1bf215546Sopenharmony_ci/*
2bf215546Sopenharmony_ci * Mesa 3-D graphics library
3bf215546Sopenharmony_ci *
4bf215546Sopenharmony_ci * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5bf215546Sopenharmony_ci *
6bf215546Sopenharmony_ci * Permission is hereby granted, free of charge, to any person obtaining a
7bf215546Sopenharmony_ci * copy of this software and associated documentation files (the "Software"),
8bf215546Sopenharmony_ci * to deal in the Software without restriction, including without limitation
9bf215546Sopenharmony_ci * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10bf215546Sopenharmony_ci * and/or sell copies of the Software, and to permit persons to whom the
11bf215546Sopenharmony_ci * Software is furnished to do so, subject to the following conditions:
12bf215546Sopenharmony_ci *
13bf215546Sopenharmony_ci * The above copyright notice and this permission notice shall be included
14bf215546Sopenharmony_ci * in all copies or substantial portions of the Software.
15bf215546Sopenharmony_ci *
16bf215546Sopenharmony_ci * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17bf215546Sopenharmony_ci * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18bf215546Sopenharmony_ci * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19bf215546Sopenharmony_ci * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20bf215546Sopenharmony_ci * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21bf215546Sopenharmony_ci * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22bf215546Sopenharmony_ci * OTHER DEALINGS IN THE SOFTWARE.
23bf215546Sopenharmony_ci */
24bf215546Sopenharmony_ci
25bf215546Sopenharmony_ci
26bf215546Sopenharmony_ci/**
27bf215546Sopenharmony_ci * \file clear.c
28bf215546Sopenharmony_ci * glClearColor, glClearIndex, glClear() functions.
29bf215546Sopenharmony_ci */
30bf215546Sopenharmony_ci
31bf215546Sopenharmony_ci
32bf215546Sopenharmony_ci
33bf215546Sopenharmony_ci#include "glformats.h"
34bf215546Sopenharmony_ci#include "glheader.h"
35bf215546Sopenharmony_ci#include "context.h"
36bf215546Sopenharmony_ci#include "enums.h"
37bf215546Sopenharmony_ci#include "fbobject.h"
38bf215546Sopenharmony_ci#include "get.h"
39bf215546Sopenharmony_ci#include "macros.h"
40bf215546Sopenharmony_ci#include "mtypes.h"
41bf215546Sopenharmony_ci#include "state.h"
42bf215546Sopenharmony_ci#include "api_exec_decl.h"
43bf215546Sopenharmony_ci
44bf215546Sopenharmony_ci#include "state_tracker/st_cb_clear.h"
45bf215546Sopenharmony_ci
46bf215546Sopenharmony_civoid GLAPIENTRY
47bf215546Sopenharmony_ci_mesa_ClearIndex( GLfloat c )
48bf215546Sopenharmony_ci{
49bf215546Sopenharmony_ci   GET_CURRENT_CONTEXT(ctx);
50bf215546Sopenharmony_ci
51bf215546Sopenharmony_ci   ctx->PopAttribState |= GL_COLOR_BUFFER_BIT;
52bf215546Sopenharmony_ci   ctx->Color.ClearIndex = (GLuint) c;
53bf215546Sopenharmony_ci}
54bf215546Sopenharmony_ci
55bf215546Sopenharmony_ci
56bf215546Sopenharmony_ci/**
57bf215546Sopenharmony_ci * Specify the clear values for the color buffers.
58bf215546Sopenharmony_ci *
59bf215546Sopenharmony_ci * \param red red color component.
60bf215546Sopenharmony_ci * \param green green color component.
61bf215546Sopenharmony_ci * \param blue blue color component.
62bf215546Sopenharmony_ci * \param alpha alpha component.
63bf215546Sopenharmony_ci *
64bf215546Sopenharmony_ci * \sa glClearColor().
65bf215546Sopenharmony_ci */
66bf215546Sopenharmony_civoid GLAPIENTRY
67bf215546Sopenharmony_ci_mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
68bf215546Sopenharmony_ci{
69bf215546Sopenharmony_ci   GET_CURRENT_CONTEXT(ctx);
70bf215546Sopenharmony_ci
71bf215546Sopenharmony_ci   ctx->PopAttribState |= GL_COLOR_BUFFER_BIT;
72bf215546Sopenharmony_ci   ctx->Color.ClearColor.f[0] = red;
73bf215546Sopenharmony_ci   ctx->Color.ClearColor.f[1] = green;
74bf215546Sopenharmony_ci   ctx->Color.ClearColor.f[2] = blue;
75bf215546Sopenharmony_ci   ctx->Color.ClearColor.f[3] = alpha;
76bf215546Sopenharmony_ci}
77bf215546Sopenharmony_ci
78bf215546Sopenharmony_ci
79bf215546Sopenharmony_ci/**
80bf215546Sopenharmony_ci * GL_EXT_texture_integer
81bf215546Sopenharmony_ci */
82bf215546Sopenharmony_civoid GLAPIENTRY
83bf215546Sopenharmony_ci_mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a)
84bf215546Sopenharmony_ci{
85bf215546Sopenharmony_ci   GET_CURRENT_CONTEXT(ctx);
86bf215546Sopenharmony_ci
87bf215546Sopenharmony_ci   ctx->PopAttribState |= GL_COLOR_BUFFER_BIT;
88bf215546Sopenharmony_ci   ctx->Color.ClearColor.i[0] = r;
89bf215546Sopenharmony_ci   ctx->Color.ClearColor.i[1] = g;
90bf215546Sopenharmony_ci   ctx->Color.ClearColor.i[2] = b;
91bf215546Sopenharmony_ci   ctx->Color.ClearColor.i[3] = a;
92bf215546Sopenharmony_ci}
93bf215546Sopenharmony_ci
94bf215546Sopenharmony_ci
95bf215546Sopenharmony_ci/**
96bf215546Sopenharmony_ci * GL_EXT_texture_integer
97bf215546Sopenharmony_ci */
98bf215546Sopenharmony_civoid GLAPIENTRY
99bf215546Sopenharmony_ci_mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a)
100bf215546Sopenharmony_ci{
101bf215546Sopenharmony_ci   GET_CURRENT_CONTEXT(ctx);
102bf215546Sopenharmony_ci
103bf215546Sopenharmony_ci   ctx->PopAttribState |= GL_COLOR_BUFFER_BIT;
104bf215546Sopenharmony_ci   ctx->Color.ClearColor.ui[0] = r;
105bf215546Sopenharmony_ci   ctx->Color.ClearColor.ui[1] = g;
106bf215546Sopenharmony_ci   ctx->Color.ClearColor.ui[2] = b;
107bf215546Sopenharmony_ci   ctx->Color.ClearColor.ui[3] = a;
108bf215546Sopenharmony_ci}
109bf215546Sopenharmony_ci
110bf215546Sopenharmony_ci
111bf215546Sopenharmony_ci/**
112bf215546Sopenharmony_ci * Returns true if color writes are enabled for the given color attachment.
