1e5c31af7Sopenharmony_ci/*-------------------------------------------------------------------------
2e5c31af7Sopenharmony_ci * OpenGL Conformance Test Suite
3e5c31af7Sopenharmony_ci * -----------------------------
4e5c31af7Sopenharmony_ci *
5e5c31af7Sopenharmony_ci * Copyright (c) 2014-2016 The Khronos Group Inc.
6e5c31af7Sopenharmony_ci *
7e5c31af7Sopenharmony_ci * Licensed under the Apache License, Version 2.0 (the "License");
8e5c31af7Sopenharmony_ci * you may not use this file except in compliance with the License.
9e5c31af7Sopenharmony_ci * You may obtain a copy of the License at
10e5c31af7Sopenharmony_ci *
11e5c31af7Sopenharmony_ci *      http://www.apache.org/licenses/LICENSE-2.0
12e5c31af7Sopenharmony_ci *
13e5c31af7Sopenharmony_ci * Unless required by applicable law or agreed to in writing, software
14e5c31af7Sopenharmony_ci * distributed under the License is distributed on an "AS IS" BASIS,
15e5c31af7Sopenharmony_ci * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16e5c31af7Sopenharmony_ci * See the License for the specific language governing permissions and
17e5c31af7Sopenharmony_ci * limitations under the License.
18e5c31af7Sopenharmony_ci *
19e5c31af7Sopenharmony_ci */ /*!
20e5c31af7Sopenharmony_ci * \file
21e5c31af7Sopenharmony_ci * \brief
22e5c31af7Sopenharmony_ci */ /*-------------------------------------------------------------------*/
23e5c31af7Sopenharmony_ci
24e5c31af7Sopenharmony_ci/*!
25e5c31af7Sopenharmony_ci * \file esextcGPUShader5SamplerArrayIndexing.cpp
26e5c31af7Sopenharmony_ci * \brief  gpu_shader5 extension - Sampler Array Indexing (Test 1)
27e5c31af7Sopenharmony_ci */ /*-------------------------------------------------------------------*/
28e5c31af7Sopenharmony_ci
29e5c31af7Sopenharmony_ci#include "esextcGPUShader5SamplerArrayIndexing.hpp"
30e5c31af7Sopenharmony_ci
31e5c31af7Sopenharmony_ci#include "gluDefs.hpp"
32e5c31af7Sopenharmony_ci#include "glwEnums.hpp"
33e5c31af7Sopenharmony_ci#include "glwFunctions.hpp"
34e5c31af7Sopenharmony_ci#include "tcuTestLog.hpp"
35e5c31af7Sopenharmony_ci#include <cstring>
36e5c31af7Sopenharmony_ci
37e5c31af7Sopenharmony_cinamespace glcts
38e5c31af7Sopenharmony_ci{
39e5c31af7Sopenharmony_ci
40e5c31af7Sopenharmony_ciconst int GPUShader5SamplerArrayIndexing::m_n_small_textures	 = 4;
41e5c31af7Sopenharmony_ciconst int GPUShader5SamplerArrayIndexing::m_n_texture_components = 4;
42e5c31af7Sopenharmony_ciconst int GPUShader5SamplerArrayIndexing::m_big_texture_height   = 3;
43e5c31af7Sopenharmony_ciconst int GPUShader5SamplerArrayIndexing::m_big_texture_width	= 3;
44e5c31af7Sopenharmony_ciconst int GPUShader5SamplerArrayIndexing::m_n_texture_levels	 = 1;
45e5c31af7Sopenharmony_ciconst int GPUShader5SamplerArrayIndexing::m_small_texture_height = 1;
46e5c31af7Sopenharmony_ciconst int GPUShader5SamplerArrayIndexing::m_small_texture_width  = 1;
47e5c31af7Sopenharmony_ci
48e5c31af7Sopenharmony_ci/** Constructor
49e5c31af7Sopenharmony_ci *
50e5c31af7Sopenharmony_ci * @param context       Test context
51e5c31af7Sopenharmony_ci * @param name          Test case's name
52e5c31af7Sopenharmony_ci * @param description   Test case's description
53e5c31af7Sopenharmony_ci **/
54e5c31af7Sopenharmony_ciGPUShader5SamplerArrayIndexing::GPUShader5SamplerArrayIndexing(Context& context, const ExtParameters& extParams,
55e5c31af7Sopenharmony_ci															   const char* name, const char* description)
56e5c31af7Sopenharmony_ci	: TestCaseBase(context, extParams, name, description)
57e5c31af7Sopenharmony_ci	, m_big_to_id(0)
58e5c31af7Sopenharmony_ci	, m_fbo_id(0)
59e5c31af7Sopenharmony_ci	, m_fs_id(0)
60e5c31af7Sopenharmony_ci	, m_po_id(0)
61e5c31af7Sopenharmony_ci	, m_small_to_ids(DE_NULL)
62e5c31af7Sopenharmony_ci	, m_vao_id(0)
63e5c31af7Sopenharmony_ci	, m_vbo_id(0)
64e5c31af7Sopenharmony_ci	, m_vs_id(0)
65e5c31af7Sopenharmony_ci{
66e5c31af7Sopenharmony_ci}
67e5c31af7Sopenharmony_ci
68e5c31af7Sopenharmony_ci/** Deinitializes GLES objects created during the test.
