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Searched refs:GL_TEXTURE_2D (Results 1 - 25 of 470) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DCopyCompressedTextureTest.cpp118 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
119 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
120 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
121 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
122 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
123 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0, in TEST_P()
127 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
128 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
129 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
130 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTE in TEST_P()
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H A DDXT1CompressedTextureTest.cpp72 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
73 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P()
74 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
75 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
76 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
78 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, in TEST_P()
80 glCompressedTexImage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_1_width, in TEST_P()
82 glCompressedTexImage2D(GL_TEXTURE_2D, 2, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_2_width, in TEST_P()
84 glCompressedTexImage2D(GL_TEXTURE_2D, 3, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_3_width, in TEST_P()
86 glCompressedTexImage2D(GL_TEXTURE_2D, in TEST_P()
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H A DTextureTest.cpp161 glBindTexture(GL_TEXTURE_2D, mFramebufferColorTexture); in setUpFramebuffer()
162 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in setUpFramebuffer()
164 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in setUpFramebuffer()
168 glBindTexture(GL_TEXTURE_2D, 0); in setUpFramebuffer()
176 glBindTexture(GL_TEXTURE_2D, texture2D); in create2DTexture()
177 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in create2DTexture()
311 glBindTexture(GL_TEXTURE_2D, textures[0]); in testFloatCopySubImage()
314 glTexStorage2D(GL_TEXTURE_2D, 1, sourceImageFormat, 2, 2); in testFloatCopySubImage()
318 glTexStorage2DEXT(GL_TEXTURE_2D, 1, sourceImageFormat, 2, 2); in testFloatCopySubImage()
320 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTE in testFloatCopySubImage()
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H A DCopyTextureTest.cpp32 glBindTexture(GL_TEXTURE_2D, mTextures[1]);
34 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
35 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
36 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
37 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
41 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1],
76 glBindTexture(GL_TEXTURE_2D, sourceTexture); in testGradientDownsampleUniqueValues()
77 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, in testGradientDownsampleUniqueValues()
81 glBindTexture(GL_TEXTURE_2D, destTexture); in testGradientDownsampleUniqueValues()
82 glCopyTextureCHROMIUM(sourceTexture, 0, GL_TEXTURE_2D, destTextur in testGradientDownsampleUniqueValues()
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H A DETCTextureTest.cpp46 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P()
49 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, 4, 4, 0, in TEST_P()
55 glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, in TEST_P()
59 glCompressedTexImage2D(GL_TEXTURE_2D, 1, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, 2, 2, 0, in TEST_P()
63 glCompressedTexImage2D(GL_TEXTURE_2D, 2, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, 1, 1, 0, in TEST_P()
78 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P()
86 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE, 8, 8, 0, in TEST_P()
92 glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, in TEST_P()
98 glCompressedTexImage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE, 4, 4, in TEST_P()
102 glCompressedTexImage2D(GL_TEXTURE_2D, in TEST_P()
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H A DSRGBTextureTest.cpp100 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
103 glTexImage2D(GL_TEXTURE_2D, 0, getSRGB8TextureInternalFormat(), 1, 1, 0, in TEST_P()
109 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, getSRGB8TextureFormat(), GL_UNSIGNED_BYTE, in TEST_P()
114 glGenerateMipmap(GL_TEXTURE_2D); in TEST_P()
134 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
137 glTexImage2D(GL_TEXTURE_2D, 0, getSRGBA8TextureInternalFormat(), 1, 1, 0, in TEST_P()
143 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, getSRGBA8TextureFormat(), GL_UNSIGNED_BYTE, in TEST_P()
147 glGenerateMipmap(GL_TEXTURE_2D); in TEST_P()
172 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
175 glTexImage2D(GL_TEXTURE_2D, in TEST_P()
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H A DDepthStencilFormatsTest.cpp44 glBindTexture(GL_TEXTURE_2D, tex); in checkTexImageFormatSupport()
45 glTexImage2D(GL_TEXTURE_2D, 0, format, 1, 1, 0, format, type, nullptr); in checkTexImageFormatSupport()