113bf215546Sopenharmony_ci *
114bf215546Sopenharmony_ci * Beyond checking ColorMask, this uses _mesa_format_has_color_component to
115bf215546Sopenharmony_ci * ignore components that don't actually exist in the format (such as X in
116bf215546Sopenharmony_ci * XRGB).
117bf215546Sopenharmony_ci */
118bf215546Sopenharmony_cistatic bool
119bf215546Sopenharmony_cicolor_buffer_writes_enabled(const struct gl_context *ctx, unsigned idx)
120bf215546Sopenharmony_ci{
121bf215546Sopenharmony_ci   struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[idx];
122bf215546Sopenharmony_ci   GLuint c;
123bf215546Sopenharmony_ci
124bf215546Sopenharmony_ci   if (rb) {
125bf215546Sopenharmony_ci      for (c = 0; c < 4; c++) {
126bf215546Sopenharmony_ci         if (GET_COLORMASK_BIT(ctx->Color.ColorMask, idx, c) &&
127bf215546Sopenharmony_ci             _mesa_format_has_color_component(rb->Format, c)) {
128bf215546Sopenharmony_ci            return true;
129bf215546Sopenharmony_ci         }
130bf215546Sopenharmony_ci      }
131bf215546Sopenharmony_ci   }
132bf215546Sopenharmony_ci
133bf215546Sopenharmony_ci   return false;
134bf215546Sopenharmony_ci}
135bf215546Sopenharmony_ci
136bf215546Sopenharmony_ci
137bf215546Sopenharmony_ci/**
138bf215546Sopenharmony_ci * Clear buffers.
139bf215546Sopenharmony_ci *
140bf215546Sopenharmony_ci * \param mask bit-mask indicating the buffers to be cleared.
141bf215546Sopenharmony_ci *
142bf215546Sopenharmony_ci * Flushes the vertices and verifies the parameter.
143bf215546Sopenharmony_ci * If __struct gl_contextRec::NewState is set then calls _mesa_update_state()
144bf215546Sopenharmony_ci * to update gl_frame_buffer::_Xmin, etc.  If the rasterization mode is set to
145bf215546Sopenharmony_ci * GL_RENDER then requests the driver to clear the buffers, via the
146bf215546Sopenharmony_ci * dd_function_table::Clear callback.
147bf215546Sopenharmony_ci */
148bf215546Sopenharmony_cistatic ALWAYS_INLINE void
149bf215546Sopenharmony_ciclear(struct gl_context *ctx, GLbitfield mask, bool no_error)
150bf215546Sopenharmony_ci{
151bf215546Sopenharmony_ci   FLUSH_VERTICES(ctx, 0, 0);
152bf215546Sopenharmony_ci
153bf215546Sopenharmony_ci   if (!no_error) {
154bf215546Sopenharmony_ci      if (mask & ~(GL_COLOR_BUFFER_BIT |
155bf215546Sopenharmony_ci                   GL_DEPTH_BUFFER_BIT |
156bf215546Sopenharmony_ci                   GL_STENCIL_BUFFER_BIT |
157bf215546Sopenharmony_ci                   GL_ACCUM_BUFFER_BIT)) {
158bf215546Sopenharmony_ci         _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask);
159bf215546Sopenharmony_ci         return;
160bf215546Sopenharmony_ci      }
161bf215546Sopenharmony_ci
162bf215546Sopenharmony_ci      /* Accumulation buffers were removed in core contexts, and they never
163bf215546Sopenharmony_ci       * existed in OpenGL ES.
164bf215546Sopenharmony_ci       */
165bf215546Sopenharmony_ci      if ((mask & GL_ACCUM_BUFFER_BIT) != 0
166bf215546Sopenharmony_ci          && (ctx->API == API_OPENGL_CORE || _mesa_is_gles(ctx))) {
167bf215546Sopenharmony_ci         _mesa_error( ctx, GL_INVALID_VALUE, "glClear(GL_ACCUM_BUFFER_BIT)");
168bf215546Sopenharmony_ci         return;
169bf215546Sopenharmony_ci      }
170bf215546Sopenharmony_ci   }
171bf215546Sopenharmony_ci
172bf215546Sopenharmony_ci   if (ctx->NewState) {
173bf215546Sopenharmony_ci      _mesa_update_state( ctx );	/* update _Xmin, etc */
174bf215546Sopenharmony_ci   }
175bf215546Sopenharmony_ci
176bf215546Sopenharmony_ci   if (!no_error && ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
177bf215546Sopenharmony_ci      _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
178bf215546Sopenharmony_ci                  "glClear(incomplete framebuffer)");
179bf215546Sopenharmony_ci      return;
180bf215546Sopenharmony_ci   }
181bf215546Sopenharmony_ci
182bf215546Sopenharmony_ci   if (ctx->RasterDiscard)
183bf215546Sopenharmony_ci      return;
184bf215546Sopenharmony_ci
185bf215546Sopenharmony_ci   if (ctx->RenderMode == GL_RENDER) {
186bf215546Sopenharmony_ci      GLbitfield bufferMask;
187bf215546Sopenharmony_ci
188bf215546Sopenharmony_ci      /* don't clear depth buffer if depth writing disabled */
189bf215546Sopenharmony_ci      if (!ctx->Depth.Mask)
190bf215546Sopenharmony_ci         mask &= ~GL_DEPTH_BUFFER_BIT;
191bf215546Sopenharmony_ci
192bf215546Sopenharmony_ci      /* Build the bitmask to send to device driver's Clear function.
193bf215546Sopenharmony_ci       * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4
194bf215546Sopenharmony_ci       * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the
195bf215546Sopenharmony_ci       * BUFFER_BIT_COLORn flags.