69e5c31af7Sopenharmony_ci *
70e5c31af7Sopenharmony_ci */
71e5c31af7Sopenharmony_civoid GPUShader5SamplerArrayIndexing::deinit(void)
72e5c31af7Sopenharmony_ci{
73e5c31af7Sopenharmony_ci	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
74e5c31af7Sopenharmony_ci
75e5c31af7Sopenharmony_ci	/* Reset OpenGL ES state */
76e5c31af7Sopenharmony_ci	gl.useProgram(0);
77e5c31af7Sopenharmony_ci	gl.bindBuffer(GL_ARRAY_BUFFER, 0);
78e5c31af7Sopenharmony_ci	gl.activeTexture(GL_TEXTURE0);
79e5c31af7Sopenharmony_ci	gl.bindTexture(GL_TEXTURE_2D, 0);
80e5c31af7Sopenharmony_ci	gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
81e5c31af7Sopenharmony_ci	gl.bindVertexArray(0);
82e5c31af7Sopenharmony_ci
83e5c31af7Sopenharmony_ci	if (m_po_id != 0)
84e5c31af7Sopenharmony_ci	{
85e5c31af7Sopenharmony_ci		gl.deleteProgram(m_po_id);
86e5c31af7Sopenharmony_ci		m_po_id = 0;
87e5c31af7Sopenharmony_ci	}
88e5c31af7Sopenharmony_ci
89e5c31af7Sopenharmony_ci	if (m_fs_id != 0)
90e5c31af7Sopenharmony_ci	{
91e5c31af7Sopenharmony_ci		gl.deleteShader(m_fs_id);
92e5c31af7Sopenharmony_ci		m_fs_id = 0;
93e5c31af7Sopenharmony_ci	}
94e5c31af7Sopenharmony_ci
95e5c31af7Sopenharmony_ci	if (m_vs_id != 0)
96e5c31af7Sopenharmony_ci	{
97e5c31af7Sopenharmony_ci		gl.deleteShader(m_vs_id);
98e5c31af7Sopenharmony_ci		m_vs_id = 0;
99e5c31af7Sopenharmony_ci	}
100e5c31af7Sopenharmony_ci
101e5c31af7Sopenharmony_ci	if (m_vbo_id != 0)
102e5c31af7Sopenharmony_ci	{
103e5c31af7Sopenharmony_ci		gl.deleteBuffers(1, &m_vbo_id);
104e5c31af7Sopenharmony_ci		m_vbo_id = 0;
105e5c31af7Sopenharmony_ci	}
106e5c31af7Sopenharmony_ci
107e5c31af7Sopenharmony_ci	if (m_fbo_id != 0)
108e5c31af7Sopenharmony_ci	{
109e5c31af7Sopenharmony_ci		gl.deleteFramebuffers(1, &m_fbo_id);
110e5c31af7Sopenharmony_ci		m_fbo_id = 0;
111e5c31af7Sopenharmony_ci	}
112e5c31af7Sopenharmony_ci
113e5c31af7Sopenharmony_ci	if (m_vao_id != 0)
114e5c31af7Sopenharmony_ci	{
115e5c31af7Sopenharmony_ci		gl.deleteVertexArrays(1, &m_vao_id);
116e5c31af7Sopenharmony_ci		m_vao_id = 0;
117e5c31af7Sopenharmony_ci	}
118e5c31af7Sopenharmony_ci
119e5c31af7Sopenharmony_ci	if (m_big_to_id != 0)
120e5c31af7Sopenharmony_ci	{
121e5c31af7Sopenharmony_ci		gl.deleteTextures(1, &m_big_to_id);
122e5c31af7Sopenharmony_ci		m_big_to_id = 0;
123e5c31af7Sopenharmony_ci	}
124e5c31af7Sopenharmony_ci
125e5c31af7Sopenharmony_ci	if (m_small_to_ids != DE_NULL)
126e5c31af7Sopenharmony_ci	{
127e5c31af7Sopenharmony_ci		gl.deleteTextures(m_n_small_textures, m_small_to_ids);
128e5c31af7Sopenharmony_ci		delete[] m_small_to_ids;
129e5c31af7Sopenharmony_ci		m_small_to_ids = DE_NULL;
130e5c31af7Sopenharmony_ci	}
131e5c31af7Sopenharmony_ci
132e5c31af7Sopenharmony_ci	/* Release base class */
133e5c31af7Sopenharmony_ci	TestCaseBase::deinit();
134e5c31af7Sopenharmony_ci}
135e5c31af7Sopenharmony_ci
136e5c31af7Sopenharmony_ci/** Initializes GLES objects used during the test.
