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Searched refs:glBindBuffer (Results 1 - 25 of 213) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DShaderStorageBufferTest.cpp80 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[0]); in runMatrixTest()
83 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[1]); in runMatrixTest()
95 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[1]); in runMatrixTest()
124 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[0]); in runVectorTest()
128 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[1]); in runVectorTest()
141 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[1]); in runVectorTest()
287 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer); in TEST_P()
300 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer); in TEST_P()
310 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in TEST_P()
351 glBindBuffer(GL_SHADER_STORAGE_BUFFE in TEST_P()
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H A DReadPixelsTest.cpp82 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); in Reset()
84 glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); in Reset()
140 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); in TEST_P()
168 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); in TEST_P()
173 glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); in TEST_P()
174 glBindBuffer(GL_ARRAY_BUFFER, mPBO); in TEST_P()
197 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); in TEST_P()
209 glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); in TEST_P()
210 glBindBuffer(GL_ARRAY_BUFFER, mPBO); in TEST_P()
240 glBindBuffer(GL_PIXEL_PACK_BUFFE in TEST_P()
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H A DDrawElementsTest.cpp94 glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer.get()); in TEST_P()
130 glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); in TEST_P()
138 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); in TEST_P()
146 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); in TEST_P()
218 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffers[0]); in TEST_P()
222 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffers[2]); in TEST_P()
226 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffers[1]); in TEST_P()
233 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffers[1]); in TEST_P()
234 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffers[0]); in TEST_P()
240 glBindBuffer(GL_ARRAY_BUFFE in TEST_P()
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H A DBufferDataTest.cpp87 glBindBuffer(GL_ARRAY_BUFFER, mBuffer); in TEST_P()
93 glBindBuffer(GL_ARRAY_BUFFER, mBuffer); in TEST_P()
108 glBindBuffer(GL_ARRAY_BUFFER, mBuffer); in TEST_P()
114 glBindBuffer(GL_ARRAY_BUFFER, 0); in TEST_P()
130 glBindBuffer(GL_ARRAY_BUFFER, mBuffer); in TEST_P()
133 glBindBuffer(GL_ARRAY_BUFFER, 0); in TEST_P()
166 glBindBuffer(GL_ARRAY_BUFFER, positionBuffer); in TEST_P()
171 glBindBuffer(GL_ARRAY_BUFFER, 0); in TEST_P()
178 glBindBuffer(GL_ARRAY_BUFFER, mBuffer); in TEST_P()
283 glBindBuffer(GL_ARRAY_BUFFE in TEST_P()
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H A DPBOExtensionTest.cpp50 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
53 glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
58 glBindBuffer(GL_ARRAY_BUFFER, mPositionVBO);
60 glBindBuffer(GL_ARRAY_BUFFER, 0);
84 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); in TEST_P()
87 glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); in TEST_P()
88 glBindBuffer(GL_ARRAY_BUFFER, mPBO); in TEST_P()
114 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); in TEST_P()
H A DLineLoopTest.cpp79 glBindBuffer(GL_UNIFORM_BUFFER, buffer); in preTestUpdateBuffer()
122 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); in runTest()
128 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in runTest()
183 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); in TEST_P()
197 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); in TEST_P()
216 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); in TEST_P()
240 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); in TEST_P()
267 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); in TEST_P()
299 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); in TEST_P()
429 glBindBuffer(GL_ARRAY_BUFFE in TEST_P()
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H A DExternalBufferTest.cpp111 glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); in TEST_P()
133 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in TEST_P()
153 glBindBuffer(GL_SHADER_STORAGE_BUFFER, externalBuffer); in TEST_P()
161 glBindBuffer(GL_COPY_READ_BUFFER, copyReadBuffer); in TEST_P()
185 glBindBuffer(GL_COPY_READ_BUFFER, 0); in TEST_P()
186 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in TEST_P()
216 glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); in TEST_P()
243 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in TEST_P()
263 glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); in TEST_P()
281 glBindBuffer(GL_SHADER_STORAGE_BUFFE in TEST_P()
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H A DAtomicCounterBufferTest.cpp170 glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer); in TEST_P()
208 glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer); in TEST_P()
266 glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer); in TEST_P()
309 glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer[bufferIndex]); in TEST_P()
369 glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer); in TEST_P()
379 glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer); in TEST_P()