57 glBindTexture(GL_TEXTURE_2D, tex); in checkTexStorageFormatSupport()
58 glTexStorage2DEXT(GL_TEXTURE_2D, 1, internalFormat, 1, 1); in checkTexStorageFormatSupport()
80 glBindTexture(GL_TEXTURE_2D, tex); in verifyDepthRenderBuffer()
81 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in verifyDepthRenderBuffer()
91 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); in verifyDepthRenderBuffer()
250 glBindTexture(GL_TEXTURE_2D, tex); in depthStencilReadbackCase()
251 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in depthStencilReadbackCase()
252 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_ in depthStencilReadbackCase()
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H A DDrawBuffersTest.cpp67 glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); in setupTest()
68 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in setupTest()
272 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
273 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, mTextures[0], 0); in TEST_P()
284 verifyAttachment2D(1, mTextures[0], GL_TEXTURE_2D, 0); in TEST_P()
304 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
305 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, mTextures[0], 0); in TEST_P()
319 verifyAttachment2D(1, mTextures[0], GL_TEXTURE_2D, 0); in TEST_P()
325 verifyAttachment2DColor(1, mTextures[0], GL_TEXTURE_2D, 0, GLColor(255u, 0, 0, 255u)); in TEST_P()
331 verifyAttachment2DColor(1, mTextures[0], GL_TEXTURE_2D, in TEST_P()
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H A DSixteenBppTextureTest.cpp95 glGenerateMipmap(GL_TEXTURE_2D); in simpleValidationBase()
113 glBindTexture(GL_TEXTURE_2D, 0); in simpleValidationBase()
114 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); in simpleValidationBase()
152 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P()
153 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, nullptr); in TEST_P()
154 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
155 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
159 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels); in TEST_P()
178 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P()
179 glTexImage2D(GL_TEXTURE_2D, in TEST_P()
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H A DCopyTexImageTest.cpp47 glBindTexture(GL_TEXTURE_2D, mFboTextures[i]); in initializeResources()
48 glTexImage2D(GL_TEXTURE_2D, 0, format, kFboSizes[i], kFboSizes[i], 0, format, type, in initializeResources()
52 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in initializeResources()
53 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in initializeResources()
56 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in initializeResources()
80 glBindTexture(GL_TEXTURE_2D, texture); in verifyResults()
96 glBindTexture(GL_TEXTURE_2D, tex); in runCopyTexImageTest()
99 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in runCopyTexImageTest()
100 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in runCopyTexImageTest()
112 glCopyTexImage2D(GL_TEXTURE_2D, in runCopyTexImageTest()
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H A DFramebufferTest.cpp81 glBindTexture(GL_TEXTURE_2D, mTexture); in testTextureFormat()
85 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, 1, 1); in testTextureFormat()
89 glTexStorage2DEXT(GL_TEXTURE_2D, 1, internalFormat, 1, 1); in testTextureFormat()
92 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0); in testTextureFormat()
332 glBindTexture(GL_TEXTURE_2D, incompleteTexture); in TEST_P()
336 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, incompleteTexture, in TEST_P()
342 glBindTexture(GL_TEXTURE_2D, completeTexture); in TEST_P()
343 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P()
347 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in TEST_P()
570 glBindTexture(GL_TEXTURE_2D, textur in TEST_P()
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H A DReadOnlyFeedbackLoopTest.cpp64 glBindTexture(GL_TEXTURE_2D, colorTex); in TEST_P()
65 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
66 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
67 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
70 glBindTexture(GL_TEXTURE_2D, depthTex); in TEST_P()
71 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, width, height, 0, GL_DEPTH_COMPONENT, in TEST_P()
73 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
74 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
81 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorTex, 0); in TEST_P()
83 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTe in TEST_P()
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H A DMipmapTest.cpp199 glBindTexture(GL_TEXTURE_2D, mTexture2D);
200 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB,
202 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
203 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
510 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
511 glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, kRedData.data()); in TEST_P()
512 glTexImage2D(GL_TEXTURE_2D, 3, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, kGreenData.data()); in TEST_P()
513 glTexImage2D(GL_TEXTURE_2D, 4, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, kBlueData.data()); in TEST_P()