137e5c31af7Sopenharmony_ci *
138e5c31af7Sopenharmony_ci */
139e5c31af7Sopenharmony_civoid GPUShader5SamplerArrayIndexing::initTest(void)
140e5c31af7Sopenharmony_ci{
141e5c31af7Sopenharmony_ci	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
142e5c31af7Sopenharmony_ci
143e5c31af7Sopenharmony_ci	/* Check if gpu_shader5 extension is supported */
144e5c31af7Sopenharmony_ci	if (!m_is_gpu_shader5_supported)
145e5c31af7Sopenharmony_ci	{
146e5c31af7Sopenharmony_ci		throw tcu::NotSupportedError(GPU_SHADER5_EXTENSION_NOT_SUPPORTED, "", __FILE__, __LINE__);
147e5c31af7Sopenharmony_ci	}
148e5c31af7Sopenharmony_ci
149e5c31af7Sopenharmony_ci	/* Create shader objects */
150e5c31af7Sopenharmony_ci	m_fs_id = gl.createShader(GL_FRAGMENT_SHADER);
151e5c31af7Sopenharmony_ci	m_vs_id = gl.createShader(GL_VERTEX_SHADER);
152e5c31af7Sopenharmony_ci
153e5c31af7Sopenharmony_ci	/* Create progream object */
154e5c31af7Sopenharmony_ci	m_po_id = gl.createProgram();
155e5c31af7Sopenharmony_ci
156e5c31af7Sopenharmony_ci	const char* fsCode = getFragmentShaderCode();
157e5c31af7Sopenharmony_ci	const char* vsCode = getVertexShaderCode();
158e5c31af7Sopenharmony_ci
159e5c31af7Sopenharmony_ci	if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_vs_id, 1 /* part */, &vsCode))
160e5c31af7Sopenharmony_ci	{
161e5c31af7Sopenharmony_ci		TCU_FAIL("Could not create program object!");
162e5c31af7Sopenharmony_ci	}
163e5c31af7Sopenharmony_ci
164e5c31af7Sopenharmony_ci	/* Create and bind vertex array object */
165e5c31af7Sopenharmony_ci	gl.genVertexArrays(1, &m_vao_id);
166e5c31af7Sopenharmony_ci	gl.bindVertexArray(m_vao_id);
167e5c31af7Sopenharmony_ci
168e5c31af7Sopenharmony_ci	GLU_EXPECT_NO_ERROR(gl.getError(), "Error configuring vertex array object");
169e5c31af7Sopenharmony_ci
170e5c31af7Sopenharmony_ci	/* Configure vertex buffer */
171e5c31af7Sopenharmony_ci	const glw::GLfloat vertices[] = { -1.0f, -1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f,
172e5c31af7Sopenharmony_ci									  -1.0f, 1.0f,  0.0f, 1.0f, 1.0f, 1.0f,  0.0f, 1.0f };
173e5c31af7Sopenharmony_ci
174e5c31af7Sopenharmony_ci	gl.genBuffers(1, &m_vbo_id);
175e5c31af7Sopenharmony_ci	gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_id);
176e5c31af7Sopenharmony_ci	gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
177e5c31af7Sopenharmony_ci
178e5c31af7Sopenharmony_ci	GLU_EXPECT_NO_ERROR(gl.getError(), "Error creating vertex buffer object!");
179e5c31af7Sopenharmony_ci
180e5c31af7Sopenharmony_ci	/* Create and configure texture object used as color attachment */
181e5c31af7Sopenharmony_ci	gl.genTextures(1, &m_big_to_id);
182e5c31af7Sopenharmony_ci	gl.bindTexture(GL_TEXTURE_2D, m_big_to_id);
183e5c31af7Sopenharmony_ci	gl.texStorage2D(GL_TEXTURE_2D, m_n_texture_levels, GL_RGBA8, m_big_texture_width, m_big_texture_height);
184e5c31af7Sopenharmony_ci	GLU_EXPECT_NO_ERROR(gl.getError(), "Error configuring texture object!");
185e5c31af7Sopenharmony_ci
186e5c31af7Sopenharmony_ci	/* Create and configure the framebuffer object */
187e5c31af7Sopenharmony_ci	gl.genFramebuffers(1, &m_fbo_id);
188e5c31af7Sopenharmony_ci	gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id);
189e5c31af7Sopenharmony_ci	gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_big_to_id, 0 /* level */);
190e5c31af7Sopenharmony_ci	GLU_EXPECT_NO_ERROR(gl.getError(), "Error configuring framebuffer object!");
