Searched refs:drawProc (Results 1 - 8 of 8) sorted by relevance
/third_party/skia/gm/ |
H A D | imagefiltersstroked.cpp | 57 void (*drawProc[])(SkCanvas*, const SkRect&, const SkPaint&) = { variable 81 for (size_t i = 0; i < SK_ARRAY_COUNT(drawProc); ++i) { 94 drawProc[i](canvas, r, paint);
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H A D | dropshadowimagefilter.cpp | 83 void (*drawProc[])(SkCanvas*, const SkRect&, sk_sp<SkImageFilter>) = { in DEF_SIMPLE_GM() 109 for (size_t j = 0; j < SK_ARRAY_COUNT(drawProc); ++j) { in DEF_SIMPLE_GM() 112 drawProc[j](canvas, r, filters[i]); in DEF_SIMPLE_GM()
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H A D | gm.h | 219 SimpleGM(SkColor bgColor, const SkString& name, const SkISize& size, DrawProc drawProc) in SimpleGM() argument 220 : GM(bgColor), fName(name), fSize(size), fDrawProc(drawProc) {} in SimpleGM() 236 SimpleGpuGM(SkColor bgColor, const SkString& name, const SkISize& size, DrawProc drawProc) in SimpleGpuGM() argument 237 : GpuGM(bgColor), fName(name), fSize(size), fDrawProc(drawProc) {} in SimpleGpuGM()
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H A D | imagefilterscropped.cpp | 118 void (*drawProc[])(SkCanvas*, const SkRect&, sk_sp<SkImageFilter>) = { variable 157 for (size_t j = 0; j < SK_ARRAY_COUNT(drawProc); ++j) { 162 drawProc[j](canvas, r, filters[i]);
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H A D | animated_image_orientation.cpp | 90 auto drawProc = [canvas, usePic](const sk_sp<SkAnimatedImage>& animatedImage) { variable 137 drawProc(animatedImage);
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H A D | imagefiltersbase.cpp | 223 void (*drawProc[])(SkCanvas*, SkImage*, const SkRect&, sk_sp<SkImageFilter>) = { variable 248 for (size_t i = 0; i < SK_ARRAY_COUNT(drawProc); ++i) { 251 drawProc[i](canvas, fAtlas.get(), r, filters[j]);
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/third_party/skia/tests/ |
H A D | VkDrawableTest.cpp | 103 DrawHandlerImport(TestDrawable* td, DrawProc drawProc, SubmitProc submitProc, in DrawHandlerImport() argument 109 , fDrawProc(drawProc) in DrawHandlerImport()
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/third_party/skia/src/utils/ |
H A D | SkShadowUtils.cpp | 460 SkScalar tx, SkScalar ty, bool)> drawProc, ShadowedPath& path, in draw_shadow() 513 drawProc(vertices.get(), SkBlendMode::kModulate, paint, in draw_shadow() 458 draw_shadow(const FACTORY& factory, std::function<void(const SkVertices*, SkBlendMode, const SkPaint&, SkScalar tx, SkScalar ty, bool)> drawProc, ShadowedPath& path, SkColor color, bool isLimitElevation = false) draw_shadow() argument
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