Lines Matching refs:glslVersion

487 static std::string generateBasicVertexSrc(glu::GLSLVersion glslVersion)
491 str << glu::getGLSLVersionDeclaration(glslVersion) << "\n";
493 if (glslVersion >= glu::GLSL_VERSION_410)
507 static std::string generateBasicFragmentSrc(glu::GLSLVersion glslVersion)
511 str << glu::getGLSLVersionDeclaration(glslVersion) << "\n";
526 CreateShadProgCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion)
527 : TestCase(context, name, description), m_glslVersion(glslVersion)
677 UseProgStagesCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion)
678 : TestCase(context, name, description), m_glslVersion(glslVersion)
858 PipelineApiCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion)
859 : TestCase(context, name, description), m_glslVersion(glslVersion)
1201 ProgramUniformCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion)
1202 : TestCase(context, name, description), m_glslVersion(glslVersion)
1216 void generateUniformFragSrc(std::string& outFragSrc, glu::GLSLVersion glslVersion, glu::DataType dType)
1220 fragSrc << glu::getGLSLVersionDeclaration(glslVersion) << "\n";
1992 StateInteractionCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion)
1993 : TestCase(context, name, description), m_glslVersion(glslVersion)
2036 void generateVarLinkVertexShaderSrc(std::string& outVtxSrc, glu::GLSLVersion glslVersion, int numOutputs)
2040 vtxSrc << glu::getGLSLVersionDeclaration(glslVersion) << "\n";
2041 if (glslVersion >= glu::GLSL_VERSION_410)
2104 void generateVarLinkFragmentShaderSrc(std::string& outFragSrc, glu::GLSLVersion glslVersion, int numInputs)
2108 fragSrc << glu::getGLSLVersionDeclaration(glslVersion) << "\n";
2584 InterfaceMatchingCase(Context& context, const char* name, glu::GLSLVersion glslVersion)
2585 : TestCase(context, name, "matching precision qualifiers between stages"), m_glslVersion(glslVersion)
2599 virtual void generateVarLinkVertexShaderSrc(std::string& outVtxSrc, glu::GLSLVersion glslVersion,
2603 virtual void generateVarLinkFragmentShaderSrc(std::string& outFragSrc, glu::GLSLVersion glslVersion,
2872 InterfaceMatchingCaseFloat(Context& context, const char* name, glu::GLSLVersion glslVersion)
2873 : InterfaceMatchingCase(context, name, glslVersion)
2877 void generateVarLinkVertexShaderSrc(std::string& outVtxSrc, glu::GLSLVersion glslVersion, const string& precision,
2881 vtxSrc << glu::getGLSLVersionDeclaration(glslVersion) << "\n";
2882 if (glslVersion >= glu::GLSL_VERSION_410)
2910 void generateVarLinkFragmentShaderSrc(std::string& outFragSrc, glu::GLSLVersion glslVersion,
2914 fragSrc << glu::getGLSLVersionDeclaration(glslVersion) << "\n";
2939 InterfaceMatchingCaseInt(Context& context, const char* name, glu::GLSLVersion glslVersion)
2940 : InterfaceMatchingCase(context, name, glslVersion)
2949 void generateVarLinkVertexShaderSrc(std::string& outVtxSrc, glu::GLSLVersion glslVersion, const string& precision,
2953 vtxSrc << glu::getGLSLVersionDeclaration(glslVersion) << "\n";
2954 if (glslVersion >= glu::GLSL_VERSION_410)
2982 void generateVarLinkFragmentShaderSrc(std::string& outFragSrc, glu::GLSLVersion glslVersion,
2986 fragSrc << glu::getGLSLVersionDeclaration(glslVersion) << "\n";
3011 InterfaceMatchingCaseUInt(Context& context, const char* name, glu::GLSLVersion glslVersion)
3012 : InterfaceMatchingCase(context, name, glslVersion)
3021 void generateVarLinkVertexShaderSrc(std::string& outVtxSrc, glu::GLSLVersion glslVersion, const string& precision,
3025 vtxSrc << glu::getGLSLVersionDeclaration(glslVersion) << "\n";
3026 if (glslVersion >= glu::GLSL_VERSION_410)
3054 void generateVarLinkFragmentShaderSrc(std::string& outFragSrc, glu::GLSLVersion glslVersion,
3058 fragSrc << glu::getGLSLVersionDeclaration(glslVersion) << "\n";
3080 SeparateShaderObjsTests::SeparateShaderObjsTests(Context& context, glu::GLSLVersion glslVersion)
3081 : TestCaseGroup(context, "sepshaderobjs", "separate_shader_object tests"), m_glslVersion(glslVersion)
3083 DE_ASSERT(glslVersion == glu::GLSL_VERSION_310_ES || glslVersion >= glu::GLSL_VERSION_440);