Lines Matching refs:glBindBuffer

331 			glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
333 glBindBuffer(GL_ARRAY_BUFFER, 0);
497 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
501 glBindBuffer(GL_ARRAY_BUFFER, 0);
544 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
548 glBindBuffer(GL_ARRAY_BUFFER, 0);
606 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
620 glBindBuffer(GL_ARRAY_BUFFER, 0);
673 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]);
699 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[1]);
709 glBindBuffer(GL_ARRAY_BUFFER, 0);
769 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
860 glBindBuffer(GL_ARRAY_BUFFER, 0);
944 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
1027 glBindBuffer(GL_ARRAY_BUFFER, 0);
1100 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]);
1107 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[1]);
1113 glBindBuffer(GL_ARRAY_BUFFER, 0);
1180 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]);
1187 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[1]);
1193 glBindBuffer(GL_ARRAY_BUFFER, 0);
1259 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]);
1264 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[1]);
1268 glBindBuffer(GL_ARRAY_BUFFER, 0);
1333 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
1338 glBindBuffer(GL_ARRAY_BUFFER, 0);
1396 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]);
1401 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[1]);
1405 glBindBuffer(GL_ARRAY_BUFFER, 0);
1469 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
1473 glBindBuffer(GL_ARRAY_BUFFER, 0);
1477 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
1479 glBindBuffer(GL_ARRAY_BUFFER, 0);
1640 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
1707 glBindBuffer(GL_ARRAY_BUFFER, 0);
1786 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]);
1791 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[1]);
1794 glBindBuffer(GL_ARRAY_BUFFER, 0);
1861 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
1865 glBindBuffer(GL_ARRAY_BUFFER, 0);
1869 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
1871 glBindBuffer(GL_ARRAY_BUFFER, 0);
2012 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
2017 glBindBuffer(GL_ARRAY_BUFFER, 0);
2077 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]);
2082 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[1]);
2086 glBindBuffer(GL_ARRAY_BUFFER, 0);
2144 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]);
2146 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[1]);
2148 glBindBuffer(GL_ARRAY_BUFFER, 0);
2648 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]);
2650 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[1]);
2652 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[2]);
2654 glBindBuffer(GL_ARRAY_BUFFER, 0);
2813 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[2]);
2815 glBindBuffer(GL_ARRAY_BUFFER, 0);
3011 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]);
3033 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[1]);
3055 glBindBuffer(GL_ARRAY_BUFFER, 0);
3057 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ebo[0]);
3062 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ebo[1]);
3067 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
3099 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ebo[1]);
3110 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ebo[0]);
3125 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ebo[1]);
3142 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ebo[0]);
3163 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ebo[0]);
3287 glBindBuffer(GL_ARRAY_BUFFER, m_vertex_buffer);
3289 glBindBuffer(GL_ARRAY_BUFFER, 0);
3293 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_index_buffer);
3295 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
3299 glBindBuffer(GL_ARRAY_BUFFER, m_object_id_buffer);
3301 glBindBuffer(GL_ARRAY_BUFFER, 0);
3314 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_index_buffer);
3329 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_index_buffer);
3335 glBindBuffer(GL_TEXTURE_BUFFER, m_transform_buffer);
3337 glBindBuffer(GL_TEXTURE_BUFFER, 0);
3464 glBindBuffer(GL_ARRAY_BUFFER, m_buffer[0]);
3467 glBindBuffer(GL_ARRAY_BUFFER, 0);
3469 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_buffer[1]);
3471 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
3502 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_buffer[0]);
3541 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_buffer[0]);
3570 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_buffer[0]);
3644 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
3658 glBindBuffer(GL_ARRAY_BUFFER, 0);
3664 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
3666 glBindBuffer(GL_ARRAY_BUFFER, 0);
3688 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_ssbo);
3775 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
3777 glBindBuffer(GL_ARRAY_BUFFER, 0);
3852 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
3854 glBindBuffer(GL_ARRAY_BUFFER, 0);