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Searched refs:glslVersion (Results 1 - 25 of 110) sorted by relevance

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/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cShaderBitfieldOperationTests.cpp127 glu::GLSLVersion glslVersion, Data const& data, char const* testStatement);
141 glu::GLSLVersion glslVersion, Data const& data, in ShaderBitfieldOperationCase()
143 : TestCase(context, name, description), m_glslVersion(glslVersion), m_data(data), m_testStatement(testStatement) in ShaderBitfieldOperationCase()
145 DE_ASSERT(glslVersion == glu::GLSL_VERSION_310_ES || glslVersion >= glu::GLSL_VERSION_430); in ShaderBitfieldOperationCase()
237 ShaderBitfieldOperationCaseFrexp(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, in ShaderBitfieldOperationCaseFrexp() argument
239 : ShaderBitfieldOperationCase(context, name, "", glslVersion, data, testStatement), m_components(components) in ShaderBitfieldOperationCaseFrexp()
275 ShaderBitfieldOperationCaseFrexpFloat(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseFrexpFloat() argument
277 : ShaderBitfieldOperationCaseFrexp(context, name, glslVersion, data, 1, in ShaderBitfieldOperationCaseFrexpFloat()
286 ShaderBitfieldOperationCaseFrexpVec2(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseFrexpVec2() argument
140 ShaderBitfieldOperationCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, Data const& data, char const* testStatement) ShaderBitfieldOperationCase() argument
297 ShaderBitfieldOperationCaseFrexpVec3(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data) ShaderBitfieldOperationCaseFrexpVec3() argument
308 ShaderBitfieldOperationCaseFrexpVec4(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data) ShaderBitfieldOperationCaseFrexpVec4() argument
318 ShaderBitfieldOperationCaseLdexp(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, int components, char const* testStatement) ShaderBitfieldOperationCaseLdexp() argument
344 ShaderBitfieldOperationCaseLdexpFloat(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, Data const& exp) ShaderBitfieldOperationCaseLdexpFloat() argument
356 ShaderBitfieldOperationCaseLdexpVec2(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, Data const& exp) ShaderBitfieldOperationCaseLdexpVec2() argument
369 ShaderBitfieldOperationCaseLdexpVec3(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, Data const& exp) ShaderBitfieldOperationCaseLdexpVec3() argument
383 ShaderBitfieldOperationCaseLdexpVec4(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, Data const& exp) ShaderBitfieldOperationCaseLdexpVec4() argument
423 ShaderBitfieldOperationCasePackUnorm(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data) ShaderBitfieldOperationCasePackUnorm() argument
439 ShaderBitfieldOperationCasePackSnorm(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data) ShaderBitfieldOperationCasePackSnorm() argument
455 ShaderBitfieldOperationCaseUnpackUnorm(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data) ShaderBitfieldOperationCaseUnpackUnorm() argument
492 ShaderBitfieldOperationCaseUnpackSnorm(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data) ShaderBitfieldOperationCaseUnpackSnorm() argument
533 ShaderBitfieldOperationCaseBitfieldExtractUint(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, int offset, int bits, int components, char const* testStatement) ShaderBitfieldOperationCaseBitfieldExtractUint() argument
567 ShaderBitfieldOperationCaseBitfieldExtractUint1(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, int offset, int bits) ShaderBitfieldOperationCaseBitfieldExtractUint1() argument
578 ShaderBitfieldOperationCaseBitfieldExtractUint2(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, int offset, int bits) ShaderBitfieldOperationCaseBitfieldExtractUint2() argument
589 ShaderBitfieldOperationCaseBitfieldExtractUint3(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, int offset, int bits) ShaderBitfieldOperationCaseBitfieldExtractUint3() argument
600 ShaderBitfieldOperationCaseBitfieldExtractUint4(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, int offset, int bits) ShaderBitfieldOperationCaseBitfieldExtractUint4() argument
611 ShaderBitfieldOperationCaseBitfieldExtractInt(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, int offset, int bits, int components, char const* testStatement) ShaderBitfieldOperationCaseBitfieldExtractInt() argument
645 ShaderBitfieldOperationCaseBitfieldExtractInt1(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, int offset, int bits) ShaderBitfieldOperationCaseBitfieldExtractInt1() argument
656 ShaderBitfieldOperationCaseBitfieldExtractInt2(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, int offset, int bits) ShaderBitfieldOperationCaseBitfieldExtractInt2() argument
667 ShaderBitfieldOperationCaseBitfieldExtractInt3(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, int offset, int bits) ShaderBitfieldOperationCaseBitfieldExtractInt3() argument
678 ShaderBitfieldOperationCaseBitfieldExtractInt4(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, int offset, int bits) ShaderBitfieldOperationCaseBitfieldExtractInt4() argument
689 ShaderBitfieldOperationCaseBitfieldInsertUint(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, Data const& insert, int offset, int bits, int components, char const* testStatement) ShaderBitfieldOperationCaseBitfieldInsertUint() argument
728 ShaderBitfieldOperationCaseBitfieldInsertUint1(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, Data const& insert, int offset, int bits) ShaderBitfieldOperationCaseBitfieldInsertUint1() argument
740 ShaderBitfieldOperationCaseBitfieldInsertUint2(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, Data const& insert, int offset, int bits) ShaderBitfieldOperationCaseBitfieldInsertUint2() argument
752 ShaderBitfieldOperationCaseBitfieldInsertUint3(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, Data const& insert, int offset, int bits) ShaderBitfieldOperationCaseBitfieldInsertUint3() argument
764 ShaderBitfieldOperationCaseBitfieldInsertUint4(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, Data const& insert, int offset, int bits) ShaderBitfieldOperationCaseBitfieldInsertUint4() argument
775 ShaderBitfieldOperationCaseBitfieldInsertInt(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, Data const& insert, int offset, int bits, int components, char const* testStatement) ShaderBitfieldOperationCaseBitfieldInsertInt() argument
814 ShaderBitfieldOperationCaseBitfieldInsertInt1(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, Data const& insert, int offset, int bits) ShaderBitfieldOperationCaseBitfieldInsertInt1() argument
826 ShaderBitfieldOperationCaseBitfieldInsertInt2(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, Data const& insert, int offset, int bits) ShaderBitfieldOperationCaseBitfieldInsertInt2() argument
838 ShaderBitfieldOperationCaseBitfieldInsertInt3(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, Data const& insert, int offset, int bits) ShaderBitfieldOperationCaseBitfieldInsertInt3() argument
850 ShaderBitfieldOperationCaseBitfieldInsertInt4(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data, Data const& insert, int offset, int bits) ShaderBitfieldOperationCaseBitfieldInsertInt4() argument
952 ShaderBitfieldOperationCaseUnaryUint(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* funcName, UnaryUFunc func, Data const& data, int components, char const* testStatement) ShaderBitfieldOperationCaseUnaryUint() argument
999 ShaderBitfieldOperationCaseUnaryUint1(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* funcName, UnaryUFunc func, Data const& data) ShaderBitfieldOperationCaseUnaryUint1() argument
1010 ShaderBitfieldOperationCaseUnaryUint2(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* funcName, UnaryUFunc func, Data const& data) ShaderBitfieldOperationCaseUnaryUint2() argument
1021 ShaderBitfieldOperationCaseUnaryUint3(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* funcName, UnaryUFunc func, Data const& data) ShaderBitfieldOperationCaseUnaryUint3() argument
1032 ShaderBitfieldOperationCaseUnaryUint4(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* funcName, UnaryUFunc func, Data const& data) ShaderBitfieldOperationCaseUnaryUint4() argument
1043 ShaderBitfieldOperationCaseUnaryInt(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* funcName, UnaryIFunc func, Data const& data, int components, char const* testStatement) ShaderBitfieldOperationCaseUnaryInt() argument
1075 ShaderBitfieldOperationCaseUnaryInt1(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* funcName, UnaryIFunc func, Data const& data) ShaderBitfieldOperationCaseUnaryInt1() argument
1086 ShaderBitfieldOperationCaseUnaryInt2(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* funcName, UnaryIFunc func, Data const& data) ShaderBitfieldOperationCaseUnaryInt2() argument
1097 ShaderBitfieldOperationCaseUnaryInt3(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* funcName, UnaryIFunc func, Data const& data) ShaderBitfieldOperationCaseUnaryInt3() argument
1108 ShaderBitfieldOperationCaseUnaryInt4(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* funcName, UnaryIFunc func, Data const& data) ShaderBitfieldOperationCaseUnaryInt4() argument
1149 ShaderBitfieldOperationCaseBinaryUint(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* testStatement, BinaryUFunc func, Data const& input, Data const& input2, int components) ShaderBitfieldOperationCaseBinaryUint() argument
1184 ShaderBitfieldOperationCaseBinaryUint1(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* testStatement, BinaryUFunc func, Data const& input, Data const& input2) ShaderBitfieldOperationCaseBinaryUint1() argument
1195 ShaderBitfieldOperationCaseBinaryUint2(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* testStatement, BinaryUFunc func, Data const& input, Data const& input2) ShaderBitfieldOperationCaseBinaryUint2() argument
1206 ShaderBitfieldOperationCaseBinaryUint3(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* testStatement, BinaryUFunc func, Data const& input, Data const& input2) ShaderBitfieldOperationCaseBinaryUint3() argument
1217 ShaderBitfieldOperationCaseBinaryUint4(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* testStatement, BinaryUFunc func, Data const& input, Data const& input2) ShaderBitfieldOperationCaseBinaryUint4() argument
1228 ShaderBitfieldOperationCaseBinaryInt(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* testStatement, BinaryIFunc func, Data const& input, Data const& input2, int components) ShaderBitfieldOperationCaseBinaryInt() argument
1263 ShaderBitfieldOperationCaseBinaryInt1(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* testStatement, BinaryIFunc func, Data const& input, Data const& input2) ShaderBitfieldOperationCaseBinaryInt1() argument
1274 ShaderBitfieldOperationCaseBinaryInt2(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* testStatement, BinaryIFunc func, Data const& input, Data const& input2) ShaderBitfieldOperationCaseBinaryInt2() argument