191e5c31af7Sopenharmony_ci
192e5c31af7Sopenharmony_ci	/* Configure textures used in fragment shader */
193e5c31af7Sopenharmony_ci	const glw::GLfloat alpha[] = { 0.0f, 0.0f, 0.0f, 1.0f };
194e5c31af7Sopenharmony_ci	const glw::GLfloat blue[]  = { 0.0f, 0.0f, 1.0f, 0.0f };
195e5c31af7Sopenharmony_ci	const glw::GLfloat green[] = { 0.0f, 1.0f, 0.0f, 0.0f };
196e5c31af7Sopenharmony_ci	const glw::GLfloat red[]   = { 1.0f, 0.0f, 0.0f, 0.0f };
197e5c31af7Sopenharmony_ci
198e5c31af7Sopenharmony_ci	m_small_to_ids = new glw::GLuint[m_n_small_textures];
199e5c31af7Sopenharmony_ci	memset(m_small_to_ids, 0, m_n_small_textures * sizeof(glw::GLuint));
200e5c31af7Sopenharmony_ci
201e5c31af7Sopenharmony_ci	gl.genTextures(m_n_small_textures, m_small_to_ids);
202e5c31af7Sopenharmony_ci
203e5c31af7Sopenharmony_ci	gl.activeTexture(GL_TEXTURE0);
204e5c31af7Sopenharmony_ci	gl.bindTexture(GL_TEXTURE_2D, m_small_to_ids[0]);
205e5c31af7Sopenharmony_ci	gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, m_small_texture_width, m_small_texture_height, 0 /* border */, GL_RGBA,
206e5c31af7Sopenharmony_ci				  GL_FLOAT, red);
207e5c31af7Sopenharmony_ci	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
208e5c31af7Sopenharmony_ci	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
209e5c31af7Sopenharmony_ci	GLU_EXPECT_NO_ERROR(gl.getError(), "Error configuring texture object");
210e5c31af7Sopenharmony_ci
211e5c31af7Sopenharmony_ci	gl.activeTexture(GL_TEXTURE1);
212e5c31af7Sopenharmony_ci	gl.bindTexture(GL_TEXTURE_2D, m_small_to_ids[1]);
213e5c31af7Sopenharmony_ci	gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, m_small_texture_width, m_small_texture_height, 0 /* border */, GL_RGBA,
214e5c31af7Sopenharmony_ci				  GL_FLOAT, green);
215e5c31af7Sopenharmony_ci	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
216e5c31af7Sopenharmony_ci	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
217e5c31af7Sopenharmony_ci	GLU_EXPECT_NO_ERROR(gl.getError(), "Error configuring texture object");
218e5c31af7Sopenharmony_ci
219e5c31af7Sopenharmony_ci	gl.activeTexture(GL_TEXTURE2);
220e5c31af7Sopenharmony_ci	gl.bindTexture(GL_TEXTURE_2D, m_small_to_ids[2]);
221e5c31af7Sopenharmony_ci	gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, m_small_texture_width, m_small_texture_height, 0 /* border */, GL_RGBA,
222e5c31af7Sopenharmony_ci				  GL_FLOAT, blue);
223e5c31af7Sopenharmony_ci	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
224e5c31af7Sopenharmony_ci	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
225e5c31af7Sopenharmony_ci	GLU_EXPECT_NO_ERROR(gl.getError(), "Error configuring texture object");
226e5c31af7Sopenharmony_ci
227e5c31af7Sopenharmony_ci	gl.activeTexture(GL_TEXTURE3);
228e5c31af7Sopenharmony_ci	gl.bindTexture(GL_TEXTURE_2D, m_small_to_ids[3]);
229e5c31af7Sopenharmony_ci	gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, m_small_texture_width, m_small_texture_height, 0 /* border */, GL_RGBA,
230e5c31af7Sopenharmony_ci				  GL_FLOAT, alpha);
231e5c31af7Sopenharmony_ci	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
232e5c31af7Sopenharmony_ci	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
233e5c31af7Sopenharmony_ci	GLU_EXPECT_NO_ERROR(gl.getError(), "Error configuring texture object");
234e5c31af7Sopenharmony_ci}
235e5c31af7Sopenharmony_ci
236e5c31af7Sopenharmony_ci/** Executes the test.
