/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fNegativeVertexArrayApiTests.cpp | 142 GLuint fbo; in init() 143 glGenFramebuffers(1, &fbo); in init() 144 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 149 glDeleteFramebuffers(1, &fbo); in init() 169 GLuint fbo; in init() 170 glGenFramebuffers(1, &fbo); in init() 171 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 176 glDeleteFramebuffers(1, &fbo); in init() 195 GLuint fbo; in init() 196 glGenFramebuffers(1, &fbo); in init() [all...] |
H A D | es2fFboRenderTest.cpp | 356 Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo = 0, deUint32 colorbuffer = 0, deUint32 depthbuffer = 0, deUint32 stencilbuffer = 0); 409 Framebuffer::Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo, deUint32 colorbuffer, deUint32 depthbuffer, deUint32 stencilbuffer) in Framebuffer() argument 412 , m_framebuffer (fbo) in Framebuffer() 668 Framebuffer fbo(context, getConfig(), width, height); in render() 669 fbo.checkCompleteness(); in render() 671 // Clear fbo in render() 672 context.bindFramebuffer(GL_FRAMEBUFFER, fbo.getFramebuffer()); in render() 697 if (fbo.getConfig().colorbufferType == GL_TEXTURE_2D) in render() 699 // Unbind fbo in render() 708 context.bindTexture(GL_TEXTURE_2D, fbo in render() [all...] |
H A D | es2fNegativeBufferApiTests.cpp | 179 GLuint fbo; in init() 180 glGenFramebuffers(1, &fbo); in init() 181 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 278 GLuint fbo; in init() 280 glGenFramebuffers(1, &fbo); in init() 281 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 313 glDeleteFramebuffers(1, &fbo); in init() 317 GLuint fbo; in init() 320 glGenFramebuffers(1, &fbo); in init() 321 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fNegativeVertexArrayApiTests.cpp | 305 GLuint fbo; in init() 319 glGenFramebuffers(1, &fbo); in init() 320 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 325 glDeleteFramebuffers(1, &fbo); in init() 333 GLuint fbo; in init() 347 glGenFramebuffers(1, &fbo); in init() 348 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 353 glDeleteFramebuffers(1, &fbo); in init() 360 GLuint fbo; in init() 374 glGenFramebuffers(1, &fbo); in init() [all...] |
H A D | es3fNegativeBufferApiTests.cpp | 189 GLuint fbo; in init() 190 glGenFramebuffers(1, &fbo); in init() 191 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 197 glDeleteFramebuffers(1, &fbo); in init() 234 deUint32 fbo; in init() 241 glGenFramebuffers (1, &fbo); in init() 242 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in init() 306 glDeleteFramebuffers (1, &fbo); in init() 411 deUint32 fbo; in init() 417 glGenFramebuffers (1, &fbo); in init() [all...] |
H A D | es3fRasterizerDiscardTests.cpp | 436 tcu::TestCaseGroup* fbo = new tcu::TestCaseGroup(m_testCtx, "fbo", "Rasterizer discard test for framebuffer object"); in init() local 440 addChild(fbo); in init() 488 fbo->addChild(new RasterizerDiscardCase(m_context, "write_depth_points", "points", 4, CASE_WRITE_DEPTH, CASEOPTION_FBO, GL_POINTS)); in init() 489 fbo->addChild(new RasterizerDiscardCase(m_context, "write_depth_lines", "lines", 4, CASE_WRITE_DEPTH, CASEOPTION_FBO, GL_LINES)); in init() 490 fbo->addChild(new RasterizerDiscardCase(m_context, "write_depth_line_strip", "line_strip", 4, CASE_WRITE_DEPTH, CASEOPTION_FBO, GL_LINE_STRIP)); in init() 491 fbo->addChild(new RasterizerDiscardCase(m_context, "write_depth_line_loop", "line_loop", 4, CASE_WRITE_DEPTH, CASEOPTION_FBO, GL_LINE_LOOP)); in init() 492 fbo->addChild(new RasterizerDiscardCase(m_context, "write_depth_triangles", "triangles", 4, CASE_WRITE_DEPTH, CASEOPTION_FBO, GL_TRIANGLES)); in init() 493 fbo->addChild(new RasterizerDiscardCase(m_context, "write_depth_triangle_strip", "triangle_strip", 4, CASE_WRITE_DEPTH, CASEOPTION_FBO, GL_TRIANGLE_STRIP)); in init() 494 fbo in init() [all...] |
