1bf215546Sopenharmony_ci/* 2bf215546Sopenharmony_ci * Copyright © Microsoft Corporation 3bf215546Sopenharmony_ci * 4bf215546Sopenharmony_ci * Permission is hereby granted, free of charge, to any person obtaining a 5bf215546Sopenharmony_ci * copy of this software and associated documentation files (the "Software"), 6bf215546Sopenharmony_ci * to deal in the Software without restriction, including without limitation 7bf215546Sopenharmony_ci * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8bf215546Sopenharmony_ci * and/or sell copies of the Software, and to permit persons to whom the 9bf215546Sopenharmony_ci * Software is furnished to do so, subject to the following conditions: 10bf215546Sopenharmony_ci * 11bf215546Sopenharmony_ci * The above copyright notice and this permission notice (including the next 12bf215546Sopenharmony_ci * paragraph) shall be included in all copies or substantial portions of the 13bf215546Sopenharmony_ci * Software. 14bf215546Sopenharmony_ci * 15bf215546Sopenharmony_ci * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16bf215546Sopenharmony_ci * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17bf215546Sopenharmony_ci * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18bf215546Sopenharmony_ci * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19bf215546Sopenharmony_ci * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20bf215546Sopenharmony_ci * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21bf215546Sopenharmony_ci * IN THE SOFTWARE. 22bf215546Sopenharmony_ci */ 23bf215546Sopenharmony_ci 24bf215546Sopenharmony_ci#ifndef D3D12_BATCH_H 25bf215546Sopenharmony_ci#define D3D12_BATCH_H 26bf215546Sopenharmony_ci 27bf215546Sopenharmony_ci#include "util/u_dynarray.h" 28bf215546Sopenharmony_ci#include "util/hash_table.h" 29bf215546Sopenharmony_ci#include <stdint.h> 30bf215546Sopenharmony_ci 31bf215546Sopenharmony_ci#include "d3d12_common.h" 32bf215546Sopenharmony_ci 33bf215546Sopenharmony_cistruct d3d12_bo; 34bf215546Sopenharmony_cistruct d3d12_descriptor_heap; 35bf215546Sopenharmony_cistruct d3d12_fence; 36bf215546Sopenharmony_ci 37bf215546Sopenharmony_cistruct d3d12_batch { 38bf215546Sopenharmony_ci struct d3d12_fence *fence; 39bf215546Sopenharmony_ci 40bf215546Sopenharmony_ci struct hash_table *bos; 41bf215546Sopenharmony_ci struct set *sampler_views; 42bf215546Sopenharmony_ci struct set *surfaces; 43bf215546Sopenharmony_ci struct set *objects; 44bf215546Sopenharmony_ci 45bf215546Sopenharmony_ci struct util_dynarray zombie_samplers; 46bf215546Sopenharmony_ci 47bf215546Sopenharmony_ci ID3D12CommandAllocator *cmdalloc; 48bf215546Sopenharmony_ci struct d3d12_descriptor_heap *sampler_heap; 49bf215546Sopenharmony_ci struct d3d12_descriptor_heap *view_heap; 50bf215546Sopenharmony_ci bool has_errors; 51bf215546Sopenharmony_ci bool pending_memory_barrier; 52bf215546Sopenharmony_ci 53bf215546Sopenharmony_ci uint64_t submit_id; 54bf215546Sopenharmony_ci}; 55bf215546Sopenharmony_ci 56bf215546Sopenharmony_cibool 57bf215546Sopenharmony_cid3d12_init_batch(struct d3d12_context *ctx, struct d3d12_batch *batch); 58bf215546Sopenharmony_ci 59bf215546Sopenharmony_civoid 60bf215546Sopenharmony_cid3d12_destroy_batch(struct d3d12_context *ctx, struct d3d12_batch *batch); 61bf215546Sopenharmony_ci 62bf215546Sopenharmony_civoid 63bf215546Sopenharmony_cid3d12_start_batch(struct d3d12_context *ctx, struct d3d12_batch *batch); 64bf215546Sopenharmony_ci 65bf215546Sopenharmony_civoid 66bf215546Sopenharmony_cid3d12_end_batch(struct d3d12_context *ctx, struct d3d12_batch *batch); 67bf215546Sopenharmony_ci 68bf215546Sopenharmony_cibool 69bf215546Sopenharmony_cid3d12_reset_batch(struct d3d12_context *ctx, struct d3d12_batch *batch, uint64_t timeout_ns); 70bf215546Sopenharmony_ci 71bf215546Sopenharmony_cibool 72bf215546Sopenharmony_cid3d12_batch_has_references(struct d3d12_batch *batch, 73bf215546Sopenharmony_ci struct d3d12_bo *bo, 74bf215546Sopenharmony_ci bool want_to_write); 75bf215546Sopenharmony_ci 76bf215546Sopenharmony_civoid 77bf215546Sopenharmony_cid3d12_batch_reference_resource(struct d3d12_batch *batch, 78bf215546Sopenharmony_ci struct d3d12_resource *res, 79bf215546Sopenharmony_ci bool write); 80bf215546Sopenharmony_ci 81bf215546Sopenharmony_civoid 82bf215546Sopenharmony_cid3d12_batch_reference_sampler_view(struct d3d12_batch *batch, 83bf215546Sopenharmony_ci struct d3d12_sampler_view *sv); 84bf215546Sopenharmony_ci 85bf215546Sopenharmony_civoid 86bf215546Sopenharmony_cid3d12_batch_reference_surface_texture(struct d3d12_batch *batch, 87bf215546Sopenharmony_ci struct d3d12_surface *surf); 88bf215546Sopenharmony_ci 89bf215546Sopenharmony_civoid 90bf215546Sopenharmony_cid3d12_batch_reference_object(struct d3d12_batch *batch, 91bf215546Sopenharmony_ci ID3D12Object *object); 92bf215546Sopenharmony_ci 93bf215546Sopenharmony_ci#endif 94