237e5c31af7Sopenharmony_ci *  Sets the test result to QP_TEST_RESULT_FAIL if the test failed, QP_TEST_RESULT_PASS otherwise.
238e5c31af7Sopenharmony_ci *
239e5c31af7Sopenharmony_ci *  @return STOP if the test has finished, CONTINUE to indicate iterate should be called once again.
240e5c31af7Sopenharmony_ci *
241e5c31af7Sopenharmony_ci *  Note the function throws exception should an error occur!
242e5c31af7Sopenharmony_ci **/
243e5c31af7Sopenharmony_citcu::TestNode::IterateResult GPUShader5SamplerArrayIndexing::iterate(void)
244e5c31af7Sopenharmony_ci{
245e5c31af7Sopenharmony_ci	initTest();
246e5c31af7Sopenharmony_ci
247e5c31af7Sopenharmony_ci	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
248e5c31af7Sopenharmony_ci
249e5c31af7Sopenharmony_ci	gl.viewport(0 /* x */, 0 /* y */, m_big_texture_width, m_big_texture_height);
250e5c31af7Sopenharmony_ci	GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport() call failed");
251e5c31af7Sopenharmony_ci
252e5c31af7Sopenharmony_ci	gl.useProgram(m_po_id);
253e5c31af7Sopenharmony_ci	GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram() call failed");
254e5c31af7Sopenharmony_ci
255e5c31af7Sopenharmony_ci	/* Configure position vertex array */
256e5c31af7Sopenharmony_ci	gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_id);
257e5c31af7Sopenharmony_ci	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer() call failed");
258e5c31af7Sopenharmony_ci
259e5c31af7Sopenharmony_ci	glw::GLint position_attribute_location = gl.getAttribLocation(m_po_id, "position");
260e5c31af7Sopenharmony_ci
261e5c31af7Sopenharmony_ci	gl.vertexAttribPointer(position_attribute_location, 4 /* size */, GL_FLOAT, GL_FALSE, 0 /* stride */,
262e5c31af7Sopenharmony_ci						   DE_NULL /* pointer */);
263e5c31af7Sopenharmony_ci	gl.enableVertexAttribArray(position_attribute_location);
264e5c31af7Sopenharmony_ci	GLU_EXPECT_NO_ERROR(gl.getError(), "Error configuring position vertex attribute array!");
265e5c31af7Sopenharmony_ci
266e5c31af7Sopenharmony_ci	glw::GLint samplers_uniform_location = gl.getUniformLocation(m_po_id, "samplers");
267e5c31af7Sopenharmony_ci
268e5c31af7Sopenharmony_ci	gl.activeTexture(GL_TEXTURE0);
269e5c31af7Sopenharmony_ci	gl.bindTexture(GL_TEXTURE_2D, m_small_to_ids[0]);
270e5c31af7Sopenharmony_ci	gl.uniform1i(samplers_uniform_location + 0, 0);
271e5c31af7Sopenharmony_ci	GLU_EXPECT_NO_ERROR(gl.getError(), "Error assigning texture unit 0 to samplers[0] uniform location!");
272e5c31af7Sopenharmony_ci
273e5c31af7Sopenharmony_ci	gl.activeTexture(GL_TEXTURE1);
274e5c31af7Sopenharmony_ci	gl.bindTexture(GL_TEXTURE_2D, m_small_to_ids[1]);
275e5c31af7Sopenharmony_ci	gl.uniform1i(samplers_uniform_location + 1, 1);
276e5c31af7Sopenharmony_ci	GLU_EXPECT_NO_ERROR(gl.getError(), "Error assigning texture unit 1 to samplers[1] uniform location!");
277e5c31af7Sopenharmony_ci
278e5c31af7Sopenharmony_ci	gl.activeTexture(GL_TEXTURE2);
