Lines Matching refs:glslVersion

127 								glu::GLSLVersion glslVersion, Data const& data, char const* testStatement);
141 glu::GLSLVersion glslVersion, Data const& data,
143 : TestCase(context, name, description), m_glslVersion(glslVersion), m_data(data), m_testStatement(testStatement)
145 DE_ASSERT(glslVersion == glu::GLSL_VERSION_310_ES || glslVersion >= glu::GLSL_VERSION_430);
237 ShaderBitfieldOperationCaseFrexp(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data,
239 : ShaderBitfieldOperationCase(context, name, "", glslVersion, data, testStatement), m_components(components)
275 ShaderBitfieldOperationCaseFrexpFloat(Context& context, const char* name, glu::GLSLVersion glslVersion,
277 : ShaderBitfieldOperationCaseFrexp(context, name, glslVersion, data, 1,
286 ShaderBitfieldOperationCaseFrexpVec2(Context& context, const char* name, glu::GLSLVersion glslVersion,
288 : ShaderBitfieldOperationCaseFrexp(context, name, glslVersion, data, 2,
297 ShaderBitfieldOperationCaseFrexpVec3(Context& context, const char* name, glu::GLSLVersion glslVersion,
299 : ShaderBitfieldOperationCaseFrexp(context, name, glslVersion, data, 3,
308 ShaderBitfieldOperationCaseFrexpVec4(Context& context, const char* name, glu::GLSLVersion glslVersion,
310 : ShaderBitfieldOperationCaseFrexp(context, name, glslVersion, data, 4, "outVec4 = frexp(inVec4, outIvec4)")
318 ShaderBitfieldOperationCaseLdexp(Context& context, const char* name, glu::GLSLVersion glslVersion, Data const& data,
320 : ShaderBitfieldOperationCase(context, name, "", glslVersion, data, testStatement), m_components(components)
344 ShaderBitfieldOperationCaseLdexpFloat(Context& context, const char* name, glu::GLSLVersion glslVersion,
346 : ShaderBitfieldOperationCaseLdexp(context, name, glslVersion, data, 1,
356 ShaderBitfieldOperationCaseLdexpVec2(Context& context, const char* name, glu::GLSLVersion glslVersion,
358 : ShaderBitfieldOperationCaseLdexp(context, name, glslVersion, data, 2,
369 ShaderBitfieldOperationCaseLdexpVec3(Context& context, const char* name, glu::GLSLVersion glslVersion,
371 : ShaderBitfieldOperationCaseLdexp(context, name, glslVersion, data, 3,
383 ShaderBitfieldOperationCaseLdexpVec4(Context& context, const char* name, glu::GLSLVersion glslVersion,
385 : ShaderBitfieldOperationCaseLdexp(context, name, glslVersion, data, 4, "outVec4 = ldexp(inVec4, inIvec4)")
423 ShaderBitfieldOperationCasePackUnorm(Context& context, const char* name, glu::GLSLVersion glslVersion,
425 : ShaderBitfieldOperationCase(context, name, "", glslVersion, data, "outUvec4.x = packUnorm4x8(inVec4)")
439 ShaderBitfieldOperationCasePackSnorm(Context& context, const char* name, glu::GLSLVersion glslVersion,
441 : ShaderBitfieldOperationCase(context, name, "", glslVersion, data, "outUvec4.x = packSnorm4x8(inVec4)")
455 ShaderBitfieldOperationCaseUnpackUnorm(Context& context, const char* name, glu::GLSLVersion glslVersion,
457 : ShaderBitfieldOperationCase(context, name, "", glslVersion, data, "outVec4 = unpackUnorm4x8(inUvec4.x)")
492 ShaderBitfieldOperationCaseUnpackSnorm(Context& context, const char* name, glu::GLSLVersion glslVersion,
494 : ShaderBitfieldOperationCase(context, name, "", glslVersion, data, "outVec4 = unpackSnorm4x8(inUvec4.x)")
533 ShaderBitfieldOperationCaseBitfieldExtractUint(Context& context, const char* name, glu::GLSLVersion glslVersion,
536 : ShaderBitfieldOperationCase(context, name, "", glslVersion, data, testStatement), m_components(components)
567 ShaderBitfieldOperationCaseBitfieldExtractUint1(Context& context, const char* name, glu::GLSLVersion glslVersion,
569 : ShaderBitfieldOperationCaseBitfieldExtractUint(context, name, glslVersion, data, offset, bits, 1,
578 ShaderBitfieldOperationCaseBitfieldExtractUint2(Context& context, const char* name, glu::GLSLVersion glslVersion,
580 : ShaderBitfieldOperationCaseBitfieldExtractUint(context, name, glslVersion, data, offset, bits, 2,
