Home
last modified time | relevance | path

Searched refs:fbo (Results 1 - 25 of 124) sorted by relevance

12345

/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fNegativeVertexArrayApiTests.cpp142 GLuint fbo; in init()
143 glGenFramebuffers(1, &fbo); in init()
144 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
149 glDeleteFramebuffers(1, &fbo); in init()
169 GLuint fbo; in init()
170 glGenFramebuffers(1, &fbo); in init()
171 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
176 glDeleteFramebuffers(1, &fbo); in init()
195 GLuint fbo; in init()
196 glGenFramebuffers(1, &fbo); in init()
[all...]
H A Des2fFboRenderTest.cpp356 Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo = 0, deUint32 colorbuffer = 0, deUint32 depthbuffer = 0, deUint32 stencilbuffer = 0);
409 Framebuffer::Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo, deUint32 colorbuffer, deUint32 depthbuffer, deUint32 stencilbuffer) in Framebuffer() argument
412 , m_framebuffer (fbo) in Framebuffer()
668 Framebuffer fbo(context, getConfig(), width, height); in render()
669 fbo.checkCompleteness(); in render()
671 // Clear fbo in render()
672 context.bindFramebuffer(GL_FRAMEBUFFER, fbo.getFramebuffer()); in render()
697 if (fbo.getConfig().colorbufferType == GL_TEXTURE_2D) in render()
699 // Unbind fbo in render()
708 context.bindTexture(GL_TEXTURE_2D, fbo in render()
[all...]
H A Des2fNegativeBufferApiTests.cpp179 GLuint fbo; in init()
180 glGenFramebuffers(1, &fbo); in init()
181 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
278 GLuint fbo; in init()
280 glGenFramebuffers(1, &fbo); in init()
281 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
313 glDeleteFramebuffers(1, &fbo); in init()
317 GLuint fbo; in init()
320 glGenFramebuffers(1, &fbo); in init()
321 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
[all...]
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fNegativeVertexArrayApiTests.cpp305 GLuint fbo; in init()
319 glGenFramebuffers(1, &fbo); in init()
320 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
325 glDeleteFramebuffers(1, &fbo); in init()
333 GLuint fbo; in init()
347 glGenFramebuffers(1, &fbo); in init()
348 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
353 glDeleteFramebuffers(1, &fbo); in init()
360 GLuint fbo; in init()
374 glGenFramebuffers(1, &fbo); in init()
[all...]
H A Des3fNegativeBufferApiTests.cpp189 GLuint fbo; in init()
190 glGenFramebuffers(1, &fbo); in init()
191 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
197 glDeleteFramebuffers(1, &fbo); in init()
234 deUint32 fbo; in init()
241 glGenFramebuffers (1, &fbo); in init()
242 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in init()
306 glDeleteFramebuffers (1, &fbo); in init()
411 deUint32 fbo; in init()
417 glGenFramebuffers (1, &fbo); in init()
[all...]
H A Des3fRasterizerDiscardTests.cpp436 tcu::TestCaseGroup* fbo = new tcu::TestCaseGroup(m_testCtx, "fbo", "Rasterizer discard test for framebuffer object"); in init() local
440 addChild(fbo); in init()
488 fbo->addChild(new RasterizerDiscardCase(m_context, "write_depth_points", "points", 4, CASE_WRITE_DEPTH, CASEOPTION_FBO, GL_POINTS)); in init()
489 fbo->addChild(new RasterizerDiscardCase(m_context, "write_depth_lines", "lines", 4, CASE_WRITE_DEPTH, CASEOPTION_FBO, GL_LINES)); in init()
490 fbo->addChild(new RasterizerDiscardCase(m_context, "write_depth_line_strip", "line_strip", 4, CASE_WRITE_DEPTH, CASEOPTION_FBO, GL_LINE_STRIP)); in init()
491 fbo->addChild(new RasterizerDiscardCase(m_context, "write_depth_line_loop", "line_loop", 4, CASE_WRITE_DEPTH, CASEOPTION_FBO, GL_LINE_LOOP)); in init()
492 fbo->addChild(new RasterizerDiscardCase(m_context, "write_depth_triangles", "triangles", 4, CASE_WRITE_DEPTH, CASEOPTION_FBO, GL_TRIANGLES)); in init()
493 fbo->addChild(new RasterizerDiscardCase(m_context, "write_depth_triangle_strip", "triangle_strip", 4, CASE_WRITE_DEPTH, CASEOPTION_FBO, GL_TRIANGLE_STRIP)); in init()
494 fbo in init()
[all...]