1285 ShaderBitfieldOperationCaseBinaryInt3(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* testStatement, BinaryIFunc func, Data const& input, Data const& input2) ShaderBitfieldOperationCaseBinaryInt3() argument
1296 ShaderBitfieldOperationCaseBinaryInt4(Context& context, const char* name, glu::GLSLVersion glslVersion, char const* testStatement, BinaryIFunc func, Data const& input, Data const& input2) ShaderBitfieldOperationCaseBinaryInt4() argument
1304 ShaderBitfieldOperationTests(Context& context, glu::GLSLVersion glslVersion) ShaderBitfieldOperationTests() argument
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H A Des31cSampleShadingTests.cpp79 SampleShadingApiCaseGroup(Context& context, glu::GLSLVersion glslVersion) in SampleShadingApiCaseGroup() argument
80 : TestCaseGroup(context, "api", "Basic API verification"), m_glslVersion(glslVersion) in SampleShadingApiCaseGroup()
93 SampleShadingApiCase(Context& context, glu::GLSLVersion glslVersion);
106 SampleShadingApiCaseGroup::SampleShadingApiCase::SampleShadingApiCase(Context& context, glu::GLSLVersion glslVersion) in SampleShadingApiCase() argument
107 : TestCase(context, "verify", ""), m_glslVersion(glslVersion), m_pGLMinSampleShading(0) in SampleShadingApiCase()
109 DE_ASSERT(glslVersion == glu::GLSL_VERSION_310_ES || glslVersion >= glu::GLSL_VERSION_400); in SampleShadingApiCase()
169 SampleShadingRenderCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion,
201 glu::GLSLVersion glslVersion, GLenum internalFormat, in SampleShadingRenderCase()
206 , m_glslVersion(glslVersion) in SampleShadingRenderCase()
200 SampleShadingRenderCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, GLenum internalFormat, tcu::TextureFormat const& texFormat, const char* sampler, const char* outType, GLfloat min, GLfloat max, const char* extension, GLfloat sampleShading) SampleShadingRenderCase() argument
496 SampleShadingRenderFormatTests(Context& context, glu::GLSLVersion glslVersion, GLenum internalFormat, const char* format, tcu::TextureFormat const& texFormat, const char* sampler, const char* outType, GLfloat min, GLfloat max, const char* extension) SampleShadingRenderFormatTests() argument
548 SampleShadingRenderTests(Context& context, glu::GLSLVersion glslVersion) SampleShadingRenderTests() argument
581 SampleShadingTests(Context& context, glu::GLSLVersion glslVersion) SampleShadingTests() argument
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H A Des31cSeparateShaderObjsTests.cpp487 static std::string generateBasicVertexSrc(glu::GLSLVersion glslVersion) in generateBasicVertexSrc() argument
491 str << glu::getGLSLVersionDeclaration(glslVersion) << "\n"; in generateBasicVertexSrc()
493 if (glslVersion >= glu::GLSL_VERSION_410) in generateBasicVertexSrc()
507 static std::string generateBasicFragmentSrc(glu::GLSLVersion glslVersion) in generateBasicFragmentSrc() argument
511 str << glu::getGLSLVersionDeclaration(glslVersion) << "\n"; in generateBasicFragmentSrc()
526 CreateShadProgCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion) in CreateShadProgCase() argument
527 : TestCase(context, name, description), m_glslVersion(glslVersion) in CreateShadProgCase()
677 UseProgStagesCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion) in UseProgStagesCase() argument
678 : TestCase(context, name, description), m_glslVersion(glslVersion) in UseProgStagesCase()
858 PipelineApiCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion) in PipelineApiCase() argument
1201 ProgramUniformCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion) ProgramUniformCase() argument
1216 generateUniformFragSrc(std::string& outFragSrc, glu::GLSLVersion glslVersion, glu::DataType dType) generateUniformFragSrc() argument
1992 StateInteractionCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion) StateInteractionCase() argument
2036 generateVarLinkVertexShaderSrc(std::string& outVtxSrc, glu::GLSLVersion glslVersion, int numOutputs) generateVarLinkVertexShaderSrc() argument
2104 generateVarLinkFragmentShaderSrc(std::string& outFragSrc, glu::GLSLVersion glslVersion, int numInputs) generateVarLinkFragmentShaderSrc() argument
2584 InterfaceMatchingCase(Context& context, const char* name, glu::GLSLVersion glslVersion) InterfaceMatchingCase() argument
2872 InterfaceMatchingCaseFloat(Context& context, const char* name, glu::GLSLVersion glslVersion) InterfaceMatchingCaseFloat() argument
2877 generateVarLinkVertexShaderSrc(std::string& outVtxSrc, glu::GLSLVersion glslVersion, const string& precision, TestType testMode) generateVarLinkVertexShaderSrc() argument
2910 generateVarLinkFragmentShaderSrc(std::string& outFragSrc, glu::GLSLVersion glslVersion, const string& precision, TestType testMode) generateVarLinkFragmentShaderSrc() argument
2939 InterfaceMatchingCaseInt(Context& context, const char* name, glu::GLSLVersion glslVersion) InterfaceMatchingCaseInt() argument
2949 generateVarLinkVertexShaderSrc(std::string& outVtxSrc, glu::GLSLVersion glslVersion, const string& precision, TestType testMode) generateVarLinkVertexShaderSrc() argument
2982 generateVarLinkFragmentShaderSrc(std::string& outFragSrc, glu::GLSLVersion glslVersion, const string& precision, TestType testMode) generateVarLinkFragmentShaderSrc() argument
3011 InterfaceMatchingCaseUInt(Context& context, const char* name, glu::GLSLVersion glslVersion) InterfaceMatchingCaseUInt() argument
3021 generateVarLinkVertexShaderSrc(std::string& outVtxSrc, glu::GLSLVersion glslVersion, const string& precision, TestType testMode) generateVarLinkVertexShaderSrc() argument
3054 generateVarLinkFragmentShaderSrc(std::string& outFragSrc, glu::GLSLVersion glslVersion, const string& precision, TestType testMode) generateVarLinkFragmentShaderSrc() argument
