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Searched refs:d3d12_batch (Results 1 - 10 of 10) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_batch.h37 struct d3d12_batch { struct
57 d3d12_init_batch(struct d3d12_context *ctx, struct d3d12_batch *batch);
60 d3d12_destroy_batch(struct d3d12_context *ctx, struct d3d12_batch *batch);
63 d3d12_start_batch(struct d3d12_context *ctx, struct d3d12_batch *batch);
66 d3d12_end_batch(struct d3d12_context *ctx, struct d3d12_batch *batch);
69 d3d12_reset_batch(struct d3d12_context *ctx, struct d3d12_batch *batch, uint64_t timeout_ns);
72 d3d12_batch_has_references(struct d3d12_batch *batch,
77 d3d12_batch_reference_resource(struct d3d12_batch *batch,
82 d3d12_batch_reference_sampler_view(struct d3d12_batch *batch,
86 d3d12_batch_reference_surface_texture(struct d3d12_batch *batc
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H A Dd3d12_batch.cpp24 #include "d3d12_batch.h"
41 d3d12_init_batch(struct d3d12_context *ctx, struct d3d12_batch *batch) in d3d12_init_batch()
112 d3d12_reset_batch(struct d3d12_context *ctx, struct d3d12_batch *batch, uint64_t timeout_ns) in d3d12_reset_batch()
146 d3d12_destroy_batch(struct d3d12_context *ctx, struct d3d12_batch *batch) in d3d12_destroy_batch()
160 d3d12_start_batch(struct d3d12_context *ctx, struct d3d12_batch *batch) in d3d12_start_batch()
199 d3d12_end_batch(struct d3d12_context *ctx, struct d3d12_batch *batch) in d3d12_end_batch()
238 d3d12_batch_has_references(struct d3d12_batch *batch, in d3d12_batch_has_references()
250 d3d12_batch_reference_resource(struct d3d12_batch *batch, in d3d12_batch_reference_resource()
265 d3d12_batch_reference_sampler_view(struct d3d12_batch *batch, in d3d12_batch_reference_sampler_view()
278 d3d12_batch_reference_surface_texture(struct d3d12_batch *batc
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H A Dd3d12_context.h27 #include "d3d12_batch.h"
180 struct d3d12_batch batches[4];
283 static inline struct d3d12_batch *
294 struct d3d12_batch *batch = &ctx->batches[oldest]; \
H A Dd3d12_resource_state.h84 d3d12_context_state_resolve_submission(struct d3d12_context *ctx, struct d3d12_batch *batch);
H A Dd3d12_draw.cpp65 struct d3d12_batch *batch = d3d12_current_batch(ctx); in fill_cbv_descriptors()
96 struct d3d12_batch *batch = d3d12_current_batch(ctx); in fill_srv_descriptors()
156 struct d3d12_batch *batch = d3d12_current_batch(ctx); in fill_ssbo_descriptors()
196 struct d3d12_batch *batch = d3d12_current_batch(ctx); in fill_sampler_descriptors()
252 struct d3d12_batch *batch = d3d12_current_batch(ctx); in fill_image_descriptors()
453 struct d3d12_batch *batch = d3d12_current_batch(ctx); in check_descriptors_left()
894 struct d3d12_batch *batch; in d3d12_draw_vbo()
1305 struct d3d12_batch *batch; in d3d12_launch_grid()
H A Dd3d12_residency.cpp24 #include "d3d12_batch.h"
132 d3d12_process_batch_residency(struct d3d12_screen *screen, struct d3d12_batch *batch) in d3d12_process_batch_residency()
H A Dd3d12_blit.cpp115 struct d3d12_batch *batch = d3d12_current_batch(ctx); in blit_resolve()
412 struct d3d12_batch *batch = d3d12_current_batch(ctx); in d3d12_direct_copy()
831 struct d3d12_batch *batch = d3d12_current_batch(ctx); in blit_resolve_stencil()
H A Dd3d12_query.cpp441 struct d3d12_batch *batch = d3d12_current_batch(ctx);
H A Dd3d12_resource_state.cpp342 d3d12_context_state_resolve_submission(struct d3d12_context *ctx, struct d3d12_batch *batch) in d3d12_context_state_resolve_submission()
H A Dd3d12_context.cpp758 struct d3d12_batch *batch = d3d12_current_batch(d3d12_context(pctx)); in d3d12_delete_sampler_state()
1959 struct d3d12_batch *batch = d3d12_current_batch(ctx);
2095 struct d3d12_batch *batch = d3d12_current_batch(ctx);

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