421 glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffers[ii]); in TEST_P()
434 glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffers[ii]); in TEST_P()
562 glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer);
573 glBindBuffer(GL_ATOMIC_COUNTER_BUFFE
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H A DMultiDrawTest.cpp273 glBindBuffer(GL_ARRAY_BUFFER, mNonIndexedVertexBuffer); in SetupBuffers()
278 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer); in SetupBuffers()
283 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in SetupBuffers()
288 glBindBuffer(GL_ARRAY_BUFFER, mInstanceBuffer); in SetupBuffers()
311 glBindBuffer(GL_ARRAY_BUFFER, mNonIndexedVertexBuffer); in DoDrawArrays()
322 glBindBuffer(GL_ARRAY_BUFFER, mInstanceBuffer); in DoDrawArrays()
339 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in DoDrawElements()
340 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer); in DoDrawElements()
351 glBindBuffer(GL_ARRAY_BUFFER, mInstanceBuffer); in DoDrawElements()
605 glBindBuffer(GL_ARRAY_BUFFE in TEST_P()
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H A DRobustBufferAccessBehaviorTest.cpp104 glBindBuffer(GL_ARRAY_BUFFER, bufferIncomplete); in runIndexOutOfRangeTests()
199 glBindBuffer(GL_ARRAY_BUFFER, vb); in TEST_P()
208 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib); in TEST_P()
274 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); in TEST_P()
281 glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); in TEST_P()
313 glBindBuffer(GL_ARRAY_BUFFER, buf); in TEST_P()
375 glBindBuffer(GL_ARRAY_BUFFER, positionBuf); in TEST_P()
384 glBindBuffer(GL_ARRAY_BUFFER, vbo); in TEST_P()
456 glBindBuffer(GL_ARRAY_BUFFER, positionBuf); in TEST_P()
468 glBindBuffer(GL_ARRAY_BUFFE in TEST_P()
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H A DVertexAttributeTest.cpp197 glBindBuffer(GL_ARRAY_BUFFER, mBuffer); in setupTest()
201 glBindBuffer(GL_ARRAY_BUFFER, 0); in setupTest()
206 glBindBuffer(GL_ARRAY_BUFFER, 0); in setupTest()
400 glBindBuffer(GL_ARRAY_BUFFER, *buffer); in InitQuadVertexBuffer()
411 glBindBuffer(GL_ARRAY_BUFFER, *buffer); in InitQuadPlusOneVertexBuffer()
1072 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in SetupColorsForUnitQuad()
1114 glBindBuffer(GL_ARRAY_BUFFER, positionBuffer); in TEST_P()
1122 glBindBuffer(GL_ARRAY_BUFFER, positionBuffer); in TEST_P()
1260 glBindBuffer(GL_ARRAY_BUFFER, mBuffer); in TEST_P()
1264 glBindBuffer(GL_ARRAY_BUFFE in TEST_P()
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H A DUniformBufferTest.cpp69 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer); in TEST_P()
126 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer); in TEST_P()
170 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer); in TEST_P()
209 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer); in TEST_P()
273 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer); in TEST_P()
549 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer); in TEST_P()
576 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer); in TEST_P()
683 glBindBuffer(GL_UNIFORM_BUFFER, uniformBuffer.get()); in TEST_P()
739 glBindBuffer(GL_UNIFORM_BUFFER, uniformBuffers[0].get()); in TEST_P()
744 glBindBuffer(GL_UNIFORM_BUFFE in TEST_P()
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H A DBuiltinVariableTest.cpp64 glBindBuffer(GL_ARRAY_BUFFER, mPositionBuffer);
86 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in runTest()
93 glBindBuffer(GL_ARRAY_BUFFER, mExpectedIdBuffer); in runTest()
97 glBindBuffer(GL_ARRAY_BUFFER, mPositionBuffer); in runTest()
101 glBindBuffer(GL_ARRAY_BUFFER, mExpectedIdBuffer); in runTest()
106 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in runTest()
H A DIndexedPointsTest.cpp81 glBindBuffer(GL_ARRAY_BUFFER, mVertexWithColorBuffer);
91 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
97 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
124 glBindBuffer(GL_ARRAY_BUFFER, mVertexWithColorBuffer); in runTest()
138 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer); in runTest()
144 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in runTest()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cShaderAtomicCountersTests.cpp192 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in CreateQuad()
194 glBindBuffer(GL_ARRAY_BUFFER, 0); in CreateQuad()
204 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, *ebo); in CreateQuad()
206 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in CreateQuad()
211 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in CreateQuad()
216 glBindBuffer(GL_ARRAY_BUFFER, 0); in CreateQuad()
223 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, *ebo); in CreateQuad()
238 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in CreateTriangle()
240 glBindBuffer(GL_ARRAY_BUFFER, 0); in CreateTriangle()
250 glBindBuffer(GL_ELEMENT_ARRAY_BUFFE in CreateTriangle()
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H A Des31cVertexAttribBindingTests.cpp379 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run()
381 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run()
563 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run()
567 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run()
609 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run()
613 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run()
671 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run()
687 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run()
740 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]); in Run()
772 glBindBuffer(GL_ARRAY_BUFFE in Run()
