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Searched refs:fCoverage (Results 1 - 11 of 11) sorted by relevance

/third_party/skia/src/gpu/
H A DGrDefaultGeoProcFactory.cpp54 fFlags, fCoverage, fLocalCoordsWillBeRead, fInLocalCoords.isInitialized(),
62 key |= fCoverage == 0xff ? 0x80 : 0;
97 if (dgp.fCoverage != fCoverage && !dgp.hasVertexCoverage()) {
98 pdman.set1f(fCoverageUniform, GrNormalizeByteToFloat(dgp.fCoverage));
99 fCoverage = dgp.fCoverage;
182 } else if (gp.fCoverage == 0xff) {
199 uint8_t fCoverage = 0xFF; member in Impl
220 , fCoverage(coverag in DefaultGeoProc()
245 uint8_t fCoverage; global() variable
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H A DGrDefaultGeoProcFactory.h46 explicit Coverage(uint8_t coverage) : fType(kUniform_Type), fCoverage(coverage) {} in Coverage()
47 Coverage(Type type) : fType(type), fCoverage(0xff) { in Coverage()
52 uint8_t fCoverage; member
/third_party/skia/src/core/
H A DSkAutoBlitterChoose.h41 if (draw.fCoverage) { in choose()
44 SkBlitter::Choose(*draw.fCoverage, *matrixProvider, SkPaint(), &fAlloc, true, in choose()
H A DSkBitmapDevice.h69 return fCoverage ? &fCoverage->pixmap() : nullptr; in accessCoverage()
163 std::unique_ptr<SkBitmap> fCoverage; // if non-null, will have the same dimensions as fBitmap member in SkBitmapDevice
H A DSkDraw_text.cpp44 if (fCoverage) { in paintMasks()
48 *fCoverage, *fMatrixProvider, SkPaint(), &alloc, true, fRC->clipShader())); in paintMasks()
H A DSkBitmapDevice.cpp119 fDraw.fCoverage = dev->accessCoverage(); in SkDrawTiler()
197 fCoverage = dev->accessCoverage(); in BDDraw()
245 fCoverage = std::make_unique<SkBitmap>(*coverage); in SkBitmapDevice()
574 if (src->fCoverage) { in drawDevice()
584 draw.drawBitmap(*src->fCoverage, SkMatrix::I(), nullptr, sampling, deviceAsShader); in drawDevice()
H A DSkDraw.h165 const SkPixmap* fCoverage{nullptr};
/third_party/skia/src/gpu/ops/
H A DAAHairLinePathRenderer.cpp483 float fCoverage; member
705 (*vert)[0].fCoverage = floatCoverage; in add_line()
707 (*vert)[1].fCoverage = floatCoverage; in add_line()
716 (*vert)[0].fCoverage = floatCoverage * length; in add_line()
718 (*vert)[1].fCoverage = floatCoverage * length; in add_line()
724 (*vert)[2].fCoverage = 0; in add_line()
726 (*vert)[3].fCoverage = 0; in add_line()
728 (*vert)[4].fCoverage = 0; in add_line()
730 (*vert)[5].fCoverage = 0; in add_line()
787 , fCoverage(coverag in AAHairlineOp()
938 uint8_t fCoverage; global() member in __anon18826::final
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H A DDefaultPathRenderer.cpp426 , fCoverage(coverage) in DefaultPathOp()
561 uint8_t coverage() const { return fCoverage; } in coverage()
573 uint8_t fCoverage; member in __anon18835::final
H A DQuadPerEdgeAA.cpp798 coverage.vsOut(), gp.fCoverage.name());
885 fCoverage = {"coverage", kFloat_GrVertexAttribType, kFloat_GrSLType}; in initializeAttrs()
922 Attribute fCoverage; // Used for non-perspective position to avoid Intel Metal issues member
H A DFillRRectOp.cpp400 float fCoverage; member

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