H A D | es3fFboRenderTest.cpp | 140 Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo = 0, deUint32 colorBuffer = 0, deUint32 depthStencilBuffer = 0); 251 Framebuffer::Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo, deUint32 colorBufferName, deUint32 depthStencilBufferName) in Framebuffer() argument 254 , m_framebuffer (fbo) in Framebuffer() 555 Framebuffer fbo(context, m_config, width, height); in render() 556 fbo.checkCompleteness(); in render() 559 context.bindFramebuffer(GL_FRAMEBUFFER, fbo.getFramebuffer()); in render() 591 if (fbo.getConfig().colorType == GL_TEXTURE_2D) in render() 594 context.bindTexture(GL_TEXTURE_2D, fbo.getColorBuffer()); in render() 652 // Attach color buffer from fbo A in render() 668 // Clear depth and stencil in fbo in render() [all...] |
H A D | es3fFboInvalidateTests.cpp | 215 deUint32 fbo = 0; in render() local 228 // Create fbo. in render() 229 glGenFramebuffers (1, &fbo); in render() 234 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in render() 251 // Switch to fbo and render gradient into it. in render() 254 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in render() 259 // Restore default fbo. in render() 363 deUint32 fbo = 0; in render() local 386 // Create fbo. in render() 387 glGenFramebuffers (1, &fbo); in render() 469 deUint32 fbo = 0; render() local 580 deUint32 fbo = 0; render() local 714 deUint32 fbo = 0; render() local 836 deUint32 fbo = 0; render() local 936 deUint32 fbo = 0; render() local 1093 deUint32 fbo = 0; render() local 1221 deUint32 fbo = 0; render() local [all...] |
H A D | es3fFboDepthbufferTests.cpp | 69 deUint32 fbo = 0; in render() local 84 glGenFramebuffers(1, &fbo); in render() 94 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render() 161 deUint32 fbo = 0; in render() local 174 glGenFramebuffers(1, &fbo); in render() 186 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render() 247 deUint32 fbo = 0; in render() local 260 glGenFramebuffers(1, &fbo); in render() 272 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fNegativeVertexArrayApiTests.cpp | 433 GLuint fbo = 0; in draw_arrays() local 453 ctx.glGenFramebuffers(1, &fbo); in draw_arrays() 454 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_arrays() 459 ctx.glDeleteFramebuffers(1, &fbo); in draw_arrays() 467 GLuint fbo = 0; in draw_arrays_invalid_program() local 483 ctx.glGenFramebuffers(1, &fbo); in draw_arrays_invalid_program() 484 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_arrays_invalid_program() 489 ctx.glDeleteFramebuffers(1, &fbo); in draw_arrays_invalid_program() 497 GLuint fbo = 0; in draw_arrays_incomplete_primitive() local 517 ctx.glGenFramebuffers(1, &fbo); in draw_arrays_incomplete_primitive() 534 GLuint fbo = 0; draw_elements() local 611 GLuint fbo = 0; draw_elements_invalid_program() local 648 GLuint fbo = 0; draw_elements_incomplete_primitive() local 732 GLuint fbo = 0; draw_elements_base_vertex() local 787 GLuint fbo = 0; draw_arrays_instanced() local 827 GLuint fbo = 0; draw_arrays_instanced_invalid_program() local 860 GLuint fbo = 0; draw_arrays_instanced_incomplete_primitive() local 899 GLuint fbo = 0; draw_elements_instanced() local 980 GLuint fbo = 0; draw_elements_instanced_invalid_program() local 1022 GLuint fbo = 0; draw_elements_instanced_incomplete_primitive() local 1105 GLuint fbo = 0; draw_elements_instanced_base_vertex() local 1171 GLuint fbo = 0; draw_range_elements() local 1254 GLuint fbo = 0; draw_range_elements_invalid_program() local 1296 GLuint fbo = 0; draw_range_elements_incomplete_primitive() local 1379 GLuint fbo = 0; draw_range_elements_base_vertex() local [all...] |