516 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 2); in TEST_P()
517 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVE in TEST_P()
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H A DS3TCTextureSizesTest.cpp81 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
82 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
83 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
84 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
85 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
90 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 8, 8, 0, 32, in TEST_P()
95 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 8, 4, 0, 16, in TEST_P()
100 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 8, 4, 0, 16, in TEST_P()
105 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 4, 4, 0, 8, in TEST_P()
123 glBindTexture(GL_TEXTURE_2D, textur in TEST_P()
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H A DMaxTextureSizeTest.cpp88 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
90 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P()
91 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
92 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
93 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
113 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureWidth, textureHeight, 0, GL_RGBA, in TEST_P()
150 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
152 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P()
153 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
154 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_ in TEST_P()
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H A DSRGBFramebufferTest.cpp93 glBindTexture(GL_TEXTURE_2D, texture.get()); in TEST_P()
94 glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA_EXT, 1, 1, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE, in TEST_P()
99 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0); in TEST_P()
134 glBindTexture(GL_TEXTURE_2D, texture.get()); in TEST_P()
135 glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA_EXT, 1, 1, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE, in TEST_P()
140 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0); in TEST_P()
151 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0); in TEST_P()
179 glBindTexture(GL_TEXTURE_2D, texture.get()); in TEST_P()
180 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
184 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textur in TEST_P()
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H A DComputeShaderTest.cpp25 glBindTexture(GL_TEXTURE_2D, texture); in createMockOutputImage()
26 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, width, height); in createMockOutputImage()
43 glBindTexture(GL_TEXTURE_2D, texture[0]); in runSharedMemoryTest()
44 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, kWidth, kHeight); in runSharedMemoryTest()
45 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kWidth, kHeight, GL_RED_INTEGER, format, in runSharedMemoryTest()
50 glBindTexture(GL_TEXTURE_2D, texture[1]); in runSharedMemoryTest()
51 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, kWidth, kHeight); in runSharedMemoryTest()
52 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kWidth, kHeight, GL_RED_INTEGER, format, initData); in runSharedMemoryTest()
73 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], in runSharedMemoryTest()
569 glBindTexture(GL_TEXTURE_2D, mTextur in TEST_P()
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H A DRobustResourceInitTest.cpp337 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
338 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
345 glTexParameteri(GL_TEXTURE_2D, GL_RESOURCE_INITIALIZED_ANGLE, GL_FALSE); in TEST_P()
348 glGetTexParameteriv(GL_TEXTURE_2D, GL_RESOURCE_INITIALIZED_ANGLE, &initState); in TEST_P()
353 glTexParameteri(GL_TEXTURE_2D, GL_RESOURCE_INITIALIZED_ANGLE, GL_TRUE); in TEST_P()
356 glGetTexParameteriv(GL_TEXTURE_2D, GL_RESOURCE_INITIALIZED_ANGLE, &initState); in TEST_P()
458 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
459 glTexStorage2D(GL_TEXTURE_2D, 4, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 8, 8); in TEST_P()
460 glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, in TEST_P()
462 glCompressedTexSubImage2D(GL_TEXTURE_2D, in TEST_P()
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H A DMultisampledRenderToTextureTest.cpp104 glBindTexture(GL_TEXTURE_2D, texture); in verifyResults()
263 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
264 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
270 glBindTexture(GL_TEXTURE_2D, depthTexture); in TEST_P()
271 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, 64, 64, 0, GL_DEPTH_STENCIL, in TEST_P()
278 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in TEST_P()
286 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, in TEST_P()
294 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, in TEST_P()
298 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, in TEST_P()
303 GL_TEXTURE_2D, depthTextur in TEST_P()