H A Des3fFboRenderTest.cpp140 Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo = 0, deUint32 colorBuffer = 0, deUint32 depthStencilBuffer = 0);
251 Framebuffer::Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo, deUint32 colorBufferName, deUint32 depthStencilBufferName) in Framebuffer() argument
254 , m_framebuffer (fbo) in Framebuffer()
555 Framebuffer fbo(context, m_config, width, height); in render()
556 fbo.checkCompleteness(); in render()
559 context.bindFramebuffer(GL_FRAMEBUFFER, fbo.getFramebuffer()); in render()
591 if (fbo.getConfig().colorType == GL_TEXTURE_2D) in render()
594 context.bindTexture(GL_TEXTURE_2D, fbo.getColorBuffer()); in render()
652 // Attach color buffer from fbo A in render()
668 // Clear depth and stencil in fbo in render()
[all...]
H A Des3fFboInvalidateTests.cpp215 deUint32 fbo = 0; in render() local
228 // Create fbo. in render()
229 glGenFramebuffers (1, &fbo); in render()
234 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in render()
251 // Switch to fbo and render gradient into it. in render()
254 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in render()
259 // Restore default fbo. in render()
363 deUint32 fbo = 0; in render() local
386 // Create fbo. in render()
387 glGenFramebuffers (1, &fbo); in render()
469 deUint32 fbo = 0; render() local
580 deUint32 fbo = 0; render() local
714 deUint32 fbo = 0; render() local
836 deUint32 fbo = 0; render() local
936 deUint32 fbo = 0; render() local
1093 deUint32 fbo = 0; render() local
1221 deUint32 fbo = 0; render() local
[all...]
H A Des3fFboDepthbufferTests.cpp69 deUint32 fbo = 0; in render() local
84 glGenFramebuffers(1, &fbo); in render()
94 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
161 deUint32 fbo = 0; in render() local
174 glGenFramebuffers(1, &fbo); in render()
186 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
247 deUint32 fbo = 0; in render() local
260 glGenFramebuffers(1, &fbo); in render()
272 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativeVertexArrayApiTests.cpp433 GLuint fbo = 0; in draw_arrays() local
453 ctx.glGenFramebuffers(1, &fbo); in draw_arrays()
454 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_arrays()
459 ctx.glDeleteFramebuffers(1, &fbo); in draw_arrays()
467 GLuint fbo = 0; in draw_arrays_invalid_program() local
483 ctx.glGenFramebuffers(1, &fbo); in draw_arrays_invalid_program()
484 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_arrays_invalid_program()
489 ctx.glDeleteFramebuffers(1, &fbo); in draw_arrays_invalid_program()
497 GLuint fbo = 0; in draw_arrays_incomplete_primitive() local
517 ctx.glGenFramebuffers(1, &fbo); in draw_arrays_incomplete_primitive()
534 GLuint fbo = 0; draw_elements() local
611 GLuint fbo = 0; draw_elements_invalid_program() local
648 GLuint fbo = 0; draw_elements_incomplete_primitive() local
732 GLuint fbo = 0; draw_elements_base_vertex() local
787 GLuint fbo = 0; draw_arrays_instanced() local
827 GLuint fbo = 0; draw_arrays_instanced_invalid_program() local
860 GLuint fbo = 0; draw_arrays_instanced_incomplete_primitive() local
899 GLuint fbo = 0; draw_elements_instanced() local
980 GLuint fbo = 0; draw_elements_instanced_invalid_program() local
1022 GLuint fbo = 0; draw_elements_instanced_incomplete_primitive() local
1105 GLuint fbo = 0; draw_elements_instanced_base_vertex() local
1171 GLuint fbo = 0; draw_range_elements() local
1254 GLuint fbo = 0; draw_range_elements_invalid_program() local
1296 GLuint fbo = 0; draw_range_elements_incomplete_primitive() local
1379 GLuint fbo = 0; draw_range_elements_base_vertex() local
[all...]