H A D | es31fNegativeBufferApiTests.cpp | 170 GLuint fbo = 0x1234; in read_pixels() local 187 ctx.glGenFramebuffers(1, &fbo); in read_pixels() 188 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in read_pixels() 194 ctx.glDeleteFramebuffers(1, &fbo); in read_pixels() 201 GLuint fbo = 0x1234; in readn_pixels() local 233 ctx.glGenFramebuffers(1, &fbo); in readn_pixels() 234 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in readn_pixels() 240 ctx.glDeleteFramebuffers(1, &fbo); in readn_pixels() 283 deUint32 fbo = 0x1234; in read_pixels_fbo_format_mismatch() local 290 ctx.glGenFramebuffers (1, &fbo); in read_pixels_fbo_format_mismatch() 514 deUint32 fbo = 0x1234; clear_bufferiv() local 564 deUint32 fbo = 0x1234; clear_bufferuiv() local 611 deUint32 fbo = 0x1234; clear_bufferfv() local 759 deUint32 fbo = 0x1234; draw_buffers() local 957 deUint32 fbo = 0x1234; read_buffer() local 1110 GLuint fbo = 0x1234; framebuffer_renderbuffer() local 1152 GLuint fbo = 0x1234; framebuffer_texture() local 1196 GLuint fbo = 0x1234; framebuffer_texture2d() local 1354 deUint32 fbo[2]; blit_framebuffer() local 1503 deUint32 fbo[2]; blit_framebuffer_multisample() local 1553 deUint32 fbo = 0x1234; framebuffer_texture_layer() local 1687 deUint32 fbo = 0x1234; invalidate_framebuffer() local 1736 deUint32 fbo = 0x1234; invalidate_sub_framebuffer() local [all...] |
/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/ |
H A D | EGLSurfacelessContextTest.cpp | 106 void createFramebuffer(GLFramebuffer *fbo, GLTexture *tex) const in createFramebuffer() argument 108 glBindFramebuffer(GL_FRAMEBUFFER, fbo->get()); in createFramebuffer() 196 GLFramebuffer fbo; in TEST_P() local 198 createFramebuffer(&fbo, &tex); in TEST_P() 199 glBindFramebuffer(GL_FRAMEBUFFER, fbo.get()); in TEST_P() 214 GLFramebuffer fbo; in TEST_P() local 216 createFramebuffer(&fbo, &tex); in TEST_P() 217 glBindFramebuffer(GL_FRAMEBUFFER, fbo.get()); in TEST_P() 241 GLFramebuffer fbo; in TEST_P() local 243 createFramebuffer(&fbo, in TEST_P() [all...] |
H A D | EGLPreRotationTest.cpp | 865 GLFramebuffer fbo; in TEST_P() local 867 initializeFBO(&fbo, &texture); in TEST_P() 885 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); in TEST_P() 907 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); in TEST_P() 1511 GLFramebuffer fbo; in TEST_P() local 1513 initializeFBO(&fbo, &texture); in TEST_P() 1527 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); in TEST_P() 1543 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); in TEST_P() 1568 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); in TEST_P() 1629 GLFramebuffer fbo; in TEST_P() local 1748 GLFramebuffer fbo; TEST_P() local 1871 GLFramebuffer fbo; TEST_P() local 1962 GLFramebuffer fbo; TEST_P() local 2119 GLFramebuffer fbo; TEST_P() local 2243 GLFramebuffer fbo; TEST_P() local 2499 GLFramebuffer fbo; TEST_P() local [all...] |
