/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | ShaderStorageBufferTest.cpp | 80 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[0]); in runMatrixTest() 83 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[1]); in runMatrixTest() 95 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[1]); in runMatrixTest() 124 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[0]); in runVectorTest() 128 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[1]); in runVectorTest() 141 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[1]); in runVectorTest() 287 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer); in TEST_P() 300 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer); in TEST_P() 310 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in TEST_P() 351 glBindBuffer(GL_SHADER_STORAGE_BUFFE in TEST_P() [all...] |
H A D | ReadPixelsTest.cpp | 82 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); in Reset() 84 glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); in Reset() 140 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); in TEST_P() 168 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); in TEST_P() 173 glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); in TEST_P() 174 glBindBuffer(GL_ARRAY_BUFFER, mPBO); in TEST_P() 197 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); in TEST_P() 209 glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); in TEST_P() 210 glBindBuffer(GL_ARRAY_BUFFER, mPBO); in TEST_P() 240 glBindBuffer(GL_PIXEL_PACK_BUFFE in TEST_P() [all...] |
H A D | DrawElementsTest.cpp | 94 glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer.get()); in TEST_P() 130 glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); in TEST_P() 138 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); in TEST_P() 146 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); in TEST_P() 218 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffers[0]); in TEST_P() 222 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffers[2]); in TEST_P() 226 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffers[1]); in TEST_P() 233 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffers[1]); in TEST_P() 234 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffers[0]); in TEST_P() 240 glBindBuffer(GL_ARRAY_BUFFE in TEST_P() [all...] |
H A D | BufferDataTest.cpp | 87 glBindBuffer(GL_ARRAY_BUFFER, mBuffer); in TEST_P() 93 glBindBuffer(GL_ARRAY_BUFFER, mBuffer); in TEST_P() 108 glBindBuffer(GL_ARRAY_BUFFER, mBuffer); in TEST_P() 114 glBindBuffer(GL_ARRAY_BUFFER, 0); in TEST_P() 130 glBindBuffer(GL_ARRAY_BUFFER, mBuffer); in TEST_P() 133 glBindBuffer(GL_ARRAY_BUFFER, 0); in TEST_P() 166 glBindBuffer(GL_ARRAY_BUFFER, positionBuffer); in TEST_P() 171 glBindBuffer(GL_ARRAY_BUFFER, 0); in TEST_P() 178 glBindBuffer(GL_ARRAY_BUFFER, mBuffer); in TEST_P() 283 glBindBuffer(GL_ARRAY_BUFFE in TEST_P() [all...] |
H A D | PBOExtensionTest.cpp | 50 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); 53 glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); 58 glBindBuffer(GL_ARRAY_BUFFER, mPositionVBO); 60 glBindBuffer(GL_ARRAY_BUFFER, 0); 84 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); in TEST_P() 87 glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); in TEST_P() 88 glBindBuffer(GL_ARRAY_BUFFER, mPBO); in TEST_P() 114 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); in TEST_P()
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H A D | LineLoopTest.cpp | 79 glBindBuffer(GL_UNIFORM_BUFFER, buffer); in preTestUpdateBuffer() 122 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); in runTest() 128 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in runTest() 183 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); in TEST_P() 197 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); in TEST_P() 216 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); in TEST_P() 240 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); in TEST_P() 267 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); in TEST_P() 299 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); in TEST_P() 429 glBindBuffer(GL_ARRAY_BUFFE in TEST_P() [all...] |
H A D | ExternalBufferTest.cpp | 111 glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); in TEST_P() 133 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in TEST_P() 153 glBindBuffer(GL_SHADER_STORAGE_BUFFER, externalBuffer); in TEST_P() 161 glBindBuffer(GL_COPY_READ_BUFFER, copyReadBuffer); in TEST_P() 185 glBindBuffer(GL_COPY_READ_BUFFER, 0); in TEST_P() 186 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in TEST_P() 216 glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); in TEST_P() 243 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in TEST_P() 263 glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); in TEST_P() 281 glBindBuffer(GL_SHADER_STORAGE_BUFFE in TEST_P() [all...] |
H A D | AtomicCounterBufferTest.cpp | 170 glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer); in TEST_P() 208 glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer); in TEST_P() 266 glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer); in TEST_P() 309 glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer[bufferIndex]); in TEST_P() 369 glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer); in TEST_P() 379 glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer); in TEST_P() 421 glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffers[ii]); in TEST_P() 434 glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffers[ii]); in TEST_P() 562 glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer); 573 glBindBuffer(GL_ATOMIC_COUNTER_BUFFE [all...] |