279e5c31af7Sopenharmony_ci	gl.bindTexture(GL_TEXTURE_2D, m_small_to_ids[2]);
280e5c31af7Sopenharmony_ci	gl.uniform1i(samplers_uniform_location + 2, 2);
281e5c31af7Sopenharmony_ci	GLU_EXPECT_NO_ERROR(gl.getError(), "Error assigning texture unit 2 to samplers[2] uniform location!");
282e5c31af7Sopenharmony_ci
283e5c31af7Sopenharmony_ci	gl.activeTexture(GL_TEXTURE3);
284e5c31af7Sopenharmony_ci	gl.bindTexture(GL_TEXTURE_2D, m_small_to_ids[3]);
285e5c31af7Sopenharmony_ci	gl.uniform1i(samplers_uniform_location + 3, 3);
286e5c31af7Sopenharmony_ci	GLU_EXPECT_NO_ERROR(gl.getError(), "Error assigning texture unit 3 to samplers[3] uniform location!");
287e5c31af7Sopenharmony_ci
288e5c31af7Sopenharmony_ci	/* Render */
289e5c31af7Sopenharmony_ci	gl.clearColor(0.0f, 0.0f, 0.0f, 0.0f);
290e5c31af7Sopenharmony_ci	gl.clear(GL_COLOR_BUFFER_BIT);
291e5c31af7Sopenharmony_ci
292e5c31af7Sopenharmony_ci	GLU_EXPECT_NO_ERROR(gl.getError(), "Error clearing color buffer!");
293e5c31af7Sopenharmony_ci
294e5c31af7Sopenharmony_ci	gl.drawArrays(GL_TRIANGLE_STRIP, 0 /* first */, 4 /* count */);
295e5c31af7Sopenharmony_ci	GLU_EXPECT_NO_ERROR(gl.getError(), "Rendering error");
296e5c31af7Sopenharmony_ci
297e5c31af7Sopenharmony_ci	/* Verify results */
298e5c31af7Sopenharmony_ci	const glw::GLubyte referenceColor[] = { 255, 255, 255, 255 };
299e5c31af7Sopenharmony_ci	glw::GLubyte	   buffer[m_n_texture_components];
300e5c31af7Sopenharmony_ci
301e5c31af7Sopenharmony_ci	memset(buffer, 0, m_n_texture_components * sizeof(glw::GLubyte));
302e5c31af7Sopenharmony_ci
303e5c31af7Sopenharmony_ci	/* Reading data */
304e5c31af7Sopenharmony_ci	gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id);
305e5c31af7Sopenharmony_ci	gl.readPixels(1, /* x */
306e5c31af7Sopenharmony_ci				  1, /* y */
307e5c31af7Sopenharmony_ci				  1, /* width */
308e5c31af7Sopenharmony_ci				  1, /* height */
309e5c31af7Sopenharmony_ci				  GL_RGBA, GL_UNSIGNED_BYTE, buffer);
310e5c31af7Sopenharmony_ci	GLU_EXPECT_NO_ERROR(gl.getError(), "Error reading pixel data!");
311e5c31af7Sopenharmony_ci
312e5c31af7Sopenharmony_ci	/* Fail if result color is different from reference color */
313e5c31af7Sopenharmony_ci	if (memcmp(referenceColor, buffer, sizeof(referenceColor)))
314e5c31af7Sopenharmony_ci	{
315e5c31af7Sopenharmony_ci		m_testCtx.getLog() << tcu::TestLog::Message << "Rendered color [" << (int)buffer[0] << ", " << (int)buffer[1]
316e5c31af7Sopenharmony_ci						   << ", " << (int)buffer[2] << ", " << (int)buffer[3]
317e5c31af7Sopenharmony_ci						   << "] is different from reference color [" << (int)referenceColor[0] << ", "
318e5c31af7Sopenharmony_ci						   << (int)referenceColor[1] << ", " << (int)referenceColor[2] << ", " << (int)referenceColor[3]
319e5c31af7Sopenharmony_ci						   << "] !" << tcu::TestLog::EndMessage;
320e5c31af7Sopenharmony_ci