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | FramebufferMultiviewTest.cpp | 169 GLFramebuffer fbo; in TEST_P() local 170 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 196 GLFramebuffer fbo; in TEST_P() local 197 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 223 GLFramebuffer fbo; in TEST_P() local 224 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 247 GLFramebuffer fbo; in TEST_P() local 248 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 268 GLFramebuffer fbo; in TEST_P() local 269 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 335 GLFramebuffer fbo; TEST_P() local 363 GLFramebuffer fbo; TEST_P() local 419 GLFramebuffer fbo; TEST_P() local 719 GLFramebuffer fbo; TEST_P() local 760 GLFramebuffer fbo; TEST_P() local [all...] |
H A D | FramebufferRenderMipmapTest.cpp | 74 GLuint fbo = 0; in TEST_P() local 75 glGenFramebuffers(1, &fbo); in TEST_P() 76 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 94 glDeleteFramebuffers(1, &fbo); in TEST_P() 124 GLuint fbo = 0; in TEST_P() local 125 glGenFramebuffers(1, &fbo); in TEST_P() 126 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 152 glDeleteFramebuffers(1, &fbo); in TEST_P()
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H A D | MemoryBarrierTest.cpp | 143 void createFramebuffer(GLuint color, GLuint fbo, GLColor initialColor); 371 void MemoryBarrierTestBase::createFramebuffer(GLuint color, GLuint fbo, GLColor initialColor) in createFramebuffer() argument 379 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in createFramebuffer() 760 GLFramebuffer fbo; in vertexAttribArrayBitBufferWriteThenVertexRead() local 763 createFramebuffer(color, fbo, GLColor::black); in vertexAttribArrayBitBufferWriteThenVertexRead() 822 GLFramebuffer fbo; in vertexAttribArrayBitVertexReadThenBufferWrite() local 825 createFramebuffer(color, fbo, GLColor::black); in vertexAttribArrayBitVertexReadThenBufferWrite() 912 GLFramebuffer fbo; in elementArrayBitBufferWriteThenIndexRead() local 915 createFramebuffer(color, fbo, GLColor::black); in elementArrayBitBufferWriteThenIndexRead() 974 GLFramebuffer fbo; in elementArrayBitIndexReadThenBufferWrite() local 1067 GLFramebuffer fbo; uniformBitBufferWriteThenUBORead() local 1122 GLFramebuffer fbo; uniformBitUBOReadThenBufferWrite() local 1208 GLFramebuffer fbo; commandBitBufferWriteThenIndirectRead() local 1272 GLFramebuffer fbo; commandBitIndirectReadThenBufferWrite() local 1332 GLFramebuffer fbo; pixelBufferBitBufferWriteThenPack() local 1391 GLFramebuffer fbo; pixelBufferBitBufferWriteThenUnpack() local 1451 GLFramebuffer fbo; pixelBufferBitPackThenBufferWrite() local 1505 GLFramebuffer fbo; pixelBufferBitUnpackThenBufferWrite() local 1566 GLFramebuffer fbo; bufferUpdateBitBufferWriteThenCopy() local 1629 GLFramebuffer fbo; bufferUpdateBitCopyThenBufferWrite() local 1721 GLFramebuffer fbo; transformFeedbackBitBufferWriteThenCapture() local 1783 GLFramebuffer fbo; transformFeedbackBitCaptureThenBufferWrite() local 1884 GLFramebuffer fbo; atomicCounterBitBufferWriteThenAtomic() local 1947 GLFramebuffer fbo; atomicCounterBitAtomicThenBufferWrite() local 2038 GLFramebuffer fbo; shaderStorageBitBufferWriteThenBufferRead() local 2094 GLFramebuffer fbo; shaderStorageBitBufferReadThenBufferWrite() local 2202 GLFramebuffer fbo; textureFetchBitImageWriteThenSamplerRead() local 2257 GLFramebuffer fbo; textureFetchBitSamplerReadThenImageWrite() local 2372 GLFramebuffer fbo; shaderImageAccessBitImageWriteThenImageRead() local 2426 GLFramebuffer fbo; shaderImageAccessBitImageReadThenImageWrite() local 2480 GLFramebuffer fbo; textureUpdateBitImageWriteThenCopy() local 2533 GLFramebuffer fbo; textureUpdateBitCopyThenImageWrite() local 2583 GLFramebuffer fbo; framebufferBitImageWriteThenDraw() local 2659 GLFramebuffer fbo; framebufferBitImageWriteThenReadPixels() local 2734 GLFramebuffer fbo; framebufferBitImageWriteThenCopy() local 2802 GLFramebuffer fbo; framebufferBitImageWriteThenBlit() local 2866 GLFramebuffer fbo; framebufferBitDrawThenImageWrite() local 2930 GLFramebuffer fbo; framebufferBitReadPixelsThenImageWrite() local 3006 GLFramebuffer fbo; framebufferBitCopyThenImageWrite() local 3075 GLFramebuffer fbo; framebufferBitBlitThenImageWrite() local [all...] |
