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Searched refs:offsetInBytes (Results 1 - 13 of 13) sorted by relevance

/kernel/linux/linux-5.10/drivers/gpu/drm/vmwgfx/device_include/
H A Dsvga3d_dx.h236 uint32 offsetInBytes; member
293 uint32 offsetInBytes; member
1006 uint32 offsetInBytes; member
1720 uint32 offsetInBytes; member
1741 uint32 offsetInBytes; member
1793 uint32 offsetInBytes; member
1842 uint32 offsetInBytes; member
1950 uint32 offsetInBytes; member
H A Dsvga3d_cmd.h1445 uint32 offsetInBytes; member
2060 uint32 offsetInBytes; member
/kernel/linux/linux-6.6/drivers/gpu/drm/vmwgfx/device_include/
H A Dsvga3d_dx.h176 uint32 offsetInBytes; member
221 uint32 offsetInBytes; member
832 uint32 offsetInBytes; member
1430 uint32 offsetInBytes; member
1447 uint32 offsetInBytes; member
1488 uint32 offsetInBytes; member
1522 uint32 offsetInBytes; member
1626 uint32 offsetInBytes; member
H A Dsvga3d_cmd.h978 uint32 offsetInBytes; member
1349 uint32 offsetInBytes; member
/kernel/linux/linux-5.10/drivers/gpu/drm/vmwgfx/
H A Dvmwgfx_streamoutput.c110 cmd->body.offsetInBytes = res->backup_offset; in vmw_dx_streamoutput_unscrub()
183 cmd->body.offsetInBytes = 0; in vmw_dx_streamoutput_scrub()
H A Dvmwgfx_shader.c267 cmd->body.offsetInBytes = res->backup_offset; in vmw_gb_shader_bind()
295 cmd->body.offsetInBytes = 0; in vmw_gb_shader_unbind()
406 cmd->body.offsetInBytes = res->backup_offset; in vmw_dx_shader_unscrub()
493 cmd->body.offsetInBytes = 0; in vmw_dx_shader_scrub()
H A Dvmwgfx_binding.c698 cmd->body.offsetInBytes = binding->offset; in vmw_binding_scrub_cb()
702 cmd->body.offsetInBytes = 0; in vmw_binding_scrub_cb()
H A Dvmwgfx_execbuf.c2106 &cmd->body.mobid, cmd->body.offsetInBytes); in vmw_cmd_bind_gb_shader()
2151 binding.offset = cmd->body.offsetInBytes; in vmw_cmd_dx_set_single_constant_buffer()
2739 cmd->body.offsetInBytes); in vmw_cmd_dx_bind_shader()
3060 cmd->body.offsetInBytes); in vmw_cmd_dx_bind_streamoutput()
/kernel/linux/linux-6.6/drivers/gpu/drm/vmwgfx/
H A Dvmwgfx_streamoutput.c110 cmd->body.offsetInBytes = res->guest_memory_offset; in vmw_dx_streamoutput_unscrub()
183 cmd->body.offsetInBytes = 0; in vmw_dx_streamoutput_scrub()
H A Dvmwgfx_binding.h221 u32 shader_slot, u32 slot, u32 offsetInBytes);
H A Dvmwgfx_shader.c265 cmd->body.offsetInBytes = res->guest_memory_offset; in vmw_gb_shader_bind()
293 cmd->body.offsetInBytes = 0; in vmw_gb_shader_unbind()
404 cmd->body.offsetInBytes = res->guest_memory_offset; in vmw_dx_shader_unscrub()
491 cmd->body.offsetInBytes = 0; in vmw_dx_shader_scrub()
H A Dvmwgfx_binding.c362 * @offsetInBytes: The new offset of the binding.
368 u32 shader_slot, u32 slot, u32 offsetInBytes) in vmw_binding_cb_offset_update()
374 loc_cb->offset = offsetInBytes; in vmw_binding_cb_offset_update()
721 cmd->body.offsetInBytes = binding->offset; in vmw_binding_scrub_cb()
725 cmd->body.offsetInBytes = 0; in vmw_binding_scrub_cb()
367 vmw_binding_cb_offset_update(struct vmw_ctx_binding_state *cbs, u32 shader_slot, u32 slot, u32 offsetInBytes) vmw_binding_cb_offset_update() argument
H A Dvmwgfx_execbuf.c2103 &cmd->body.mobid, cmd->body.offsetInBytes); in vmw_cmd_bind_gb_shader()
2148 binding.offset = cmd->body.offsetInBytes; in vmw_cmd_dx_set_single_constant_buffer()
2191 cmd->body.slot, cmd->body.offsetInBytes); in vmw_cmd_dx_set_constant_buffer_offset()
2781 cmd->body.offsetInBytes); in vmw_cmd_dx_bind_shader()
3104 cmd->body.offsetInBytes); in vmw_cmd_dx_bind_streamoutput()

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