H A D | MultiDrawTest.cpp | 273 glBindBuffer(GL_ARRAY_BUFFER, mNonIndexedVertexBuffer); in SetupBuffers() 278 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer); in SetupBuffers() 283 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in SetupBuffers() 288 glBindBuffer(GL_ARRAY_BUFFER, mInstanceBuffer); in SetupBuffers() 311 glBindBuffer(GL_ARRAY_BUFFER, mNonIndexedVertexBuffer); in DoDrawArrays() 322 glBindBuffer(GL_ARRAY_BUFFER, mInstanceBuffer); in DoDrawArrays() 339 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in DoDrawElements() 340 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer); in DoDrawElements() 351 glBindBuffer(GL_ARRAY_BUFFER, mInstanceBuffer); in DoDrawElements() 605 glBindBuffer(GL_ARRAY_BUFFE in TEST_P() [all...] |
H A D | RobustBufferAccessBehaviorTest.cpp | 104 glBindBuffer(GL_ARRAY_BUFFER, bufferIncomplete); in runIndexOutOfRangeTests() 199 glBindBuffer(GL_ARRAY_BUFFER, vb); in TEST_P() 208 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib); in TEST_P() 274 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); in TEST_P() 281 glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); in TEST_P() 313 glBindBuffer(GL_ARRAY_BUFFER, buf); in TEST_P() 375 glBindBuffer(GL_ARRAY_BUFFER, positionBuf); in TEST_P() 384 glBindBuffer(GL_ARRAY_BUFFER, vbo); in TEST_P() 456 glBindBuffer(GL_ARRAY_BUFFER, positionBuf); in TEST_P() 468 glBindBuffer(GL_ARRAY_BUFFE in TEST_P() [all...] |
H A D | VertexAttributeTest.cpp | 197 glBindBuffer(GL_ARRAY_BUFFER, mBuffer); in setupTest() 201 glBindBuffer(GL_ARRAY_BUFFER, 0); in setupTest() 206 glBindBuffer(GL_ARRAY_BUFFER, 0); in setupTest() 400 glBindBuffer(GL_ARRAY_BUFFER, *buffer); in InitQuadVertexBuffer() 411 glBindBuffer(GL_ARRAY_BUFFER, *buffer); in InitQuadPlusOneVertexBuffer() 1072 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in SetupColorsForUnitQuad() 1114 glBindBuffer(GL_ARRAY_BUFFER, positionBuffer); in TEST_P() 1122 glBindBuffer(GL_ARRAY_BUFFER, positionBuffer); in TEST_P() 1260 glBindBuffer(GL_ARRAY_BUFFER, mBuffer); in TEST_P() 1264 glBindBuffer(GL_ARRAY_BUFFE in TEST_P() [all...] |
H A D | UniformBufferTest.cpp | 69 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer); in TEST_P() 126 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer); in TEST_P() 170 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer); in TEST_P() 209 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer); in TEST_P() 273 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer); in TEST_P() 549 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer); in TEST_P() 576 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer); in TEST_P() 683 glBindBuffer(GL_UNIFORM_BUFFER, uniformBuffer.get()); in TEST_P() 739 glBindBuffer(GL_UNIFORM_BUFFER, uniformBuffers[0].get()); in TEST_P() 744 glBindBuffer(GL_UNIFORM_BUFFE in TEST_P() [all...] |
H A D | BuiltinVariableTest.cpp | 64 glBindBuffer(GL_ARRAY_BUFFER, mPositionBuffer); 86 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in runTest() 93 glBindBuffer(GL_ARRAY_BUFFER, mExpectedIdBuffer); in runTest() 97 glBindBuffer(GL_ARRAY_BUFFER, mPositionBuffer); in runTest() 101 glBindBuffer(GL_ARRAY_BUFFER, mExpectedIdBuffer); in runTest() 106 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in runTest()
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H A D | IndexedPointsTest.cpp | 81 glBindBuffer(GL_ARRAY_BUFFER, mVertexWithColorBuffer); 91 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer); 97 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); 124 glBindBuffer(GL_ARRAY_BUFFER, mVertexWithColorBuffer); in runTest() 138 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer); in runTest() 144 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in runTest()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cShaderAtomicCountersTests.cpp | 192 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in CreateQuad() 194 glBindBuffer(GL_ARRAY_BUFFER, 0); in CreateQuad() 204 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, *ebo); in CreateQuad() 206 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in CreateQuad() 211 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in CreateQuad() 216 glBindBuffer(GL_ARRAY_BUFFER, 0); in CreateQuad() 223 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, *ebo); in CreateQuad() 238 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in CreateTriangle() 240 glBindBuffer(GL_ARRAY_BUFFER, 0); in CreateTriangle() 250 glBindBuffer(GL_ELEMENT_ARRAY_BUFFE in CreateTriangle() [all...] |
H A D | es31cVertexAttribBindingTests.cpp | 379 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run() 381 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run() 563 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run() 567 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run() 609 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run() 613 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run() 671 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run() 687 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run() 740 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]); in Run() 772 glBindBuffer(GL_ARRAY_BUFFE in Run() [all...] |