321e5c31af7Sopenharmony_ci		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
322e5c31af7Sopenharmony_ci		return STOP;
323e5c31af7Sopenharmony_ci	}
324e5c31af7Sopenharmony_ci
325e5c31af7Sopenharmony_ci	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
326e5c31af7Sopenharmony_ci	return STOP;
327e5c31af7Sopenharmony_ci}
328e5c31af7Sopenharmony_ci
329e5c31af7Sopenharmony_ci/** Returns code for Vertex Shader
330e5c31af7Sopenharmony_ci *
331e5c31af7Sopenharmony_ci * @return pointer to literal with Vertex Shader code
332e5c31af7Sopenharmony_ci **/
333e5c31af7Sopenharmony_ciconst char* GPUShader5SamplerArrayIndexing::getVertexShaderCode()
334e5c31af7Sopenharmony_ci{
335e5c31af7Sopenharmony_ci	static const char* result = "${VERSION}\n"
336e5c31af7Sopenharmony_ci								"\n"
337e5c31af7Sopenharmony_ci								"${GPU_SHADER5_REQUIRE}\n"
338e5c31af7Sopenharmony_ci								"\n"
339e5c31af7Sopenharmony_ci								"precision highp float;\n"
340e5c31af7Sopenharmony_ci								"\n"
341e5c31af7Sopenharmony_ci								"in vec4 position;"
342e5c31af7Sopenharmony_ci								"\n"
343e5c31af7Sopenharmony_ci								"void main()\n"
344e5c31af7Sopenharmony_ci								"{\n"
345e5c31af7Sopenharmony_ci								"   gl_Position = position;"
346e5c31af7Sopenharmony_ci								"}\n";
347e5c31af7Sopenharmony_ci
348e5c31af7Sopenharmony_ci	return result;
349e5c31af7Sopenharmony_ci}
350e5c31af7Sopenharmony_ci
351e5c31af7Sopenharmony_ci/** Returns code for Fragment Shader
352e5c31af7Sopenharmony_ci *
353e5c31af7Sopenharmony_ci * @return pointer to literal with Fragment Shader code
354e5c31af7Sopenharmony_ci **/
355e5c31af7Sopenharmony_ciconst char* GPUShader5SamplerArrayIndexing::getFragmentShaderCode()
356e5c31af7Sopenharmony_ci{
357e5c31af7Sopenharmony_ci	static const char* result = "${VERSION}\n"
358e5c31af7Sopenharmony_ci								"\n"
359e5c31af7Sopenharmony_ci								"${GPU_SHADER5_REQUIRE}\n"
360e5c31af7Sopenharmony_ci								"\n"
361e5c31af7Sopenharmony_ci								"precision highp float;\n"
362e5c31af7Sopenharmony_ci								"\n"
363e5c31af7Sopenharmony_ci								"uniform sampler2D samplers[4];\n"
364e5c31af7Sopenharmony_ci								"\n"
365e5c31af7Sopenharmony_ci								"layout(location = 0) out vec4 outColor;\n"
366e5c31af7Sopenharmony_ci								"\n"
367e5c31af7Sopenharmony_ci								"void main(void)\n"
368e5c31af7Sopenharmony_ci								"{\n"
369e5c31af7Sopenharmony_ci								"    outColor = vec4(0, 0, 0, 0);\n"
370e5c31af7Sopenharmony_ci								"\n"
371e5c31af7Sopenharmony_ci								"    for (int i = 0;i < 4; ++i)\n"
372e5c31af7Sopenharmony_ci								"    {\n"
373e5c31af7Sopenharmony_ci								"        outColor +=  texture(samplers[i],vec2(0,0));\n"
374e5c31af7Sopenharmony_ci								"    }\n"
375e5c31af7Sopenharmony_ci								"}\n";
376e5c31af7Sopenharmony_ci
377e5c31af7Sopenharmony_ci	return result;
378e5c31af7Sopenharmony_ci}
379e5c31af7Sopenharmony_ci
380e5c31af7Sopenharmony_ci} // namespace glcts
381