3080 SeparateShaderObjsTests(Context& context, glu::GLSLVersion glslVersion) SeparateShaderObjsTests() argument
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H A Des31cLayoutBindingTests.cpp438 LayoutBindingParameters& samplerType, glu::GLSLVersion glslVersion);
1080 glu::GLSLVersion glslVersion) in LayoutBindingBaseCase()
1086 , m_glslVersion(glslVersion) in LayoutBindingBaseCase()
1964 LayoutBindingParameters& samplerType, glu::GLSLVersion glslVersion);
2026 glu::GLSLVersion glslVersion) in SamplerLayoutBindingCase()
2027 : LayoutBindingBaseCase(context, name, description, stage, samplerType, glslVersion) in SamplerLayoutBindingCase()
2043 LayoutBindingParameters& samplerType, glu::GLSLVersion glslVersion);
2180 glu::GLSLVersion glslVersion) in ImageLayoutBindingCase()
2181 : LayoutBindingBaseCase(context, name, description, stage, samplerType, glslVersion) in ImageLayoutBindingCase()
2197 LayoutBindingParameters& samplerType, glu::GLSLVersion glslVersion);
1078 LayoutBindingBaseCase(Context& context, const char* name, const char* description, StageType stage, LayoutBindingParameters& samplerType, glu::GLSLVersion glslVersion) LayoutBindingBaseCase() argument
2024 SamplerLayoutBindingCase(Context& context, const char* name, const char* description, StageType stage, LayoutBindingParameters& samplerType, glu::GLSLVersion glslVersion) SamplerLayoutBindingCase() argument
2178 ImageLayoutBindingCase(Context& context, const char* name, const char* description, StageType stage, LayoutBindingParameters& samplerType, glu::GLSLVersion glslVersion) ImageLayoutBindingCase() argument
2922 AtomicCounterLayoutBindingCase(Context& context, const char* name, const char* description, StageType stage, LayoutBindingParameters& samplerType, glu::GLSLVersion glslVersion) AtomicCounterLayoutBindingCase() argument
3108 UniformBlocksLayoutBindingCase(Context& context, const char* name, const char* description, StageType stage, LayoutBindingParameters& samplerType, glu::GLSLVersion glslVersion) UniformBlocksLayoutBindingCase() argument
3327 ShaderStorageBufferLayoutBindingCase(Context& context, const char* name, const char* description, StageType stage, LayoutBindingParameters& samplerType, glu::GLSLVersion glslVersion) ShaderStorageBufferLayoutBindingCase() argument
3341 LayoutBindingTests(Context& context, glu::GLSLVersion glslVersion) LayoutBindingTests() argument
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/third_party/vk-gl-cts/modules/glshared/
H A DglsFragmentOpUtil.cpp110 static const char* getVertSrc (glu::GLSLVersion glslVersion) in getVertSrc() argument
112 if (glslVersion == glu::GLSL_VERSION_100_ES) in getVertSrc()
114 else if (glslVersion == glu::GLSL_VERSION_300_ES) in getVertSrc()
116 else if (glslVersion == glu::GLSL_VERSION_330) in getVertSrc()
123 static const char* getFragSrc (glu::GLSLVersion glslVersion) in getFragSrc() argument
125 if (glslVersion == glu::GLSL_VERSION_100_ES) in getFragSrc()
127 else if (glslVersion == glu::GLSL_VERSION_300_ES) in getFragSrc()
129 else if (glslVersion == glu::GLSL_VERSION_330) in getFragSrc()
136 QuadRenderer::QuadRenderer (const glu::RenderContext& context, glu::GLSLVersion glslVersion) in QuadRenderer() argument
142 , m_blendFuncExt (!glu::glslVersionIsES(glslVersion) in QuadRenderer()
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H A DglsBufferTestUtil.cpp425 const glu::GLSLVersion glslVersion = glu::isContextTypeES(ctxType) ? glu::GLSL_VERSION_300_ES : glu::GLSL_VERSION_330; in VertexArrayVerifier() local
427 DE_ASSERT(glu::isGLSLVersionSupported(ctxType, glslVersion)); in VertexArrayVerifier()
430 string(glu::getGLSLVersionDeclaration(glslVersion)) + "\n" in VertexArrayVerifier()
440 string(glu::getGLSLVersionDeclaration(glslVersion)) + "\n" in VertexArrayVerifier()
663 const glu::GLSLVersion glslVersion = glu::isContextTypeES(ctxType) ? glu::GLSL_VERSION_300_ES : glu::GLSL_VERSION_330;
665 DE_ASSERT(glu::isGLSLVersionSupported(ctxType, glslVersion));
668 string(glu::getGLSLVersionDeclaration(glslVersion)) + "\n"
678 string(glu::getGLSLVersionDeclaration(glslVersion)) + "\n"
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcShaderIndexingTests.cpp245 glu::GLSLVersion glslVersion, DataType varType, in createVaryingArrayCase()
248 DE_ASSERT(glslVersion == glu::GLSL_VERSION_300_ES || glslVersion == glu::GLSL_VERSION_310_ES || in createVaryingArrayCase()
249 glslVersion >= glu::GLSL_VERSION_330); in createVaryingArrayCase()
252 vtx << glu::getGLSLVersionDeclaration(glslVersion) << "\n"; in createVaryingArrayCase()
300 frag << glu::getGLSLVersionDeclaration(glslVersion) << "\n"; in createVaryingArrayCase()
366 glu::GLSLVersion glslVersion, bool isVertexCase, DataType varType, in createUniformArrayCase()
369 DE_ASSERT(glslVersion == glu::GLSL_VERSION_300_ES || glslVersion == glu::GLSL_VERSION_310_ES || in createUniformArrayCase()
370 glslVersion > in createUniformArrayCase()
244 createVaryingArrayCase(Context& context, const char* caseName, const char* description, glu::GLSLVersion glslVersion, DataType varType, IndexAccessType vertAccess, IndexAccessType fragAccess) createVaryingArrayCase() argument
365 createUniformArrayCase(Context& context, const char* caseName, const char* description, glu::GLSLVersion glslVersion, bool isVertexCase, DataType varType, IndexAccessType readAccess) createUniformArrayCase() argument
477 createTmpArrayCase(Context& context, const char* caseName, const char* description, glu::GLSLVersion glslVersion, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) createTmpArrayCase() argument
