator(bool infinitySupport, PatchAttribs attribs) : fAttribs(attribs) { in PathTessellator() argument
141 if (!infinitySupport) { in PathTessellator()
/third_party/skia/src/gpu/tessellate/shaders/
H A DGrPathTessellationShader_MiddleOut.cpp117 SkASSERT(shaderCaps.infinitySupport()); in makeProgramImpl()
227 SkASSERT(shaderCaps.infinitySupport() != (attribs & PatchAttribs::kExplicitCurveType)); in MakeMiddleOutFixedCountShader()
H A DGrStrokeTessellationShader.cpp33 SkASSERT(shaderCaps.infinitySupport() != (attribs & PatchAttribs::kExplicitCurveType)); in GrStrokeTessellationShader()
/third_party/skia/samplecode/
H A DSamplePathTessellators.cpp95 fTessellator = PathWedgeTessellator::Make(alloc, shaderCaps.infinitySupport());
101 shaderCaps.infinitySupport());
106 fTessellator = PathWedgeTessellator::Make(alloc, shaderCaps.infinitySupport());
112 shaderCaps.infinitySupport());
/third_party/skia/src/gpu/ops/
H A DPathInnerTriangulateOp.cpp31 if (!shaderCaps.infinitySupport()) { in HullShader()
67 if (shaderCaps.infinitySupport()) { in makeProgramImpl()
255 args.fCaps->shaderCaps()->infinitySupport()); in prePreparePrograms()
H A DStrokeTessellateOp.cpp23 !caps.shaderCaps()->infinitySupport() /* The hw tessellation shaders use infinity. */) { in can_use_hardware_tessellation()
84 if (!caps.shaderCaps()->infinitySupport()) { in finalize()
H A DPathStencilCoverOp.cpp162 args.fCaps->shaderCaps()->infinitySupport()); in prePreparePrograms()
165 args.fCaps->shaderCaps()->infinitySupport()); in prePreparePrograms()
H A DPathTessellateOp.cpp77 args.fCaps->shaderCaps()->infinitySupport(), in prepareTessellator()
/third_party/skia/src/gpu/
H A DGrShaderCaps.h81 bool infinitySupport() const { return fInfinitySupport; } in infinitySupport() function in GrShaderCaps
/third_party/skia/bench/
H A DTessellateBench.cpp144 fTarget->caps().shaderCaps()->infinitySupport()); in DEF_PATH_TESS_BENCH()
158 fTarget->caps().shaderCaps()->infinitySupport()); in DEF_PATH_TESS_BENCH()

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