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H A Des31cDrawIndirectTests.cpp939 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0); in Run()
971 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffer); in Run()
1022 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[i]); in Run()
1065 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffer); in Run()
1111 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[1]); in Run()
1123 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[2]); in Run()
1132 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[3]); in Run()
1136 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[4]); in Run()
1143 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[5]); in Run()
1155 glBindBuffer(GL_DRAW_INDIRECT_BUFFE in Run()
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/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
H A DVulkanBarriersPerf.cpp205 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffers[kUniformBuffer1Index]); in createUniformBuffer()
207 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffers[kUniformBuffer2Index]); in createUniformBuffer()
209 glBindBuffer(GL_UNIFORM_BUFFER, 0); in createUniformBuffer()
249 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer); in createResources()
253 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in createResources()
290 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer); in drawBenchmark()
291 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in drawBenchmark()
369 glBindBuffer(GL_COPY_READ_BUFFER, mUniformBuffers[uniformBufferReadIndex]); in drawBenchmark()
370 glBindBuffer(GL_COPY_WRITE_BUFFER, mUniformBuffers[uniformBufferWriteIndex]); in drawBenchmark()
H A DVertexArrayPerfTest.cpp132 glBindBuffer(GL_ARRAY_BUFFER, mBuffers[0]); in initializeBenchmark()
139 glBindBuffer(GL_ARRAY_BUFFER, bufferID); in rebindVertexArray()
144 glBindBuffer(GL_ARRAY_BUFFER, 0); in rebindVertexArray()
152 glBindBuffer(GL_ARRAY_BUFFER, bufferID); in updateBufferData()
157 glBindBuffer(GL_ARRAY_BUFFER, 0); in updateBufferData()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShaderAtomicCountersTests.cpp221 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in CreateQuad()
223 glBindBuffer(GL_ARRAY_BUFFER, 0); in CreateQuad()
233 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, *ebo); in CreateQuad()
235 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in CreateQuad()
240 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in CreateQuad()
249 glBindBuffer(GL_ARRAY_BUFFER, 0); in CreateQuad()
256 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, *ebo); in CreateQuad()
271 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in CreateTriangle()
273 glBindBuffer(GL_ARRAY_BUFFER, 0); in CreateTriangle()
283 glBindBuffer(GL_ELEMENT_ARRAY_BUFFE in CreateTriangle()
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H A Dgl4cVertexAttribBindingTests.cpp331 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run()
333 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run()
497 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run()
501 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run()
544 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run()
548 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run()
606 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run()
620 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run()
673 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]); in Run()
699 glBindBuffer(GL_ARRAY_BUFFE in Run()
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/third_party/skia/third_party/externals/angle2/samples/torus_lighting/
H A DTorusBufferStorage.cpp107 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
114 glBindBuffer(GL_ARRAY_BUFFER, mHueBuffer);
118 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
125 glBindBuffer(GL_ARRAY_BUFFER, mHueBuffer);
127 glBindBuffer(GL_ARRAY_BUFFER, 0);
128 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
181 glBindBuffer(GL_ARRAY_BUFFER, mHueBuffer); in generateTorus()
H A DTorusLightingES1.cpp40 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
47 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
63 glBindBuffer(GL_ARRAY_BUFFER, 0);
64 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
/third_party/vk-gl-cts/modules/glshared/
H A DglsBufferTestUtil.cpp309 glBindBuffer(target, buffer); in write()
311 glBindBuffer(target, 0); in write()
324 glBindBuffer(target, buffer); in write()
332 glBindBuffer(target, 0); in write()
400 glBindBuffer(target, buffer); in verify()
410 glBindBuffer(target, 0); in verify()
593 glBindBuffer (GL_PIXEL_PACK_BUFFER, 0);
602 glBindBuffer (GL_ARRAY_BUFFER, m_positionBuf);
608 glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, m_indexBuf);
612 glBindBuffer (GL_ARRAY_BUFFE
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H A DglsMemoryStressCase.cpp192 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in TextureRenderer()
196 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer)); in TextureRenderer()
229 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in render()
241 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer)); in render()
354 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in BufferRenderer()
358 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer)); in BufferRenderer()
393 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in render()
396 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, buffer)); in render()
398 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, 0)); in render()
400 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFE in render()
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