632 createTmpArrayVertexIdCase(Context& context, const char* caseName, const char* description, glu::GLSLVersion glslVersion) createTmpArrayVertexIdCase() argument
698 createVectorSubscriptCase(Context& context, const char* caseName, const char* description, glu::GLSLVersion glslVersion, bool isVertexCase, DataType varType, VectorAccessType writeAccess, VectorAccessType readAccess) createVectorSubscriptCase() argument
961 createMatrixSubscriptCase(Context& context, const char* caseName, const char* description, glu::GLSLVersion glslVersion, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) createMatrixSubscriptCase() argument
1137 ShaderIndexingTests(Context& context, glu::GLSLVersion glslVersion) ShaderIndexingTests() argument
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H A DglcShaderNegativeTests.cpp58 GLSLVersion glslVersion) in ShaderUniformInitializeGlobalCase()
59 : TestCase(context, name, description), m_glslVersion(glslVersion) in ShaderUniformInitializeGlobalCase()
131 GLSLVersion glslVersion) in ShaderUniformPrecisionLinkCase()
133 , m_glslVersion(glslVersion) in ShaderUniformPrecisionLinkCase()
222 GLSLVersion glslVersion) in ShaderConstantSequenceExpressionCase()
223 : TestCase(context, name, description), m_glslVersion(glslVersion) in ShaderConstantSequenceExpressionCase()
284 GLSLVersion glslVersion) in ShaderNonPrecisionQualifiersStructCase()
285 : TestCase(context, name, description), m_glslVersion(glslVersion) in ShaderNonPrecisionQualifiersStructCase()
461 ShaderNegativeTests::ShaderNegativeTests(Context& context, GLSLVersion glslVersion) in ShaderNegativeTests() argument
462 : TestCaseGroup(context, "negative", "Shader Negative tests"), m_glslVersion(glslVersion) in ShaderNegativeTests()
57 ShaderUniformInitializeGlobalCase(Context& context, const char* name, const char* description, GLSLVersion glslVersion) ShaderUniformInitializeGlobalCase() argument
129 ShaderUniformPrecisionLinkCase(Context& context, const char* name, const char* description, const ShaderVariants* shaderVariants, unsigned int shaderVariantsCount, GLSLVersion glslVersion) ShaderUniformPrecisionLinkCase() argument
221 ShaderConstantSequenceExpressionCase(Context& context, const char* name, const char* description, GLSLVersion glslVersion) ShaderConstantSequenceExpressionCase() argument
283 ShaderNonPrecisionQualifiersStructCase(Context& context, const char* name, const char* description, GLSLVersion glslVersion) ShaderNonPrecisionQualifiersStructCase() argument
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H A DglcSampleVariablesTests.cpp90 glu::GLSLVersion glslVersion);
100 glu::GLSLVersion glslVersion) in SampleShadingExtensionCase()
101 : TestCase(context, name, description), m_glslVersion(glslVersion) in SampleShadingExtensionCase()
103 DE_ASSERT(glslVersion == glu::GLSL_VERSION_310_ES); in SampleShadingExtensionCase()
181 SampleShadingMaskCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion,
206 glu::GLSLVersion glslVersion, GLenum internalFormat, in SampleShadingMaskCase()
210 , m_glslVersion(glslVersion) in SampleShadingMaskCase()
218 DE_ASSERT(glslVersion == glu::GLSL_VERSION_310_ES || glslVersion >= glu::GLSL_VERSION_400); in SampleShadingMaskCase()
544 SampleShadingPositionCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion,
99 SampleShadingExtensionCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion) SampleShadingExtensionCase() argument
205 SampleShadingMaskCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, GLenum internalFormat, tcu::TextureFormat const& texFormat, const char* sampler, const char* outType, GLint samples, GLint sampleMask) SampleShadingMaskCase() argument
563 SampleShadingPositionCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, GLint samples, GLboolean fixedSampleLocations) SampleShadingPositionCase() argument
846 SampleVariablesTests(Context& context, glu::GLSLVersion glslVersion) SampleVariablesTests() argument
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H A DglcShaderIntegerMixTests.cpp49 ShaderIntegerMixCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion) in ShaderIntegerMixCase() argument
50 : TestCase(context, name, description), m_glslVersion(glslVersion) in ShaderIntegerMixCase()
78 glu::GLSLVersion glslVersion) in ShaderIntegerMixDefineCase()
79 : ShaderIntegerMixCase(context, name, description, glslVersion) in ShaderIntegerMixDefineCase()
149 glu::GLSLVersion glslVersion, bool _use_extension, bool _is_negative_testing) in ShaderIntegerMixPrototypesCase()
150 : ShaderIntegerMixCase(context, name, description, glslVersion) in ShaderIntegerMixPrototypesCase()
277 glu::GLSLVersion glslVersion, const char* _type) in ShaderIntegerMixRenderCase()
278 : ShaderIntegerMixCase(context, name, description, glslVersion), type(_type) in ShaderIntegerMixRenderCase()
540 ShaderIntegerMixTests::ShaderIntegerMixTests(Context& context, glu::GLSLVersion glslVersion) in ShaderIntegerMixTests() argument
541 : TestCaseGroup(context, "shader_integer_mix", "Shader Integer Mix tests"), m_glslVersion(glslVersion) in ShaderIntegerMixTests()
77 ShaderIntegerMixDefineCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion) ShaderIntegerMixDefineCase() argument
148 ShaderIntegerMixPrototypesCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, bool _use_extension, bool _is_negative_testing) ShaderIntegerMixPrototypesCase() argument
276 ShaderIntegerMixRenderCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, const char* _type) ShaderIntegerMixRenderCase() argument
[all...]