196bf215546Sopenharmony_ci       */
197bf215546Sopenharmony_ci      bufferMask = 0;
198bf215546Sopenharmony_ci      if (mask & GL_COLOR_BUFFER_BIT) {
199bf215546Sopenharmony_ci         GLuint i;
200bf215546Sopenharmony_ci         for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
201bf215546Sopenharmony_ci            gl_buffer_index buf = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
202bf215546Sopenharmony_ci
203bf215546Sopenharmony_ci            if (buf != BUFFER_NONE && color_buffer_writes_enabled(ctx, i)) {
204bf215546Sopenharmony_ci               bufferMask |= 1 << buf;
205bf215546Sopenharmony_ci            }
206bf215546Sopenharmony_ci         }
207bf215546Sopenharmony_ci      }
208bf215546Sopenharmony_ci
209bf215546Sopenharmony_ci      if ((mask & GL_DEPTH_BUFFER_BIT)
210bf215546Sopenharmony_ci          && ctx->DrawBuffer->Visual.depthBits > 0) {
211bf215546Sopenharmony_ci         bufferMask |= BUFFER_BIT_DEPTH;
212bf215546Sopenharmony_ci      }
213bf215546Sopenharmony_ci
214bf215546Sopenharmony_ci      if ((mask & GL_STENCIL_BUFFER_BIT)
215bf215546Sopenharmony_ci          && ctx->DrawBuffer->Visual.stencilBits > 0) {
216bf215546Sopenharmony_ci         bufferMask |= BUFFER_BIT_STENCIL;
217bf215546Sopenharmony_ci      }
218bf215546Sopenharmony_ci
219bf215546Sopenharmony_ci      if ((mask & GL_ACCUM_BUFFER_BIT)
220bf215546Sopenharmony_ci          && ctx->DrawBuffer->Visual.accumRedBits > 0) {
221bf215546Sopenharmony_ci         bufferMask |= BUFFER_BIT_ACCUM;
222bf215546Sopenharmony_ci      }
223bf215546Sopenharmony_ci
224bf215546Sopenharmony_ci      st_Clear(ctx, bufferMask);
225bf215546Sopenharmony_ci   }
226bf215546Sopenharmony_ci}
227bf215546Sopenharmony_ci
228bf215546Sopenharmony_ci
229bf215546Sopenharmony_civoid GLAPIENTRY
230bf215546Sopenharmony_ci_mesa_Clear_no_error(GLbitfield mask)
231bf215546Sopenharmony_ci{
232bf215546Sopenharmony_ci   GET_CURRENT_CONTEXT(ctx);
233bf215546Sopenharmony_ci   clear(ctx, mask, true);
234bf215546Sopenharmony_ci}
235bf215546Sopenharmony_ci
236bf215546Sopenharmony_ci
237bf215546Sopenharmony_civoid GLAPIENTRY
238bf215546Sopenharmony_ci_mesa_Clear(GLbitfield mask)
239bf215546Sopenharmony_ci{
240bf215546Sopenharmony_ci   GET_CURRENT_CONTEXT(ctx);
241bf215546Sopenharmony_ci
242bf215546Sopenharmony_ci   if (MESA_VERBOSE & VERBOSE_API)
243bf215546Sopenharmony_ci      _mesa_debug(ctx, "glClear 0x%x\n", mask);
244bf215546Sopenharmony_ci
245bf215546Sopenharmony_ci   clear(ctx, mask, false);
246bf215546Sopenharmony_ci}
247bf215546Sopenharmony_ci
248bf215546Sopenharmony_ci
249bf215546Sopenharmony_ci/** Returned by make_color_buffer_mask() for errors */
250bf215546Sopenharmony_ci#define INVALID_MASK ~0x0U
251bf215546Sopenharmony_ci
252bf215546Sopenharmony_ci
253bf215546Sopenharmony_ci/**
254bf215546Sopenharmony_ci * Convert the glClearBuffer 'drawbuffer' parameter into a bitmask of
255bf215546Sopenharmony_ci * BUFFER_BIT_x values.
256bf215546Sopenharmony_ci * Return INVALID_MASK if the drawbuffer value is invalid.
257bf215546Sopenharmony_ci */
258bf215546Sopenharmony_cistatic GLbitfield
259bf215546Sopenharmony_cimake_color_buffer_mask(struct gl_context *ctx, GLint drawbuffer)
260bf215546Sopenharmony_ci{
261bf215546Sopenharmony_ci   const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment;
262bf215546Sopenharmony_ci   GLbitfield mask = 0x0;
263bf215546Sopenharmony_ci
264bf215546Sopenharmony_ci   /* From the GL 4.0 specification:
265bf215546Sopenharmony_ci    *	If buffer is COLOR, a particular draw buffer DRAW_BUFFERi is
266bf215546Sopenharmony_ci    *	specified by passing i as the parameter drawbuffer, and value
267bf215546Sopenharmony_ci    *	points to a four-element vector specifying the R, G, B, and A
268bf215546Sopenharmony_ci    *	color to clear that draw buffer to. If the draw buffer is one
269bf215546Sopenharmony_ci    *	of FRONT, BACK, LEFT, RIGHT, or FRONT_AND_BACK, identifying
270bf215546Sopenharmony_ci    *	multiple buffers, each selected buffer is cleared to the same
271bf215546Sopenharmony_ci    *	value.
272bf215546Sopenharmony_ci    *
273bf215546Sopenharmony_ci    * Note that "drawbuffer" and "draw buffer" have different meaning.
274bf215546Sopenharmony_ci    * "drawbuffer" specifies DRAW_BUFFERi, while "draw buffer" is what's
275bf215546Sopenharmony_ci    * assigned to DRAW_BUFFERi. It could be COLOR_ATTACHMENT0, FRONT, BACK,
276bf215546Sopenharmony_ci    * etc.
277bf215546Sopenharmony_ci    */
278bf215546Sopenharmony_ci   if (drawbuffer < 0 || drawbuffer >= (GLint)ctx->Const.MaxDrawBuffers) {
279bf215546Sopenharmony_ci      return INVALID_MASK;
280bf215546Sopenharmony_ci   }
281bf215546Sopenharmony_ci
282bf215546Sopenharmony_ci   switch (ctx->DrawBuffer->ColorDrawBuffer[drawbuffer]) {
283bf215546Sopenharmony_ci   case GL_FRONT:
284bf215546Sopenharmony_ci      if (att[BUFFER_FRONT_LEFT].Renderbuffer)
285bf215546Sopenharmony_ci         mask |= BUFFER_BIT_FRONT_LEFT;
286bf215546Sopenharmony_ci      if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
287bf215546Sopenharmony_ci         mask |= BUFFER_BIT_FRONT_RIGHT;
288bf215546Sopenharmony_ci      break;
289bf215546Sopenharmony_ci   case GL_BACK:
290bf215546Sopenharmony_ci      /* For GLES contexts with a single buffered configuration, we actually
291bf215546Sopenharmony_ci       * only have a front renderbuffer, so any clear calls to GL_BACK should
292bf215546Sopenharmony_ci       * affect that buffer. See draw_buffer_enum_to_bitmask for details.
293bf215546Sopenharmony_ci       */
294bf215546Sopenharmony_ci      if (_mesa_is_gles(ctx))
295bf215546Sopenharmony_ci         if (!ctx->DrawBuffer->Visual.doubleBufferMode)
296bf215546Sopenharmony_ci            if (att[BUFFER_FRONT_LEFT].Renderbuffer)
297bf215546Sopenharmony_ci               mask |= BUFFER_BIT_FRONT_LEFT;
298bf215546Sopenharmony_ci      if (att[BUFFER_BACK_LEFT].Renderbuffer)
299bf215546Sopenharmony_ci         mask |= BUFFER_BIT_BACK_LEFT;
300bf215546Sopenharmony_ci      if (att[BUFFER_BACK_RIGHT].Renderbuffer)
301bf215546Sopenharmony_ci         mask |= BUFFER_BIT_BACK_RIGHT;
302bf215546Sopenharmony_ci      break;
303bf215546Sopenharmony_ci   case GL_LEFT:
304bf215546Sopenharmony_ci      if (att[BUFFER_FRONT_LEFT].Renderbuffer)
305bf215546Sopenharmony_ci         mask |= BUFFER_BIT_FRONT_LEFT;
306bf215546Sopenharmony_ci      if (att[BUFFER_BACK_LEFT].Renderbuffer)
307bf215546Sopenharmony_ci         mask |= BUFFER_BIT_BACK_LEFT;
308bf215546Sopenharmony_ci      break;
309bf215546Sopenharmony_ci   case GL_RIGHT:
310bf215546Sopenharmony_ci      if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
311bf215546Sopenharmony_ci         mask |= BUFFER_BIT_FRONT_RIGHT;
312bf215546Sopenharmony_ci      if (att[BUFFER_BACK_RIGHT].Renderbuffer)
313bf215546Sopenharmony_ci         mask |= BUFFER_BIT_BACK_RIGHT;
314bf215546Sopenharmony_ci      break;
315bf215546Sopenharmony_ci   case GL_FRONT_AND_BACK:
316bf215546Sopenharmony_ci      if (att[BUFFER_FRONT_LEFT].Renderbuffer)
317bf215546Sopenharmony_ci         mask |= BUFFER_BIT_FRONT_LEFT;
318bf215546Sopenharmony_ci      if (att[BUFFER_BACK_LEFT].Renderbuffer)
319bf215546Sopenharmony_ci         mask |= BUFFER_BIT_BACK_LEFT;
320bf215546Sopenharmony_ci      if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
321bf215546Sopenharmony_ci         mask |= BUFFER_BIT_FRONT_RIGHT;
322bf215546Sopenharmony_ci      if (att[BUFFER_BACK_RIGHT].Renderbuffer)
323bf215546Sopenharmony_ci         mask |= BUFFER_BIT_BACK_RIGHT;
324bf215546Sopenharmony_ci      break;
325bf215546Sopenharmony_ci   default:
326bf215546Sopenharmony_ci      {
327bf215546Sopenharmony_ci         gl_buffer_index buf =
328bf215546Sopenharmony_ci            ctx->DrawBuffer->_ColorDrawBufferIndexes[drawbuffer];
329bf215546Sopenharmony_ci
330bf215546Sopenharmony_ci         if (buf != BUFFER_NONE && att[buf].Renderbuffer) {
331bf215546Sopenharmony_ci            mask |= 1 << buf;
332bf215546Sopenharmony_ci         }
333bf215546Sopenharmony_ci      }
334bf215546Sopenharmony_ci   }
335bf215546Sopenharmony_ci
336bf215546Sopenharmony_ci   return mask;
337bf215546Sopenharmony_ci}
338bf215546Sopenharmony_ci
339bf215546Sopenharmony_ci
340bf215546Sopenharmony_ci
341bf215546Sopenharmony_ci/**
342bf215546Sopenharmony_ci * New in GL 3.0
343bf215546Sopenharmony_ci * Clear signed integer color buffer or stencil buffer (not depth).
344bf215546Sopenharmony_ci */
345bf215546Sopenharmony_cistatic ALWAYS_INLINE void
346bf215546Sopenharmony_ciclear_bufferiv(struct gl_context *ctx, GLenum buffer, GLint drawbuffer,
347bf215546Sopenharmony_ci               const GLint *value, bool no_error)
348bf215546Sopenharmony_ci{
349bf215546Sopenharmony_ci   FLUSH_VERTICES(ctx, 0, 0);
350bf215546Sopenharmony_ci
351bf215546Sopenharmony_ci   if (ctx->NewState) {
352bf215546Sopenharmony_ci      _mesa_update_state( ctx );
353bf215546Sopenharmony_ci   }
354bf215546Sopenharmony_ci
355bf215546Sopenharmony_ci   if (!no_error && ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
356bf215546Sopenharmony_ci      _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
357bf215546Sopenharmony_ci                  "glClearBufferiv(incomplete framebuffer)");
358bf215546Sopenharmony_ci      return;
359bf215546Sopenharmony_ci   }
360bf215546Sopenharmony_ci
361bf215546Sopenharmony_ci   switch (buffer) {
362bf215546Sopenharmony_ci   case GL_STENCIL:
363bf215546Sopenharmony_ci      /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
364bf215546Sopenharmony_ci       *
365bf215546Sopenharmony_ci       *     "ClearBuffer generates an INVALID VALUE error if buffer is
366bf215546Sopenharmony_ci       *     COLOR and drawbuffer is less than zero, or greater than the
367bf215546Sopenharmony_ci       *     value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH,
368bf215546Sopenharmony_ci       *     STENCIL, or DEPTH STENCIL and drawbuffer is not zero."
369bf215546Sopenharmony_ci       */
370bf215546Sopenharmony_ci      if (!no_error && drawbuffer != 0) {
371bf215546Sopenharmony_ci         _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
372bf215546Sopenharmony_ci                     drawbuffer);
373bf215546Sopenharmony_ci         return;
374bf215546Sopenharmony_ci      }
375bf215546Sopenharmony_ci      else if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer
376bf215546Sopenharmony_ci               && !ctx->RasterDiscard) {
377bf215546Sopenharmony_ci         /* Save current stencil clear value, set to 'value', do the
378bf215546Sopenharmony_ci          * stencil clear and restore the clear value.
379bf215546Sopenharmony_ci          * XXX in the future we may have a new st_ClearBuffer()
380bf215546Sopenharmony_ci          * hook instead.
