Lines Matching refs:GL_TEXTURE_2D
135 glBindTexture(GL_TEXTURE_2D, texture);
159 glCompressedTexImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0);
199 glCompressedTexImage2D(GL_TEXTURE_2D, -1, compressedFormats[firstNonPalettedFormatNdx], 0, 0, 0, 0, 0);
248 glCompressedTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, compressedFormats[0], 0, 0, 0, 0, 0);
283 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], -1, 0, 0, 0, 0);
285 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], 0, -1, 0, 0, 0);
287 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], -1, -1, 0, 0, 0);
396 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], maxTextureSize, 0, 0, 0, 0);
398 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], 0, maxTextureSize, 0, 0, 0);
400 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], maxTextureSize, maxTextureSize, 0, 0, 0);
514 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], 0, 0, 1, 0, 0);
516 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], 0, 0, -1, 0, 0);
613 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], 0, 0, 0, -1, 0);
631 glCopyTexImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 64, 64, 0);
672 glCopyTexImage2D(GL_TEXTURE_2D, -1, GL_RGB, 0, 0, 64, 64, 0);
697 glCopyTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_RGB, 0, 0, 64, 64, 0);
722 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, -1, 1, 0);
724 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 1, -1, 0);
726 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, -1, -1, 0);
800 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, maxTextureSize, 1, 0);
802 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 1, maxTextureSize, 0);
804 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, maxTextureSize, maxTextureSize, 0);
883 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 64, 64, -1);
885 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 64, 64, 1);
952 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 64, 64, 0);
985 glBindTexture(GL_TEXTURE_2D, texture);
986 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
989 glCopyTexSubImage2D(GL_TEXTURE_2D, -1, 0, 0, 0, 0, 0, 0);
1023 glBindTexture(GL_TEXTURE_2D, texture);
1024 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
1028 glCopyTexSubImage2D(GL_TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, 0, 0);
1063 glBindTexture(GL_TEXTURE_2D, texture);
1064 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
1067 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, -1, 0, 0, 0, 0, 0);
1069 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, -1, 0, 0, 0, 0);
1071 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, -1, -1, 0, 0, 0, 0);
1081 glBindTexture(GL_TEXTURE_2D, texture);
1082 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
1085 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 8, 4, 0, 0, 10, 10);
1087 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 4, 8, 0, 0, 10, 10);
1089 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 8, 8, 0, 0, 10, 10);
1099 glBindTexture(GL_TEXTURE_2D, texture);
1100 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
1103 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, -1, 0);
1105 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, -1);
1107 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1);
1121 glBindTexture (GL_TEXTURE_2D, texture[0]);
1122 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1137 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0);
1175 glBindTexture(GL_TEXTURE_2D, texture);
1187 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP.");
1206 glBindTexture(GL_TEXTURE_2D, texture);
1209 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 257, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1210 glGenerateMipmap(GL_TEXTURE_2D);
1212 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 257, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1213 glGenerateMipmap(GL_TEXTURE_2D);
1215 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 257, 257, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1216 glGenerateMipmap(GL_TEXTURE_2D);
1230 glBindTexture(GL_TEXTURE_2D, texture);
1232 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], 0, 0, 0, 0, 0);
1233 glGenerateMipmap(GL_TEXTURE_2D);
1304 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 0, GL_UNSIGNED_BYTE, 0);
1311 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, 0, 0);
1335 glTexImage2D(GL_TEXTURE_2D, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1360 glTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1385 glTexImage2D(GL_TEXTURE_2D, 0, 0, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1392 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1394 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1396 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1470 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, maxTextureSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1472 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1474 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, maxTextureSize, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1553 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0);