589 ShaderBitfieldOperationCaseBitfieldExtractUint3(Context& context, const char* name, glu::GLSLVersion glslVersion,
591 : ShaderBitfieldOperationCaseBitfieldExtractUint(context, name, glslVersion, data, offset, bits, 3,
600 ShaderBitfieldOperationCaseBitfieldExtractUint4(Context& context, const char* name, glu::GLSLVersion glslVersion,
602 : ShaderBitfieldOperationCaseBitfieldExtractUint(context, name, glslVersion, data, offset, bits, 4,
611 ShaderBitfieldOperationCaseBitfieldExtractInt(Context& context, const char* name, glu::GLSLVersion glslVersion,
614 : ShaderBitfieldOperationCase(context, name, "", glslVersion, data, testStatement), m_components(components)
645 ShaderBitfieldOperationCaseBitfieldExtractInt1(Context& context, const char* name, glu::GLSLVersion glslVersion,
647 : ShaderBitfieldOperationCaseBitfieldExtractInt(context, name, glslVersion, data, offset, bits, 1,
656 ShaderBitfieldOperationCaseBitfieldExtractInt2(Context& context, const char* name, glu::GLSLVersion glslVersion,
658 : ShaderBitfieldOperationCaseBitfieldExtractInt(context, name, glslVersion, data, offset, bits, 2,
667 ShaderBitfieldOperationCaseBitfieldExtractInt3(Context& context, const char* name, glu::GLSLVersion glslVersion,
669 : ShaderBitfieldOperationCaseBitfieldExtractInt(context, name, glslVersion, data, offset, bits, 3,
678 ShaderBitfieldOperationCaseBitfieldExtractInt4(Context& context, const char* name, glu::GLSLVersion glslVersion,
680 : ShaderBitfieldOperationCaseBitfieldExtractInt(context, name, glslVersion, data, offset, bits, 4,
689 ShaderBitfieldOperationCaseBitfieldInsertUint(Context& context, const char* name, glu::GLSLVersion glslVersion,
692 : ShaderBitfieldOperationCase(context, name, "", glslVersion, data, testStatement), m_components(components)
728 ShaderBitfieldOperationCaseBitfieldInsertUint1(Context& context, const char* name, glu::GLSLVersion glslVersion,
731 context, name, glslVersion, data, insert, offset, bits, 1,
740 ShaderBitfieldOperationCaseBitfieldInsertUint2(Context& context, const char* name, glu::GLSLVersion glslVersion,
743 context, name, glslVersion, data, insert, offset, bits, 2,
752 ShaderBitfieldOperationCaseBitfieldInsertUint3(Context& context, const char* name, glu::GLSLVersion glslVersion,
755 context, name, glslVersion, data, insert, offset, bits, 3,
764 ShaderBitfieldOperationCaseBitfieldInsertUint4(Context& context, const char* name, glu::GLSLVersion glslVersion,
766 : ShaderBitfieldOperationCaseBitfieldInsertUint(context, name, glslVersion, data, insert, offset, bits, 4,
775 ShaderBitfieldOperationCaseBitfieldInsertInt(Context& context, const char* name, glu::GLSLVersion glslVersion,
778 : ShaderBitfieldOperationCase(context, name, "", glslVersion, data, testStatement), m_components(components)
814 ShaderBitfieldOperationCaseBitfieldInsertInt1(Context& context, const char* name, glu::GLSLVersion glslVersion,
817 context, name, glslVersion, data, insert, offset, bits, 1,
826 ShaderBitfieldOperationCaseBitfieldInsertInt2(Context& context, const char* name, glu::GLSLVersion glslVersion,
829 context, name, glslVersion, data, insert, offset, bits, 2,
838 ShaderBitfieldOperationCaseBitfieldInsertInt3(Context& context, const char* name, glu::GLSLVersion glslVersion,
841 context, name, glslVersion, data, insert, offset, bits, 3,
850 ShaderBitfieldOperationCaseBitfieldInsertInt4(Context& context, const char* name, glu::GLSLVersion glslVersion,
852 : ShaderBitfieldOperationCaseBitfieldInsertInt(context, name, glslVersion, data, insert, offset, bits, 4,
952 ShaderBitfieldOperationCaseUnaryUint(Context& context, const char* name, glu::GLSLVersion glslVersion,
955 : ShaderBitfieldOperationCase(context, name, "", glslVersion, data, testStatement)
999 ShaderBitfieldOperationCaseUnaryUint1(Context& context, const char* name, glu::GLSLVersion glslVersion,
1001 : ShaderBitfieldOperationCaseUnaryUint(context, name, glslVersion, funcName, func, data, 1,
1010 ShaderBitfieldOperationCaseUnaryUint2(Context& context, const char* name, glu::GLSLVersion glslVersion,
