/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderLayeredFBO.cpp | 57 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in checkFBOCompleteness() 60 current_fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in checkFBOCompleteness() 143 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id_a); in initFBOs() 146 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id_a, 0); /* level */ in initFBOs() 147 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, to_id_b, 0); /* level */ in initFBOs() 148 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, to_id_a_prim, 0); /* level */ in initFBOs() 155 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id_b); in initFBOs() 158 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id_c, 0); /* level */ in initFBOs() 159 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, to_id_a, 0); /* level */ in initFBOs() 162 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT in initFBOs() [all...] |
H A D | esextcGeometryShaderBlitting.cpp | 153 m_draw_fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 227 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinit() 286 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in setUpFramebuffersForRendering() 290 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_draw, 0, 0); in setUpFramebuffersForRendering() 320 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in setUpFramebuffersForRendering() 324 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_draw, 0 /* level */); in setUpFramebuffersForRendering() 354 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in setUpFramebuffersForRendering() 358 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_draw, 0 /* level */); in setUpFramebuffersForRendering()
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H A D | esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp | 235 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterate() 240 gl.getFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, m_glExtTokens.FRAMEBUFFER_DEFAULT_LAYERS, &nLayers); in iterate() 258 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, m_width); in iterate() 260 gl.getFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, &width); in iterate() 262 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, m_height); in iterate() 264 gl.getFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, &height); in iterate() 349 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, m_glExtTokens.FRAMEBUFFER_DEFAULT_LAYERS, current_n_layers); in iterate() 353 gl.getFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, m_glExtTokens.FRAMEBUFFER_DEFAULT_LAYERS, &nLayers); in iterate()
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H A D | esextcGeometryShaderLayeredRendering.cpp | 410 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].fbo_id); in iterate() 411 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in iterate() 414 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].fbo_id); in iterate() 415 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in iterate() 418 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].fbo_id); in iterate() 419 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].to_id, in iterate() 422 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].fbo_id); in iterate() 423 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in iterate() 558 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_fbo_id); in iterate() 567 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT in iterate() [all...] |
H A D | esextcGeometryShaderLayeredRenderingBoundaryCondition.cpp | 157 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinit() 320 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_draw_id); in iterate() 360 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, m_textures_info[i].m_draw_buffer, m_textures_info[i].m_id, in iterate() 365 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, m_textures_info[i].m_draw_buffer, m_textures_info[i].m_id, in iterate() 373 glw::GLenum fboCompleteness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 432 glw::GLenum _fboCompleteness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
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H A D | esextcGeometryShaderLayeredFramebuffer.cpp | 283 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterate() 285 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */); in iterate() 555 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate() 557 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id, 0 /* level */); in iterate() 985 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterate() 987 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */); in iterate() 988 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m_to_b_id, 0 /* level */); in iterate() 992 if (gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in iterate() 995 << "Draw framebuffer is incomplete: " << gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) in iterate() 1333 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_i in iterate() [all...] |
H A D | esextcGeometryShaderClipping.cpp | 193 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterate() 194 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_to_id, 0 /* level */); in iterate()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fFramebufferDefaultStateQueryTests.cpp | 81 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); in iterate() 127 verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, pname, 0, m_verifier); 134 gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, pname, 32); 137 verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, pname, 32, m_verifier); 155 verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 0, m_verifier); 160 gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 1); 162 verifyStateFramebufferIntegerMin(result, gl, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 1, m_verifier); 164 gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 0); 166 verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 0, m_verifier); 184 verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATION [all...] |
H A D | es31fFboNoAttachmentTests.cpp | 101 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in checkFramebufferSize() 108 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in checkFramebufferSize() 203 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in checkFramebufferRenderable() 206 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in checkFramebufferRenderable() 295 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in iterate() 297 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it had no width, height or attachments"); in iterate() 299 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, 16); in iterate() 300 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it only had a width"); in iterate() 302 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, 16); in iterate() 303 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) in iterate() [all...] |