H A D | ObjectAllocationTest.cpp | 30 GLuint fbo = 0; in TEST_P() local 31 glGenFramebuffers(1, &fbo); in TEST_P() 32 EXPECT_NE(1u, fbo); in TEST_P() 33 glDeleteFramebuffers(1, &fbo); in TEST_P()
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H A D | CopyTexImageTest.cpp | 105 // - The second time, as the fbo size is the same as previous, the texture storage is not in runCopyTexImageTest() 107 // - The third time, the fbo size is different, so a new texture is created. in runCopyTexImageTest() 128 // Create the texture with copy of the first fbo. in runCopyTexSubImageTest() 150 // Copy the second fbo over a portion of the image. in runCopyTexSubImageTest() 165 // Copy the third fbo over another portion of the image. in runCopyTexSubImageTest() 171 // While width and height are set as 3/4 of the size, the fbo offset is given such that in runCopyTexSubImageTest() 380 GLFramebuffer fbo; in TEST_P() local 381 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 393 // Copy the fbo (a cube map face) into a pixel of the destination texture. in TEST_P() 425 GLFramebuffer fbo; in TEST_P() local 542 GLFramebuffer fbo; TEST_P() local 661 GLFramebuffer fbo; TEST_P() local 688 GLFramebuffer fbo; TEST_P() local 733 GLFramebuffer fbo; TEST_P() local 783 GLFramebuffer fbo; TEST_P() local 870 clearTexture(GLFramebuffer &fbo, GLTexture &texture, const GLColor color) clearTexture() argument 923 GLFramebuffer fbo; TEST_P() local 954 GLFramebuffer fbo; TEST_P() local 1004 GLFramebuffer fbo; TEST_P() local [all...] |
H A D | WebGLFramebufferTest.cpp | 108 GLFramebuffer fbo; in TEST_P() local 109 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 158 GLFramebuffer fbo; in testAttachment() local 159 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in testAttachment() 183 GLFramebuffer fbo; in testAttachments() local 184 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in testAttachments() 251 GLFramebuffer fbo; in testDepthStencilDepthStencil() local 257 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in testDepthStencilDepthStencil() 510 GLFramebuffer fbo; in checkValidColorDepthCombination() local 511 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in checkValidColorDepthCombination() 573 GLFramebuffer fbo; testUsingIncompleteFramebuffer() local 616 GLFramebuffer fbo; testFramebufferIncompleteAttachment() local 642 GLFramebuffer fbo; testFramebufferIncompleteMissingAttachment() local 661 GLFramebuffer fbo; testFramebufferIncompleteDimensions() local [all...] |
H A D | D3DTextureTest.cpp | 395 GLuint fbo = 0u; in TEST_P() local 396 glGenFramebuffers(1, &fbo); in TEST_P() 397 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 443 glDeleteFramebuffers(1, &fbo); in TEST_P() 496 GLuint fbo = 0u; in TEST_P() local 497 glGenFramebuffers(1, &fbo); in TEST_P() 498 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 539 glDeleteFramebuffers(1, &fbo); in TEST_P() 596 GLuint fbo = 0u; in TEST_P() local 597 glGenFramebuffers(1, &fbo); in TEST_P() 1266 GLuint fbo; RunClearTest() local 1391 GLuint fbo; TEST_P() local 1441 GLuint fbo; TEST_P() local 1598 GLuint fbo; TEST_P() local 1741 GLuint fbo; RunYUVTest() local [all...] |