381bf215546Sopenharmony_ci          */
382bf215546Sopenharmony_ci         const GLuint clearSave = ctx->Stencil.Clear;
383bf215546Sopenharmony_ci         ctx->Stencil.Clear = *value;
384bf215546Sopenharmony_ci         st_Clear(ctx, BUFFER_BIT_STENCIL);
385bf215546Sopenharmony_ci         ctx->Stencil.Clear = clearSave;
386bf215546Sopenharmony_ci      }
387bf215546Sopenharmony_ci      break;
388bf215546Sopenharmony_ci   case GL_COLOR:
389bf215546Sopenharmony_ci      {
390bf215546Sopenharmony_ci         const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
391bf215546Sopenharmony_ci         if (!no_error && mask == INVALID_MASK) {
392bf215546Sopenharmony_ci            _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
393bf215546Sopenharmony_ci                        drawbuffer);
394bf215546Sopenharmony_ci            return;
395bf215546Sopenharmony_ci         }
396bf215546Sopenharmony_ci         else if (mask && !ctx->RasterDiscard) {
397bf215546Sopenharmony_ci            union gl_color_union clearSave;
398bf215546Sopenharmony_ci
399bf215546Sopenharmony_ci            /* save color */
400bf215546Sopenharmony_ci            clearSave = ctx->Color.ClearColor;
401bf215546Sopenharmony_ci            /* set color */
402bf215546Sopenharmony_ci            COPY_4V(ctx->Color.ClearColor.i, value);
403bf215546Sopenharmony_ci            /* clear buffer(s) */
404bf215546Sopenharmony_ci            st_Clear(ctx, mask);
405bf215546Sopenharmony_ci            /* restore color */
406bf215546Sopenharmony_ci            ctx->Color.ClearColor = clearSave;
407bf215546Sopenharmony_ci         }
408bf215546Sopenharmony_ci      }
409bf215546Sopenharmony_ci      break;
410bf215546Sopenharmony_ci   default:
411bf215546Sopenharmony_ci      if (!no_error) {
412bf215546Sopenharmony_ci         /* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
413bf215546Sopenharmony_ci          * of the OpenGL 4.5 spec states:
414bf215546Sopenharmony_ci          *
415bf215546Sopenharmony_ci          *    "An INVALID_ENUM error is generated by ClearBufferiv and
416bf215546Sopenharmony_ci          *     ClearNamedFramebufferiv if buffer is not COLOR or STENCIL."
417bf215546Sopenharmony_ci          */
418bf215546Sopenharmony_ci         _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferiv(buffer=%s)",
419bf215546Sopenharmony_ci                     _mesa_enum_to_string(buffer));
420bf215546Sopenharmony_ci      }
421bf215546Sopenharmony_ci      return;
422bf215546Sopenharmony_ci   }
423bf215546Sopenharmony_ci}
424bf215546Sopenharmony_ci
425bf215546Sopenharmony_ci
426bf215546Sopenharmony_civoid GLAPIENTRY
427bf215546Sopenharmony_ci_mesa_ClearBufferiv_no_error(GLenum buffer, GLint drawbuffer, const GLint *value)
428bf215546Sopenharmony_ci{
429bf215546Sopenharmony_ci   GET_CURRENT_CONTEXT(ctx);
430bf215546Sopenharmony_ci   clear_bufferiv(ctx, buffer, drawbuffer, value, true);
431bf215546Sopenharmony_ci}
432bf215546Sopenharmony_ci
433bf215546Sopenharmony_ci
434bf215546Sopenharmony_civoid GLAPIENTRY
435bf215546Sopenharmony_ci_mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
436bf215546Sopenharmony_ci{
437bf215546Sopenharmony_ci   GET_CURRENT_CONTEXT(ctx);
438bf215546Sopenharmony_ci   clear_bufferiv(ctx, buffer, drawbuffer, value, false);
439bf215546Sopenharmony_ci}
440bf215546Sopenharmony_ci
441bf215546Sopenharmony_ci
442bf215546Sopenharmony_ci/**
443bf215546Sopenharmony_ci * The ClearBuffer framework is so complicated and so riddled with the
444bf215546Sopenharmony_ci * assumption that the framebuffer is bound that, for now, we will just fake
445bf215546Sopenharmony_ci * direct state access clearing for the user.
446bf215546Sopenharmony_ci */
447bf215546Sopenharmony_civoid GLAPIENTRY
448bf215546Sopenharmony_ci_mesa_ClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer,
449bf215546Sopenharmony_ci                              GLint drawbuffer, const GLint *value)
450bf215546Sopenharmony_ci{
451bf215546Sopenharmony_ci   GLint oldfb;
452bf215546Sopenharmony_ci
453bf215546Sopenharmony_ci   _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb);
454bf215546Sopenharmony_ci   _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
455bf215546Sopenharmony_ci   _mesa_ClearBufferiv(buffer, drawbuffer, value);
456bf215546Sopenharmony_ci   _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
457bf215546Sopenharmony_ci}
458bf215546Sopenharmony_ci
459bf215546Sopenharmony_ci
460bf215546Sopenharmony_ci/**
461bf215546Sopenharmony_ci * New in GL 3.0
462bf215546Sopenharmony_ci * Clear unsigned integer color buffer (not depth, not stencil).
463bf215546Sopenharmony_ci */
464bf215546Sopenharmony_cistatic ALWAYS_INLINE void
465bf215546Sopenharmony_ciclear_bufferuiv(struct gl_context *ctx, GLenum buffer, GLint drawbuffer,
466bf215546Sopenharmony_ci                const GLuint *value, bool no_error)
467bf215546Sopenharmony_ci{
468bf215546Sopenharmony_ci   FLUSH_VERTICES(ctx, 0, 0);
469bf215546Sopenharmony_ci
470bf215546Sopenharmony_ci   if (ctx->NewState) {
471bf215546Sopenharmony_ci      _mesa_update_state( ctx );
472bf215546Sopenharmony_ci   }
473bf215546Sopenharmony_ci
474bf215546Sopenharmony_ci   if (!no_error && ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
475bf215546Sopenharmony_ci      _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION,
476bf215546Sopenharmony_ci                  "glClearBufferuiv(incomplete framebuffer)");
477bf215546Sopenharmony_ci      return;
478bf215546Sopenharmony_ci   }
479bf215546Sopenharmony_ci
480bf215546Sopenharmony_ci   switch (buffer) {
481bf215546Sopenharmony_ci   case GL_COLOR:
482bf215546Sopenharmony_ci      {
483bf215546Sopenharmony_ci         const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
484bf215546Sopenharmony_ci         if (!no_error && mask == INVALID_MASK) {
485bf215546Sopenharmony_ci            _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferuiv(drawbuffer=%d)",
486bf215546Sopenharmony_ci                        drawbuffer);
487bf215546Sopenharmony_ci            return;
488bf215546Sopenharmony_ci         }
489bf215546Sopenharmony_ci         else if (mask && !ctx->RasterDiscard) {
490bf215546Sopenharmony_ci            union gl_color_union clearSave;
491bf215546Sopenharmony_ci
492bf215546Sopenharmony_ci            /* save color */
493bf215546Sopenharmony_ci            clearSave = ctx->Color.ClearColor;
494bf215546Sopenharmony_ci            /* set color */
495bf215546Sopenharmony_ci            COPY_4V(ctx->Color.ClearColor.ui, value);
496bf215546Sopenharmony_ci            /* clear buffer(s) */
497bf215546Sopenharmony_ci            st_Clear(ctx, mask);
498bf215546Sopenharmony_ci            /* restore color */
499bf215546Sopenharmony_ci            ctx->Color.ClearColor = clearSave;
500bf215546Sopenharmony_ci         }
501bf215546Sopenharmony_ci      }
502bf215546Sopenharmony_ci      break;
503bf215546Sopenharmony_ci   default:
504bf215546Sopenharmony_ci      if (!no_error) {
505bf215546Sopenharmony_ci         /* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
506bf215546Sopenharmony_ci          * of the OpenGL 4.5 spec states:
507bf215546Sopenharmony_ci          *
508bf215546Sopenharmony_ci          *    "An INVALID_ENUM error is generated by ClearBufferuiv and
509bf215546Sopenharmony_ci          *     ClearNamedFramebufferuiv if buffer is not COLOR."
