Lines Matching refs:GL_CALL_RET
47 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X)
1272 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
1300 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
1653 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
2284 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
3089 GL_CALL_RET(fCopyPrograms[progIdx].fProgram, CreateProgram());
3167 GL_CALL_RET(fCopyPrograms[progIdx].fTextureUniform,
3169 GL_CALL_RET(fCopyPrograms[progIdx].fPosXformUniform,
3171 GL_CALL_RET(fCopyPrograms[progIdx].fTexCoordXformUniform,
3190 GL_CALL_RET(fMipmapPrograms[progIdx].fProgram, CreateProgram());
3321 GL_CALL_RET(fMipmapPrograms[progIdx].fTextureUniform,
3323 GL_CALL_RET(fMipmapPrograms[progIdx].fTexCoordXformUniform,
3760 GL_CALL_RET(result, IsTexture(info.fID));
3905 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
4010 GL_CALL_RET(sync, FenceSync(GR_GL_SYNC_GPU_COMMANDS_COMPLETE, 0));
4025 GL_CALL_RET(result, TestFence(nvFence));
4036 GL_CALL_RET(result, ClientWaitSync(sync, flags, timeout));
4071 GL_CALL_RET(sync, FenceSync(GR_GL_SYNC_GPU_COMMANDS_COMPLETE, 0));
4149 GL_CALL_RET(str, GetString(GR_GL_VERSION));
4151 GL_CALL_RET(str, GetString(GR_GL_RENDERER));
4153 GL_CALL_RET(str, GetString(GR_GL_VENDOR));
4155 GL_CALL_RET(str, GetString(GR_GL_SHADING_LANGUAGE_VERSION));