H A Des31fNegativeBufferApiTests.cpp170 GLuint fbo = 0x1234; in read_pixels() local
187 ctx.glGenFramebuffers(1, &fbo); in read_pixels()
188 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in read_pixels()
194 ctx.glDeleteFramebuffers(1, &fbo); in read_pixels()
201 GLuint fbo = 0x1234; in readn_pixels() local
233 ctx.glGenFramebuffers(1, &fbo); in readn_pixels()
234 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in readn_pixels()
240 ctx.glDeleteFramebuffers(1, &fbo); in readn_pixels()
283 deUint32 fbo = 0x1234; in read_pixels_fbo_format_mismatch() local
290 ctx.glGenFramebuffers (1, &fbo); in read_pixels_fbo_format_mismatch()
514 deUint32 fbo = 0x1234; clear_bufferiv() local
564 deUint32 fbo = 0x1234; clear_bufferuiv() local
611 deUint32 fbo = 0x1234; clear_bufferfv() local
759 deUint32 fbo = 0x1234; draw_buffers() local
957 deUint32 fbo = 0x1234; read_buffer() local
1110 GLuint fbo = 0x1234; framebuffer_renderbuffer() local
1152 GLuint fbo = 0x1234; framebuffer_texture() local
1196 GLuint fbo = 0x1234; framebuffer_texture2d() local
1354 deUint32 fbo[2]; blit_framebuffer() local
1503 deUint32 fbo[2]; blit_framebuffer_multisample() local
1553 deUint32 fbo = 0x1234; framebuffer_texture_layer() local
1687 deUint32 fbo = 0x1234; invalidate_framebuffer() local
1736 deUint32 fbo = 0x1234; invalidate_sub_framebuffer() local
[all...]
/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/
H A DEGLSurfacelessContextTest.cpp106 void createFramebuffer(GLFramebuffer *fbo, GLTexture *tex) const in createFramebuffer() argument
108 glBindFramebuffer(GL_FRAMEBUFFER, fbo->get()); in createFramebuffer()
196 GLFramebuffer fbo; in TEST_P() local
198 createFramebuffer(&fbo, &tex); in TEST_P()
199 glBindFramebuffer(GL_FRAMEBUFFER, fbo.get()); in TEST_P()
214 GLFramebuffer fbo; in TEST_P() local
216 createFramebuffer(&fbo, &tex); in TEST_P()
217 glBindFramebuffer(GL_FRAMEBUFFER, fbo.get()); in TEST_P()
241 GLFramebuffer fbo; in TEST_P() local
243 createFramebuffer(&fbo, in TEST_P()
[all...]
H A DEGLPreRotationTest.cpp865 GLFramebuffer fbo; in TEST_P() local
867 initializeFBO(&fbo, &texture); in TEST_P()
885 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); in TEST_P()
907 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); in TEST_P()
1511 GLFramebuffer fbo; in TEST_P() local
1513 initializeFBO(&fbo, &texture); in TEST_P()
1527 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); in TEST_P()
1543 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); in TEST_P()
1568 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); in TEST_P()
1629 GLFramebuffer fbo; in TEST_P() local
1748 GLFramebuffer fbo; TEST_P() local
1871 GLFramebuffer fbo; TEST_P() local
1962 GLFramebuffer fbo; TEST_P() local
2119 GLFramebuffer fbo; TEST_P() local
2243 GLFramebuffer fbo; TEST_P() local
2499 GLFramebuffer fbo; TEST_P() local
[all...]