H A D | es31cDrawIndirectTests.cpp | 939 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0); in Run() 971 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffer); in Run() 1022 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[i]); in Run() 1065 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffer); in Run() 1111 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[1]); in Run() 1123 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[2]); in Run() 1132 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[3]); in Run() 1136 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[4]); in Run() 1143 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[5]); in Run() 1155 glBindBuffer(GL_DRAW_INDIRECT_BUFFE in Run() [all...] |
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
H A D | VulkanBarriersPerf.cpp | 205 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffers[kUniformBuffer1Index]); in createUniformBuffer() 207 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffers[kUniformBuffer2Index]); in createUniformBuffer() 209 glBindBuffer(GL_UNIFORM_BUFFER, 0); in createUniformBuffer() 249 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer); in createResources() 253 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in createResources() 290 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer); in drawBenchmark() 291 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in drawBenchmark() 369 glBindBuffer(GL_COPY_READ_BUFFER, mUniformBuffers[uniformBufferReadIndex]); in drawBenchmark() 370 glBindBuffer(GL_COPY_WRITE_BUFFER, mUniformBuffers[uniformBufferWriteIndex]); in drawBenchmark()
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H A D | VertexArrayPerfTest.cpp | 132 glBindBuffer(GL_ARRAY_BUFFER, mBuffers[0]); in initializeBenchmark() 139 glBindBuffer(GL_ARRAY_BUFFER, bufferID); in rebindVertexArray() 144 glBindBuffer(GL_ARRAY_BUFFER, 0); in rebindVertexArray() 152 glBindBuffer(GL_ARRAY_BUFFER, bufferID); in updateBufferData() 157 glBindBuffer(GL_ARRAY_BUFFER, 0); in updateBufferData()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cShaderAtomicCountersTests.cpp | 221 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in CreateQuad() 223 glBindBuffer(GL_ARRAY_BUFFER, 0); in CreateQuad() 233 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, *ebo); in CreateQuad() 235 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in CreateQuad() 240 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in CreateQuad() 249 glBindBuffer(GL_ARRAY_BUFFER, 0); in CreateQuad() 256 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, *ebo); in CreateQuad() 271 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in CreateTriangle() 273 glBindBuffer(GL_ARRAY_BUFFER, 0); in CreateTriangle() 283 glBindBuffer(GL_ELEMENT_ARRAY_BUFFE in CreateTriangle() [all...] |
H A D | gl4cVertexAttribBindingTests.cpp | 331 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run() 333 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run() 497 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run() 501 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run() 544 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run() 548 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run() 606 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run() 620 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run() 673 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]); in Run() 699 glBindBuffer(GL_ARRAY_BUFFE in Run() [all...] |
/third_party/skia/third_party/externals/angle2/samples/torus_lighting/ |
H A D | TorusBufferStorage.cpp | 107 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer); 114 glBindBuffer(GL_ARRAY_BUFFER, mHueBuffer); 118 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); 125 glBindBuffer(GL_ARRAY_BUFFER, mHueBuffer); 127 glBindBuffer(GL_ARRAY_BUFFER, 0); 128 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); 181 glBindBuffer(GL_ARRAY_BUFFER, mHueBuffer); in generateTorus()
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H A D | TorusLightingES1.cpp | 40 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer); 47 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); 63 glBindBuffer(GL_ARRAY_BUFFER, 0); 64 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsBufferTestUtil.cpp | 309 glBindBuffer(target, buffer); in write() 311 glBindBuffer(target, 0); in write() 324 glBindBuffer(target, buffer); in write() 332 glBindBuffer(target, 0); in write() 400 glBindBuffer(target, buffer); in verify() 410 glBindBuffer(target, 0); in verify() 593 glBindBuffer (GL_PIXEL_PACK_BUFFER, 0); 602 glBindBuffer (GL_ARRAY_BUFFER, m_positionBuf); 608 glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, m_indexBuf); 612 glBindBuffer (GL_ARRAY_BUFFE [all...] |
H A D | glsMemoryStressCase.cpp | 192 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in TextureRenderer() 196 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer)); in TextureRenderer() 229 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in render() 241 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer)); in render() 354 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in BufferRenderer() 358 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer)); in BufferRenderer() 393 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in render() 396 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, buffer)); in render() 398 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, 0)); in render() 400 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFE in render() [all...] |