H A D | CubeMapTextureTest.cpp | 80 GLuint fbo = 0; in TEST_P() local 81 glGenFramebuffers(1, &fbo); in TEST_P() 82 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 112 glDeleteFramebuffers(1, &fbo); in TEST_P() 180 GLFramebuffer fbo; in runSampleCoordinateTransformTest() local 181 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in runSampleCoordinateTransformTest()
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H A D | FenceSyncTests.cpp | 277 GLFramebuffer fbo; in TEST_P() local 278 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 288 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 316 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); in TEST_P() 322 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
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H A D | MaxTextureSizeTest.cpp | 217 GLuint fbo = 0; in TEST_P() local 236 glGenFramebuffers(1, &fbo); in TEST_P() 237 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 257 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 262 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, fbo); in TEST_P() 279 glDeleteFramebuffers(1, &fbo); in TEST_P()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsLifetimeTests.cpp | 191 void setupFbo (const Context& ctx, GLuint seed, GLuint fbo) in setupFbo() argument 195 GLU_CHECK_CALL_ERROR(gl.bindFramebuffer(GL_FRAMEBUFFER, fbo), in setupFbo() 232 void drawFbo (const Context& ctx, GLuint fbo, Surface& dst) in drawFbo() argument 238 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo), in drawFbo() 250 GLuint getFboAttachment (const Functions& gl, GLuint fbo, GLenum requiredType) in getFboAttachment() argument 253 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in getFboAttachment() 277 Framebuffer fbo(getRenderContext()); in initAttachment() 287 attach(element, *fbo); in initAttachment() 288 setupFbo(getContext(), seed, *fbo); in initAttachment() local 289 detach(element, *fbo); in initAttachment() 299 drawContainer(GLuint fbo, Surface& dst) drawContainer() argument 301 drawFbo(getContext(), fbo, dst); drawContainer() local 307 setupContainer(GLuint seed, GLuint fbo) setupContainer() argument 309 setupFbo(getContext(), seed, fbo); setupContainer() local 320 drawFbo(getContext(), *fbo, dst); drawAttachment() local 330 attach(GLuint texture, GLuint fbo) attach() argument 344 detach(GLuint texture, GLuint fbo) detach() argument 358 getAttachment(GLuint fbo) getAttachment() argument 538 attach(GLuint rbo, GLuint fbo) attach() argument 551 detach(GLuint rbo, GLuint fbo) detach() argument 565 getAttachment(GLuint fbo) getAttachment() argument [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcPackedDepthStencilTests.cpp | 1153 GLuint fbo; in doReadPixels() local 1154 gl.genFramebuffers(1, &fbo); in doReadPixels() 1155 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in doReadPixels() 1229 gl.deleteFramebuffers(1, &fbo); in doReadPixels() 1355 GLuint fbo, fbo2; in checkErrors() local 1403 // setup texture/fbo in checkErrors() 1405 gl.genFramebuffers(1, &fbo); in checkErrors() 1406 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in checkErrors() 1422 gl.deleteFramebuffers(1, &fbo); in checkErrors() 1512 gl.genFramebuffers(1, &fbo); in checkErrors() 1712 GLuint fbo; iterate() local 1825 GLuint fbo; iterate() local 1982 GLuint fbo; iterate() local 2363 GLuint fbo; iterate() local 2475 GLuint fbo[3]; // Framebuffers: source, dest, downsample iterate() local 2649 GLuint fbo; iterate() local [all...] |