Lines Matching refs:fbo

215 		deUint32			fbo			= 0;
228 // Create fbo.
229 glGenFramebuffers (1, &fbo);
234 glBindFramebuffer (GL_FRAMEBUFFER, fbo);
251 // Switch to fbo and render gradient into it.
254 glBindFramebuffer (GL_FRAMEBUFFER, fbo);
259 // Restore default fbo.
363 deUint32 fbo = 0;
386 // Create fbo.
387 glGenFramebuffers (1, &fbo);
392 glBindFramebuffer (GL_FRAMEBUFFER, fbo);
408 // Switch to fbo and render gradient into it.
411 glBindFramebuffer (GL_FRAMEBUFFER, fbo);
415 // Restore default fbo.
469 deUint32 fbo = 0;
476 // Create fbo.
488 glGenFramebuffers (1, &fbo);
489 glBindFramebuffer (GL_FRAMEBUFFER, fbo);
580 deUint32 fbo = 0;
587 // Create fbo.
608 glGenFramebuffers (1, &fbo);
609 glBindFramebuffer (GL_FRAMEBUFFER, fbo);
714 deUint32 fbo = 0;
724 // Create fbo.
736 glGenFramebuffers (1, &fbo);
737 glBindFramebuffer (GL_FRAMEBUFFER, fbo);
836 deUint32 fbo = 0;
847 // Create fbo.
859 glGenFramebuffers (1, &fbo);
860 glBindFramebuffer (GL_FRAMEBUFFER, fbo);
936 deUint32 fbo = 0;
951 // Create fbo.
973 glGenFramebuffers (1, &fbo);
974 glBindFramebuffer (GL_FRAMEBUFFER, fbo);
1093 deUint32 fbo = 0;
1111 // Create fbo.
1123 glGenFramebuffers (1, &fbo);
1124 glBindFramebuffer (GL_FRAMEBUFFER, fbo);
1221 deUint32 fbo = 0;
1227 // Create fbo.
1236 glGenFramebuffers (1, &fbo);
1237 glBindFramebuffer (GL_FRAMEBUFFER, fbo);
1258 // Unused fbo is used as complemeting target (read when discarding draw for example).
1271 glBindFramebuffer (m_boundTarget, fbo);
1277 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1343 defaultFbGroup->addChild(new InvalidateDefaultFramebufferBindCase (m_context, "bind_color", "Binding fbo after invalidating colorbuffer", GL_COLOR_BUFFER_BIT));
1344 defaultFbGroup->addChild(new InvalidateDefaultFramebufferBindCase (m_context, "bind_depth", "Binding fbo after invalidating depthbuffer", GL_DEPTH_BUFFER_BIT));
1345 defaultFbGroup->addChild(new InvalidateDefaultFramebufferBindCase (m_context, "bind_stencil", "Binding fbo after invalidating stencilbuffer", GL_STENCIL_BUFFER_BIT));
1346 defaultFbGroup->addChild(new InvalidateDefaultFramebufferBindCase (m_context, "bind_depth_stencil", "Binding fbo after invalidating depth- and stencilbuffers", GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT));
1347 defaultFbGroup->addChild(new InvalidateDefaultFramebufferBindCase (m_context, "bind_all", "Binding fbo after invalidating all buffers", GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT));
1355 defaultFbGroup->addChild(new InvalidateDefaultSubFramebufferBindCase (m_context, "sub_bind_color", "Binding fbo after invalidating colorbuffer", GL_COLOR_BUFFER_BIT));
1356 defaultFbGroup->addChild(new InvalidateDefaultSubFramebufferBindCase (m_context, "sub_bind_depth", "Binding fbo after invalidating depthbuffer", GL_DEPTH_BUFFER_BIT));
1357 defaultFbGroup->addChild(new InvalidateDefaultSubFramebufferBindCase (m_context, "sub_bind_stencil", "Binding fbo after invalidating stencilbuffer", GL_STENCIL_BUFFER_BIT));
1358 defaultFbGroup->addChild(new InvalidateDefaultSubFramebufferBindCase (m_context, "sub_bind_depth_stencil", "Binding fbo after invalidating depth- and stencilbuffers", GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT));
1359 defaultFbGroup->addChild(new InvalidateDefaultSubFramebufferBindCase (m_context, "sub_bind_all", "Binding fbo after invalidating all buffers", GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT));