Searched refs:offsetInBytes (Results 1 - 13 of 13) sorted by relevance
/kernel/linux/linux-5.10/drivers/gpu/drm/vmwgfx/device_include/ |
H A D | svga3d_dx.h | 236 uint32 offsetInBytes; member 293 uint32 offsetInBytes; member 1006 uint32 offsetInBytes; member 1720 uint32 offsetInBytes; member 1741 uint32 offsetInBytes; member 1793 uint32 offsetInBytes; member 1842 uint32 offsetInBytes; member 1950 uint32 offsetInBytes; member
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H A D | svga3d_cmd.h | 1445 uint32 offsetInBytes; member 2060 uint32 offsetInBytes; member
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/kernel/linux/linux-6.6/drivers/gpu/drm/vmwgfx/device_include/ |
H A D | svga3d_dx.h | 176 uint32 offsetInBytes; member 221 uint32 offsetInBytes; member 832 uint32 offsetInBytes; member 1430 uint32 offsetInBytes; member 1447 uint32 offsetInBytes; member 1488 uint32 offsetInBytes; member 1522 uint32 offsetInBytes; member 1626 uint32 offsetInBytes; member
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H A D | svga3d_cmd.h | 978 uint32 offsetInBytes; member 1349 uint32 offsetInBytes; member
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/kernel/linux/linux-5.10/drivers/gpu/drm/vmwgfx/ |
H A D | vmwgfx_streamoutput.c | 110 cmd->body.offsetInBytes = res->backup_offset; in vmw_dx_streamoutput_unscrub() 183 cmd->body.offsetInBytes = 0; in vmw_dx_streamoutput_scrub()
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H A D | vmwgfx_shader.c | 267 cmd->body.offsetInBytes = res->backup_offset; in vmw_gb_shader_bind() 295 cmd->body.offsetInBytes = 0; in vmw_gb_shader_unbind() 406 cmd->body.offsetInBytes = res->backup_offset; in vmw_dx_shader_unscrub() 493 cmd->body.offsetInBytes = 0; in vmw_dx_shader_scrub()
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H A D | vmwgfx_binding.c | 698 cmd->body.offsetInBytes = binding->offset; in vmw_binding_scrub_cb() 702 cmd->body.offsetInBytes = 0; in vmw_binding_scrub_cb()
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H A D | vmwgfx_execbuf.c | 2106 &cmd->body.mobid, cmd->body.offsetInBytes); in vmw_cmd_bind_gb_shader() 2151 binding.offset = cmd->body.offsetInBytes; in vmw_cmd_dx_set_single_constant_buffer() 2739 cmd->body.offsetInBytes); in vmw_cmd_dx_bind_shader() 3060 cmd->body.offsetInBytes); in vmw_cmd_dx_bind_streamoutput()
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/kernel/linux/linux-6.6/drivers/gpu/drm/vmwgfx/ |
H A D | vmwgfx_streamoutput.c | 110 cmd->body.offsetInBytes = res->guest_memory_offset; in vmw_dx_streamoutput_unscrub() 183 cmd->body.offsetInBytes = 0; in vmw_dx_streamoutput_scrub()
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H A D | vmwgfx_binding.h | 221 u32 shader_slot, u32 slot, u32 offsetInBytes);
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H A D | vmwgfx_shader.c | 265 cmd->body.offsetInBytes = res->guest_memory_offset; in vmw_gb_shader_bind() 293 cmd->body.offsetInBytes = 0; in vmw_gb_shader_unbind() 404 cmd->body.offsetInBytes = res->guest_memory_offset; in vmw_dx_shader_unscrub() 491 cmd->body.offsetInBytes = 0; in vmw_dx_shader_scrub()
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H A D | vmwgfx_binding.c | 362 * @offsetInBytes: The new offset of the binding. 368 u32 shader_slot, u32 slot, u32 offsetInBytes) in vmw_binding_cb_offset_update() 374 loc_cb->offset = offsetInBytes; in vmw_binding_cb_offset_update() 721 cmd->body.offsetInBytes = binding->offset; in vmw_binding_scrub_cb() 725 cmd->body.offsetInBytes = 0; in vmw_binding_scrub_cb() 367 vmw_binding_cb_offset_update(struct vmw_ctx_binding_state *cbs, u32 shader_slot, u32 slot, u32 offsetInBytes) vmw_binding_cb_offset_update() argument
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H A D | vmwgfx_execbuf.c | 2103 &cmd->body.mobid, cmd->body.offsetInBytes); in vmw_cmd_bind_gb_shader() 2148 binding.offset = cmd->body.offsetInBytes; in vmw_cmd_dx_set_single_constant_buffer() 2191 cmd->body.slot, cmd->body.offsetInBytes); in vmw_cmd_dx_set_constant_buffer_offset() 2781 cmd->body.offsetInBytes); in vmw_cmd_dx_bind_shader() 3104 cmd->body.offsetInBytes); in vmw_cmd_dx_bind_streamoutput()
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