1555 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, -1, GL_RGB, GL_UNSIGNED_BYTE, 0);
1562 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1569 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0);
1571 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0);
1589 glBindTexture(GL_TEXTURE_2D, texture);
1590 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
1593 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, GL_UNSIGNED_BYTE, 0);
1603 glBindTexture(GL_TEXTURE_2D, texture);
1604 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
1607 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_RGB, 0, 0);
1617 glBindTexture(GL_TEXTURE_2D, texture);
1618 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
1621 glTexSubImage2D(GL_TEXTURE_2D, -1, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1655 glBindTexture(GL_TEXTURE_2D, texture);
1656 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
1660 glTexSubImage2D(GL_TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1695 glBindTexture(GL_TEXTURE_2D, texture);
1696 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
1699 glTexSubImage2D(GL_TEXTURE_2D, 0, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1701 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, -1, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1703 glTexSubImage2D(GL_TEXTURE_2D, 0, -1, -1, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1713 glBindTexture(GL_TEXTURE_2D, texture);
1714 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
1717 glTexSubImage2D(GL_TEXTURE_2D, 0, 8, 4, 10, 10, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1719 glTexSubImage2D(GL_TEXTURE_2D, 0, 4, 8, 10, 10, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1721 glTexSubImage2D(GL_TEXTURE_2D, 0, 8, 8, 10, 10, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1731 glBindTexture(GL_TEXTURE_2D, texture);
1732 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
1735 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1737 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1739 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0);
1749 glBindTexture(GL_TEXTURE_2D, texture);
1750 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
1753 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_6_5, 0);
1758 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0);
1760 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0);
1774 glTexParameteri(GL_TEXTURE_2D, 0, GL_LINEAR);
1781 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 0);
1783 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT);
1785 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 0);
1787 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_NEAREST);
1795 glBindTexture(GL_TEXTURE_2D, texture);
1800 glTexParameteri(GL_TEXTURE_2D, 0, GL_LINEAR);
1807 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 0);
1809 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT);
1811 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 0);
1813 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_NEAREST);
1827 glTexParameterf(GL_TEXTURE_2D, 0, GL_LINEAR);
1834 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 0);
1836 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT);
1838 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 0);
1840 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_NEAREST);
1848 glBindTexture(GL_TEXTURE_2D, texture);
1853 glTexParameterf(GL_TEXTURE_2D, 0, GL_LINEAR);
1860 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 0);
1862 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT);
1864 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 0);
1866 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_NEAREST);
1881 glTexParameteriv(GL_TEXTURE_2D, 0, ¶ms[0]);
1889 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, ¶ms[0]);
1892 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, ¶ms[0]);
1895 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, ¶ms[0]);
1898 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, ¶ms[0]);
1906 glBindTexture(GL_TEXTURE_2D, texture);
1912 glTexParameteriv(GL_TEXTURE_2D, 0, ¶ms[0]);
1920 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, ¶ms[0]);
1923 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, ¶ms[0]);
1926 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, ¶ms[0]);
1929 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, ¶ms[0]);
1944 glTexParameterfv(GL_TEXTURE_2D, 0, ¶ms[0]);
1952 glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, ¶ms[0]);