510bf215546Sopenharmony_ci          */
511bf215546Sopenharmony_ci         _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferuiv(buffer=%s)",
512bf215546Sopenharmony_ci                     _mesa_enum_to_string(buffer));
513bf215546Sopenharmony_ci      }
514bf215546Sopenharmony_ci      return;
515bf215546Sopenharmony_ci   }
516bf215546Sopenharmony_ci}
517bf215546Sopenharmony_ci
518bf215546Sopenharmony_ci
519bf215546Sopenharmony_civoid GLAPIENTRY
520bf215546Sopenharmony_ci_mesa_ClearBufferuiv_no_error(GLenum buffer, GLint drawbuffer,
521bf215546Sopenharmony_ci                              const GLuint *value)
522bf215546Sopenharmony_ci{
523bf215546Sopenharmony_ci   GET_CURRENT_CONTEXT(ctx);
524bf215546Sopenharmony_ci   clear_bufferuiv(ctx, buffer, drawbuffer, value, true);
525bf215546Sopenharmony_ci}
526bf215546Sopenharmony_ci
527bf215546Sopenharmony_ci
528bf215546Sopenharmony_civoid GLAPIENTRY
529bf215546Sopenharmony_ci_mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
530bf215546Sopenharmony_ci{
531bf215546Sopenharmony_ci   GET_CURRENT_CONTEXT(ctx);
532bf215546Sopenharmony_ci   clear_bufferuiv(ctx, buffer, drawbuffer, value, false);
533bf215546Sopenharmony_ci}
534bf215546Sopenharmony_ci
535bf215546Sopenharmony_ci
536bf215546Sopenharmony_ci/**
537bf215546Sopenharmony_ci * The ClearBuffer framework is so complicated and so riddled with the
538bf215546Sopenharmony_ci * assumption that the framebuffer is bound that, for now, we will just fake
539bf215546Sopenharmony_ci * direct state access clearing for the user.
540bf215546Sopenharmony_ci */
541bf215546Sopenharmony_civoid GLAPIENTRY
542bf215546Sopenharmony_ci_mesa_ClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer,
543bf215546Sopenharmony_ci                               GLint drawbuffer, const GLuint *value)
544bf215546Sopenharmony_ci{
545bf215546Sopenharmony_ci   GLint oldfb;
546bf215546Sopenharmony_ci
547bf215546Sopenharmony_ci   _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb);
548bf215546Sopenharmony_ci   _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
549bf215546Sopenharmony_ci   _mesa_ClearBufferuiv(buffer, drawbuffer, value);
550bf215546Sopenharmony_ci   _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
551bf215546Sopenharmony_ci}
552bf215546Sopenharmony_ci
553bf215546Sopenharmony_ci
554bf215546Sopenharmony_ci/**
555bf215546Sopenharmony_ci * New in GL 3.0
556bf215546Sopenharmony_ci * Clear fixed-pt or float color buffer or depth buffer (not stencil).
557bf215546Sopenharmony_ci */
558bf215546Sopenharmony_cistatic ALWAYS_INLINE void
559bf215546Sopenharmony_ciclear_bufferfv(struct gl_context *ctx, GLenum buffer, GLint drawbuffer,
560bf215546Sopenharmony_ci               const GLfloat *value, bool no_error)
561bf215546Sopenharmony_ci{
562bf215546Sopenharmony_ci   FLUSH_VERTICES(ctx, 0, 0);
563bf215546Sopenharmony_ci
564bf215546Sopenharmony_ci   if (ctx->NewState) {
565bf215546Sopenharmony_ci      _mesa_update_state( ctx );
566bf215546Sopenharmony_ci   }
567bf215546Sopenharmony_ci
568bf215546Sopenharmony_ci   if (!no_error && ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
569bf215546Sopenharmony_ci      _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION,
570bf215546Sopenharmony_ci                  "glClearBufferfv(incomplete framebuffer)");
571bf215546Sopenharmony_ci      return;
572bf215546Sopenharmony_ci   }
573bf215546Sopenharmony_ci
574bf215546Sopenharmony_ci   switch (buffer) {
575bf215546Sopenharmony_ci   case GL_DEPTH:
576bf215546Sopenharmony_ci      /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
577bf215546Sopenharmony_ci       *
578bf215546Sopenharmony_ci       *     "ClearBuffer generates an INVALID VALUE error if buffer is
579bf215546Sopenharmony_ci       *     COLOR and drawbuffer is less than zero, or greater than the
580bf215546Sopenharmony_ci       *     value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH,
581bf215546Sopenharmony_ci       *     STENCIL, or DEPTH STENCIL and drawbuffer is not zero."
582bf215546Sopenharmony_ci       */
583bf215546Sopenharmony_ci      if (!no_error && drawbuffer != 0) {
584bf215546Sopenharmony_ci         _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
585bf215546Sopenharmony_ci                     drawbuffer);
586bf215546Sopenharmony_ci         return;
587bf215546Sopenharmony_ci      }
588bf215546Sopenharmony_ci      else if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer
589bf215546Sopenharmony_ci               && !ctx->RasterDiscard) {
590bf215546Sopenharmony_ci         /* Save current depth clear value, set to 'value', do the
591bf215546Sopenharmony_ci          * depth clear and restore the clear value.
592bf215546Sopenharmony_ci          * XXX in the future we may have a new st_ClearBuffer()
593bf215546Sopenharmony_ci          * hook instead.
594bf215546Sopenharmony_ci          */
595bf215546Sopenharmony_ci         const GLclampd clearSave = ctx->Depth.Clear;
596bf215546Sopenharmony_ci
597bf215546Sopenharmony_ci         /* Page 263 (page 279 of the PDF) of the OpenGL 3.0 spec says:
598bf215546Sopenharmony_ci          *
599bf215546Sopenharmony_ci          *     "If buffer is DEPTH, drawbuffer must be zero, and value points
600bf215546Sopenharmony_ci          *     to the single depth value to clear the depth buffer to.