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DFramebufferMultiviewTest.cpp169 GLFramebuffer fbo; in TEST_P() local
170 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
196 GLFramebuffer fbo; in TEST_P() local
197 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
223 GLFramebuffer fbo; in TEST_P() local
224 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
247 GLFramebuffer fbo; in TEST_P() local
248 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
268 GLFramebuffer fbo; in TEST_P() local
269 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
335 GLFramebuffer fbo; TEST_P() local
363 GLFramebuffer fbo; TEST_P() local
419 GLFramebuffer fbo; TEST_P() local
719 GLFramebuffer fbo; TEST_P() local
760 GLFramebuffer fbo; TEST_P() local
[all...]
H A DFramebufferRenderMipmapTest.cpp74 GLuint fbo = 0; in TEST_P() local
75 glGenFramebuffers(1, &fbo); in TEST_P()
76 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
94 glDeleteFramebuffers(1, &fbo); in TEST_P()
124 GLuint fbo = 0; in TEST_P() local
125 glGenFramebuffers(1, &fbo); in TEST_P()
126 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
152 glDeleteFramebuffers(1, &fbo); in TEST_P()
H A DMemoryBarrierTest.cpp143 void createFramebuffer(GLuint color, GLuint fbo, GLColor initialColor);
371 void MemoryBarrierTestBase::createFramebuffer(GLuint color, GLuint fbo, GLColor initialColor) in createFramebuffer() argument
379 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in createFramebuffer()
760 GLFramebuffer fbo; in vertexAttribArrayBitBufferWriteThenVertexRead() local
763 createFramebuffer(color, fbo, GLColor::black); in vertexAttribArrayBitBufferWriteThenVertexRead()
822 GLFramebuffer fbo; in vertexAttribArrayBitVertexReadThenBufferWrite() local
825 createFramebuffer(color, fbo, GLColor::black); in vertexAttribArrayBitVertexReadThenBufferWrite()
912 GLFramebuffer fbo; in elementArrayBitBufferWriteThenIndexRead() local
915 createFramebuffer(color, fbo, GLColor::black); in elementArrayBitBufferWriteThenIndexRead()
974 GLFramebuffer fbo; in elementArrayBitIndexReadThenBufferWrite() local
1067 GLFramebuffer fbo; uniformBitBufferWriteThenUBORead() local
1122 GLFramebuffer fbo; uniformBitUBOReadThenBufferWrite() local
1208 GLFramebuffer fbo; commandBitBufferWriteThenIndirectRead() local
1272 GLFramebuffer fbo; commandBitIndirectReadThenBufferWrite() local
1332 GLFramebuffer fbo; pixelBufferBitBufferWriteThenPack() local
1391 GLFramebuffer fbo; pixelBufferBitBufferWriteThenUnpack() local
1451 GLFramebuffer fbo; pixelBufferBitPackThenBufferWrite() local
1505 GLFramebuffer fbo; pixelBufferBitUnpackThenBufferWrite() local
1566 GLFramebuffer fbo; bufferUpdateBitBufferWriteThenCopy() local
1629 GLFramebuffer fbo; bufferUpdateBitCopyThenBufferWrite() local
1721 GLFramebuffer fbo; transformFeedbackBitBufferWriteThenCapture() local
1783 GLFramebuffer fbo; transformFeedbackBitCaptureThenBufferWrite() local
1884 GLFramebuffer fbo; atomicCounterBitBufferWriteThenAtomic() local
1947 GLFramebuffer fbo; atomicCounterBitAtomicThenBufferWrite() local
2038 GLFramebuffer fbo; shaderStorageBitBufferWriteThenBufferRead() local
2094 GLFramebuffer fbo; shaderStorageBitBufferReadThenBufferWrite() local
2202 GLFramebuffer fbo; textureFetchBitImageWriteThenSamplerRead() local
2257 GLFramebuffer fbo; textureFetchBitSamplerReadThenImageWrite() local
2372 GLFramebuffer fbo; shaderImageAccessBitImageWriteThenImageRead() local
2426 GLFramebuffer fbo; shaderImageAccessBitImageReadThenImageWrite() local
2480 GLFramebuffer fbo; textureUpdateBitImageWriteThenCopy() local
2533 GLFramebuffer fbo; textureUpdateBitCopyThenImageWrite() local
2583 GLFramebuffer fbo; framebufferBitImageWriteThenDraw() local
2659 GLFramebuffer fbo; framebufferBitImageWriteThenReadPixels() local
2734 GLFramebuffer fbo; framebufferBitImageWriteThenCopy() local
2802 GLFramebuffer fbo; framebufferBitImageWriteThenBlit() local
2866 GLFramebuffer fbo; framebufferBitDrawThenImageWrite() local
2930 GLFramebuffer fbo; framebufferBitReadPixelsThenImageWrite() local
3006 GLFramebuffer fbo; framebufferBitCopyThenImageWrite() local
3075 GLFramebuffer fbo; framebufferBitBlitThenImageWrite() local
[all...]