H A DglcShaderMultisampleInterpolationTests.cpp101 glu::GLSLVersion glslVersion);
112 glu::GLSLVersion glslVersion) in ShaderMultisampleInterpolationApiCase()
113 : TestCase(context, name, description), m_glslVersion(glslVersion) in ShaderMultisampleInterpolationApiCase()
115 DE_ASSERT(glslVersion == glu::GLSL_VERSION_310_ES || glslVersion >= glu::GLSL_VERSION_440); in ShaderMultisampleInterpolationApiCase()
216 glu::GLSLVersion glslVersion, char const* qualifier, char const* assignment,
249 Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, char const* qualifier, in ShaderMultisampleInterpolationBaseCase()
254 , m_glslVersion(glslVersion) in ShaderMultisampleInterpolationBaseCase()
267 DE_ASSERT(glslVersion == glu::GLSL_VERSION_310_ES || glslVersion > in ShaderMultisampleInterpolationBaseCase()
110 ShaderMultisampleInterpolationApiCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion) ShaderMultisampleInterpolationApiCase() argument
248 ShaderMultisampleInterpolationBaseCase( Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, char const* qualifier, char const* assignment, char const* condition, bool unique, GLenum internalFormat, tcu::TextureFormat const& texFormat, const char* sampler, const char* outType, GLfloat min, GLfloat max, GLint samples) ShaderMultisampleInterpolationBaseCase() argument
578 ShaderMultisampleInterpolationTests(Context& context, glu::GLSLVersion glslVersion) ShaderMultisampleInterpolationTests() argument
[all...]
H A DglcShaderFunctionTests.cpp114 glu::GLSLVersion glslVersion, bool isVertexCase, bool usesTextures, in createStructCase()
118 const std::string versionDecl = glu::getGLSLVersionDeclaration(glslVersion); in createStructCase()
173 ShaderFunctionTests::ShaderFunctionTests(Context& context, glu::GLSLVersion glslVersion) in ShaderFunctionTests() argument
174 : TestCaseGroup(context, "function", "Function Tests"), m_glslVersion(glslVersion) in ShaderFunctionTests()
113 createStructCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc) createStructCase() argument
H A DglcUniformBlockTests.cpp65 RandomUniformBlockCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion,
92 glu::GLSLVersion glslVersion, BufferMode bufferMode, deUint32 features, in RandomUniformBlockCase()
94 : UniformBlockCase(context, name, description, glslVersion, bufferMode) in RandomUniformBlockCase()
298 BlockBasicTypeCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, in BlockBasicTypeCase() argument
300 : UniformBlockCase(context, name, description, glslVersion, BUFFERMODE_PER_BLOCK) in BlockBasicTypeCase()
315 const char* description, glu::GLSLVersion glslVersion, in createRandomCaseGroup()
325 group->addChild(new RandomUniformBlockCase(context, de::toString(ndx).c_str(), "", glslVersion, bufferMode, in createRandomCaseGroup()
332 BlockSingleStructCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, in BlockSingleStructCase() argument
334 : UniformBlockCase(context, name, description, glslVersion, bufferMode) in BlockSingleStructCase()
367 glu::GLSLVersion glslVersion, deUint3 in BlockSingleStructArrayCase()
91 RandomUniformBlockCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, BufferMode bufferMode, deUint32 features, deUint32 seed) RandomUniformBlockCase() argument
314 createRandomCaseGroup(tcu::TestCaseGroup* parentGroup, Context& context, const char* groupName, const char* description, glu::GLSLVersion glslVersion, UniformBlockCase::BufferMode bufferMode, deUint32 features, int numCases, deUint32 baseSeed) createRandomCaseGroup() argument
366 BlockSingleStructArrayCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, deUint32 layoutFlags, BufferMode bufferMode, int numInstances) BlockSingleStructArrayCase() argument
403 BlockSingleNestedStructCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, deUint32 layoutFlags, BufferMode bufferMode, int numInstances) BlockSingleNestedStructCase() argument
445 BlockSingleNestedStructArrayCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, deUint32 layoutFlags, BufferMode bufferMode, int numInstances) BlockSingleNestedStructArrayCase() argument
487 BlockMultiBasicTypesCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, deUint32 flagsA, deUint32 flagsB, BufferMode bufferMode, int numInstances) BlockMultiBasicTypesCase() argument
529 BlockMultiNestedStructCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, deUint32 flagsA, deUint32 flagsB, BufferMode bufferMode, int numInstances) BlockMultiNestedStructCase() argument
582 UniformBlockPrecisionMatching(Context& context, glu::GLSLVersion glslVersion) UniformBlockPrecisionMatching() argument
685 UniformBlockNameMatching(Context& context, glu::GLSLVersion glslVersion) UniformBlockNameMatching() argument
871 UniformBlockTests(Context& context, glu::GLSLVersion glslVersion) UniformBlockTests() argument
[all...]