601bf215546Sopenharmony_ci          *     Clamping and type conversion for fixed-point depth buffers are
602bf215546Sopenharmony_ci          *     performed in the same fashion as for ClearDepth."
603bf215546Sopenharmony_ci          */
604bf215546Sopenharmony_ci         const struct gl_renderbuffer *rb =
605bf215546Sopenharmony_ci            ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
606bf215546Sopenharmony_ci         const bool is_float_depth =
607bf215546Sopenharmony_ci            _mesa_has_depth_float_channel(rb->InternalFormat);
608bf215546Sopenharmony_ci         ctx->Depth.Clear = is_float_depth ? *value : SATURATE(*value);
609bf215546Sopenharmony_ci
610bf215546Sopenharmony_ci         st_Clear(ctx, BUFFER_BIT_DEPTH);
611bf215546Sopenharmony_ci         ctx->Depth.Clear = clearSave;
612bf215546Sopenharmony_ci      }
613bf215546Sopenharmony_ci      /* clear depth buffer to value */
614bf215546Sopenharmony_ci      break;
615bf215546Sopenharmony_ci   case GL_COLOR:
616bf215546Sopenharmony_ci      {
617bf215546Sopenharmony_ci         const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
618bf215546Sopenharmony_ci         if (!no_error && mask == INVALID_MASK) {
619bf215546Sopenharmony_ci            _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
620bf215546Sopenharmony_ci                        drawbuffer);
621bf215546Sopenharmony_ci            return;
622bf215546Sopenharmony_ci         }
623bf215546Sopenharmony_ci         else if (mask && !ctx->RasterDiscard) {
624bf215546Sopenharmony_ci            union gl_color_union clearSave;
625bf215546Sopenharmony_ci
626bf215546Sopenharmony_ci            /* save color */
627bf215546Sopenharmony_ci            clearSave = ctx->Color.ClearColor;
628bf215546Sopenharmony_ci            /* set color */
629bf215546Sopenharmony_ci            COPY_4V(ctx->Color.ClearColor.f, value);
630bf215546Sopenharmony_ci            /* clear buffer(s) */
631bf215546Sopenharmony_ci            st_Clear(ctx, mask);
632bf215546Sopenharmony_ci            /* restore color */
633bf215546Sopenharmony_ci            ctx->Color.ClearColor = clearSave;
634bf215546Sopenharmony_ci         }
635bf215546Sopenharmony_ci      }
636bf215546Sopenharmony_ci      break;
637bf215546Sopenharmony_ci   default:
638bf215546Sopenharmony_ci      if (!no_error) {
639bf215546Sopenharmony_ci         /* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
640bf215546Sopenharmony_ci          * of the OpenGL 4.5 spec states:
641bf215546Sopenharmony_ci          *
642bf215546Sopenharmony_ci          *    "An INVALID_ENUM error is generated by ClearBufferfv and
643bf215546Sopenharmony_ci          *     ClearNamedFramebufferfv if buffer is not COLOR or DEPTH."
644bf215546Sopenharmony_ci          */
645bf215546Sopenharmony_ci         _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfv(buffer=%s)",
646bf215546Sopenharmony_ci                     _mesa_enum_to_string(buffer));
647bf215546Sopenharmony_ci      }
648bf215546Sopenharmony_ci      return;
649bf215546Sopenharmony_ci   }
650bf215546Sopenharmony_ci}
651bf215546Sopenharmony_ci
652bf215546Sopenharmony_ci
653bf215546Sopenharmony_civoid GLAPIENTRY
654bf215546Sopenharmony_ci_mesa_ClearBufferfv_no_error(GLenum buffer, GLint drawbuffer,
655bf215546Sopenharmony_ci                             const GLfloat *value)
656bf215546Sopenharmony_ci{
657bf215546Sopenharmony_ci   GET_CURRENT_CONTEXT(ctx);
658bf215546Sopenharmony_ci   clear_bufferfv(ctx, buffer, drawbuffer, value, true);
659bf215546Sopenharmony_ci}
660bf215546Sopenharmony_ci
661bf215546Sopenharmony_ci
662bf215546Sopenharmony_civoid GLAPIENTRY
663bf215546Sopenharmony_ci_mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
664bf215546Sopenharmony_ci{
665bf215546Sopenharmony_ci   GET_CURRENT_CONTEXT(ctx);
666bf215546Sopenharmony_ci   clear_bufferfv(ctx, buffer, drawbuffer, value, false);
667bf215546Sopenharmony_ci}
668bf215546Sopenharmony_ci
669bf215546Sopenharmony_ci
670bf215546Sopenharmony_ci/**
671bf215546Sopenharmony_ci * The ClearBuffer framework is so complicated and so riddled with the
672bf215546Sopenharmony_ci * assumption that the framebuffer is bound that, for now, we will just fake
673bf215546Sopenharmony_ci * direct state access clearing for the user.
674bf215546Sopenharmony_ci */
675bf215546Sopenharmony_civoid GLAPIENTRY
676bf215546Sopenharmony_ci_mesa_ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer,
677bf215546Sopenharmony_ci                              GLint drawbuffer, const GLfloat *value)
678bf215546Sopenharmony_ci{
679bf215546Sopenharmony_ci   GLint oldfb;
680bf215546Sopenharmony_ci
681bf215546Sopenharmony_ci   _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb);
682bf215546Sopenharmony_ci   _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
683bf215546Sopenharmony_ci   _mesa_ClearBufferfv(buffer, drawbuffer, value);
684bf215546Sopenharmony_ci   _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
685bf215546Sopenharmony_ci}
686bf215546Sopenharmony_ci
687bf215546Sopenharmony_ci
688bf215546Sopenharmony_ci/**
689bf215546Sopenharmony_ci * New in GL 3.0
690bf215546Sopenharmony_ci * Clear depth/stencil buffer only.
691bf215546Sopenharmony_ci */
692bf215546Sopenharmony_cistatic ALWAYS_INLINE void
693bf215546Sopenharmony_ciclear_bufferfi(struct gl_context *ctx, GLenum buffer, GLint drawbuffer,
694bf215546Sopenharmony_ci               GLfloat depth, GLint stencil, bool no_error)
695bf215546Sopenharmony_ci{
696bf215546Sopenharmony_ci   GLbitfield mask = 0;
697bf215546Sopenharmony_ci
698bf215546Sopenharmony_ci   FLUSH_VERTICES(ctx, 0, 0);
699bf215546Sopenharmony_ci
700bf215546Sopenharmony_ci   if (!no_error) {
701bf215546Sopenharmony_ci      if (buffer != GL_DEPTH_STENCIL) {
702bf215546Sopenharmony_ci         _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfi(buffer=%s)",
703bf215546Sopenharmony_ci                     _mesa_enum_to_string(buffer));
704bf215546Sopenharmony_ci         return;
705bf215546Sopenharmony_ci      }
706bf215546Sopenharmony_ci
707bf215546Sopenharmony_ci      /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
708bf215546Sopenharmony_ci       *
709bf215546Sopenharmony_ci       *     "ClearBuffer generates an INVALID VALUE error if buffer is
710bf215546Sopenharmony_ci       *     COLOR and drawbuffer is less than zero, or greater than the
711bf215546Sopenharmony_ci       *     value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH,
712bf215546Sopenharmony_ci       *     STENCIL, or DEPTH STENCIL and drawbuffer is not zero."