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H A DStateChangeTest.cpp84 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
85 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
86 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0); in TEST_P()
92 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
93 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
94 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], 0); in TEST_P()
101 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0); in TEST_P()
102 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 16, 16, 0); in TEST_P()
103 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], 0); in TEST_P()
115 glBindTexture(GL_TEXTURE_2D, mTexture in TEST_P()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/
H A DTextureParameterTest.cpp38 glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, params); in TEST_P()
42 glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, params); in TEST_P()
46 glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, params); in TEST_P()
50 glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, params); in TEST_P()
54 glGetTexParameteriv(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, params); in TEST_P()
58 glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, params); in TEST_P()
75 glGetTexParameteriv(GL_TEXTURE_2D, 0, nullptr); in TEST_P()
79 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, 3); in TEST_P()
83 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
92 glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMA in TEST_P()
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fNegativeTextureApiTests.cpp165 glBindTexture(GL_TEXTURE_2D, texture[0]); in init()
176 glBindTexture(GL_TEXTURE_2D, texture[1]); in init()
201 glCompressedTexImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0); in init()
203 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, 0, 0); in init()
205 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 0, 0, 0, 0, 0); in init()
224 glCompressedTexImage2D(GL_TEXTURE_2D, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); in init()
244 glCompressedTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, etc2DataSize(16, 16), 0); in init()
268 m_log << TestLog::Section("", "GL_TEXTURE_2D target"); in init()
269 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0); in init()
271 glCompressedTexImage2D(GL_TEXTURE_2D, in init()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5SamplerArrayIndexing.cpp79 gl.bindTexture(GL_TEXTURE_2D, 0); in deinit()
182 gl.bindTexture(GL_TEXTURE_2D, m_big_to_id); in initTest()
183 gl.texStorage2D(GL_TEXTURE_2D, m_n_texture_levels, GL_RGBA8, m_big_texture_width, m_big_texture_height); in initTest()
189 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_big_to_id, 0 /* level */); in initTest()
204 gl.bindTexture(GL_TEXTURE_2D, m_small_to_ids[0]); in initTest()
205 gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, m_small_texture_width, m_small_texture_height, 0 /* border */, GL_RGBA, in initTest()
207 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in initTest()
208 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in initTest()
212 gl.bindTexture(GL_TEXTURE_2D, m_small_to_ids[1]); in initTest()
213 gl.texImage2D(GL_TEXTURE_2D, in initTest()
[all...]
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fNegativeTextureApiTests.cpp135 glBindTexture(GL_TEXTURE_2D, texture); in init()
159 glCompressedTexImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0); in init()
199 glCompressedTexImage2D(GL_TEXTURE_2D, -1, compressedFormats[firstNonPalettedFormatNdx], 0, 0, 0, 0, 0); in init()
248 glCompressedTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, compressedFormats[0], 0, 0, 0, 0, 0); in init()
283 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], -1, 0, 0, 0, 0); in init()
285 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], 0, -1, 0, 0, 0); in init()
287 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], -1, -1, 0, 0, 0); in init()
396 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], maxTextureSize, 0, 0, 0, 0); in init()
398 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], 0, maxTextureSize, 0, 0, 0); in init()
400 glCompressedTexImage2D(GL_TEXTURE_2D, in init()
[all...]
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
H A DGenerateMipmapPerf.cpp150 glBindTexture(GL_TEXTURE_2D, mTexture); in initializeBenchmark()
152 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in initializeBenchmark()
153 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in initializeBenchmark()
154 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in initializeBenchmark()
155 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in initializeBenchmark()
160 glTexImage2D(GL_TEXTURE_2D, 0, params.internalFormat, params.textureWidth, params.textureHeight, in initializeBenchmark()
166 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); in initializeBenchmark()
205 glGenerateMipmap(GL_TEXTURE_2D); in initializeBenchmark()
222 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, params.internalFormat, GL_UNSIGNED_BYTE, in drawBenchmark()
226 glGenerateMipmap(GL_TEXTURE_2D); in drawBenchmark()
[all...]

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