1955 glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, ¶ms[0]);
1958 glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, ¶ms[0]);
1961 glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, ¶ms[0]);
1969 glBindTexture(GL_TEXTURE_2D, texture);
1975 glTexParameterfv(GL_TEXTURE_2D, 0, ¶ms[0]);
1983 glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, ¶ms[0]);
1986 glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, ¶ms[0]);
1989 glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, ¶ms[0]);
1992 glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, ¶ms[0]);
2028 glBindTexture(GL_TEXTURE_2D, texture);
2031 glCompressedTexImage2D(GL_TEXTURE_2D, 0, glFormat, blockPixelSize.x(), blockPixelSize.y(), 0, blockSize, DE_NULL);
2036 //glCompressedTexImage2D(GL_TEXTURE_2D, 0, accepted[i], 0, 0, 0, 0, 0);
2078 glBindTexture(GL_TEXTURE_2D, texture);
2081 glCompressedTexImage2D(GL_TEXTURE_2D, 0, glFormat, blockPixelSize.x(), blockPixelSize.y(), 0, blockSize, DE_NULL);
2086 //glCompressedTexImage2D(GL_TEXTURE_2D, 0, accepted[i], 0, 0, 0, 0, 0);
2088 glCompressedTexSubImage2D(GL_TEXTURE_2D, -1, 0, 0, 0, 0, accepted[i], 0, 0);
2129 glBindTexture(GL_TEXTURE_2D, texture);
2132 glCompressedTexImage2D(GL_TEXTURE_2D, 0, glFormat, blockPixelSize.x(), blockPixelSize.y(), 0, blockSize, DE_NULL);
2200 glBindTexture(GL_TEXTURE_2D, texture);
2203 glCompressedTexImage2D(GL_TEXTURE_2D, 0, glFormat, blockPixelSize.x(), blockPixelSize.y(), 0, blockSize, DE_NULL);
2209 //glCompressedTexImage2D(GL_TEXTURE_2D, 0, accepted[i], 0, 0, 0, 0, 0);
2211 glCompressedTexSubImage2D(GL_TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, accepted[i], 0, 0);
2252 glBindTexture(GL_TEXTURE_2D, texture);
2255 glCompressedTexImage2D(GL_TEXTURE_2D, 0, glFormat, blockPixelSize.x(), blockPixelSize.y(), 0, blockSize, DE_NULL);
2261 //glCompressedTexImage2D(GL_TEXTURE_2D, 0, accepted[i], 0, 0, 0, 0, 0);
2263 glCompressedTexSubImage2D(GL_TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, accepted[i], 0, 0);
2328 glBindTexture(GL_TEXTURE_2D, texture);
2331 glCompressedTexImage2D(GL_TEXTURE_2D, 0, glFormat, blockPixelSize.x(), blockPixelSize.y(), 0, blockSize, DE_NULL);
2336 //glCompressedTexImage2D(GL_TEXTURE_2D, 0, accepted[i], 0, 0, 0, 0, 0);
2338 glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, -1, 0, 0, 0, accepted[i], 0, 0);
2340 //glCompressedTexImage2D(GL_TEXTURE_2D, 0, accepted[i], 0, 0, 0, 0, 0);
2342 glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, -1, 0, 0, accepted[i], 0, 0);
2344 //glCompressedTexImage2D(GL_TEXTURE_2D, 0, accepted[i], 0, 0, 0, 0, 0);
2346 glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, -1, -1, 0, 0, accepted[i], 0, 0);
2387 glBindTexture(GL_TEXTURE_2D, texture);
2390 glCompressedTexImage2D(GL_TEXTURE_2D, 0, glFormat, blockPixelSize.x(), blockPixelSize.y(), 0, blockSize, DE_NULL);
2396 //glCompressedTexImage2D(GL_TEXTURE_2D, 0, accepted[i], 0, 0, 0, 0, 0);
2398 glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, maxTextureSize, 0, 0, 0, accepted[i], 0, 0);
2400 //glCompressedTexImage2D(GL_TEXTURE_2D, 0, accepted[i], 0, 0, 0, 0, 0);
2402 glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, maxTextureSize, 0, 0, accepted[i], 0, 0);
2404 //glCompressedTexImage2D(GL_TEXTURE_2D, 0, accepted[i], 0, 0, 0, 0, 0);
2406 glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, maxTextureSize, maxTextureSize, 0, 0, accepted[i], 0, 0);
2447 glBindTexture(GL_TEXTURE_2D, texture);
2450 glCompressedTexImage2D(GL_TEXTURE_2D, 0, glFormat, blockPixelSize.x(), blockPixelSize.y(), 0, blockSize, DE_NULL);
2455 //glCompressedTexImage2D(GL_TEXTURE_2D, 0, accepted[i], 0, 0, 0, 0, 0);
2457 glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -1, 0, accepted[i], 0, 0);
2459 //glCompressedTexImage2D(GL_TEXTURE_2D, 0, accepted[i], 0, 0, 0, 0, 0);
2461 glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, -1, accepted[i], 0, 0);
2463 //glCompressedTexImage2D(GL_TEXTURE_2D, 0, accepted[i], 0, 0, 0, 0, 0);
2465 glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -1, -1, accepted[i], 0, 0);
2506 glBindTexture(GL_TEXTURE_2D, texture);
2509 glCompressedTexImage2D(GL_TEXTURE_2D, 0, glFormat, blockPixelSize.x(), blockPixelSize.y(), 0, blockSize, DE_NULL);
2514 glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, blockPixelSize.x(), blockPixelSize.y(), glFormat, -1, &data[0]);
2517 glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, blockPixelSize.x(), blockPixelSize.y(), glFormat, blockSize / 2, &data[0]);
2520 glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, blockPixelSize.x(), blockPixelSize.y(), glFormat, blockSize * 2, &data[0]);
2523 glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, blockPixelSize.x(), blockPixelSize.y() * 2, glFormat, blockSize, &data[0]);
2526 glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, blockPixelSize.x() * 2, blockPixelSize.y(), glFormat, blockSize, &data[0]);