713bf215546Sopenharmony_ci       */
714bf215546Sopenharmony_ci      if (drawbuffer != 0) {
715bf215546Sopenharmony_ci         _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfi(drawbuffer=%d)",
716bf215546Sopenharmony_ci                     drawbuffer);
717bf215546Sopenharmony_ci         return;
718bf215546Sopenharmony_ci      }
719bf215546Sopenharmony_ci   }
720bf215546Sopenharmony_ci
721bf215546Sopenharmony_ci   if (ctx->RasterDiscard)
722bf215546Sopenharmony_ci      return;
723bf215546Sopenharmony_ci
724bf215546Sopenharmony_ci   if (ctx->NewState) {
725bf215546Sopenharmony_ci      _mesa_update_state( ctx );
726bf215546Sopenharmony_ci   }
727bf215546Sopenharmony_ci
728bf215546Sopenharmony_ci   if (!no_error && ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
729bf215546Sopenharmony_ci      _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
730bf215546Sopenharmony_ci                  "glClearBufferfi(incomplete framebuffer)");
731bf215546Sopenharmony_ci      return;
732bf215546Sopenharmony_ci   }
733bf215546Sopenharmony_ci
734bf215546Sopenharmony_ci   if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer)
735bf215546Sopenharmony_ci      mask |= BUFFER_BIT_DEPTH;
736bf215546Sopenharmony_ci   if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer)
737bf215546Sopenharmony_ci      mask |= BUFFER_BIT_STENCIL;
738bf215546Sopenharmony_ci
739bf215546Sopenharmony_ci   if (mask) {
740bf215546Sopenharmony_ci      /* save current clear values */
741bf215546Sopenharmony_ci      const GLclampd clearDepthSave = ctx->Depth.Clear;
742bf215546Sopenharmony_ci      const GLuint clearStencilSave = ctx->Stencil.Clear;
743bf215546Sopenharmony_ci
744bf215546Sopenharmony_ci      /* set new clear values
745bf215546Sopenharmony_ci       *
746bf215546Sopenharmony_ci       * Page 263 (page 279 of the PDF) of the OpenGL 3.0 spec says:
747bf215546Sopenharmony_ci       *
748bf215546Sopenharmony_ci       *     "depth and stencil are the values to clear the depth and stencil
749bf215546Sopenharmony_ci       *     buffers to, respectively. Clamping and type conversion for
750bf215546Sopenharmony_ci       *     fixed-point depth buffers are performed in the same fashion as
751bf215546Sopenharmony_ci       *     for ClearDepth."
752bf215546Sopenharmony_ci       */
753bf215546Sopenharmony_ci      const struct gl_renderbuffer *rb =
754bf215546Sopenharmony_ci         ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
755bf215546Sopenharmony_ci      const bool has_float_depth = rb &&
756bf215546Sopenharmony_ci         _mesa_has_depth_float_channel(rb->InternalFormat);
757bf215546Sopenharmony_ci      ctx->Depth.Clear = has_float_depth ? depth : SATURATE(depth);
758bf215546Sopenharmony_ci      ctx->Stencil.Clear = stencil;
759bf215546Sopenharmony_ci
760bf215546Sopenharmony_ci      /* clear buffers */
761bf215546Sopenharmony_ci      st_Clear(ctx, mask);
762bf215546Sopenharmony_ci
763bf215546Sopenharmony_ci      /* restore */
764bf215546Sopenharmony_ci      ctx->Depth.Clear = clearDepthSave;
765bf215546Sopenharmony_ci      ctx->Stencil.Clear = clearStencilSave;
766bf215546Sopenharmony_ci   }
767bf215546Sopenharmony_ci}
768bf215546Sopenharmony_ci
769bf215546Sopenharmony_ci
770bf215546Sopenharmony_civoid GLAPIENTRY
771bf215546Sopenharmony_ci_mesa_ClearBufferfi_no_error(GLenum buffer, GLint drawbuffer,
772bf215546Sopenharmony_ci                             GLfloat depth, GLint stencil)
773bf215546Sopenharmony_ci{
774bf215546Sopenharmony_ci   GET_CURRENT_CONTEXT(ctx);
775bf215546Sopenharmony_ci   clear_bufferfi(ctx, buffer, drawbuffer, depth, stencil, true);
776bf215546Sopenharmony_ci}
777bf215546Sopenharmony_ci
778bf215546Sopenharmony_ci
779bf215546Sopenharmony_civoid GLAPIENTRY
780bf215546Sopenharmony_ci_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
781bf215546Sopenharmony_ci                    GLfloat depth, GLint stencil)
782bf215546Sopenharmony_ci{
783bf215546Sopenharmony_ci   GET_CURRENT_CONTEXT(ctx);
784bf215546Sopenharmony_ci   clear_bufferfi(ctx, buffer, drawbuffer, depth, stencil, false);
785bf215546Sopenharmony_ci}
786bf215546Sopenharmony_ci
787bf215546Sopenharmony_ci
788bf215546Sopenharmony_ci/**
789bf215546Sopenharmony_ci * The ClearBuffer framework is so complicated and so riddled with the
790bf215546Sopenharmony_ci * assumption that the framebuffer is bound that, for now, we will just fake
791bf215546Sopenharmony_ci * direct state access clearing for the user.
792bf215546Sopenharmony_ci */
793bf215546Sopenharmony_civoid GLAPIENTRY
794bf215546Sopenharmony_ci_mesa_ClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer,
795bf215546Sopenharmony_ci                              GLint drawbuffer, GLfloat depth, GLint stencil)
796bf215546Sopenharmony_ci{
797bf215546Sopenharmony_ci   GLint oldfb;
798bf215546Sopenharmony_ci
799bf215546Sopenharmony_ci   _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb);
800bf215546Sopenharmony_ci   _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
801bf215546Sopenharmony_ci   _mesa_ClearBufferfi(buffer, drawbuffer, depth, stencil);
802bf215546Sopenharmony_ci   _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
803bf215546Sopenharmony_ci}
804