H A D | es31fNegativeBufferApiTests.cpp | 1048 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER."); in bind_framebuffer() 1068 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER.."); in check_framebuffer_status() 1376 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); in blit_framebuffer() 1380 ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); in blit_framebuffer() 1381 ctx.glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1]); in blit_framebuffer() 1382 ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); in blit_framebuffer() 1423 ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); in blit_framebuffer() 1434 ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); in blit_framebuffer() 1452 ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); in blit_framebuffer() 1457 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fb in blit_framebuffer() [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | ClearMultiviewGL.cpp | 60 mStateManager->bindFramebuffer(GL_DRAW_FRAMEBUFFER, mFramebuffer); in clearLayeredFBO() 128 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, colorAttachment, in attachTextures() 142 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in attachTextures() 152 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in attachTextures() 162 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in attachTextures() 180 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, colorAttachment, 0, 0, 0); in detachTextures() 188 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, 0, 0, in detachTextures() 193 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 0, 0, 0); in detachTextures() 197 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, 0, 0, 0); in detachTextures()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayFBOIncompleteness.cpp | 59 * bound to GL_DRAW_FRAMEBUFFER FBO binding. 70 glw::GLenum fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in checkState() 96 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinit() 171 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterate() 188 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_small_to_id, 0, /* level */ in iterate() 247 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_lots_of_layers_to_id, 0); /* level */ in iterate() 270 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_small_to_id, 0); /* level */ in iterate() 271 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, m_non_layered_to_id, 0); /* level */ in iterate()
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H A D | esextcTextureCubeMapArrayColorDepthAttachments.cpp | 238 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_framebuffer_object_id); in configureLayeredFramebufferAttachment() 242 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, attachment, texture_id, 0 /* level */); in configureLayeredFramebufferAttachment() 254 * @param should_update_draw_framebuffer true to bind the test-maintained FBO to GL_DRAW_FRAMEBUFFER 279 framebuffer_target = GL_DRAW_FRAMEBUFFER; in configureNonLayeredFramebufferAttachment() 404 const glw::GLenum framebuffer_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in determineSupportedDepthFormat() 790 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_framebuffer_object_id); in releaseAndDetachTextureObject() 794 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, GL_TEXTURE_2D, 0, /* texture */ in releaseAndDetachTextureObject() 838 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in testLayeredRendering() 953 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in testNonLayeredRendering()
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H A D | esextcTextureCubeMapArrayStencilAttachments.cpp | 443 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in cleanAfterTest() 796 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_draw_id); in initTestIteration() 812 checkFramebufferStatus(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER)); in initTestIteration() 882 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_id, 0 /* level */); in setupLayeredFramebuffer() 885 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, m_texture_cube_array_stencil_id, in setupLayeredFramebuffer() 895 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_id, 0 /* level */, in setupNonLayeredFramebuffer() 899 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, m_texture_cube_array_stencil_id, in setupNonLayeredFramebuffer()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleDependenciesTests.cpp | 233 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate() 238 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, in iterate() 245 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, to_id_multisample_2d_array, 0, /* level */ in iterate() 250 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, in iterate() 257 glw::GLenum fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 390 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate() 395 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, to_id_2d, 0); /* level */ in iterate() 399 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, to_id_multisample_2d, in iterate() 405 glw::GLenum fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 417 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT in iterate() [all...] |
H A D | es31cTextureStorageMultisampleGetMultisamplefvTests.cpp | 229 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate() 231 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, to_2d_multisample_id, in iterate() 238 fbo_completeness_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 248 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate() 286 /* Unbind framebuffer object bound to GL_DRAW_FRAMEBUFFER target */ in deinit() 287 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinit()
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H A D | es31cTextureStorageMultisampleFunctionalTests.cpp | 184 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_fbo_id); in iterate() 219 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_to_color_id, 0); /* level */ in iterate() 220 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, dst_to_depth_stencil_id, 0, /* level */ in iterate() 224 fbo_completeness_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 401 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_dst_id); in iterate() 553 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D_MULTISAMPLE, to_src_id, in iterate() 588 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, to_dst_id, 0); /* level */ in iterate() 623 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, /* texture */ in iterate() 626 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, to_dst_preview_id, 0); /* level */ in iterate() 829 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_i in iterate() [all...] |