H A DglcBlendEquationAdvancedTests.cpp465 static std::string GetDef2DVtxSrc(glu::GLSLVersion glslVersion)
469 DE_ASSERT(glslVersion == glu::GLSL_VERSION_310_ES || glslVersion >= glu::GLSL_VERSION_430);
471 str << glu::getGLSLVersionDeclaration(glslVersion) << "\n"
480 const char* layoutQualifier, const char* glslVersion,
498 args["VERSION_DIRECTIVE"] = glslVersion;
575 CoherentBlendTestCaseGroup(deqp::Context& context, glu::GLSLVersion glslVersion)
576 : TestCaseGroup(context, "test_coherency", ""), m_glslVersion(glslVersion)
594 CoherentBlendTest(deqp::Context& context, const char* name, glu::GLSLVersion glslVersion, int repeatCount,
597 , m_glslVersion(glslVersion)
[all...]
H A DglcGLSLVectorConstructorTests.cpp378 string replacePlaceholders(const string& shaderTemplate, const TestParams& params, const glu::GLSLVersion glslVersion) in replacePlaceholders() argument
383 { "GLSL_VERSION" , glu::getGLSLVersionDeclaration(glslVersion) }, in replacePlaceholders()
406 GLSLVectorConstructorTestCase(deqp::Context& context, glu::GLSLVersion glslVersion, const TestParams& params);
425 GLSLVectorConstructorTestCase::GLSLVectorConstructorTestCase(deqp::Context& context, glu::GLSLVersion glslVersion, const TestParams& params) in GLSLVectorConstructorTestCase() argument
427 , m_glslVersion(glslVersion) in GLSLVectorConstructorTestCase()
577 GLSLVectorConstructorTests::GLSLVectorConstructorTests(Context& context, glu::GLSLVersion glslVersion) in GLSLVectorConstructorTests() argument
579 , m_glslVersion(glslVersion) in GLSLVectorConstructorTests()
H A DglcFragDepthTests.cpp112 FragDepthCompareCase(Context& context, const char* name, const char* desc, glu::GLSLVersion glslVersion,
126 glu::GLSLVersion glslVersion, const char* fragSrc, in FragDepthCompareCase()
129 , m_glslVersion(glslVersion) in FragDepthCompareCase()
271 FragDepthWriteCase(Context& context, const char* name, const char* desc, glu::GLSLVersion glslVersion,
284 glu::GLSLVersion glslVersion, const char* fragSrc, EvalFragDepthFunc evalFunc) in FragDepthWriteCase()
285 : TestCase(context, name, desc), m_glslVersion(glslVersion), m_fragSrc(fragSrc), m_evalFunc(evalFunc) in FragDepthWriteCase()
407 FragDepthTests::FragDepthTests(Context& context, glu::GLSLVersion glslVersion) in FragDepthTests() argument
408 : TestCaseGroup(context, "fragdepth", "gl_FragDepth tests"), m_glslVersion(glslVersion) in FragDepthTests()
125 FragDepthCompareCase(Context& context, const char* name, const char* desc, glu::GLSLVersion glslVersion, const char* fragSrc, EvalFragDepthFunc evalFunc, deUint32 compareFunc) FragDepthCompareCase() argument
283 FragDepthWriteCase(Context& context, const char* name, const char* desc, glu::GLSLVersion glslVersion, const char* fragSrc, EvalFragDepthFunc evalFunc) FragDepthWriteCase() argument
H A DglcShaderLoopTests.cpp219 static ShaderLoopCase* createGenericLoopCase(Context& context, glu::GLSLVersion glslVersion, const char* caseName, in createGenericLoopCase() argument
228 vtx << getGLSLVersionDeclaration(glslVersion) << "\n"; in createGenericLoopCase()
229 frag << getGLSLVersionDeclaration(glslVersion) << "\n"; in createGenericLoopCase()
424 static ShaderLoopCase* createSpecialLoopCase(Context& context, glu::GLSLVersion glslVersion, const char* caseName, in createSpecialLoopCase() argument
432 vtx << getGLSLVersionDeclaration(glslVersion) << "\n"; in createSpecialLoopCase()
433 frag << getGLSLVersionDeclaration(glslVersion) << "\n"; in createSpecialLoopCase()
1125 ShaderLoopTests::ShaderLoopTests(Context& context, glu::GLSLVersion glslVersion) in ShaderLoopTests() argument
1126 : TestCaseGroup(context, "loops", "Loop Tests"), m_glslVersion(glslVersion) in ShaderLoopTests()
H A DglcShaderStructTests.cpp128 glu::GLSLVersion glslVersion, bool isVertexCase, bool usesTextures, in createStructCase()
132 const std::string versionDecl = glu::getGLSLVersionDeclaration(glslVersion); in createStructCase()
186 LocalStructTests(Context& context, glu::GLSLVersion glslVersion) in LocalStructTests() argument
187 : TestCaseGroup(context, "local", "Local structs"), m_glslVersion(glslVersion) in LocalStructTests()
1127 UniformStructTests(Context& context, glu::GLSLVersion glslVersion) in UniformStructTests() argument
1128 : TestCaseGroup(context, "uniform", "Uniform structs"), m_glslVersion(glslVersion) in UniformStructTests()
1821 ShaderStructTests::ShaderStructTests(Context& context, glu::GLSLVersion glslVersion) in ShaderStructTests() argument
1822 : TestCaseGroup(context, "struct", "Struct Tests"), m_glslVersion(glslVersion) in ShaderStructTests()
127 createStructCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc) createStructCase() argument
H A DglcShaderGroupVoteTests.cpp121 glu::GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(context.getRenderContext().getType()); in execute() local