H A DObjectAllocationTest.cpp30 GLuint fbo = 0; in TEST_P() local
31 glGenFramebuffers(1, &fbo); in TEST_P()
32 EXPECT_NE(1u, fbo); in TEST_P()
33 glDeleteFramebuffers(1, &fbo); in TEST_P()
H A DCopyTexImageTest.cpp105 // - The second time, as the fbo size is the same as previous, the texture storage is not in runCopyTexImageTest()
107 // - The third time, the fbo size is different, so a new texture is created. in runCopyTexImageTest()
128 // Create the texture with copy of the first fbo. in runCopyTexSubImageTest()
150 // Copy the second fbo over a portion of the image. in runCopyTexSubImageTest()
165 // Copy the third fbo over another portion of the image. in runCopyTexSubImageTest()
171 // While width and height are set as 3/4 of the size, the fbo offset is given such that in runCopyTexSubImageTest()
380 GLFramebuffer fbo; in TEST_P() local
381 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
393 // Copy the fbo (a cube map face) into a pixel of the destination texture. in TEST_P()
425 GLFramebuffer fbo; in TEST_P() local
542 GLFramebuffer fbo; TEST_P() local
661 GLFramebuffer fbo; TEST_P() local
688 GLFramebuffer fbo; TEST_P() local
733 GLFramebuffer fbo; TEST_P() local
783 GLFramebuffer fbo; TEST_P() local
870 clearTexture(GLFramebuffer &fbo, GLTexture &texture, const GLColor color) clearTexture() argument
923 GLFramebuffer fbo; TEST_P() local
954 GLFramebuffer fbo; TEST_P() local
1004 GLFramebuffer fbo; TEST_P() local
[all...]
H A DWebGLFramebufferTest.cpp108 GLFramebuffer fbo; in TEST_P() local
109 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
158 GLFramebuffer fbo; in testAttachment() local
159 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in testAttachment()
183 GLFramebuffer fbo; in testAttachments() local
184 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in testAttachments()
251 GLFramebuffer fbo; in testDepthStencilDepthStencil() local
257 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in testDepthStencilDepthStencil()
510 GLFramebuffer fbo; in checkValidColorDepthCombination() local
511 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in checkValidColorDepthCombination()
573 GLFramebuffer fbo; testUsingIncompleteFramebuffer() local
616 GLFramebuffer fbo; testFramebufferIncompleteAttachment() local
642 GLFramebuffer fbo; testFramebufferIncompleteMissingAttachment() local
661 GLFramebuffer fbo; testFramebufferIncompleteDimensions() local
[all...]