1012 : ShaderBitfieldOperationCaseUnaryUint(context, name, glslVersion, funcName, func, data, 2,
1021 ShaderBitfieldOperationCaseUnaryUint3(Context& context, const char* name, glu::GLSLVersion glslVersion,
1023 : ShaderBitfieldOperationCaseUnaryUint(context, name, glslVersion, funcName, func, data, 3,
1032 ShaderBitfieldOperationCaseUnaryUint4(Context& context, const char* name, glu::GLSLVersion glslVersion,
1034 : ShaderBitfieldOperationCaseUnaryUint(context, name, glslVersion, funcName, func, data, 4,
1043 ShaderBitfieldOperationCaseUnaryInt(Context& context, const char* name, glu::GLSLVersion glslVersion,
1046 : ShaderBitfieldOperationCase(context, name, "", glslVersion, data, testStatement)
1075 ShaderBitfieldOperationCaseUnaryInt1(Context& context, const char* name, glu::GLSLVersion glslVersion,
1077 : ShaderBitfieldOperationCaseUnaryInt(context, name, glslVersion, funcName, func, data, 1,
1086 ShaderBitfieldOperationCaseUnaryInt2(Context& context, const char* name, glu::GLSLVersion glslVersion,
1088 : ShaderBitfieldOperationCaseUnaryInt(context, name, glslVersion, funcName, func, data, 2,
1097 ShaderBitfieldOperationCaseUnaryInt3(Context& context, const char* name, glu::GLSLVersion glslVersion,
1099 : ShaderBitfieldOperationCaseUnaryInt(context, name, glslVersion, funcName, func, data, 3,
1108 ShaderBitfieldOperationCaseUnaryInt4(Context& context, const char* name, glu::GLSLVersion glslVersion,
1110 : ShaderBitfieldOperationCaseUnaryInt(context, name, glslVersion, funcName, func, data, 4,
1149 ShaderBitfieldOperationCaseBinaryUint(Context& context, const char* name, glu::GLSLVersion glslVersion,
1152 : ShaderBitfieldOperationCase(context, name, "", glslVersion, input, testStatement)
1184 ShaderBitfieldOperationCaseBinaryUint1(Context& context, const char* name, glu::GLSLVersion glslVersion,
1187 : ShaderBitfieldOperationCaseBinaryUint(context, name, glslVersion, testStatement, func, input, input2, 1)
1195 ShaderBitfieldOperationCaseBinaryUint2(Context& context, const char* name, glu::GLSLVersion glslVersion,
1198 : ShaderBitfieldOperationCaseBinaryUint(context, name, glslVersion, testStatement, func, input, input2, 2)
1206 ShaderBitfieldOperationCaseBinaryUint3(Context& context, const char* name, glu::GLSLVersion glslVersion,
1209 : ShaderBitfieldOperationCaseBinaryUint(context, name, glslVersion, testStatement, func, input, input2, 3)
1217 ShaderBitfieldOperationCaseBinaryUint4(Context& context, const char* name, glu::GLSLVersion glslVersion,
1220 : ShaderBitfieldOperationCaseBinaryUint(context, name, glslVersion, testStatement, func, input, input2, 4)
1228 ShaderBitfieldOperationCaseBinaryInt(Context& context, const char* name, glu::GLSLVersion glslVersion,
1231 : ShaderBitfieldOperationCase(context, name, "", glslVersion, input, testStatement)
1263 ShaderBitfieldOperationCaseBinaryInt1(Context& context, const char* name, glu::GLSLVersion glslVersion,
1266 : ShaderBitfieldOperationCaseBinaryInt(context, name, glslVersion, testStatement, func, input, input2, 1)
1274 ShaderBitfieldOperationCaseBinaryInt2(Context& context, const char* name, glu::GLSLVersion glslVersion,
1277 : ShaderBitfieldOperationCaseBinaryInt(context, name, glslVersion, testStatement, func, input, input2, 2)
1285 ShaderBitfieldOperationCaseBinaryInt3(Context& context, const char* name, glu::GLSLVersion glslVersion,
1288 : ShaderBitfieldOperationCaseBinaryInt(context, name, glslVersion, testStatement, func, input, input2, 3)
1296 ShaderBitfieldOperationCaseBinaryInt4(Context& context, const char* name, glu::GLSLVersion glslVersion,
1299 : ShaderBitfieldOperationCaseBinaryInt(context, name, glslVersion, testStatement, func, input, input2, 4)
1304 ShaderBitfieldOperationTests::ShaderBitfieldOperationTests(Context& context, glu::GLSLVersion glslVersion)
1305 : TestCaseGroup(context, "shader_bitfield_operation", "Shader Bitfield Operation tests"), m_glslVersion(glslVersion)