122 const char* versionDeclaration = glu::getGLSLVersionDeclaration(glslVersion); in execute()
234 m_specializationMap["VERSION"] = glu::getGLSLVersionDeclaration(extParam.glslVersion); in ShaderGroupVoteTestCaseBase()
445 glu::GLSLVersion glslVersion = getContextTypeGLSLVersion(m_context.getRenderContext().getType()); in init() local
446 ExtParameters extParam = glcts::ExtParameters(glslVersion, glcts::EXTENSIONTYPE_EXT); in init()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cES31CompatibilitySampleVariablesTests.cpp93 glu::GLSLVersion glslVersion);
103 glu::GLSLVersion glslVersion) in SampleShadingExtensionCase()
104 : TestCase(context, name, description), m_glslVersion(glslVersion) in SampleShadingExtensionCase()
106 DE_ASSERT(glslVersion == glu::GLSL_VERSION_310_ES); in SampleShadingExtensionCase()
188 SampleShadingMaskCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion,
213 glu::GLSLVersion glslVersion, GLenum internalFormat, in SampleShadingMaskCase()
217 , m_glslVersion(glslVersion) in SampleShadingMaskCase()
225 DE_ASSERT(glslVersion == glu::GLSL_VERSION_310_ES || glslVersion >= glu::GLSL_VERSION_400); in SampleShadingMaskCase()
542 SampleShadingPositionCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion,
102 SampleShadingExtensionCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion) SampleShadingExtensionCase() argument
212 SampleShadingMaskCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, GLenum internalFormat, tcu::TextureFormat const& texFormat, const char* sampler, const char* outType, GLint samples, GLint sampleMask) SampleShadingMaskCase() argument
561 SampleShadingPositionCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, GLint samples, GLboolean fixedSampleLocations) SampleShadingPositionCase() argument
847 SampleVariablesTests(Context& context, glu::GLSLVersion glslVersion) SampleVariablesTests() argument
[all...]
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A DSymbolTable.h186 int glslVersion,
209 int glslVersion,
217 mGLSLVersion(glslVersion < 0 ? std::numeric_limits<uint16_t>::max()
218 : static_cast<uint16_t>(glslVersion))
228 int glslVersion,
236 mGLSLVersion(glslVersion < 0 ? std::numeric_limits<uint16_t>::max()
237 : static_cast<uint16_t>(glslVersion))
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fBasicComputeShaderTests.cpp93 const GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(m_context.getRenderContext().getType()); in iterate() local
96 src << getGLSLVersionDeclaration(glslVersion) << "\n" in iterate()
132 const GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(m_context.getRenderContext().getType()); in iterate() local
135 src << getGLSLVersionDeclaration(glslVersion) << "\n" in iterate()
254 const GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(m_context.getRenderContext().getType()); in iterate() local
257 src << getGLSLVersionDeclaration(glslVersion) << "\n" in iterate()
378 const GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(m_context.getRenderContext().getType()); in iterate() local
381 src << getGLSLVersionDeclaration(glslVersion) << "\n" in iterate()
482 const GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(m_context.getRenderContext().getType()); in iterate() local
485 src << getGLSLVersionDeclaration(glslVersion) << "\ in iterate()
613 const GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(m_context.getRenderContext().getType()); iterate() local
[all...]
H A Des31fProgramInterfaceQueryTests.cpp221 const glu::GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(context.getRenderContext().getType()); in specializeShader() local
224 specializationMap["GLSL_VERSION_DECL"] = glu::getGLSLVersionDeclaration(glslVersion); in specializeShader()
1699 const glu::GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(m_context.getRenderContext().getType());
1703 shader = m_program->addShader(glu::SHADERTYPE_COMPUTE, glslVersion);
2180 glu::GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(m_context.getRenderContext().getType());
2183 shader = m_program->addShader(glu::SHADERTYPE_COMPUTE, glslVersion);
2724 const glu::GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(m_context.getRenderContext().getType());
2740 m_program->addShader((glu::ShaderType)shaderType, glslVersion)->getDefaultBlock().variables.push_back(atomicVar);
2742 m_program->addShader((glu::ShaderType)shaderType, glslVersion);
2883 glu::GLSLVersion glslVersion
[all...]
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktShaderExecutor.hpp63 glu::GLSLVersion glslVersion; member
74 : glslVersion (glu::GLSL_VERSION_450) in ShaderSpec()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/
H A DvktShaderExecutor.hpp63 glu::GLSLVersion glslVersion; member
74 : glslVersion (glu::GLSL_VERSION_450) in ShaderSpec()

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