H A DD3DTextureTest.cpp395 GLuint fbo = 0u; in TEST_P() local
396 glGenFramebuffers(1, &fbo); in TEST_P()
397 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
443 glDeleteFramebuffers(1, &fbo); in TEST_P()
496 GLuint fbo = 0u; in TEST_P() local
497 glGenFramebuffers(1, &fbo); in TEST_P()
498 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
539 glDeleteFramebuffers(1, &fbo); in TEST_P()
596 GLuint fbo = 0u; in TEST_P() local
597 glGenFramebuffers(1, &fbo); in TEST_P()
1266 GLuint fbo; RunClearTest() local
1391 GLuint fbo; TEST_P() local
1441 GLuint fbo; TEST_P() local
1598 GLuint fbo; TEST_P() local
1741 GLuint fbo; RunYUVTest() local
[all...]
H A DCubeMapTextureTest.cpp80 GLuint fbo = 0; in TEST_P() local
81 glGenFramebuffers(1, &fbo); in TEST_P()
82 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
112 glDeleteFramebuffers(1, &fbo); in TEST_P()
180 GLFramebuffer fbo; in runSampleCoordinateTransformTest() local
181 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in runSampleCoordinateTransformTest()
H A DFenceSyncTests.cpp277 GLFramebuffer fbo; in TEST_P() local
278 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
288 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
316 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); in TEST_P()
322 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
H A DMaxTextureSizeTest.cpp217 GLuint fbo = 0; in TEST_P() local
236 glGenFramebuffers(1, &fbo); in TEST_P()
237 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
257 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
262 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, fbo); in TEST_P()
279 glDeleteFramebuffers(1, &fbo); in TEST_P()
/third_party/vk-gl-cts/modules/glshared/
H A DglsLifetimeTests.cpp191 void setupFbo (const Context& ctx, GLuint seed, GLuint fbo) in setupFbo() argument
195 GLU_CHECK_CALL_ERROR(gl.bindFramebuffer(GL_FRAMEBUFFER, fbo), in setupFbo()
232 void drawFbo (const Context& ctx, GLuint fbo, Surface& dst) in drawFbo() argument
238 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo), in drawFbo()
250 GLuint getFboAttachment (const Functions& gl, GLuint fbo, GLenum requiredType) in getFboAttachment() argument
253 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in getFboAttachment()
277 Framebuffer fbo(getRenderContext()); in initAttachment()
287 attach(element, *fbo); in initAttachment()
288 setupFbo(getContext(), seed, *fbo); in initAttachment() local
289 detach(element, *fbo); in initAttachment()
299 drawContainer(GLuint fbo, Surface& dst) drawContainer() argument
301 drawFbo(getContext(), fbo, dst); drawContainer() local
307 setupContainer(GLuint seed, GLuint fbo) setupContainer() argument
309 setupFbo(getContext(), seed, fbo); setupContainer() local
320 drawFbo(getContext(), *fbo, dst); drawAttachment() local
330 attach(GLuint texture, GLuint fbo) attach() argument
344 detach(GLuint texture, GLuint fbo) detach() argument
358 getAttachment(GLuint fbo) getAttachment() argument
538 attach(GLuint rbo, GLuint fbo) attach() argument
551 detach(GLuint rbo, GLuint fbo) detach() argument
565 getAttachment(GLuint fbo) getAttachment() argument
[all...]
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcPackedDepthStencilTests.cpp1153 GLuint fbo; in doReadPixels() local
1154 gl.genFramebuffers(1, &fbo); in doReadPixels()
1155 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in doReadPixels()
1229 gl.deleteFramebuffers(1, &fbo); in doReadPixels()
1355 GLuint fbo, fbo2; in checkErrors() local
1403 // setup texture/fbo in checkErrors()
1405 gl.genFramebuffers(1, &fbo); in checkErrors()
1406 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in checkErrors()
1422 gl.deleteFramebuffers(1, &fbo); in checkErrors()
1512 gl.genFramebuffers(1, &fbo); in checkErrors()
1712 GLuint fbo; iterate() local
1825 GLuint fbo; iterate() local
1982 GLuint fbo; iterate() local
2363 GLuint fbo; iterate() local
2475 GLuint fbo[3]; // Framebuffers: source, dest, downsample iterate() local
2649 GLuint fbo; iterate() local
[all...]

Completed in 42 milliseconds

12345