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Searched refs:GL_CALL_RET (Results 1 - 6 of 6) sorted by relevance

/third_party/skia/src/gpu/gl/
H A DGrGLUniformHandler.cpp17 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X) macro
132 GL_CALL_RET(location, GetUniformLocation(programID, uniform.fVariable.c_str())); in getUniformLocations()
137 GL_CALL_RET(location, GetUniformLocation(programID, sampler.fVariable.c_str())); in getUniformLocations()
H A DGrGLBuffer.cpp17 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X) macro
192 GL_CALL_RET(fMapPtr, MapBuffer(target, readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY)); in onMap()
214 GL_CALL_RET(fMapPtr, MapBufferRange(target, 0, this->size(), access)); in onMap()
226 GL_CALL_RET(fMapPtr, MapBufferSubData(target, 0, this->size(), in onMap()
H A DGrGLRenderTarget.cpp21 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(GPUGL->glInterface(), RET, X) macro
253 GL_CALL_RET(status, CheckFramebufferStatus(fboTarget)); in bindInternal()
H A DGrGLGpu.cpp47 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) macro
1272 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects()
1300 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects()
1653 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in getCompatibleStencilIndex()
2284 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in flushRenderTargetNoColorWrites()
3089 GL_CALL_RET(fCopyPrograms[progIdx].fProgram, CreateProgram()); in createCopyProgram()
3167 GL_CALL_RET(fCopyPrograms[progIdx].fTextureUniform, in createCopyProgram()
3169 GL_CALL_RET(fCopyPrograms[progIdx].fPosXformUniform, in createCopyProgram()
3171 GL_CALL_RET(fCopyPrograms[progIdx].fTexCoordXformUniform, in createCopyProgram()
3190 GL_CALL_RET(fMipmapProgram in createMipmapProgram()
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H A DGrGLProgram.cpp23 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) macro
/third_party/skia/src/gpu/gl/builders/
H A DGrGLProgramBuilder.cpp35 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) macro
241 GL_CALL_RET(programID, CreateProgram()); in finalize()

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