H A D | es31cFramebufferNoAttachmentsTests.cpp | 198 GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, in iterate() 575 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_framebuffer); in iterate() 576 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, 32); in iterate() 577 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, 32); in iterate() 588 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture, 0); in iterate() 591 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); in iterate() 606 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in iterate()
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/third_party/skia/third_party/externals/angle2/src/tests/test_utils/ |
H A D | MultiviewTest.cpp | 91 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, tempFbo); in CreateMultiviewBackingTextures() 95 glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, colorTexture, in CreateMultiviewBackingTextures() 118 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, tempFbo); in CreateMultiviewBackingTextures() 122 glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexture, 0, in CreateMultiviewBackingTextures() 142 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, tempFbo); in CreateMultiviewBackingTextures() 147 glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in CreateMultiviewBackingTextures() 161 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, restoreDrawFramebuffer); in CreateMultiviewBackingTextures()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | BlitFramebufferANGLETest.cpp | 325 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, readFramebuffer); in multisampleTestHelper() 330 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, drawFramebuffer); in multisampleTestHelper() 1268 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolved.get()); in TEST_P() 1269 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in TEST_P() 1354 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in TEST_P() 1475 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolved.get()); in TEST_P() 1476 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in TEST_P() 1478 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P() 1520 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in TEST_P() 1522 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMEN in TEST_P() [all...] |
H A D | FramebufferTest.cpp | 346 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, completeFBO); in TEST_P() 347 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in TEST_P() 352 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)); in TEST_P() 453 glInvalidateSubFramebuffer(GL_DRAW_FRAMEBUFFER, 1, attachments.data(), 0, 0, kHeight, kWidth); in TEST_P() 471 glInvalidateSubFramebuffer(GL_DRAW_FRAMEBUFFER, 1, attachments.data(), 0, 0, kHeight, kWidth); in TEST_P() 522 glInvalidateSubFramebuffer(GL_DRAW_FRAMEBUFFER, 3, attachments.data(), 0, 0, kHeight, kWidth); in TEST_P() 1114 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); in TEST_P() 1344 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, drawFbo); in blitCopyFollowedByFBORead() 1345 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in blitCopyFollowedByFBORead() 1347 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_DRAW_FRAMEBUFFER); in blitCopyFollowedByFBORead() [all...] |
/third_party/mesa3d/src/mesa/main/ |
H A D | clear.c | 454 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in _mesa_ClearNamedFramebufferiv() 456 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb); in _mesa_ClearNamedFramebufferiv() 548 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in _mesa_ClearNamedFramebufferuiv() 550 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb); in _mesa_ClearNamedFramebufferuiv() 682 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in _mesa_ClearNamedFramebufferfv() 684 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb); in _mesa_ClearNamedFramebufferfv() 800 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in _mesa_ClearNamedFramebufferfi() 802 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb); in _mesa_ClearNamedFramebufferfi()
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/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/ |
H A D | EGLPreRotationTest.cpp | 884 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in TEST_P() 978 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in TEST_P() 1067 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in TEST_P() 1165 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in TEST_P() 1235 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer.get()); in TEST_P() 1239 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in TEST_P() 1251 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in TEST_P() 1262 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in TEST_P() 1319 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer.get()); in TEST_P() 1331 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffe in TEST_P() [all...] |
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
H A D | TextureGL.cpp | 251 gl.BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in ClearTexture() 285 gl.FramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, in ClearTexture() 309 GL_DRAW_FRAMEBUFFER, attachment, GetHandle(), in ClearTexture() 376 gl.BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in ClearTexture() 419 gl.FramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, in ClearTexture() 427 gl.FramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment, in ClearTexture() 436 gl.FramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment, GetHandle(), in ClearTexture() 443 gl.BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in ClearTexture()
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/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
H A D | BlitFramebufferPerf.cpp | 154 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mDrawFramebuffer); in initializeBenchmark() 173 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, attachment, GL_RENDERBUFFER, mDrawRenderbuffer); in initializeBenchmark() 174 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)); in initializeBenchmark()
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