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Searched refs:drawProc (Results 1 - 8 of 8) sorted by relevance

/third_party/skia/gm/
H A Dimagefiltersstroked.cpp57 void (*drawProc[])(SkCanvas*, const SkRect&, const SkPaint&) = { variable
81 for (size_t i = 0; i < SK_ARRAY_COUNT(drawProc); ++i) {
94 drawProc[i](canvas, r, paint);
H A Ddropshadowimagefilter.cpp83 void (*drawProc[])(SkCanvas*, const SkRect&, sk_sp<SkImageFilter>) = { in DEF_SIMPLE_GM()
109 for (size_t j = 0; j < SK_ARRAY_COUNT(drawProc); ++j) { in DEF_SIMPLE_GM()
112 drawProc[j](canvas, r, filters[i]); in DEF_SIMPLE_GM()
H A Dgm.h219 SimpleGM(SkColor bgColor, const SkString& name, const SkISize& size, DrawProc drawProc) in SimpleGM() argument
220 : GM(bgColor), fName(name), fSize(size), fDrawProc(drawProc) {} in SimpleGM()
236 SimpleGpuGM(SkColor bgColor, const SkString& name, const SkISize& size, DrawProc drawProc) in SimpleGpuGM() argument
237 : GpuGM(bgColor), fName(name), fSize(size), fDrawProc(drawProc) {} in SimpleGpuGM()
H A Dimagefilterscropped.cpp118 void (*drawProc[])(SkCanvas*, const SkRect&, sk_sp<SkImageFilter>) = { variable
157 for (size_t j = 0; j < SK_ARRAY_COUNT(drawProc); ++j) {
162 drawProc[j](canvas, r, filters[i]);
H A Danimated_image_orientation.cpp90 auto drawProc = [canvas, usePic](const sk_sp<SkAnimatedImage>& animatedImage) { variable
137 drawProc(animatedImage);
H A Dimagefiltersbase.cpp223 void (*drawProc[])(SkCanvas*, SkImage*, const SkRect&, sk_sp<SkImageFilter>) = { variable
248 for (size_t i = 0; i < SK_ARRAY_COUNT(drawProc); ++i) {
251 drawProc[i](canvas, fAtlas.get(), r, filters[j]);
/third_party/skia/tests/
H A DVkDrawableTest.cpp103 DrawHandlerImport(TestDrawable* td, DrawProc drawProc, SubmitProc submitProc, in DrawHandlerImport() argument
109 , fDrawProc(drawProc) in DrawHandlerImport()
/third_party/skia/src/utils/
H A DSkShadowUtils.cpp460 SkScalar tx, SkScalar ty, bool)> drawProc, ShadowedPath& path, in draw_shadow()
513 drawProc(vertices.get(), SkBlendMode::kModulate, paint, in draw_shadow()
458 draw_shadow(const FACTORY& factory, std::function<void(const SkVertices*, SkBlendMode, const SkPaint&, SkScalar tx, SkScalar ty, bool)> drawProc, ShadowedPath& path, SkColor color, bool isLimitElevation = false) draw_shadow() argument

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